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#1 EA cancels Command & Conquer, closes development studio

Posted: Tue Oct 29, 2013 10:03 pm
by frigidmagi
Polygon
Electronic Arts has canceled its in-development free-to-play Command & Conquer game, according to a statement posted to the game's official website today, and disbanded the development team at Los Angeles-based Victory Games.

"The team at Victory Games will be disbanded," an Electronic Arts spokesperson confirmed to Polygon. "Wherever possible, we are working to help these talented people find other opportunities within EA."

The full statement on the game's cancellation, titled "A new future for Command & Conquer" and attributed to the studio, is as follows.

Generals,

Thank you for your participation over the last few months in the Command & Conquer closed alpha test. It's been much appreciated, and you've been instrumental in helping define what a new Command & Conquer experience should and shouldn't be.

Part of being in a creative team is the understanding that not all of your choices are going to work out. In this case, we shifted the game away from campaign mode and built an economy-based, multiplayer experience. Your feedback from the alpha trial is clear: We are not making the game you want to play. That is why, after much difficult deliberation, we have decided to cease production of this version of the game. Although we deeply respect the great work done by our talented team, ultimately it's about getting you the game you expect and deserve.

Over the next 10 days we will be refunding any and all money spent in the alpha. If you have a question about your refund, please contact help.ea.com.

We believe that Command & Conquer is a powerful franchise with huge potential and a great history, and we are determined to get the best game made as soon as possible. To that end, we have already begun looking at a number of alternatives to get the game back on track. We look forward to sharing more news about the franchise as it develops. Thank you again for your participation and support.

- Victory Studios

The game, simply titled Command & Conquer, was originally announced at the 2011 Spike Video Game Awards as Command & Conquer Generals 2. It was later rebranded as a free-to-play, multiplayer-focused real-time strategy game and positioned as a service that would add episodic content, new factions and a single-player campaign.

Command & Conquer was powered by DICE's Frostbite engine and built around an economy model that relied on in-game credits and real-money purchases. We played the game earlier this year, which later went into alpha test and recently made an appearance at Gamescom. It was slated for release in 2014.
I'll admit the commenters in some cases have me rolling my eyes. To sum them up:

"If you bastards hadn't complained about everything wrong with this game, then I could of had an awful buggy mess of a free to play Command and Conquer game!"

You know? This is a stupid complaint, even assuming EA is telling the truth. If a game sucks then it's a testers responsibility to say so! They shouldn't be demonized for it. If the company isn't willing to spend the time and effort to make a good game, then they shouldn't make a game! There's to much half ass bullshit on the market as it is.

#2 Re: EA cancels Command & Conquer, closes development studio

Posted: Tue Oct 29, 2013 10:48 pm
by Hotfoot
While I'm sure there was some of that talk in some place in the company, the letter there reads like, "Well shit, we fucked up, sorry guys, we're going to not put that out based on your feedback, thanks for stopping us before we poured a few dozen million more into it."

#3 Re: EA cancels Command & Conquer, closes development studio

Posted: Sun Nov 03, 2013 5:08 pm
by frigidmagi
Here's some of the complainants I found.
was in the alpha.

It was bad. Really bad. Most of the issue involved the actual business model.

You had to "rent your units" with in game cash or real money. Ex: you leveled up your commando squad with amazing stats and gear for 6 months, but you stop playing for a month, and you missed the rental payment. Well, you either have to buy that unit back with ingame cash which you likely won't have, since you stopped playing, or pay real money for it.

Most of the negative feedback was around this piece of shit business model, but I guess EA decided it wasn't going to make any money any other way.