#1 The Elder Scrolls Online
Posted: Wed Mar 05, 2014 8:40 pm
There's no NDA anymore, and I played last weekend.
Don't buy this game.
That may be a bit harsh, as is is a Beta and I was suffering from numerous game-stopping bugs, crashes, and so forth, but this game is launching in four months, and the state it's in now, I have a difficult time imagining wanting to play this game. I want to use harsher language, I want to tear it apart, but at the same time, I can't muster up the desire to do so.
The combat is slow and irritating and obscenely easy. People criticize Elder Scrolls combat in the singleplayer games, and I can see where they are coming from, but this is so bad I can't defend it. It's like they took Elder Scrolls combat, slowed it down, added supremely obvious attack tells for the enemies, and then threw in super-potion health regeneration after being out of combat for what felt like five seconds. Every so often I used a power, but I really didn't need to for most of it.
Exploration is moderately useful, but the areas you're exploring, at least early on, are tiny. It feels like the Elder Scrolls as constructed by Neverwinter Nights. Loading screens are everywhere. Maybe that gets better when you make it to Cyrodill proper, but early on, it's just doors upon doors upon doors. And sometimes a gate.
Crafting. Supposedly it worked the weekend I was using it, but I couldn't figure it out beyond making alchemy and food. I had over a thousand hunks of iron in my inventory and bank and I still couldn't get the damn thing working. Oh, and the inventory is depressingly bad as it manages to stay faithful to the Elder Scrolls UI, except this inventory is slot limited and not weight limited, so if you get 19 different versions of a health potion, you've eaten up nearly half of your inventory space. Oh, and your bank has less inventory space than you do. Brilliant.
The story is, well, there. You're a soul sent to Oblivion by Mannimarco in a terrible ritual to Molag Bal. You escape with the help of a magic man and I just don't bother questioning this at this point. I pick up a shitty weapon and two-shot (or one shot) a bunch of flame atronachs and escape from hell. Or something. Good job on creating a narrative that explains the several hundred thousand other assholes running around guys. That one really worked for me.
Races and sides are important, but only if you don't pre-order or get the super-deluxe Imperial Edition. Each alliance has three races, but if you pre-order, you can use any race in any alliance, except the Imperials. The Imperials are for people who shelled out for the super-deluxe Imperial Edition, which lets you make an Imperial character for any faction. So give them money and the restriction goes away. Hooray. Supposedly there is a system that lets you switch your faction at max level, but that's hardly useful. See, when I play these games, I want to play with friends, and that doesn't track if you have three separate factions where none of them can play together, until you hit max level.
I've seen other reviews of this game, and everyone has their own opinion on it, but I just can't see getting excited about this game. It's not a good game. Five years ago, this might have been an acceptable if flawed game, but when it's coming out against things like Everquest Next and Wildstar, competing against existing titles like World of Warcraft, Star Wars: The Old Republic, Neverwinter, Guild Wars 2, The Secret World, Star Trek Online, Lord of the Rings Online, Age of Conan, EVE Online, Champions Online, DC Universe Online, Everquest, and Everquest 2, ALL OF WHICH ARE BETTER GAMES, I just don't see how they are going to keep the gates open for very long, much less capture all of our hearts for $15 a month (plus game and expansions), especially when many of the games I have just listed can cost absolutely nothing to play.
Don't buy this game.
That may be a bit harsh, as is is a Beta and I was suffering from numerous game-stopping bugs, crashes, and so forth, but this game is launching in four months, and the state it's in now, I have a difficult time imagining wanting to play this game. I want to use harsher language, I want to tear it apart, but at the same time, I can't muster up the desire to do so.
The combat is slow and irritating and obscenely easy. People criticize Elder Scrolls combat in the singleplayer games, and I can see where they are coming from, but this is so bad I can't defend it. It's like they took Elder Scrolls combat, slowed it down, added supremely obvious attack tells for the enemies, and then threw in super-potion health regeneration after being out of combat for what felt like five seconds. Every so often I used a power, but I really didn't need to for most of it.
Exploration is moderately useful, but the areas you're exploring, at least early on, are tiny. It feels like the Elder Scrolls as constructed by Neverwinter Nights. Loading screens are everywhere. Maybe that gets better when you make it to Cyrodill proper, but early on, it's just doors upon doors upon doors. And sometimes a gate.
Crafting. Supposedly it worked the weekend I was using it, but I couldn't figure it out beyond making alchemy and food. I had over a thousand hunks of iron in my inventory and bank and I still couldn't get the damn thing working. Oh, and the inventory is depressingly bad as it manages to stay faithful to the Elder Scrolls UI, except this inventory is slot limited and not weight limited, so if you get 19 different versions of a health potion, you've eaten up nearly half of your inventory space. Oh, and your bank has less inventory space than you do. Brilliant.
The story is, well, there. You're a soul sent to Oblivion by Mannimarco in a terrible ritual to Molag Bal. You escape with the help of a magic man and I just don't bother questioning this at this point. I pick up a shitty weapon and two-shot (or one shot) a bunch of flame atronachs and escape from hell. Or something. Good job on creating a narrative that explains the several hundred thousand other assholes running around guys. That one really worked for me.
Races and sides are important, but only if you don't pre-order or get the super-deluxe Imperial Edition. Each alliance has three races, but if you pre-order, you can use any race in any alliance, except the Imperials. The Imperials are for people who shelled out for the super-deluxe Imperial Edition, which lets you make an Imperial character for any faction. So give them money and the restriction goes away. Hooray. Supposedly there is a system that lets you switch your faction at max level, but that's hardly useful. See, when I play these games, I want to play with friends, and that doesn't track if you have three separate factions where none of them can play together, until you hit max level.
I've seen other reviews of this game, and everyone has their own opinion on it, but I just can't see getting excited about this game. It's not a good game. Five years ago, this might have been an acceptable if flawed game, but when it's coming out against things like Everquest Next and Wildstar, competing against existing titles like World of Warcraft, Star Wars: The Old Republic, Neverwinter, Guild Wars 2, The Secret World, Star Trek Online, Lord of the Rings Online, Age of Conan, EVE Online, Champions Online, DC Universe Online, Everquest, and Everquest 2, ALL OF WHICH ARE BETTER GAMES, I just don't see how they are going to keep the gates open for very long, much less capture all of our hearts for $15 a month (plus game and expansions), especially when many of the games I have just listed can cost absolutely nothing to play.