Exactly - the little flashbacks being added are a very nice touch, and add some good flavor to the game.LadyTevar wrote:The little flashes of memory are also going to be a great RP aid, as they can give hidden insights to the other characters IC that the players may already know OOC, like Teamhair seeing Ysela as a sailor.
[Exalted] Protectors of the River Province OOC
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#151
#152
Woot! It took some work but I have finally finished a 2,000 word write up on the Majestic Aurora. I may post it later, but since the GM has not given it a look yet I am hesitant to do so. I am going to grab some food and come back and throw out a post later.
Last edited by Marcao on Fri Jul 04, 2008 5:44 pm, edited 1 time in total.
#154
Maybe. It is a motivation for a reason.
Wouldn't it be cool?!
Wouldn't it be cool?!
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#155
YES!! It's definitely something that Nomad could add in as a quest itemMarcao wrote:Maybe. It is a motivation for a reason.
Wouldn't it be cool?!
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#157
Two questions.
1) Regarding getting Tev into the meeting(As she's the hardest in this situation without a tiny form of the 'Knockout for their shape' Knack). Is the briefing one where someone could conceivably attend while in armor? Lightning-Hauberk armor in, remove, have her don it, waltz in.
2) How will we be handling advancement/XP? That's a more long term question.
1) Regarding getting Tev into the meeting(As she's the hardest in this situation without a tiny form of the 'Knockout for their shape' Knack). Is the briefing one where someone could conceivably attend while in armor? Lightning-Hauberk armor in, remove, have her don it, waltz in.
2) How will we be handling advancement/XP? That's a more long term question.
Half-Damned, All Hero.
Tev: You're happy. You're Plotting. You're Evil.
Me: Evil is so inappropriate. I'm ruthless.
Tev: You're turning me on.
I Am Rage. You Will Know My Fury.
Tev: You're happy. You're Plotting. You're Evil.
Me: Evil is so inappropriate. I'm ruthless.
Tev: You're turning me on.
I Am Rage. You Will Know My Fury.
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#158
In addition to SirNitram's question's I have one about our characters' respective meetings. Do all of our characters know where this meeting is to be held, and if so, is it in the same place?
#159
I did not state it, but Kolth's meeting is also to be held at the Operations' Directorate. Same hour.
Regarding LadyTevar, handing her your armor will not be possible for two reasons: some of the parts are anchored to your implants (and since she does not have them, the armor will fall off), and there will be very few people at the meeting; the taymio-tuva will know each of the attendees, so sneaking in won't be necessary.
It is not necessary for her to assist to the meeting there (even if she's eavesdropping, she won't be able to intervene), though I can stretch credibility and have the meeting take place in a room whose window has a nice big windowsill, on which a big bird will stand without being seen from the room
Regarding LadyTevar, handing her your armor will not be possible for two reasons: some of the parts are anchored to your implants (and since she does not have them, the armor will fall off), and there will be very few people at the meeting; the taymio-tuva will know each of the attendees, so sneaking in won't be necessary.
It is not necessary for her to assist to the meeting there (even if she's eavesdropping, she won't be able to intervene), though I can stretch credibility and have the meeting take place in a room whose window has a nice big windowsill, on which a big bird will stand without being seen from the room
Last edited by The Nomad on Sun Jul 06, 2008 5:58 pm, edited 1 time in total.
#161
Hey Guys,
Here is a sneak peek at v1.2 of the Majestic Aurora. Some changes may occur and some stats may be tweaked but this is more or less what I envisioned as Aurelis' first age ride.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Majestic Aurora – Class Command Skyship (Artifact N/A)
The Majestic Aurora class of skyship was one of the most impressive designs of the first age and was designed to the specifications of the First Age admiral Aurelis La`Deral. The ship itself was commissioned shortly after Aurelis’ ascension to the rank of admiral, Vanileth the God of Artificial Flight was heavily involved in the design process. Aurelis wanted a vessel of moderate size but he wanted to avoid the pitfalls of building something akin to the existing Titans of the Solar Deliberative. He was adamant that while he wanted a ship that was capable of projecting the will and might of the Unconquered Sun’s chosen to any corner of creation, raw firepower would be secondary to its ability to understand and manipulate the ebb and flow of a First Age battlefield.
The actual construction of the vessel was carried out by two twilight caste crafters that were nearly peerless in their skill alongside a veritable army of support staff. The construction process was painstaking and mirrored the construction of a royal warstrider; a zenith caste priest blessed both the hull of the vessel as well as every major component, imbuing within them the approval of the Unconquered Sun. The process was time consuming and it took fifty years of near constant work for the Majestic Aurora to be completed. The ship was presented to Aurelis La`Deral and served as his flagship for the next three hundred years. The Majestic Aurora is capable of deep penetration missions and has enough size to accommodate a significant amount of personnel for prolonged periods of time.
The ship is exactly 250 meters in length its outer hull and most of its inner compartments composed of orichalchum. Only two of the five magical materials were utilized in the construction of the Aurora, eighty percent of the ship is composed of orichalcum while twenty percent is composed of star metal. The star metal was implemented internally forming the basis for the corridors and other internal compartments. In flight, the Aurora deploys four luminous wings of golden energy making the ship appear as if it somehow sailing on wings of liquid gold. Each individual wing can project up to fifty meters from the ship. The Aurora is a warship and it is well equipped to wage war. The offensive capability of the Aurora revolves around four turrets each housing a heavy implosion bow. These four weapons form the primary offensive backbone of the ship and allowed it to deal offensively with nearly any threat it could conceivably face. The secondary armament were eight medium implosion bows scattered throughout the ship in a mixture of emplacements and eight lightning ballistae emplacements. The final weapon system of the Aurora was a single storm hammer located near the top of the ship. In addition to its weaponry, the Aurora also possessed a small docking bay which allowed it to carry and deploy up to 8 Warbirds as both offensive tools and exalt delivery systems.
While the offensive armament of the Aurora is impressive, it is nonetheless similar in scope to other heavy skyships of the Solar Deliberative during the First Age and utterly dwarfed by the offensive power of a Titan or the Six Metal Shrike. The true power of the Aurora revolved around the Eye of the Unconquered Sun, a primordial-perspective information processing system that mimics an Atlas of the Unconquered Sun while vastly improving its range. The Aurora also incorporates a wondrous globe of precious stability, allowing the ship to keep the harmful energies of the Wyld at bay and perform deep penetration strikes into the edges of creation and beyond. For its defense, the Aurora was equipped with a Storm Shield system, granting it defense comparable to other heavy skyships of the time. Finally, the Aurora’s little God was arguably one the most stable and capable such construct during the first age, clearly overshadowed only by the Six Metal Shrike itself.
Speed: 55/110 mph
Maneuverability: +2S (Lore 5, Sail 5)
Endurance: Requires three level 5 hearthstones plugged into the reactor core of its engine room to operate. The captain must commit ten motes of essence to bind the vessel to himself after taking position in the command dais of the Majestic Aurora. Every 100 hours of full power cumulative operation the Majestic Aurora suffers one level of unsoakable bashing damage.
Crew: 1/1 (Authorized Solar Pilot)
Cargo: 8x Warbird, Up to five wings of Infantry, one talon of marines and a fang of Warstriders or any combination/equivalent.
Armor: 50B/50L
Health Levels: Ux60/Mx40/Cx20/Ix20/D
Weapons: The ideal armament of the Majestic Aurora are 4 heavy implosion bows, 8 medium implosion bows, 8 lightning ballistae a single storm hammer and its full complement of 8 warbirds. For defensive purposes, it has a storm shield installed as well as a wondrous globe of precious stability.
Other Notes: Passengers cannot fire out of the Majestic Aurora and as such have total cover and cannot be attacked. Due to its size, the Majestic Aurora requires especially large hangars built to accommodate vessels of its size. The Majestic Aurora can float however and may land in any sufficiently sized body of water, The Aurora may be used as a boat although its speed falls to 20/40 mph and its maneuverability drops to -3.
The Eye of the Unconquered Sun: One of the greatest examples of the Solar exalted creative abilities and military prowess is the Eye of the Unconquered Sun. It is without a doubt the most powerful and able primordial-perspective processing system ever fitted on a skyship. Only the system in the Solar Deliberative chambers in Meru and that found in the command room of the Imperial Manse are comparable. The Eye of the Unconquered Sun is in essence a massive Atlas of the Unconquered General (Artifact N/A) and is able to track all units within an (Essence of pilot X 20 kilometers) radius of the Aurora. The information is presented through a series of holo-glyphs which hover around the command dais of the Aurora and orbit the pilot. Units identified by the Eye of the Unconquered Sun are color coded by level of threat, essence ability, and a host of other superlative categories. This device adds three dice to all War rolls pertaining to the scanned area and/or units, which can aid in the devising of stratagems and actual command. Additionally, the user gains all of the information pertaining to a unit’s status conferred by the Solar Charm General of the All Seeing Sun. Furthermore, the Eye of the Unconquered Sun renders stealth effects, deception effects and concealment effects inapplicable against the Solar as with the Solar Charm of the same name. If another charm contests this ability (by seeking to hide or obfuscate a vehicle, person or unit) The Eye of the Unconquered Sun adds the pilot’s essence as automatic successes. Five motes of Essence must be spent to activate this ability for a scene. When activated, a ten meter wide dawn caste symbol manifests outside the ship and in front of the bridge and remains there until the system is deactivated.
The Command Dais of the Aurora: The Command Dais of the Majestic Aurora is its heart and the location where its solar captain is stationed as he commands the ship. The Command Dais is located in the center of the ship’s bridge ornately carved and composed entirely of Orichalcum. In order to understand the instrument panels and holo-glyphs knowledge of the Old Realm is necessary. Characters without such knowledge may attempt to pilot the vessel at -3 maneuverability. Tactical enhancements imprinted into the command dais subtract three motes from the cost of all War and Sail Charms activated by a seated pilot (to a minimum of one mote). Secondly, the Command Dais will respond to the essence of only one Solar exalt (Aurelis La`Deral) and his incarnations; this system was inspired by the seats in the great chambers of the solar deliberative and function as an anti-theft measure. Ten motes of essence must be committed to the command dais in order to attempt to gain control of the vessel. A Solar exalt that is not authorized to command the Majestic Aurora receives one level of unsoakable bashing damage as a rebuke from the ship should he seek to attune himself to the vessel. A lesser Celestial exalt such as a Sidereal or Lunar receives ten levels of unsoakable lethal damage. Any other essence wielder seeking to attempt to attune to the Aurora receives twenty levels of unsoakable aggravated damage.
Outside Fate: Due to the integration of star metal in the construction of the Majestic Aurora or perhaps the presence of a wondrous globe of precious stability in the ship itself all exalts and mortals alike within the vessel find their connection to the loom of fate temporarily disrupted. This disruption manifests itself as an inability of the Loom of Fate to track any individual residing within the vessel. This ability does not function as a destiny interdiction field; it simply makes it impossible for the crew and passengers within the Aurora to be tracked by the Loom of Fate or Charms that deal with Fate.
Displacement Drive: The Majestic Aurora possesses a bound air elemental of considerable strength tied to its engines. The air elemental allows the ship to compensate for its greatest weakness, its relative low top speed and as such its inability to dictate the ebb and flow of a fluid battlefield. The Eye of the Unconquered Sun system grants the pilot of the ship nearly unrivalled situational awareness. The displacement drive allows him to take the Aurora to where it is needed most, allowing the ship to be present for every decisive engagement within sensor range. The displacement drive may be activated as a miscellaneous action a number of times per day equal to the essence of its pilot. Once activated, the pilot may choose any location which the pilot has visited at least once before or is within range of the Eye of the Unconquered Sun. If the jump is taking place to such a location the displacement occurs automatically. The pilot may also attempt to activate the displacement drive to a point he has never visited before. In order for this to occur, precise topological coordinates must be entered into the system ([Intelligence + Lore] difficulty 4) in order to attempt the jump.
Resilience of the Sun: The Majestic Aurora is a first age construct built at the hands of the children of the twilight and served as a flagship since its moment of creation. As such it channels essence to maintain and repair itself. In essence the Majestic Aurora is imperishable unless actively physically damaged and is imbued with permanence. If damaged the Aurora may commit 25 motes of essence for three hours in order to repair one level of bashing damage. It may commit 50 motes of essence over a period of seven days to repair one level of lethal damage and 75 motes of essence over a month to heal one level of aggravated damage. While repairing itself, the affected areas of the hull seem to glow with golden light as prayers to the Unconquered Sun manifest themselves around the affected areas.
The Little God of the Majestic Aurora (Milana): Royal Warstriders are the smallest constructs capable of supporting a little god, an animating intelligence. The Majestic Aurora was built utilizing similar principles in order to possess such a construct. Aurelis La`Deral was ambitious in his desires for the animating intelligence of his flagship and not all of his desires were able to be realized. Nonetheless, the Little God of the Aurora was an impressive construct equal to all and superior to most other similar constructs. Aurelis gave this AI the name “Milanaâ€
Here is a sneak peek at v1.2 of the Majestic Aurora. Some changes may occur and some stats may be tweaked but this is more or less what I envisioned as Aurelis' first age ride.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Majestic Aurora – Class Command Skyship (Artifact N/A)
The Majestic Aurora class of skyship was one of the most impressive designs of the first age and was designed to the specifications of the First Age admiral Aurelis La`Deral. The ship itself was commissioned shortly after Aurelis’ ascension to the rank of admiral, Vanileth the God of Artificial Flight was heavily involved in the design process. Aurelis wanted a vessel of moderate size but he wanted to avoid the pitfalls of building something akin to the existing Titans of the Solar Deliberative. He was adamant that while he wanted a ship that was capable of projecting the will and might of the Unconquered Sun’s chosen to any corner of creation, raw firepower would be secondary to its ability to understand and manipulate the ebb and flow of a First Age battlefield.
The actual construction of the vessel was carried out by two twilight caste crafters that were nearly peerless in their skill alongside a veritable army of support staff. The construction process was painstaking and mirrored the construction of a royal warstrider; a zenith caste priest blessed both the hull of the vessel as well as every major component, imbuing within them the approval of the Unconquered Sun. The process was time consuming and it took fifty years of near constant work for the Majestic Aurora to be completed. The ship was presented to Aurelis La`Deral and served as his flagship for the next three hundred years. The Majestic Aurora is capable of deep penetration missions and has enough size to accommodate a significant amount of personnel for prolonged periods of time.
The ship is exactly 250 meters in length its outer hull and most of its inner compartments composed of orichalchum. Only two of the five magical materials were utilized in the construction of the Aurora, eighty percent of the ship is composed of orichalcum while twenty percent is composed of star metal. The star metal was implemented internally forming the basis for the corridors and other internal compartments. In flight, the Aurora deploys four luminous wings of golden energy making the ship appear as if it somehow sailing on wings of liquid gold. Each individual wing can project up to fifty meters from the ship. The Aurora is a warship and it is well equipped to wage war. The offensive capability of the Aurora revolves around four turrets each housing a heavy implosion bow. These four weapons form the primary offensive backbone of the ship and allowed it to deal offensively with nearly any threat it could conceivably face. The secondary armament were eight medium implosion bows scattered throughout the ship in a mixture of emplacements and eight lightning ballistae emplacements. The final weapon system of the Aurora was a single storm hammer located near the top of the ship. In addition to its weaponry, the Aurora also possessed a small docking bay which allowed it to carry and deploy up to 8 Warbirds as both offensive tools and exalt delivery systems.
While the offensive armament of the Aurora is impressive, it is nonetheless similar in scope to other heavy skyships of the Solar Deliberative during the First Age and utterly dwarfed by the offensive power of a Titan or the Six Metal Shrike. The true power of the Aurora revolved around the Eye of the Unconquered Sun, a primordial-perspective information processing system that mimics an Atlas of the Unconquered Sun while vastly improving its range. The Aurora also incorporates a wondrous globe of precious stability, allowing the ship to keep the harmful energies of the Wyld at bay and perform deep penetration strikes into the edges of creation and beyond. For its defense, the Aurora was equipped with a Storm Shield system, granting it defense comparable to other heavy skyships of the time. Finally, the Aurora’s little God was arguably one the most stable and capable such construct during the first age, clearly overshadowed only by the Six Metal Shrike itself.
Speed: 55/110 mph
Maneuverability: +2S (Lore 5, Sail 5)
Endurance: Requires three level 5 hearthstones plugged into the reactor core of its engine room to operate. The captain must commit ten motes of essence to bind the vessel to himself after taking position in the command dais of the Majestic Aurora. Every 100 hours of full power cumulative operation the Majestic Aurora suffers one level of unsoakable bashing damage.
Crew: 1/1 (Authorized Solar Pilot)
Cargo: 8x Warbird, Up to five wings of Infantry, one talon of marines and a fang of Warstriders or any combination/equivalent.
Armor: 50B/50L
Health Levels: Ux60/Mx40/Cx20/Ix20/D
Weapons: The ideal armament of the Majestic Aurora are 4 heavy implosion bows, 8 medium implosion bows, 8 lightning ballistae a single storm hammer and its full complement of 8 warbirds. For defensive purposes, it has a storm shield installed as well as a wondrous globe of precious stability.
Other Notes: Passengers cannot fire out of the Majestic Aurora and as such have total cover and cannot be attacked. Due to its size, the Majestic Aurora requires especially large hangars built to accommodate vessels of its size. The Majestic Aurora can float however and may land in any sufficiently sized body of water, The Aurora may be used as a boat although its speed falls to 20/40 mph and its maneuverability drops to -3.
The Eye of the Unconquered Sun: One of the greatest examples of the Solar exalted creative abilities and military prowess is the Eye of the Unconquered Sun. It is without a doubt the most powerful and able primordial-perspective processing system ever fitted on a skyship. Only the system in the Solar Deliberative chambers in Meru and that found in the command room of the Imperial Manse are comparable. The Eye of the Unconquered Sun is in essence a massive Atlas of the Unconquered General (Artifact N/A) and is able to track all units within an (Essence of pilot X 20 kilometers) radius of the Aurora. The information is presented through a series of holo-glyphs which hover around the command dais of the Aurora and orbit the pilot. Units identified by the Eye of the Unconquered Sun are color coded by level of threat, essence ability, and a host of other superlative categories. This device adds three dice to all War rolls pertaining to the scanned area and/or units, which can aid in the devising of stratagems and actual command. Additionally, the user gains all of the information pertaining to a unit’s status conferred by the Solar Charm General of the All Seeing Sun. Furthermore, the Eye of the Unconquered Sun renders stealth effects, deception effects and concealment effects inapplicable against the Solar as with the Solar Charm of the same name. If another charm contests this ability (by seeking to hide or obfuscate a vehicle, person or unit) The Eye of the Unconquered Sun adds the pilot’s essence as automatic successes. Five motes of Essence must be spent to activate this ability for a scene. When activated, a ten meter wide dawn caste symbol manifests outside the ship and in front of the bridge and remains there until the system is deactivated.
The Command Dais of the Aurora: The Command Dais of the Majestic Aurora is its heart and the location where its solar captain is stationed as he commands the ship. The Command Dais is located in the center of the ship’s bridge ornately carved and composed entirely of Orichalcum. In order to understand the instrument panels and holo-glyphs knowledge of the Old Realm is necessary. Characters without such knowledge may attempt to pilot the vessel at -3 maneuverability. Tactical enhancements imprinted into the command dais subtract three motes from the cost of all War and Sail Charms activated by a seated pilot (to a minimum of one mote). Secondly, the Command Dais will respond to the essence of only one Solar exalt (Aurelis La`Deral) and his incarnations; this system was inspired by the seats in the great chambers of the solar deliberative and function as an anti-theft measure. Ten motes of essence must be committed to the command dais in order to attempt to gain control of the vessel. A Solar exalt that is not authorized to command the Majestic Aurora receives one level of unsoakable bashing damage as a rebuke from the ship should he seek to attune himself to the vessel. A lesser Celestial exalt such as a Sidereal or Lunar receives ten levels of unsoakable lethal damage. Any other essence wielder seeking to attempt to attune to the Aurora receives twenty levels of unsoakable aggravated damage.
Outside Fate: Due to the integration of star metal in the construction of the Majestic Aurora or perhaps the presence of a wondrous globe of precious stability in the ship itself all exalts and mortals alike within the vessel find their connection to the loom of fate temporarily disrupted. This disruption manifests itself as an inability of the Loom of Fate to track any individual residing within the vessel. This ability does not function as a destiny interdiction field; it simply makes it impossible for the crew and passengers within the Aurora to be tracked by the Loom of Fate or Charms that deal with Fate.
Displacement Drive: The Majestic Aurora possesses a bound air elemental of considerable strength tied to its engines. The air elemental allows the ship to compensate for its greatest weakness, its relative low top speed and as such its inability to dictate the ebb and flow of a fluid battlefield. The Eye of the Unconquered Sun system grants the pilot of the ship nearly unrivalled situational awareness. The displacement drive allows him to take the Aurora to where it is needed most, allowing the ship to be present for every decisive engagement within sensor range. The displacement drive may be activated as a miscellaneous action a number of times per day equal to the essence of its pilot. Once activated, the pilot may choose any location which the pilot has visited at least once before or is within range of the Eye of the Unconquered Sun. If the jump is taking place to such a location the displacement occurs automatically. The pilot may also attempt to activate the displacement drive to a point he has never visited before. In order for this to occur, precise topological coordinates must be entered into the system ([Intelligence + Lore] difficulty 4) in order to attempt the jump.
Resilience of the Sun: The Majestic Aurora is a first age construct built at the hands of the children of the twilight and served as a flagship since its moment of creation. As such it channels essence to maintain and repair itself. In essence the Majestic Aurora is imperishable unless actively physically damaged and is imbued with permanence. If damaged the Aurora may commit 25 motes of essence for three hours in order to repair one level of bashing damage. It may commit 50 motes of essence over a period of seven days to repair one level of lethal damage and 75 motes of essence over a month to heal one level of aggravated damage. While repairing itself, the affected areas of the hull seem to glow with golden light as prayers to the Unconquered Sun manifest themselves around the affected areas.
The Little God of the Majestic Aurora (Milana): Royal Warstriders are the smallest constructs capable of supporting a little god, an animating intelligence. The Majestic Aurora was built utilizing similar principles in order to possess such a construct. Aurelis La`Deral was ambitious in his desires for the animating intelligence of his flagship and not all of his desires were able to be realized. Nonetheless, the Little God of the Aurora was an impressive construct equal to all and superior to most other similar constructs. Aurelis gave this AI the name “Milanaâ€
Last edited by Marcao on Sun Jan 11, 2009 5:35 pm, edited 30 times in total.
- SirNitram
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#162
Three level 5s and a level 4 HS.
Imma need a bigger XP pool to get Wonder Forging Genius for those...
Imma need a bigger XP pool to get Wonder Forging Genius for those...
Half-Damned, All Hero.
Tev: You're happy. You're Plotting. You're Evil.
Me: Evil is so inappropriate. I'm ruthless.
Tev: You're turning me on.
I Am Rage. You Will Know My Fury.
Tev: You're happy. You're Plotting. You're Evil.
Me: Evil is so inappropriate. I'm ruthless.
Tev: You're turning me on.
I Am Rage. You Will Know My Fury.
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#163
Shit............ that's just............ shit.... wow.
Nomadcanwehaveitpleasepleasecanwecanweplease?
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#164
Its actually quite worse than that. Medium Implosion bows need level 2 hearthstones as well, the Lightning Ballistae are likely the occult kind (with bound elementals for ammo) but the storm shield requires a level 3-4 hearthstone too as does the storm hammer. First Age ships required a lot of energy.SirNitram wrote:Three level 5s and a level 4 HS.
Imma need a bigger XP pool to get Wonder Forging Genius for those...
Last edited by Marcao on Sun Jul 06, 2008 8:31 pm, edited 1 time in total.
#165 MA Looks
Oh! For those that want to get a picture in their heads as to how the ship would look, Imagine the "hull" of a Warhammer 40k/BFG Void Stalker class Battleship with the solar sail configuration of a Shadow class cruiser and you come close.
Last edited by Marcao on Sun Jul 06, 2008 8:29 pm, edited 1 time in total.
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#166 Re: MA Looks
............Marcao wrote:Oh! For those that want to get a picture in their heads as to how the ship would look, Imagine the "hull" of a Warhammer 40k/BFG Void Stalker class Battleship with the solar sail configuration of a Shadow class cruiser and you come close.
That does very little for those of us who have never seen those two. Especially since my idea of 'Airship' comes from the Final Fantasy RPGs
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#167
.....
You know what, how's about I just learn to Shape and we go get a Protoshinmaic Vortex.
It'd be faster than waiting for Ess 5 to get two copies of WFG, and still wait through the horrors of multiple Manse construction.
You know what, how's about I just learn to Shape and we go get a Protoshinmaic Vortex.
It'd be faster than waiting for Ess 5 to get two copies of WFG, and still wait through the horrors of multiple Manse construction.
Half-Damned, All Hero.
Tev: You're happy. You're Plotting. You're Evil.
Me: Evil is so inappropriate. I'm ruthless.
Tev: You're turning me on.
I Am Rage. You Will Know My Fury.
Tev: You're happy. You're Plotting. You're Evil.
Me: Evil is so inappropriate. I'm ruthless.
Tev: You're turning me on.
I Am Rage. You Will Know My Fury.
#168 Re: MA Looks
true, it looks something like this link below: (New Pic!)LadyTevar wrote: That does very little for those of us who have never seen those two. Especially since my idea of 'Airship' comes from the Final Fantasy RPGs
http://i30.tinypic.com/52pg2.jpg
Last edited by Marcao on Tue Jul 08, 2008 7:20 am, edited 4 times in total.
#169
Don't be too impationt, the airship's condition will be proportional to the time you'll take to get it (ie the sooner the more damaged) . But you will have it. I'm just trying to imagine how...LadyTevar wrote:
Shit............ that's just............ shit.... wow.
Nomadcanwehaveitpleasepleasecanwecanweplease?
Oh and sorry for forgetting your second question SirNitram:
Right now I'm thinking 1 XP per realtime week of roleplay, plus the usual rewards for completing a story/campaign objective/good ideas/great RP moments.SirNitram wrote:2) How will we be handling advancement/XP? That's a more long term question
Last edited by The Nomad on Mon Jul 07, 2008 5:45 am, edited 1 time in total.
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#170 Re: MA Looks
Bullet-shaped hull with four huge swept back 'wings'. My personal view of Exalted would say the 'wings' are semi-ephermal, massive arrays of shaped Essence that contain the RAW MOTONIC POWER.LadyTevar wrote:............Marcao wrote:Oh! For those that want to get a picture in their heads as to how the ship would look, Imagine the "hull" of a Warhammer 40k/BFG Void Stalker class Battleship with the solar sail configuration of a Shadow class cruiser and you come close.
That does very little for those of us who have never seen those two. Especially since my idea of 'Airship' comes from the Final Fantasy RPGs
Also, I have wierd ideas on how engineering works in Exalted, due to the emphasis of gods and supernatural effects. I imagine the engine room as having a central pillar that's a literal prayer wheel to the Shogun Of Artificial Flight.
Half-Damned, All Hero.
Tev: You're happy. You're Plotting. You're Evil.
Me: Evil is so inappropriate. I'm ruthless.
Tev: You're turning me on.
I Am Rage. You Will Know My Fury.
Tev: You're happy. You're Plotting. You're Evil.
Me: Evil is so inappropriate. I'm ruthless.
Tev: You're turning me on.
I Am Rage. You Will Know My Fury.
- SirNitram
- The All-Seeing Eye
- Posts: 5178
- Joined: Thu Jun 30, 2005 7:13 pm
- 19
- Location: Behind you, duh!
- Contact:
#171
*Clings to his shiny, shiny XP* Soon, my precious, you will grow in number. We shall defeat the horrid, nasty Ess 5 requirements on WFG.The Nomad wrote:Right now I'm thinking 1 XP per realtime week of roleplay, plus the usual rewards for completing a story/campaign objective/good ideas/great RP moments.
Half-Damned, All Hero.
Tev: You're happy. You're Plotting. You're Evil.
Me: Evil is so inappropriate. I'm ruthless.
Tev: You're turning me on.
I Am Rage. You Will Know My Fury.
Tev: You're happy. You're Plotting. You're Evil.
Me: Evil is so inappropriate. I'm ruthless.
Tev: You're turning me on.
I Am Rage. You Will Know My Fury.
- LadyTevar
- Pleasure Kitten Foreman
- Posts: 13197
- Joined: Fri Jan 13, 2006 8:25 pm
- 18
- Location: In your lap, purring
- Contact:
#172
SirNitram wrote:*Clings to his shiny, shiny XP* Soon, my precious, you will grow in number. We shall defeat the horrid, nasty Ess 5 requirements on WFG.The Nomad wrote:Right now I'm thinking 1 XP per realtime week of roleplay, plus the usual rewards for completing a story/campaign objective/good ideas/great RP moments.
You should hear him plotting as he reads over the various handbooks. Of course, then he showed me a few things for Lunars........ :drool:
Dogs are Man's Best Friend
Cats are Man's Adorable Little Serial Killers
- rhoenix
- The Artist formerly known as Rhoenix
- Posts: 7998
- Joined: Fri Dec 22, 2006 4:01 pm
- 17
- Location: "Here," for varying values of "here."
- Contact:
#173
Hmm, we may have to set up some sort of round-table discussion about long-term advancement, then.
What I have setup for Kolth simultaneously makes me a little nauseous and very giddy so far, though none of it includes anything as overtly cool as the Majestic Aurora.
What I have setup for Kolth simultaneously makes me a little nauseous and very giddy so far, though none of it includes anything as overtly cool as the Majestic Aurora.
- rhoenix
- The Artist formerly known as Rhoenix
- Posts: 7998
- Joined: Fri Dec 22, 2006 4:01 pm
- 17
- Location: "Here," for varying values of "here."
- Contact:
#175
Works for me. Unfortunately, most of my free time will be in the evening - even with that, I suppose we can just use this thread, failing anything else.LadyTevar wrote:Well... if we can catch Nit and Marcao on AIM, we can try for a Chatroom to throw ideas around.
Otherwise, I suppose we can make an "Exalted Character Upgrade Mojo" thread or something.