[Exalted] Protectors of the River Province OOC

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The Nomad
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#301

Post by The Nomad »

I finally updated. Sorry for the slow pace. I hope Marcao will rejoin the game soon.
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#302

Post by Marcao »

o.O

I am currently in the game and I posted fairly recently I thought. *sneaks off to take a peek at the game*
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#303

Post by The Nomad »

Ok, I think you have all the elements now to make your choice. Which village are you to survey tonight? :twisted:
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#304

Post by The Nomad »

I think the game has lost some of its impetus... Are any of you still in the game?
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#305

Post by Marcao »

I am still in the game, my last post was overlooked or something. It hardly matters, I will be posting shortly.
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#306

Post by The Nomad »

Oh snap, I cannot believe I totally zapped your post. My humblest apologies. This oversight will soon be corrected.
Last edited by The Nomad on Mon Sep 15, 2008 11:21 am, edited 1 time in total.
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#307

Post by The Nomad »

Has my little conundrum proven itself a game-breaker? It seems my little baby is dying :cry:
Last edited by The Nomad on Tue Sep 16, 2008 4:28 am, edited 1 time in total.
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#308

Post by LadyTevar »

We're waiting for you to post, I think.
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#309

Post by The Nomad »

I did. It's up to you to decide your course of action now. If you are still hesitant, remember that somebody who could give you some more leads also entrusted you with his token :razz:
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#310

Post by rhoenix »

Just for the record - I'm not trying to make Kolth supernaturally ninja (though he will get to that point).

What I am trying to show is that his Anima ability along with that Rote he loves make it...VERY difficult to sense him if he doesn't make himself obvious.
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#311

Post by The Nomad »

As long as it's only flavour, I don't mind.

When it is serious business, I'll be the judge and roll the dice. However, with a potential 3 base success plus 8 dice pool, it's true that you are quite the ninja. :razz:
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#312

Post by rhoenix »

The Nomad wrote:As long as it's only flavour, I don't mind.

When it is serious business, I'll be the judge and roll the dice. However, with a potential 3 base success plus 8 dice pool, it's true that you are quite the ninja. :razz:
Fair enough. Just wanted to throw that out there with the "sudden appearance" stuff I pull with him often.
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#313

Post by The Nomad »

Ready to move on to the next scene? Which one will you survey?
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#314

Post by LadyTevar »

The Nomad wrote:Ready to move on to the next scene? Which one will you survey?
Duh.. the Ancestor cult.
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#315

Post by The Nomad »

Which one? There are two villages with an ancestor cult :razz:
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#316

Post by LadyTevar »

WHAT?! You only mentioned the one Orduin saw!
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#317

Post by The Nomad »

I wrote:Orduin spent the day observing the graveyards near the villages. None of them showed any sign of necromantic depredations. He however noticed that the graveyards in two villages, the one closest and the one furthest from the river, were well maintained, and there were signs of burnt offerings near some graves. The graveyard in the middle village seemed bare and little thought-about in comparison. The area showed no Essence disturbance, merely a single dragon line crossing this part of the forest without a convergence into a Demesne or Manor.
Just in case it isn't clear, the fact that the graveyard looks poorly maintained in comparison to others is not an indication of covert ancestor worship: the ancestor worship is in the two well maintained ones. Ancestor worship is not so universally reviled as to be a shameful secret in every part of Creation, and the Scavenger Lands, despite their little trouble with Deathlords, are not more likely to persecute it that any other country (less so, in fact).
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#318

Post by LadyTevar »

You know, I could have Tevar contact the first forest lord to verify the missing village was worshipping ancestors.

Then, if verified, I say guard the one closest to the river.
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#319

Post by The Nomad »

Technically, this would call for a prayer roll, but considering you have his token, we'll ditch that.

Nitram has asked me for some last-minute changes to his CS, since he discovered mobility penalties don't apply to attack rolls and he feels he doesn't need the penalty-reduction Charms in his build. I'm being generous and offer you all a last chance to make some slight modifications to your characters (as long as the element in question hasn't been used already). After that, there will be no modifications.
Last edited by The Nomad on Sun Sep 21, 2008 5:51 pm, edited 1 time in total.
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#320

Post by LadyTevar »

So, guys, do you want me to do that?

Someone post something here?
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#321

Post by rhoenix »

For right now, I'm okay with Kolth as he is.
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#322

Post by The Nomad »

I think you can proceed with the question to the first Forest Walker.
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#323

Post by rhoenix »

So...whose turn is it? If possible, I'd rather not let this game quietly slip away, if only for selfish reasons.
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#324

Post by The Nomad »

Well, unless Tevar wants to contact the first forest god, your next step will be to chose which village you want to protect in priority.
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#325

Post by rhoenix »

The Nomad wrote:Well, unless Tevar wants to contact the first forest god, your next step will be to chose which village you want to protect in priority.
Awesome. :cool:

Tev, it's on you, and/or then we flip the ol' three-sided coin for the chance to mug a Deathlord. I call his boots and his wallet.
Last edited by rhoenix on Thu Sep 25, 2008 12:57 pm, edited 1 time in total.
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