#1 Clash of Titans, Pirates vs Usurpers (SMAX)
Posted: Wed Sep 10, 2008 2:51 am
So I felt like AARing but am in no mood to revive my abandoned Italian HoI2 one (though I might at a later date, pretty sure I still have the save game and mods). Instead, I will chronicle a game of Sid Meier's Alpha Centauri: Alien Crossfire, or SMAX, that I noticed became uniquely interesting.
I'll be kind of assuming familiarity with the game, but if you are not familiar with it, then reading the wikipedia article for SMAC and SMAX will bring you up to speed in a few minutes. I will, however, also explain some things myself, and am quite willing to answer questions.
As a warning, this first post is boring as hell because nothing happens, I'm just setting-up the situation in the beginning. It will hopefully not be indicative of the rest of this AAR, and things should become more interesting in the next update, as I will start to make plans and do stuff. Anyway...
I set up the world as follows: random map, large planet, 30-50% water, rare native life, weak erosive forces*, sparse cloud cover*, Thinker difficulty (second hardest), Nautilus Pirates faction for me, random factions for everyone else.
*Means that there will be lots of rocky (high mineral content) squares and solar collectors will be more efficient. This, along with the low water content, benefits my rival land-lubber factions.
I enabled these rules: All victory conditions, allied victory, flexible starting locations, steal tech when conquer base, blind research, intense rivalry, and world map not visible.
My opposing factions wound-up being the University (Zakharov), Peacekeepers (Lal), Drones (Domai), Believers (Miriam), Caretakers (H'minee), and Usurpers (Marr). The latter two are aliens, they don't get along with each other, or the humans.
This was just another game at first, so I took no screenshots or recorded my actions for 120 turns. I did, however, save my game in the first turn, so I am able to show you my starting position.
Peacekeeper's starting position is just East of the upper section of the displayed map area. My home base, Safe Haven, I built a bit North and West, after my scout ship ran into the Geothermal Shallows (bonus energy on each square).
What follows next is the landmark accomplishments made by the Nautilus Pirates over the next 120 years, as recorded in the Monuments screen.
2103 - Captain Svensgaard founds Safe Heaven, first Nautilus base since Planetfall. (First human base was founded in 2101 by Zakharov of the University)
2107 - Nautilus scientists make first scientific discovery since Planetfall, Centauri Ecology. (Mankind's first post-Planetfall discovery was made by University scientists in 2104)
2138 - Nautilus researchers discover Secrets of the Human Brain.
Note: It's a landmark discovery that gives a bonus tech to whomever first finds it. It's also a good way measure of who is ahead in the technological race.
2146 - Nautilus engineers build their first Naval vessel. (The Peacekeepers founded Planet's first naval corps in 2142)
Note: You need a military vessel to qualify, until then I was building only civilian ships. The warships came-in just time.
2151 - Captain Svensgaard wins first Planetary battle against Lal of the Peacekeepers!
Note: The bastard was asking for it. He kept whining about UN Charter and demanding I hand over technology. Well fuck him, Pirates don't hand over anything for free. Naturally, this was a naval battle, I used my first ship to sink his first ship.
2157 - Nautilus workers build their first base facility. (University workers built Planet's first facility in 2123)
Note: This has been an incredibly slow game for me, in terms of both expansion and technological advancement. I don't think in even my first game I took this long to get to my first facility. I'm sure all Alpha Centauri and Alien Crossfire veterans are snickering now.
2168 - Captain Svensgaard of the Pirates captures U.N. Aid Station to achieve the first conquest on Planet!
Note: Thirteen years to build enough offensive units to successfully invade Lal's little island, and another four to get my first conquest. I was so not ready for war, but neither was he, though he did have a bigger army.
2170 - Nautilus engineers construct their first prototype. (Peacekeeper engineers built Planet's first prototype in 2139)
Note: I didn't see the need to waste money upgrading my forces until I saw Peacekeeper units sporting lasers. Prototypes are the first unit equipped with a new technology, and they are 50% more expensive than the normal production run, a bit like real life.
2178 - Captain Svensgaard's engineers build Planet's first Secret Project: The Weather Paradigm.
Note: 50% faster terraforming, how could I not try to get this project?
2221 - The Pirates have eradicated the Peacekeepers! Brother Lal has been captured and interrogated.
Note: Seventy years, I spent seventy fucking years of the first 120 fighting the god-dammed Peacekeepers. Would have been less, but when I sued for peace and graciously offered them some technology, they brazenly asked for more after accepting the offer. Thanks to this lengthy and draining war my expansion and infrastructure projects were crippled, putting me even more behind the curve than I otherwise would have been.
This brings us to the present day, the year is 2221 and I have just eliminated the Peacekeeper faction. Despite "Do or Die" being disabled, they did not get a second chance. Messages earlier in the game informed me that Zakharov was taken out by the Ursurpers, as was Miriam, however the Believers were able to make their escape and start over elsewhere.
Here is the Pirate faction seen as a whole, it consists of 11 bases, 4 on land, and 7 at sea. I have not been able to contact any one other than Lal because my explorations efforts were hampered by that little spat we had (natives sinking my ships didn't help either). You can also see from the relative power graph that the damnable aliens have become the utterly uncontested most powerful faction on Planet. I hold the second place by far, in both directions, hence the title of this AAR.
The red squares are fungal towers, accursed things which spawn mind worm boils, spore launchers, and other assorted nasties. Worst of all, they continuously produce fungus, which constant enemy of terraformation efforts.
This is a close-up of the core of my Empire. You can also see the remains of the Peacekeeper faction. I hold three of their bases, there were one or two more that were destroyed by the fierce street-to-street combat and abandoned. Of the three remaining bases, I'm abandoning the two western ones because I do not like their location.
My best two bases are Safe Heaven and Port Svensgaard, both have a gross industrial output of 11 minerals. The display at the bottom tells you that I make two energy a year and make a research breakthrough every twelve years. It also tells you that Conqueror Marr of the Usurpers has better everything than me except energy reserves.
This is my research window, you can see that my most advanced development is Centauri Empathy, which after more than a 100 turns is pathetic. I have also displayed the two technologies that I intend to acquire in the near future, though with no directed research, I can only tell my scientists which general field to focus on.
My current military disposition: Navy consisting of two gunships (1,1,4), one laser skimship (2,2,4), and two transports (0,1,4). Army consisting of 3 Impact Squads (4,2,1), 1 Impact Rover (4,1,2), and 13 Synthmetal Garrisons (1,2,1). No air force. Special Ops division consisting of 1 probe team (1,2).
Note: Unit stats are listed as (attack, defense, movement points), probes and civilian units have no attack value.
My current civilian units consist of two land formers, and seven sea formers.
****** ****** ****** ******
EDUCATIONAL SPOT: Formers are engineering units dedicated to terraforming the environment. On land they can build roads, mines, farms, and solar collectors; plant farms and forests, and remove fungus. With advanced technology, or Weather Paradigm, they can raise or lower terrain, build echelon mirrors (super solar collector), condensers (create artificial rain, increasing farm output), dig thermal borehole (super mines, give minerals and energy), or drill to an aquifer to create a new river. On the sea, they can plant kelp (food source), build tidal harnesses, build mining platforms, and remove sea fungus. These things can only be done on ocean shelf (depth <1000m) unless you're the Nautilus Pirates and have researched ecological engineering. Sea Formers can also raise and lower terrain.
****** ****** ****** ******
Finally, I have a total population of 34 citizens scattered over 11 bases, which in game terms is 340,000 people, but as far as I'm concerned equals 3,400,000 people. Why the extra zero? Because getting a base to a 100 citizens is rather difficult (I've never seen it), and I have a hard time believing that civilizations as technologically advanced as the factions in SMAC can get would have a hard time supporting a city of a million people.
I'll be kind of assuming familiarity with the game, but if you are not familiar with it, then reading the wikipedia article for SMAC and SMAX will bring you up to speed in a few minutes. I will, however, also explain some things myself, and am quite willing to answer questions.
As a warning, this first post is boring as hell because nothing happens, I'm just setting-up the situation in the beginning. It will hopefully not be indicative of the rest of this AAR, and things should become more interesting in the next update, as I will start to make plans and do stuff. Anyway...
I set up the world as follows: random map, large planet, 30-50% water, rare native life, weak erosive forces*, sparse cloud cover*, Thinker difficulty (second hardest), Nautilus Pirates faction for me, random factions for everyone else.
*Means that there will be lots of rocky (high mineral content) squares and solar collectors will be more efficient. This, along with the low water content, benefits my rival land-lubber factions.
I enabled these rules: All victory conditions, allied victory, flexible starting locations, steal tech when conquer base, blind research, intense rivalry, and world map not visible.
My opposing factions wound-up being the University (Zakharov), Peacekeepers (Lal), Drones (Domai), Believers (Miriam), Caretakers (H'minee), and Usurpers (Marr). The latter two are aliens, they don't get along with each other, or the humans.
This was just another game at first, so I took no screenshots or recorded my actions for 120 turns. I did, however, save my game in the first turn, so I am able to show you my starting position.
Peacekeeper's starting position is just East of the upper section of the displayed map area. My home base, Safe Haven, I built a bit North and West, after my scout ship ran into the Geothermal Shallows (bonus energy on each square).
What follows next is the landmark accomplishments made by the Nautilus Pirates over the next 120 years, as recorded in the Monuments screen.
2103 - Captain Svensgaard founds Safe Heaven, first Nautilus base since Planetfall. (First human base was founded in 2101 by Zakharov of the University)
2107 - Nautilus scientists make first scientific discovery since Planetfall, Centauri Ecology. (Mankind's first post-Planetfall discovery was made by University scientists in 2104)
2138 - Nautilus researchers discover Secrets of the Human Brain.
Note: It's a landmark discovery that gives a bonus tech to whomever first finds it. It's also a good way measure of who is ahead in the technological race.
2146 - Nautilus engineers build their first Naval vessel. (The Peacekeepers founded Planet's first naval corps in 2142)
Note: You need a military vessel to qualify, until then I was building only civilian ships. The warships came-in just time.
2151 - Captain Svensgaard wins first Planetary battle against Lal of the Peacekeepers!
Note: The bastard was asking for it. He kept whining about UN Charter and demanding I hand over technology. Well fuck him, Pirates don't hand over anything for free. Naturally, this was a naval battle, I used my first ship to sink his first ship.
2157 - Nautilus workers build their first base facility. (University workers built Planet's first facility in 2123)
Note: This has been an incredibly slow game for me, in terms of both expansion and technological advancement. I don't think in even my first game I took this long to get to my first facility. I'm sure all Alpha Centauri and Alien Crossfire veterans are snickering now.
2168 - Captain Svensgaard of the Pirates captures U.N. Aid Station to achieve the first conquest on Planet!
Note: Thirteen years to build enough offensive units to successfully invade Lal's little island, and another four to get my first conquest. I was so not ready for war, but neither was he, though he did have a bigger army.
2170 - Nautilus engineers construct their first prototype. (Peacekeeper engineers built Planet's first prototype in 2139)
Note: I didn't see the need to waste money upgrading my forces until I saw Peacekeeper units sporting lasers. Prototypes are the first unit equipped with a new technology, and they are 50% more expensive than the normal production run, a bit like real life.
2178 - Captain Svensgaard's engineers build Planet's first Secret Project: The Weather Paradigm.
Note: 50% faster terraforming, how could I not try to get this project?
2221 - The Pirates have eradicated the Peacekeepers! Brother Lal has been captured and interrogated.
Note: Seventy years, I spent seventy fucking years of the first 120 fighting the god-dammed Peacekeepers. Would have been less, but when I sued for peace and graciously offered them some technology, they brazenly asked for more after accepting the offer. Thanks to this lengthy and draining war my expansion and infrastructure projects were crippled, putting me even more behind the curve than I otherwise would have been.
This brings us to the present day, the year is 2221 and I have just eliminated the Peacekeeper faction. Despite "Do or Die" being disabled, they did not get a second chance. Messages earlier in the game informed me that Zakharov was taken out by the Ursurpers, as was Miriam, however the Believers were able to make their escape and start over elsewhere.
Here is the Pirate faction seen as a whole, it consists of 11 bases, 4 on land, and 7 at sea. I have not been able to contact any one other than Lal because my explorations efforts were hampered by that little spat we had (natives sinking my ships didn't help either). You can also see from the relative power graph that the damnable aliens have become the utterly uncontested most powerful faction on Planet. I hold the second place by far, in both directions, hence the title of this AAR.
The red squares are fungal towers, accursed things which spawn mind worm boils, spore launchers, and other assorted nasties. Worst of all, they continuously produce fungus, which constant enemy of terraformation efforts.
This is a close-up of the core of my Empire. You can also see the remains of the Peacekeeper faction. I hold three of their bases, there were one or two more that were destroyed by the fierce street-to-street combat and abandoned. Of the three remaining bases, I'm abandoning the two western ones because I do not like their location.
My best two bases are Safe Heaven and Port Svensgaard, both have a gross industrial output of 11 minerals. The display at the bottom tells you that I make two energy a year and make a research breakthrough every twelve years. It also tells you that Conqueror Marr of the Usurpers has better everything than me except energy reserves.
This is my research window, you can see that my most advanced development is Centauri Empathy, which after more than a 100 turns is pathetic. I have also displayed the two technologies that I intend to acquire in the near future, though with no directed research, I can only tell my scientists which general field to focus on.
My current military disposition: Navy consisting of two gunships (1,1,4), one laser skimship (2,2,4), and two transports (0,1,4). Army consisting of 3 Impact Squads (4,2,1), 1 Impact Rover (4,1,2), and 13 Synthmetal Garrisons (1,2,1). No air force. Special Ops division consisting of 1 probe team (1,2).
Note: Unit stats are listed as (attack, defense, movement points), probes and civilian units have no attack value.
My current civilian units consist of two land formers, and seven sea formers.
****** ****** ****** ******
EDUCATIONAL SPOT: Formers are engineering units dedicated to terraforming the environment. On land they can build roads, mines, farms, and solar collectors; plant farms and forests, and remove fungus. With advanced technology, or Weather Paradigm, they can raise or lower terrain, build echelon mirrors (super solar collector), condensers (create artificial rain, increasing farm output), dig thermal borehole (super mines, give minerals and energy), or drill to an aquifer to create a new river. On the sea, they can plant kelp (food source), build tidal harnesses, build mining platforms, and remove sea fungus. These things can only be done on ocean shelf (depth <1000m) unless you're the Nautilus Pirates and have researched ecological engineering. Sea Formers can also raise and lower terrain.
****** ****** ****** ******
Finally, I have a total population of 34 citizens scattered over 11 bases, which in game terms is 340,000 people, but as far as I'm concerned equals 3,400,000 people. Why the extra zero? Because getting a base to a 100 citizens is rather difficult (I've never seen it), and I have a hard time believing that civilizations as technologically advanced as the factions in SMAC can get would have a hard time supporting a city of a million people.