#1 Legends of Pegasus
Posted: Fri Aug 10, 2012 12:25 pm
This game just released today, and I'm holding off on getting it because, well, 4X Space games have been utterly disappointing me as of late, and I'd rather not spend $40 on yet another disappointing failure. That said, this one holds more promise than the latest crop of contenders. It has pausable real-time combat, a proper research trees, a turn-based strategic system, and what appears to be deep and meaningful ship and planet customization.
But will it have proper diplomacy, espionage, economy, and civil management? Will the interface not suck ass? Will combat be fun or more of a chore? These things I cannot be certain of, and so I wait, wait for someone to give me hope that this game will not cause me to further lament the state of 4X Space games.
Seriously, the last 4X Space game I really enjoyed was Space Empires 4. That was a long-ass time ago, and it's frankly sad that in that time, nobody has made a game fundamentally superior to it.
GalCiv 2? Too simplistic with yawn-worthy combat, fun mostly for the (visual) ship design system.
Space Empires 5? Terribly coded and crafted, that I can't run it at more than single-digit framerates is maddening, never mind the terrible balance of the baseline game.
Sword of the Stars? Oh, yes, I want unstoppable alien menaces to show up out of nowhere and completely fuck my game. Oh, and while we're at it, let's throw in ham-fisted morality into the tech tree that results in additional super-threats being created because I was audacious enough to research some tech that looked useful, hell, necessary. And the Sequel? Hah!
Sins of a Solar Empire? Man, I've given this game more than its fair share. It wants to be a blend of RTS and 4X and manages to do neither of them well. I liked this game better when it was called Conquest: Frontier Wars. Each expansion, I've hoped they would make it better, but no, each time I am sorely disappointed. The fact that the tech tree lasts all of maybe eight hours if you go up in gradually doesn't help, because at a certain point, you just have all the technology and that's that.
Armada 2526? Buggy, nearly unplayable shit with massively edited trailers that did a disservice to what the game actually was.
Distant Worlds? Okay, I've heard good things about this one, but there is no fucking way I'm paying the nearly $200 price tag to get this with all the expansions. News flash, when you release an expansion, nobody is going to want to buy it if both it and the base game are $60. This goes even more for second and third expansions. What the hell?
Endless Space? Yeah, if I want to play a game where I have basically no control in combat, I'll go back to playing GalCiv 2, thanks.
Star Ruler? Supreme Commander in space. Sure, the ship design is cool and all, but I just can't get behind the way this game is run. Real-time games that force me to put entire solar systems on auto-build orders to crank out ships just aren't fun. I spend more time managing construction queues and sending blobs of ships I don't care about into battles that are just bloodbaths of industrial bases.
So, yeah...I'm hopeful this is good, but more out of desperation than any actual news. Anyone play it yet?
But will it have proper diplomacy, espionage, economy, and civil management? Will the interface not suck ass? Will combat be fun or more of a chore? These things I cannot be certain of, and so I wait, wait for someone to give me hope that this game will not cause me to further lament the state of 4X Space games.
Seriously, the last 4X Space game I really enjoyed was Space Empires 4. That was a long-ass time ago, and it's frankly sad that in that time, nobody has made a game fundamentally superior to it.
GalCiv 2? Too simplistic with yawn-worthy combat, fun mostly for the (visual) ship design system.
Space Empires 5? Terribly coded and crafted, that I can't run it at more than single-digit framerates is maddening, never mind the terrible balance of the baseline game.
Sword of the Stars? Oh, yes, I want unstoppable alien menaces to show up out of nowhere and completely fuck my game. Oh, and while we're at it, let's throw in ham-fisted morality into the tech tree that results in additional super-threats being created because I was audacious enough to research some tech that looked useful, hell, necessary. And the Sequel? Hah!
Sins of a Solar Empire? Man, I've given this game more than its fair share. It wants to be a blend of RTS and 4X and manages to do neither of them well. I liked this game better when it was called Conquest: Frontier Wars. Each expansion, I've hoped they would make it better, but no, each time I am sorely disappointed. The fact that the tech tree lasts all of maybe eight hours if you go up in gradually doesn't help, because at a certain point, you just have all the technology and that's that.
Armada 2526? Buggy, nearly unplayable shit with massively edited trailers that did a disservice to what the game actually was.
Distant Worlds? Okay, I've heard good things about this one, but there is no fucking way I'm paying the nearly $200 price tag to get this with all the expansions. News flash, when you release an expansion, nobody is going to want to buy it if both it and the base game are $60. This goes even more for second and third expansions. What the hell?
Endless Space? Yeah, if I want to play a game where I have basically no control in combat, I'll go back to playing GalCiv 2, thanks.
Star Ruler? Supreme Commander in space. Sure, the ship design is cool and all, but I just can't get behind the way this game is run. Real-time games that force me to put entire solar systems on auto-build orders to crank out ships just aren't fun. I spend more time managing construction queues and sending blobs of ships I don't care about into battles that are just bloodbaths of industrial bases.
So, yeah...I'm hopeful this is good, but more out of desperation than any actual news. Anyone play it yet?