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#26

Post by Narsil »

Speaking of Artificial Intelligence, the Commonwealth Recon fleet only has a human crew because of the humans' own curiosity, the fleet is controlled almost entirely by Artificial Intelligence, as is the construction craft.
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#27

Post by Destructionator XV »

Changed the thread title. Anyone who might want to join up, post about your characters and organisations here.

Within another few days I'd like to get started.
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#28

Post by Dartzap »

The Trollish Imperium

The powerful force under Lord Detritus has been keeping itself to itself sine the first Phoenix war, and have been looking into different technologies, mostly in the fields of mass teleportation and powerful cloaking devices.

The main base of operations remains an asteroid belt left over from a planet destroyed during one of the final battles in PW1. The trolls, themselves being a stony specices mostly live in massive underground cave systems, and because of this, they are often not noticed by anyone passing by. Whilst the majority of the TI fleet is kept at anchor in the maelstrom of L-space, away from prying eyes. it was during the later years of 28M 52, an explorer fleet of a recently space faring fleet set down upon the HQ and built many habitats... It was not for many years before either race realised the other was there.

The Kronus Star Triumvirate.


This relatively small republic has only been a space faring people for the last few hundred years, and, because of this, their technology was very limited. During their initial expansion, they searched for natural resources, and started mining communities on various asteroid belts, it was during this time that they first encountered the Trolls. It occurred some 30 years after the colonist had first landed, and because of the concentration of minerals in the asteroids it took many years to get any distance at all.

More than 6 decades have passed since then, and the republic has been transformed into a Triumvirate based force, A congress is ruled over by three different groups, The trolls, who saw the potential of the people, gave a huge amount of technology, became on its of ruling parties, the other two are the Kronus Expansionary Committee, and the Kronisan United Churches, Between the three of them, they have ensured that this small empire is a very powerful technocracy, who when the need arrive, help the Trollish imperium when their skills are most needed, they are often used as advanced scout force, are used to alert their allies if there are situations that require the large war machine of the Imperium to come to bare upon a potential threat.


Ships

Most ships f the TI are very freeform, grown from the rock and fitted with many different weapons and armour, However there are a few classes that ships belong to:

Battle cruiser : Armed with pulse cannons, lance batteries and the newly developed transmat battery, these ships are capable of taking on any large and small ships. With its powerful transmit battery, it can transport enemy and allied ships anywhere within the galaxy, ensuring rapid fleet deployments to any flare up that occur. Often used a fleets flagship

Battle Barge
: larger than the Cruiser. These ships are the primary carriers of the TI, and carry almost 450 shard class fighters and 50 Boulder bombers, along with a dozen landing craft, they are kept to the rear of a battle ensuring their cargo’s have a safe haven to return to when they need rearming and refuelling

Lancer corvette: The primary anti-fighter ship, they carry a large number of rapid moving pulse turrets, those, combined with its powerful manoeuvrability from its 6 high performance engines make this a thread to most fighter classes

Ravagers’ Assault Ship: The bane of any capital ship, this ship is armed with 3 dozen heavy lance batteries, along with a dozen pulse turrets for point defence, this ship is heavily armed and armoured, ensuring it can dish out and take a huge amount of punishment in the midst of battle.

Constructor Research and Maintenance ship
: A unusual ship in that they are used as special weapons platforms, often being used as torpedo batteries or mass transmit devices. Also capable of constructing remote controlled corvettes and fighters.


NB: All ships have torpedo tubes, the number depending on the size of the vessel of course, and the mission requirements, etc.

And when I find some thrilling inspiration later on, i'll add some more
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#29

Post by Destructionator XV »

Narsil wrote:Speaking of Artificial Intelligence, the Commonwealth Recon fleet only has a human crew because of the humans' own curiosity, the fleet is controlled almost entirely by Artificial Intelligence, as is the construction craft.
Something that I would find interesting is if our characters ended up debating the merits of that system vs our system. I know, not advancing the plot, but when I read or watch science fiction, it is not just for the plot, but rather saying 'what if' to different ideas, and I think writing science fiction should raise the same questions as watching it.

Back on plot topic though, here is how I envision this getting started, and we run from there.

Three years have passed since the dramatic conclusion of the Guardian War, with all our guys doing their own thing (post some random stuff on your own once the main thread begins to get your faction started).

The psionic resonance in the quantum submatrix of the surface nodes of the universal subspace field has been amplified by artificial tinkering done by Supreme System Lord Ra and superpositioned with with the abnormal psionic patterns left behind by the Guardians which has propagated down the transspace plane to be felt by a race most hideous.

Unbeknownst to anyone, the perfect success of the Xel'Naga has been risen, and is being called to the Milky Way galaxy. The Zerg have come, and have all ready infested at least two planets on the edge of the galaxy, and are moving closer and closer to one particular research centre in Goa'uld space....


Nice technobabble, eh? Anywho, from there, we would get started. Probably Ra's people would be the first to see that the Zerg are coming, and how he plays it from there, and when the other factions realize what is going on is up to all the other players.

Any objections / suggestions?

EDIT: from what time period are we pulling the Zerg? Pre Starcraft, post Starcraft or post Brood War? That is important mostly to see if we are dealing with the Overmind or Kerrigan as the brains of the operation. And of course, it is canon all about that Zerg separated from the cerebrates go crazy and can be taken over by someone with good psionic abilities, so we can rise new leaders for the Zerg too. Also, to address the canon issue that cerebrates need to be killed by Dark Templar, I say we simply say any mage or jedi can do the job as well.

EDIT 2: Another thing I want to reiterate here is every player is the supreme controller of his characters and factions. You should be making no decisions for the other player, not controlling his units, not even saying something like "the Lord nods his head". You control your people only, and if you want a response from another character, hit submit and wait for the other player to do something.

This way, we can be sure we are role playing our own guys as we see fit and not stepping on other player's plans.
Last edited by Destructionator XV on Mon Aug 07, 2006 9:25 pm, edited 2 times in total.
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#30

Post by Dark Silver »

At Kreshna's request, I will be taking the role of the Galactic Empire, which has for the most part, pulled back it's operations into it's own Galaxy, only helping to maintain Darth Kreshna's DS and doing patrols in a few systems it claims possession to in the Milky Way.


Ships are all normal stock, ISD's, a couple of Executor Class, and the beginings of a Soverign Class Hull in production in Kuat.


Political Climate in the Empire is different, a new Galactic President has been chosen, and the Senate has elected a new Chancellor, both which beleive in a isolationist policy. And while most citizens of the Empire share in far more freedoms than ever under Palpatine and the previous administration, the Empire is diplomatically hostile towards most other Intergalactic powers.
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#31

Post by Kreshna Aryaguna Nurzaman »

Dark Silver wrote:At Kreshna's request, I will be taking the role of the Galactic Empire, which has for the most part, pulled back it's operations into it's own Galaxy, only helping to maintain Darth Kreshna's DS and doing patrols in a few systems it claims possession to in the Milky Way.
Nice having you joining, Allen. :smile:


Oh, by the way, I have invited Robert to join the STGOD, and he's actually glad to be invited. Alas, his current job (he's currently working in construction) doesn't leave him enough time and energy to participate in the game. Besides, he's also moving to a new house.

Anyway, he also asked that nobody else would play *his* character (Lord Walper and the Borg), so let's honor his request, shall we?
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#32

Post by Ra »

Destructionator XV wrote:Something that I would find interesting is if our characters ended up debating the merits of that system vs our system. I know, not advancing the plot, but when I read or watch science fiction, it is not just for the plot, but rather saying 'what if' to different ideas, and I think writing science fiction should raise the same questions as watching it.
Indeed, that would be awesome. I had even wanted to have some philosophical thingies of my own being explored.
Back on plot topic though, here is how I envision this getting started, and we run from there.

Three years have passed since the dramatic conclusion of the Guardian War, with all our guys doing their own thing (post some random stuff on your own once the main thread begins to get your faction started).

The psionic resonance in the quantum submatrix of the surface nodes of the universal subspace field has been amplified by artificial tinkering done by Supreme System Lord Ra and superpositioned with with the abnormal psionic patterns left behind by the Guardians which has propagated down the transspace plane to be felt by a race most hideous.

Unbeknownst to anyone, the perfect success of the Xel'Naga has been risen, and is being called to the Milky Way galaxy. The Zerg have come, and have all ready infested at least two planets on the edge of the galaxy, and are moving closer and closer to one particular research centre in Goa'uld space....
Excellent. I had already established (most of my first post has already been written in WordPad) that the "secret research base" is on a planet called Tais II, fyi.
Nice technobabble, eh? Anywho, from there, we would get started. Probably Ra's people would be the first to see that the Zerg are coming, and how he plays it from there, and when the other factions realize what is going on is up to all the other players.

Any objections / suggestions?
Sounds like a great idea to me.
EDIT: from what time period are we pulling the Zerg? Pre Starcraft, post Starcraft or post Brood War? That is important mostly to see if we are dealing with the Overmind or Kerrigan as the brains of the operation. And of course, it is canon all about that Zerg separated from the cerebrates go crazy and can be taken over by someone with good psionic abilities, so we can rise new leaders for the Zerg too. Also, to address the canon issue that cerebrates need to be killed by Dark Templar, I say we simply say any mage or jedi can do the job as well.
Preferably, I'd like this to be post Brood War, with Kerrigan at the height of her military power and influence over the Broods. Though mine is only one opinion. We'll definitely need to get a consensus from all players.

And regarding the DT issue, what if it took Darkside adepts (Sith, Dark Jedi) to kill Cerebrates? I know the Dark Side isn't the same thing as Dark Templar energies, but I just wanted to throw that out there. :razz:
EDIT 2: Another thing I want to reiterate here is every player is the supreme controller of his characters and factions. You should be making no decisions for the other player, not controlling his units, not even saying something like "the Lord nods his head". You control your people only, and if you want a response from another character, hit submit and wait for the other player to do something.

This way, we can be sure we are role playing our own guys as we see fit and not stepping on other player's plans.
Agreed.
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#33

Post by Narsil »

Something that I would find interesting is if our characters ended up debating the merits of that system vs our system.
That would work quite well, actually. The AI debating with humanity. (Though they passed the turing test, and the humans kind of didn't in comparison, oddly enough)
Last edited by Narsil on Tue Aug 08, 2006 7:07 am, edited 1 time in total.
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#34

Post by Ra »

Kresh wrote:Oh, by the way, I have invited Robert to join the STGOD, and he's actually glad to be invited. Alas, his current job (he's currently working in construction) doesn't leave him enough time and energy to participate in the game. Besides, he's also moving to a new house.
Yeah, I can completely understand where he's coming from with the time issues in RL. Though it is very good that he's still interested. :grin:
Anyway, he also asked that nobody else would play *his* character (Lord Walper and the Borg), so let's honor his request, shall we?
Of course.
Last edited by Ra on Tue Aug 08, 2006 7:44 am, edited 1 time in total.
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#35

Post by Destructionator XV »

Ra wrote:Excellent. I had already established (most of my first post has already been written in WordPad) that the "secret research base" is on a planet called Tais II, fyi.
Outstanding. I also have my first post ready to go, though it is pretty much silliness, I open up a couple ways I might get involved.
And regarding the DT issue, what if it took Darkside adepts (Sith, Dark Jedi) to kill Cerebrates? I know the Dark Side isn't the same thing as Dark Templar energies, but I just wanted to throw that out there. :razz:
The interesting thing about that is we would have to put up with dark side folk, like how the Conclave didn't want to talk to Zeratul. I like it.
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#36

Post by Kreshna Aryaguna Nurzaman »

We still need a Zerg player, BTW. I have invited Scottie, but he hasn't responded yet.... :???:
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#37

Post by Destructionator XV »

Kreshna Aryaguna Nurzaman wrote:We still need a Zerg player, BTW. I have invited Scottie, but he hasn't responded yet.... :???:
Well, we don't strictly *need* one. After all, the enemy should be basically just a backdrop anyway.
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#38

Post by DesertFly »

I might be interested in playing as the Zerg. I don't know much about the previous games, and my experience in TGODing is somewhat limited, but I'm a quick learner and have lots of imagination. Since the Zerg are pretty much background characters, it would give me time to learn the ropes by having them (expanding their systems, solidifying their holdings, researching new technology, whatever) occupied during the beginning of the game, perhaps until someone comes into contact with them, and a representative is invited to the DSIII. If you don't want me, that's fine, but I would like to get in to some game eventually.
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#39

Post by Destructionator XV »

DesertFly wrote:I don't know much about the previous games, and my experience in TGODing is somewhat limited, but I'm a quick learner and have lots of imagination.
Don't worry, this series is the only games in which I've played either. You'll be fine.

About not knowing the previous game, again, no big deal, since your characters in universe wouldn't know those events either.
If you don't want me, that's fine, but I would like to get in to some game eventually.
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#40

Post by Kreshna Aryaguna Nurzaman »

DesertFly wrote:If you don't want me, that's fine, but I would like to get in to some game eventually.
Welcome aboard, DesertFly. I think it's interesting if the Zergs is a player's faction instead of some bad guy NPC whose purpose just to lose at the end of the game.

But I should warn you, DesertFly; expect some (in-game) initial prejudice from other factions like the A'millans, the Goa'ulds, or the Empire, because Zergs are aggressive by nature (and I do expect you to be aggressive!), so you will get involved in many conflicts against us :twisted:

That's not saying that we all will join forces and squash you in an instant. Just like in real life global politics, each and every nations have their own interests and agenda (even when the head of the states are friends of each other --like Ra and Lord Adam). The nations will be likely to have differences in how to handle the Zerg incursion. In fact, some nations may be very likely to ally themselves with the Zerg to squash their rival. Remember, in StarCraft: Brood War, Kerrigan was cunning and allying herself with the Protoss to smash the UED. For the sake of good gameplay, I hope your Kerrigan will be cunning as well. :wink:


By the way....

More backgrounds on Darth Kreshna and the Galactic Empire: he was a TIE Fighter pilot who rescued the Emperor from Admiral Zaarin's abduction attempt (yes, I played TIE Fighter back in 1994 when I was still in the university), and adopted by Palpatine as a secret apprentice.

The Phoenix Wars universe is slightly different than the canon SW universe (think DC's Elseworlds or Marvel's What If); the Empire did NOT fall into disarray after Palpatine was killed on Endor. Instead, Palpatine's secret apprentive (Darth Kreshna) rose to power and allied himself with Grand Admiral Thrawn to deliver the final blow to the Rebel Alliance. Thrawn was killed during the battle of Bilbringi, but Darth Kreshna retaliated and killed Luke Skywalker --effecively decapacitated the Rebellion's leadership.

Afterwards, he was regarded as war hero, but he had no interest to be the next Emperor (partly because he was disturbed by some then-unknown power inside him --the Phoenix Force, partly because he was content with his 'fiefdom'). Instead, he left it to Prime Minister Sate Pestage to run the Empire.

But ironically, after the Rebellion was vanquished, the Empire started adopting the values of the Rebels --democracy. The Imperial Senate was re-founded as legislative power, while Prime Minister Sate Pestage --who won the election five times in a row-- holds the executive power. However, Darth Kreshna still retains a small 'ceremonial' fleet regarding to his nobility status (DK's private navy in the OOC thread is pretty small compared to twenty thousand Star Destroyers owned by the Empire).

Darth Kreshna himself is a person of contradiction. He is a noble, based on an old-fashioned concept of the Sith. However, he is also a well known liberal figure alongside the new generation of Imperial affluents like Sandra Kuat and Alexander Xizor ("filthy rich liberals who live in mansion and condo" :mrgreen: ). Darth Kreshna is also a proponent of progressive international policy; he is more interested in alliance and diplomacy instead of outright conquest --his notable allies are Lord Walper of Borg and Systems Lord Ra of the Goa'ulds. Thus, DK was disliked by Imperial hardliners/conservatives like Grand Admiral Thorne or Senator McMahon.

During the course of Guardian/Imperial War, Grand Admiral Thorne --backed by Senator Clark-- used the war as an excuse to confiscate Darth Kreshna's private Death Star. However, since Imperial citizens are allowed to own military equipment --including Death Stars, Throne's decision was shortly followed with a hearing in the Imperial Senate. However, Imperial conservatives successfully turned the tides and Darth Kreshna's noble authority was stripped to ceremonial status. The conservatives even managed to court the Goa'uld Lord Ba'al --the enemy and rival of Ra, which was eventually revealed in Baal-Contra scandal.

However, due to some unknown mental influence, Darth Kreshna decided to secede his Sith 'fiefdom' (notably the Sol System) from the Empire and (reluctantly) joined the Army of Lights; Ra, Galadriel, Lord & Lady Adam, and Lord Detritus. The Empire soon declared Kreshna as a criminal and traitor, and if not for the heavy Guardian attacks, the Empire would have him arrested.

However, the Army of Lights managed to cause total dissarray among the Guardians, enabling the Imperial Navy to gain the upper hand. Many Guardian ships and infrastructure just disappeared without plausible explanations, while the remaining was hunted down by the Empire . The vital role of the Army of Lights was made known among the Imperial population with the help of Sandra Kuat, although how exactly they did it is still a mystery even now (there are many explanations, but all are regarded as urban legends and tabloid bullshit). Nonetheless, the Imperial population already knew that the Empire will eventually lose without the Army of Lights' intervention, so Darth Kreshna and his allies gained considerable public support. The Imperial hardliners had no choice but letting the Senate to restore his nobility status.


After the war, Darth Kreshna offered his private Death Star as the place for various alien nations to settle their differences (OOC: like Babylon Five; also think about real life United Nations). Dubbed project Death Star Three (like Babylon Five), the battle station is now a port of call - home away from home for diplomats, hustlers, entrepreneurs, and wanderers. Humans and aliens wrapped in six hundred thousand kilometers wide of battle station, all alone in the night. It can be a dangerous place, but it's the Empire's last best hope for peace.


The Empire --still licking their wounds from the Empire/Guardian War --agreed with Darth Kreshna's proposal; concentrating inwards while leaving the aliens to Darth Kreshna and his Death Star Three project.

Meanwhile, Supreme Chancellor Saan quickly losing her popularity due to a recent sexual scandal, while Prime Minister Sate Pestage --after serving five consecutive periods-- resigned due to health problems. Moreover, popular polls have shown that the somewhat limited authority of Prime Ministership is not effective during crisis like Imperial/Guardian War, so the Senate amended the Constitution to change the executive power to a more effective system of Presidency.
Dark Silver wrote:Political Climate in the Empire is different, a new Galactic President has been chosen, and the Senate has elected a new Chancellor, both which beleive in a isolationist policy. And while most citizens of the Empire share in far more freedoms than ever under Palpatine and the previous administration, the Empire is diplomatically hostile towards most other Intergalactic powers.
As the Empire is getting more and more diplomatically hostile towards other nations, Darth Kreshna is getting more and more headache in keeping the international relationship smooth. :thewall: However, his Sith 'fiefdom' --notably the Sol System-- has certain degree of freedom and authority to deal with foreign affairs, so he still tries the best as he can. However, since the woman he loves, Irene, is away with Galadriel in a unknown journey..... :sad:

However, things are getting more complicated as a mysterious alien menace who call themselves 'the Zergs' are coming to the Milky Way galaxy.....
Last edited by Kreshna Aryaguna Nurzaman on Wed Aug 09, 2006 12:37 pm, edited 2 times in total.
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#41

Post by Ra »

Supreme Chancellor Saan quickly losing her popularity due to a recent sexual scandal
Would such a thing as a sex scandal even have an impact in the liberal (compared to America, at least) Empire? :razz: Something tells me most of the "jet set" wouldn't care if she was involved with someone she's not married with.

Makes me wonder who would want her, considering that Saan is some old, wrinkly lady in her 60's. Twi'lek or no! :p

I'm just suggesting that perhaps she could be involved in something more... potent, like perhaps she was involved in some lucrative business interests during the Guardian War (Say it's the Imperial Halliburton! She's like Cheney, minus the Dick! :lol: :lol: :lol:) that's got people not liking her so much anymore, despite her "grand history of economic reform". She has, after all, been rather well-known for being very pro-business and a strong supporter of a strong economy and commercial environment.
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#42

Post by Destructionator XV »

Kreshna Aryaguna Nurzaman wrote:That's not saying that we all will join forces and squash you in an instant.
Indeed. I am hoping to see some delightfully delicious deceit!
Ra wrote:She's like Cheney, minus the Dick!
This made me giggle.

edit: By the way, I am intending to have the real world exist in some form in passing. RGOAKS will be posted to Librium Arcana as a fanfic, and my guys are Warcraft and Starcraft players. This is really no weirder than the fact that they watch Star Trek and Star Wars, so I forsee no problems.
Last edited by Destructionator XV on Wed Aug 09, 2006 1:05 pm, edited 2 times in total.
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#43

Post by Kreshna Aryaguna Nurzaman »

Ra wrote:
Supreme Chancellor Saan quickly losing her popularity due to a recent sexual scandal
Would such a thing as a sex scandal even have an impact in the liberal (compared to America, at least) Empire? :razz: Something tells me most of the "jet set" wouldn't care if she was involved with someone she's not married with.
Well I imagine the case is like Bill Clinton: Saan is a liberal, but losing his political grounds due to scandal. Her replacement is like George W. Bush; a conservative (President Clark? Depends on Allen).


Makes me wonder who would want her, considering that Saan is some old, wrinkly lady in her 60's. Twi'lek or no! :p
Actually, that is EXACTLY the reason why it is called a scandal. ;)


I'm just suggesting that perhaps she could be involved in something more... potent, like perhaps she was involved in some lucrative business interests during the Guardian War
Well I can still edit the post to make it more plausible ;)


(Say it's the Imperial Halliburton! She's like Cheney, minus the Dick! :lol: :lol: :lol:)
Frankly, Jon, how much do we know about Twi'lek anatomy?
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#44

Post by Ra »

Frankly, Jon, how much do we know about Twi'lek anatomy?
Probably far too much... I claim to be an expert in the "use" of Twi'lek brain tails. :razz:
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#45

Post by DesertFly »

Destructionator XV wrote:
Kreshna Aryaguna Nurzaman wrote:That's not saying that we all will join forces and squash you in an instant.
Indeed. I am hoping to see some delightfully delicious deceit!
Indeed. Let us hope my skills are up to the task.


Okay, it was mentioned that the Zerg are "coming to the Milky Way", so I'm going to go with for the sake of this game that a) we're only established in a few systems on the rim, and b) we haven't attacked many people yet, and only set up bases on so far mostly uninhabited planets, so the galaxy at large doesn't know that we're vicious, animalistic killers. Since that's so, I will be able to use diplomacy to try to get to my goal of eventually taking over the entire galaxy, as well as the Star Wars one. Because of that, I've created a new character to act as liason for the Zerg.


The Queen of Blades, Kerrigan had a problem. Her forces had barely established a foothold in this new galaxy when she began recieving intelligence that it was not nearly as uninhabited as she had believed. In fact, strong radio signals emanated from many stars and she had had to destroy several small colonies in the systems her broods had set up their bases in. She was not equipped to fight a protracted war of conquest against enemies that could fight back, and she feared that whatever government owned the settlements she had destroyed would come searching for their lost worlds soon.

Quickly she drew her forces together, and created a new creature. It had the intelligence of a Cerebrate, the rulers of each brood, combined with the controlling powers of an Overlord, all wrapped in the portable and agile shape of a Hydralisk, one of her most versatile warriors which had been modified to be able to speak (English, basic?) the common tongue of the galaxy. This would be her new liason to the other intelligent life in this galaxy, as she had work to do controlling and directing the expansion of her new empire, and the normal infested forms of life she used would quickly come under suspicion. Namtaru, as she called her new creation, would be able to work with far greater efficacy to further the efforts of her domain.

Using infested Terrans covertly deployed throughout the galaxy, she soon learned of the DSIII, "the Empire's last best hope for peace:." Or a new feeding ground, she thought to herself with an evil grin. Using her agents, she contacted the proper authorities and prepared to send Namtaru on his first, and most important, mission.
Last edited by DesertFly on Wed Aug 09, 2006 7:41 pm, edited 3 times in total.
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#46

Post by Destructionator XV »

Well, all the major players are here. Ready to get started?

By the way:
"Thank God for cold fusion."
"Say, are we really gonna blow this place?"
"Only if we see a Zerg."
"Yeah, I got your Zerg right here."
*face explodes*
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#47

Post by Dartzap »

A short sneaky peak of what may happen when we get it running :smile:
It’s Time

Time for what?

Time for you to begin!

Just tell me what you mean!

It’s time for you to return to the field! For your race to once again stride through the Universe like GODS!

.... When did we ever do that?

That is the point! You never did take your role as seriously! There is a new power coming into the galaxy where you participated in the Phoenix war, it is of immense psychic potential. It could easily match the Phoenix lord or any of the other players of the game

Game?! What game! This sounds bloody serious!

The Game of Fate, of course. Now wake up Detritus, the future of the multiverse awaits your decisions…

WAIT, you never told me who you were!

I am me. I am everyone. I am the universe personified

Godsdammit! Don’t speak in riddles!

Life is a riddle, what else would my mode of communication be?

How about a straight answer!

What is straight? Define straight…


And with that, the Lord of the Trolls awoke, and fell off his sleeping slate

Get me the Master of Operations! NOW!
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#48

Post by Ra »

Adam wrote:By the way:
"Thank God for cold fusion."
"Say, are we really gonna blow this place?"
"Only if we see a Zerg."
"Yeah, I got your Zerg right here."
*face explodes*
:lol: That scene made me nearly die laughing when I first saw it. Ah, the memories.

Oh, and we should most certainly get started. I'm eager to get this show on the road. :grin:

And also, DesertFly, I really like your Zerg ideas.
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#49

Post by Kreshna Aryaguna Nurzaman »

So, are we going to start yet?


It was the dawn of the third age of the Galactic Empire, few years after the Empire/Guardian war. The mighty Empire was forced to realize that their vast military might alone would have not helped them in the war against the rampaging Guardians. Proposed by the Sith Inquisitor Darth Kreshna, the Imperial Senate endorsed a project to ensure everlasting peace for the future generations: stationed within the Sol System, the Death Star Three was a dream given form. Its goal, to prevent another war by creating a place where Imperial humans and aliens could work out their differences peacefully. It's a port of call - home away from home for diplomats, hustlers, entrepreneurs, and wanderers. Humans and aliens wrapped in six hundred thousand kilometers wide of battle station, all alone in the night. It can be a dangerous place, but it's the Empire's last best hope for peace. This is the story of the last of the Death Stars. The name of the place is Death Star Three.
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#50

Post by DesertFly »

Kreshna Aryaguna Nurzaman wrote:So, are we going to start yet?]

I'm ready to go!


*Plays Babylon 5 soundtrack* (Yes I actually own that and yes I'm a big nerd.)
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