The new story stuff is pretty good, what with the adding of the Exalt conspiracy and the covert missions and all, hunting them down is pretty fun, but tough at times. Ultimately though, the main game story is unchanged, this is basically added on.
The whale mission was pretty goddamn tense though.
Just one more day.. (X-COM)
- Josh
- Resident of the Kingdom of Eternal Cockjobbery
- Posts: 8114
- Joined: Mon Jun 06, 2005 4:51 pm
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- Location: Kingdom of Eternal Cockjobbery
#102 Re: Just one more day.. (X-COM)
Had to resurrect this to share the tale of 'Lucky' Johnson.
(I don't care what nickname the game gives him, he'll be 'Lucky' to me until he dies or the game ends.)
My troops are still running baseline weapons, green as grass in their first month and on their fourth mission. Lucky was a replacement for my assault trooper who ate a little too much plasma on a bomb disarming mission, and he already ranked up as a sniper by this mission.
So we're on an abduction in somewhere, I think Japan, and I clear out one section and start to go for some meld. I see the other meld in Lucky's direction and send him out to take a gander.
Where he triggers sectoids.
Metric fucktons of sectoids. Like six of them. I have him in the best cover possible and don't have any good shots, so I overwatch him with his pistol and get ready to lose my new sniper.
So they all amp each other up, then the first one plasmas away his cover. Now he's standing there in the open next to what used to be a wall, a clean free shot for the next three sectoids who want to try to take him out. I'm sure he's dead. Plasma rains in from everywhere, and every last one of them missed. In the meantime he wounds one with his sidearm.
Next turn he dashes to better cover, and proceeds to nick another one with his sidearm. In the meantime, I had sprinted my gunner up to try to support him, and four of the sectoids are hiding behind one car.
We know what that means... rocket time!
And for once a critical rocket shot didn't go off-course and blow up something completely irrelevant or a Canadian on the squad. (Sorry guys but you're rocket magnets, I have no idea why.)
So Lucky walks away from the king of all ambushes, plasma fire from everywhere with no cover, and not a scratch on him.
(I don't care what nickname the game gives him, he'll be 'Lucky' to me until he dies or the game ends.)
My troops are still running baseline weapons, green as grass in their first month and on their fourth mission. Lucky was a replacement for my assault trooper who ate a little too much plasma on a bomb disarming mission, and he already ranked up as a sniper by this mission.
So we're on an abduction in somewhere, I think Japan, and I clear out one section and start to go for some meld. I see the other meld in Lucky's direction and send him out to take a gander.
Where he triggers sectoids.
Metric fucktons of sectoids. Like six of them. I have him in the best cover possible and don't have any good shots, so I overwatch him with his pistol and get ready to lose my new sniper.
So they all amp each other up, then the first one plasmas away his cover. Now he's standing there in the open next to what used to be a wall, a clean free shot for the next three sectoids who want to try to take him out. I'm sure he's dead. Plasma rains in from everywhere, and every last one of them missed. In the meantime he wounds one with his sidearm.
Next turn he dashes to better cover, and proceeds to nick another one with his sidearm. In the meantime, I had sprinted my gunner up to try to support him, and four of the sectoids are hiding behind one car.
We know what that means... rocket time!
And for once a critical rocket shot didn't go off-course and blow up something completely irrelevant or a Canadian on the squad. (Sorry guys but you're rocket magnets, I have no idea why.)
So Lucky walks away from the king of all ambushes, plasma fire from everywhere with no cover, and not a scratch on him.
When the Frog God smiles, arm yourself.
"'Flammable' and 'inflammable' have the same meaning! This language is insane!"
GIVE ME COFFEE AND I WILL ALLOW YOU TO LIVE!- Frigid
"Ork 'as no automatic code o' survival. 'is partic'lar distinction from all udda livin' gits is tha necessity ta act inna face o' alternatives by means o' dakka."
I created the sound of madness, wrote the book on pain
"'Flammable' and 'inflammable' have the same meaning! This language is insane!"
GIVE ME COFFEE AND I WILL ALLOW YOU TO LIVE!- Frigid
"Ork 'as no automatic code o' survival. 'is partic'lar distinction from all udda livin' gits is tha necessity ta act inna face o' alternatives by means o' dakka."
I created the sound of madness, wrote the book on pain