#1 Multiplatform because of piracy
Posted: Mon Mar 12, 2007 3:35 am
Shack News.
Now excuse me, I'm going to play a pirated version of HALO on my XBox. Disclaimer: I'm kidding. I don't play console games, let alone pirated ones.
Yeah, right. Like there's no piracy in console games. Say, have those guys ever visited Hong Kong? Or Jakarta?id and Epic: Multiplatform because of piracy
Across two separate lectures at this week's Game Developers Conference, id Software CEO Todd Hollenshead and Epic Games president Michael Capps both admitted that piracy of PC games caused their companies to pursue developing beyond the PC platform. "Piracy has pushed id as being multiplatform," stated Hollenshead, whose company contracted Z-Axis to handle the PlayStation 3 version and Nerve Software the Xbox 360 edition of Splash Damage's forthcoming Enemy Territory: Quake Wars (PC).
Comments made by Epic's Capps carried a similar tone. "PC gaming is really falling apart," he revealed. "It killed us to make Unreal Tournament 3 cross-platform, but Epic had to do it," adding "the market that would buy a $600 video card knows how Bittorrent works." Epic is currently developing Unreal Tournament 3 for the PC, PlayStation 3 and Xbox 360 in-house.
Now excuse me, I'm going to play a pirated version of HALO on my XBox. Disclaimer: I'm kidding. I don't play console games, let alone pirated ones.