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#1 Hearts of Iron II Questions.

Posted: Sat Feb 24, 2007 8:36 pm
by frigidmagi
Playing as the US, I've ordered the creation of 4 new carriers they are of the improved aircraft carrier model. However I cannot figure out for the life of me how to get their CAGS (Carrier Aircraft Group) built. The manuel says it's in the aircraft folder of the production menu but any aircraft I select for building becomes an USAAF formation and I cannot find a CAG button for the life of me.

So how do I find the CAGs in order to have them built?

#2

Posted: Sat Feb 24, 2007 8:38 pm
by Hotfoot
According to Thirdfain, it's supposedly listed as a "brigade".

#3

Posted: Sat Feb 24, 2007 8:39 pm
by frigidmagi
In the land army folder or where?

#4

Posted: Sat Feb 24, 2007 8:40 pm
by Hotfoot
Below the land army folder, a sub-button.

#5

Posted: Sat Feb 24, 2007 8:41 pm
by frigidmagi
Okay, thank Thridfain for me and remind him to post in the FSTGOD. Thanks again.

#6 Re: Hearts of Iron II Questions.

Posted: Sat Feb 24, 2007 9:34 pm
by fgalkin
frigidmagi wrote:Playing as the US, I've ordered the creation of 4 new carriers they are of the improved aircraft carrier model. However I cannot figure out for the life of me how to get their CAGS (Carrier Aircraft Group) built. The manuel says it's in the aircraft folder of the production menu but any aircraft I select for building becomes an USAAF formation and I cannot find a CAG button for the life of me.

So how do I find the CAGs in order to have them built?
Under the Army folder there will be a button, which will list brigades. There, along with artillery, and such, will be CAGs and escort fighters.
CAGs take a while to complete, so start them several months before you get the carrier. You can attach them to any existing carrier which has no CAG, same as any brigades.

Before you ask, escort fighters go on your bombers so they don't die horribly to the enemy's interceptors. They still die, just slower (and aircraft casualties are the worst, since they take up so much of your IC for reinforcement. This might not matter to you now, since you're playing US, but when you play a European power, like Britain, France, of Italy, those 30-50IC are desperately needed elsewhere).

Have a very nice day.
-fgalkin

#7

Posted: Sat Feb 24, 2007 9:49 pm
by Scottish Ninja
Okay, time for my question: is there really any point in building CVEs? What are they good for?

#8

Posted: Sat Feb 24, 2007 10:00 pm
by fgalkin
Scottish Ninja wrote:Okay, time for my question: is there really any point in building CVEs? What are they good for?
They increase your positioning values, which determines the outcome of sea battles (you can see the number in the combat screen. It's at the top of the screen, under the "combat" pic, surrounding the range of combat.) Positioning values are also why you need good admirals, since the better they are, the higher positioning value you get.

Being mostly a Soviet player (duh), I'm not as well-versed in naval combat, as in other areas, but putting a CVE in battleship and carrier fleets seemed to work for me.

Have a very nice day.
-fgalkin

#9

Posted: Sat Feb 24, 2007 11:56 pm
by frigidmagi
That reminds me Fgalkan have you heard of a mod called All the Russias?

#10

Posted: Sun Feb 25, 2007 12:16 am
by fgalkin
frigidmagi wrote:That reminds me Fgalkan have you heard of a mod called All the Russias?
Yes, I played it, and was disappointed. It has great opportunities for alt-hist timelines, but is also buggy and unbalanced as hell.

But, I have a fond memory associated with it. I was running an AI vs AI testgame, and witnessed the most bizzarre HOI2 game ever.

It had a Second Civil War in Russia, war in the Caucasus, and the Revived Mongol Empire (the largest nation on Earth). Russia was divided between Germany, Monglia and Nationalist China (they got as far as Tsaritsyn (Stalingrad).

Weirdest HoI2 Screenshot ever:
http://img.photobucket.com/albums/v171/ ... Save38.jpg

http://img.photobucket.com/albums/v171/ ... Save62.jpg

http://img.photobucket.com/albums/v171/ ... Save63.jpg

Have a very nice day.
-fgalkin

#11

Posted: Sun Feb 25, 2007 8:55 pm
by frigidmagi
New question, how do I upgrade my nuclear reactor?

#12

Posted: Tue Feb 27, 2007 6:13 pm
by fgalkin
You research more nuclear techs, which enables you to build bigger reactor. You can only have one reactor, so all the others that you buld can only be used to compound it, until it reaches the maximum size of 10.

Have a very nice day.
-fgalkin

#13

Posted: Wed Feb 28, 2007 3:34 am
by frigidmagi
Is 6 ships or flotillas the limit for a combat fleet or something?

#14

Posted: Wed Feb 28, 2007 5:54 pm
by Scottish Ninja
No, I believe that's the maximum a Rear Admiral can command without penalty. I'm assuming you're referring to the red letters the number of units appears in when you're over command limit, so if you get an admiral with higher rank (or promote the one you have, just click on his picture for both), you should be fine.

#15

Posted: Wed Feb 28, 2007 7:40 pm
by Josh
I'm not sure if it's true for all military leaders, but at least for the notable names the skill levels do work in correspondance with their historical skills. For example, you want Ruso...Rusk...um... help me out here, Fima, Russian armored general guy?

#16

Posted: Wed Feb 28, 2007 10:57 pm
by fgalkin
Rokossovsky. Don't ever let Shep find out you forgot his name. The results will not be pretty.

Have a very nice day.
-fgalkin