Tanks should be developed through the course of the game when a need for them arises, as I said in the very post you quoted. My preference for them never being developed is unrealistic and I have zero expectation of it happening. If it did happen I'd join you in complaining to the mods about it.Cynical Cat wrote:So you get the toys you want and I don't get mine?
I wonder why I don't find that appealing.
I point out that there's always bound to be a difference of opinion regarding starting dates precisely because of varying available technology. If we were having a discussion as to whether to set the game in 1600 or 1700 then I'd be pushing for the former so we can use pike and shot formations while others will be pushing for the latter because they prefer bayoneted guns. Your rhetorical question can be used against any proponent of a given start date against any proponent of a different start date, it's inherent to the discussion. Your concern is my concern is everyone else's concern, just with different foci as the case may be.
May I ask who exactly has expressed fear that their expensive battleships will be sunk by dinky planes? Because I cannot recall anyone doing so. Combat evolves and weapons change in nature and power, occasionally dramatically so. I would expect everyone to know and accept that this is so, and consider it an unwarranted leap in logic to interpret the support for a particular time period as support for a static technology base.Academia Nut wrote:Either set it at 1905/1910 and remove the air power statistic, or set it later and allow for air power. If a bunch of players want dreadnoughts and are afraid of having them become obsolete because of airpower, the don't allow airpower in the first place. But be aware that if you take away that option you're going to leave those that want planes dissatisfied with the fact that they can't play the force that they want. Of course, the point must be raised that this is a game with rules that prevent everyone from having the exact forces that they want.