They weren't along the way. They were adjacent to the hex where you stopped.Jason_Firewalker wrote:my tumble made it impossiable for them to make AoO against me... Sorry rhoenix
Dark Storms Gather OOC (D&D, e3.5)
Moderator: B4UTRUST
- rhoenix
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#226
- Cynical Cat
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#227
It still applies to his movement and the tumble negates that (in 3.0 and 3.5, not in Arcana Evolved). Of course, he can only go 20 feet if he's tumbling and that might not be enough to reach them, especially if there's movement penalties for terrain.rhoenix wrote:They weren't along the way. They were adjacent to the hex where you stopped.Jason_Firewalker wrote:my tumble made it impossiable for them to make AoO against me... Sorry rhoenix
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#228
Ah, you're right. They were 18 feet away on somewhat uneven terrain; I'll give it to Jason. Those AoO missed anyway, I just won't write their attacks into the IC post.
And, it's time to brawl. Keep the same init order as before (as below)
CynCat: 9
CT: 11
AN: 16
Jason: 16
Haizu: 17
rogue9: 19
Goblin 1 Init
Goblin 2 Init
Goblin 3 Init
Goblin 4 Init
And, it's time to brawl. Keep the same init order as before (as below)
CynCat: 9
CT: 11
AN: 16
Jason: 16
Haizu: 17
rogue9: 19
Goblin 1 Init
Goblin 2 Init
Goblin 3 Init
Goblin 4 Init
Last edited by rhoenix on Mon Nov 03, 2008 3:03 pm, edited 1 time in total.
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#229
It's in the game thread, not the OOC thread.
BEHOLD THE MIGHTY NINE!
http://libriumarcana.com/phpBB2/viewtop ... c&start=75
BEHOLD THE MIGHTY NINE!
http://libriumarcana.com/phpBB2/viewtop ... c&start=75
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
- rhoenix
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#230
Ah, thank you.Cynical Cat wrote:It's in the game thread, not the OOC thread.
BEHOLD THE MIGHTY NINE!
http://libriumarcana.com/phpBB2/viewtop ... c&start=75
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#231
Alright, will do.
Those who do evil to others...the killers, rapists, psychos, sadists...you'll come to know me well. Frank Castle is dead. Call me....The Punisher.
The world will look up and shout Save Us and I'll whisper..No.
The world will look up and shout Save Us and I'll whisper..No.
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#232
Allies' (PC) Initiative:
Rogue 9: 19
Haizu: 17
Academia Nut: 16
Jason_Firewalker: 16
Comrade Tortoise: 11
Cynical Cat: 9
Allies' (NPC) Initiative:
Goblin 1: 11
Goblin 2: 10
Goblin 3: 14
Goblin 4: 04
Foes' Initiative:
Dretschan 1: 18
Dretschan 2: 11
Dretschan 3: 20
Dretschan 4: 21
Dretschan 5: 15
Dretschan 6: 16
Dretschan 7: 02
Dretschan 8: 04
Total Initiative Table (by round, for this combat only):
Dretschan 4 (21)
Dretschan 3 (20)
Rogue 9 (19)
Dretschan 1 (18)
Academia Nut (16)
Jason_Firewalker (16)
Dretschan 6 (16)
Dretschan 5 (15)
Goblin 3 (14)
Comrade Tortoise (11)
Goblin 1 (11)
Dretschan 2 (11)
Goblin 2 (10)
Cynical Cat (9)
Goblin 4 (4)
Dretschan 8 (4)
Dretschan 7 (2)
Rogue 9: 19
Haizu: 17
Academia Nut: 16
Jason_Firewalker: 16
Comrade Tortoise: 11
Cynical Cat: 9
Allies' (NPC) Initiative:
Goblin 1: 11
Goblin 2: 10
Goblin 3: 14
Goblin 4: 04
Foes' Initiative:
Dretschan 1: 18
Dretschan 2: 11
Dretschan 3: 20
Dretschan 4: 21
Dretschan 5: 15
Dretschan 6: 16
Dretschan 7: 02
Dretschan 8: 04
Total Initiative Table (by round, for this combat only):
Dretschan 4 (21)
Dretschan 3 (20)
Rogue 9 (19)
Dretschan 1 (18)
Academia Nut (16)
Jason_Firewalker (16)
Dretschan 6 (16)
Dretschan 5 (15)
Goblin 3 (14)
Comrade Tortoise (11)
Goblin 1 (11)
Dretschan 2 (11)
Goblin 2 (10)
Cynical Cat (9)
Goblin 4 (4)
Dretschan 8 (4)
Dretschan 7 (2)
Last edited by rhoenix on Mon Nov 03, 2008 7:42 pm, edited 3 times in total.
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#233
Here's the complete Ini order, I decided to organize it so that I wouldn't be confused anymore, lol.
D4: 21
D3: 20
R9: 19
D1: 18
H: 17
D6, JF, AN: 16
D5: 15
G3: 14
D2, G1, CT: 11
G2: 10
CC: 9
D8, G4: 4
D7: 2
D4: 21
D3: 20
R9: 19
D1: 18
H: 17
D6, JF, AN: 16
D5: 15
G3: 14
D2, G1, CT: 11
G2: 10
CC: 9
D8, G4: 4
D7: 2
Those who do evil to others...the killers, rapists, psychos, sadists...you'll come to know me well. Frank Castle is dead. Call me....The Punisher.
The world will look up and shout Save Us and I'll whisper..No.
The world will look up and shout Save Us and I'll whisper..No.
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#234
Well I guess we had the same idea at the same time Rhoenix, lol.
Those who do evil to others...the killers, rapists, psychos, sadists...you'll come to know me well. Frank Castle is dead. Call me....The Punisher.
The world will look up and shout Save Us and I'll whisper..No.
The world will look up and shout Save Us and I'll whisper..No.
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#235
Not a bad thing, by any means - I just did the extra work now so I could be lazy later.Haizu wrote:Well I guess we had the same idea at the same time Rhoenix, lol.
The round currently concluding is the technical first round, where the dretschan could close in and make nuisances of themselves. Next round will be played by the numbers.
The rest of this round will consist of the Dretschans eating more goblins, leaving you with the four listed above.
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#236
So we're back at the top of the order now?
Those who do evil to others...the killers, rapists, psychos, sadists...you'll come to know me well. Frank Castle is dead. Call me....The Punisher.
The world will look up and shout Save Us and I'll whisper..No.
The world will look up and shout Save Us and I'll whisper..No.
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#237
I have no clue. My Listen roll was crummy, but I haven't acted. Do I have an action? Don't know.Haizu wrote:So we're back at the top of the order now?
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#238
As of now, yes. Two Dreschan will attack, as they're at the top of the order. Next up is Rogue.
D4: attempting leg slash:
D4: leg slash:
D3: attempting Stunning Roar:
D3: Stunning Roar:
D3: Stunning Roar: Will stun for rounds.
D4: attempting leg slash:
D4: leg slash:
D3: attempting Stunning Roar:
D3: Stunning Roar:
D3: Stunning Roar: Will stun for rounds.
- Academia Nut
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#239
So wait, which of these sub-destrachans were hit by my swarm?
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#240
3, 5, 6, and 8.Academia Nut wrote:So wait, which of these sub-destrachans were hit by my swarm?
Each will take damage this round.
However, the bat swarm hasn't been getting near enough description - I'll edit that in.
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#241
If 3 was hit then it had to make a DC 11 Fortitude save in order to not be naseauated by the swarm clawing and biting at ears and lips and other sensitive points. And they are all now bleeding. It will probably make the save, but still, needs to be done.
- rhoenix
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#242
Good point - here they go:Academia Nut wrote:If 3 was hit then it had to make a DC 11 Fortitude save in order to not be naseauated by the swarm clawing and biting at ears and lips and other sensitive points. And they are all now bleeding. It will probably make the save, but still, needs to be done.
Dretschan 3 (fort save DC 11):
Dretschan 5 (fort save DC 11):
Dretschan 6 (fort save DC 11):
Dretschan 8 (fort save DC 11):
- Academia Nut
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#244
To reiterate what has been said elsewhere, I do believe the 'Mwahahahaha!' is not only a necessary verbal component to the summon swarm spell, but appears to have done an excellent job in convincing the dice roller to side with me.
- rhoenix
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#245
In the spirit of November 4th, and also because we have many experienced D&D veterans in this group, I'm going to put a few mechanical gameplay decisions up for a vote.
Matter the first: free actions.
According to the rules, a maximum of four free actions can be taken in one round by one character. My decision initially was to restrict this to one possible free action in a round, along with one swift action in a round, and so on.
Do you vote:
Yes: one free action per round per character
No: a maximum of four free actions in one round per character.
Matter the second: free actions as other actions.
Jason_Firewalker's proposal is to allow casting of a spell that would be a free action as a move or standard action instead.
His argument:
Yes: Allow replacement of move actions and standard actions with free actions.
No: Keep as is, allowing no replacement of actions in the above manner.
I await all of your decisions. You may PM me with your decision, or post it in this thread - I leave the decision to you.
Matter the first: free actions.
According to the rules, a maximum of four free actions can be taken in one round by one character. My decision initially was to restrict this to one possible free action in a round, along with one swift action in a round, and so on.
Do you vote:
Yes: one free action per round per character
No: a maximum of four free actions in one round per character.
Matter the second: free actions as other actions.
Jason_Firewalker's proposal is to allow casting of a spell that would be a free action as a move or standard action instead.
His argument:
Do you vote:Jason_Firewalker via IM wrote:Well you know that in movement you can take a move and a standard or a move and another move as a full round action, so why not be able to replace a move or standard action, each worth 3 to 6 seconds with a free action worth less then .1 seconds?
11:10:14 PM
as for that matter why not be able to take a series of free actions?
Yes: Allow replacement of move actions and standard actions with free actions.
No: Keep as is, allowing no replacement of actions in the above manner.
I await all of your decisions. You may PM me with your decision, or post it in this thread - I leave the decision to you.
- Cynical Cat
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#246
Leave the rules as written. Everyone understands them and very few things are free actions anymore as 3.5 changed most free action effects into swift actions. The option of burning a move or a standard action for a swift action remains.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#247
I agree with Cyncat, that just sounds confusing and his logic is sound.
Those who do evil to others...the killers, rapists, psychos, sadists...you'll come to know me well. Frank Castle is dead. Call me....The Punisher.
The world will look up and shout Save Us and I'll whisper..No.
The world will look up and shout Save Us and I'll whisper..No.
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#248
The Tortoise Concurs.
BTW: Back from Fl.
BTW: Back from Fl.
"Nothing in biology makes sense except in the light of evolution."
- Theodosius Dobzhansky
There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid
The Holocaust was an Amazing Logistical Achievement~Havoc
- Theodosius Dobzhansky
There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid
The Holocaust was an Amazing Logistical Achievement~Havoc
- Academia Nut
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#249
I say "Nyet" on both proposals, they don't really make sense to me and they look like they are designed to cause abuse.
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#250
Thats the thing is that the rules, as written, allowed a set of free actions during your turn but when they came out with swift and immediate actions there was no listing on how many you could take... so its up to us as a group to decide.
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu