Star Trek: Death of the Federation

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General Havoc
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#301

Post by General Havoc »

All right, it's time to get into this:

Here are the problems:
Ship Scale Holo-Projection Grid: A series of holographic generators are mounted along the hull of the Razor's Edge, allowing it to for short periods of time project holograms into space. Lasting no more then a matter of minutes, these holograms are realistic to the Nth degree, capable of dishing out damage and soaking it up as well. Unable to fire anything but directed energy weapons (if a vessel or some equivalent), they are such quality holograms that they are able to fool even the most detailed scans for a time, but they would not stand up under true massive long term scrutiny, but thankfully (in a sense) dissipate well before such a scan can reveal them for what they really are.
1: Holograms do not work that way. You cannot project weapons fire out of a projected hologram in deep space. This is not a concept that can be technobabbled around. You are projecting an image of a ship into space. There is no way to project working weapons into that.
Secondary Specials (Useless against Borg opponents as they have already adapted to this technology due to previous assimilation of Hirogen technology):

1: Subnucleonic Beam Scanner

2: Monotanium Hull Plating

3: Stealth Mode/Silent Running
2: I require that you explicitly state what these items are supposed to do, not provide links that give varying definitions based on an observed set of effects in different episodes of Voyager. I require this. If you cannot tell me in discrete terms what YOUR Subnucleonic beam does in the context of this game, you cannot have it. Period. You may not infer it. You may not imply it. You may not point to another website and tell us to read it ourselves. You must state it explicitly or it does not exist.
As for what the others do, basically from the episodes of Voyager that they come from, the Subnucleonic beam shuts down or severely decreased the power to the majority of Voyagers systems for a short time (since its hard to keep track of time when they are flashing around and air time doesnt always equal time elapsed on TV and in movies) I would guess that it lasted somewhere around a minute.
3: Either this beam does not have similar effects on the Borg, in which case it is useless, or it does, in which case it is grossly overpowered. I require details of what this will do to the Borg, in your estimation.
The monotanium just meant that they were somewhat harder to hit and Voyagers shots more often then not still hit, just less often then normal, Tuvoc had no issue compensating well within a minute for the issue.
4: I do not follow these effects. Are you saying that the monotanium alloy renders the ship harder to target effectively? This is potentially workable, but I require some degree of relative quantification.
Third, its not a paint job, what they do, since there is not technobabble or YATI on it this will be supposition, would be to run all systems except a few at minimum power and project a dampening field around the vessel, making it hard to detect them at long range. Its like submarine warfare, the whole "Run Silent Run Deep" ideal at play in space.
5: I need this presented, in the character sheet as actual practical effects on the ship. How hard does this stuff make the job of finding the ship? What can see it and what cannot? I can only then evaluate the ship.
Ship's Weakness:

1: Mish-Mosh Technological Upgrades: Hirogen ship and power systems running Starfleet computer cores that are operating Ferengi holo-emitter technology. This prevents the holo-grid systems from remaining active at all times and requiring cool-down periods between uses. The Holo-Hunt and Ship-Scale grid may not be operated at the same time and require at least a minute or two between activating the next system.

2: Blown Optronic Relay: On deck 7 there is a blown relay that controls warp drive activation and course plotting/corrections. The relay could be replaced easily in Hirogen territory but unfortunately they are not in Hirogen territory. The relay is operating at only 60% efficiency, severely limiting all warp abilities of the vessel in terms of maneuverability, initiating warp drive, stopping from warp and accelerating/decelerating in warp. This does not prevent use of the warp drive or maximum speed.

3: Ventilated Deck 35: Deck 35 is exposed to space due to a multitude of mico-borings in the hull, there is no atmosphere, at all... Hope you brought EVA gear...

4: Radiological Field: An odd unknown radiation field exists on decks 19 thru 21. None of the ships sensors work to scan this 7x7x7 meter area. It is dangerous for any biological organism/substance to be exposed to it. The Hirogen have no idea what this field is, how to get rid of it or even if there is a way to get rid of it. It has never expanded or decreased.
6: I have run into this issue a hundred times and I am tired of dealing with it. Allow me to be clear.

THESE ARE NOT WEAKNESSES

These are not weaknesses individually. They are not weaknesses assembled together. They are in no way what I have demanded that everyone take. I require that the weaknesses on your ships be actual weaknesses, not a collection of mild annoyances that will never be used to effect within the game that somehow round up to one weakness.

In fact, right now, I'm imposing a moratorium on this "multiple weakness" crap. You are required to take one single weakness, one that by itself will "pay" for every other awesome thing you have.
Varying Encounters: The Razor's Edge has become a hunter again, hunting down single or very small groups of Borg vessels. It has a running tally on its side of kills. Red slices indicate Cubes (has 7, all from the battle for the pass), Blue slices indicate Spheres (26, 10 from the battle for the pass, the rest from hunting), purple indicate lesser Borg vessels (47, from varying encounters).
I don't care if this is mere backstory, I'm pointing it out anyway. There is no way you have killed seven cubes, let alone seven in the same battle. There is no possible way for this to be the case. Read the IC thread over again. That is how bad Cubes are. You have the same chance of killing seven Cubes as I do of devouring Mount Everest.

Dial this back.
Last edited by General Havoc on Sun Oct 17, 2010 3:56 am, edited 1 time in total.
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#302

Post by Jason_Firewalker »

Will work up new specials concept and also new weaknesses, probably keep the old ones in addition.
Quote:
Varying Encounters: The Razor's Edge has become a hunter again, hunting down single or very small groups of Borg vessels. It has a running tally on its side of kills. Red slices indicate Cubes (has 7, all from the battle for the pass), Blue slices indicate Spheres (26, 10 from the battle for the pass, the rest from hunting), purple indicate lesser Borg vessels (47, from varying encounters).


I don't care if this is mere backstory, I'm pointing it out anyway. There is no way you have killed seven cubes, let alone seven in the same battle. There is no possible way for this to be the case. Read the IC thread over again. That is how bad Cubes are. You have the same chance of killing seven Cubes as I do of devouring Mount Everest.

Dial this back.
First off, he was involved in a major battle, second off the Cubes were kills that could be claimed by many ships, he was one of the participants of that battle and he claims the kills from that battle as his (basically there were 7 Cubes killed at the battle over the course of many many days as thus he lays claim to their destruction, even if he wasnt the only one that shot at them.
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
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#303

Post by Hotfoot »

You don't really get the concept of what a Kill Mark is, do you? It's not like a theater badge or battle award. It's a mark of what you personally took down. If you're one of the thirty ships that took down a Cube, you can't claim the kill. I don't care if you got the killing blow or even did the largest percentage of the damage. I can see kill markers for Exterminators, maybe Spheres, and possibly arsenal ships, but NOT for Cubes.
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#304

Post by rhoenix »

Jason_Firewalker wrote:Will work up new specials concept and also new weaknesses, probably keep the old ones in addition.
Go re-read what Havoc actually wrote. He said:
General Havoc wrote:These are not weaknesses individually. They are not weaknesses assembled together. They are in no way what I have demanded that everyone take. I require that the weaknesses on your ships be actual weaknesses, not a collection of mild annoyances that will never be used to effect within the game that somehow round up to one weakness.

In fact, right now, I'm imposing a moratorium on this "multiple weakness" crap. You are required to take one single weakness, one that by itself will "pay" for every other awesome thing you have.
Summary: Your ship will have ONE weakness, and it will allow your ship to be fucked over. Period, the end.
Jason_Firewalker wrote:First off, he was involved in a major battle, second off the Cubes were kills that could be claimed by many ships, he was one of the participants of that battle and he claims the kills from that battle as his (basically there were 7 Cubes killed at the battle over the course of many many days as thus he lays claim to their destruction, even if he wasnt the only one that shot at them.
Hotfoot already thoroughly explained why this is silly, so I won't bother repeating his response in my own words.

What I will say is that Cubes are and must be the Nemesis ships. They are the Leviathans of space, that only strong concentrated effort, enough firepower to lay waste to entire solar systems, and a whole lot of luck will bring one down.

Note the "one."

This isn't STO, so stop thinking in those terms as far as capability of "lulz three ships killed eighteen cubes on Elite so we can do that here!"
Last edited by rhoenix on Sun Oct 17, 2010 10:30 pm, edited 1 time in total.
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#305

Post by Jason_Firewalker »

Captain's Name: Alpha Jervak
Captain's Species: Hirogen
Captain's Background: Raised in the Delta Quadrant, Jervak was a talented Hunter, an amazing warrior and son of the greatest Hunt Master his clan had ever known in recent history, Lord Grath. He made his first hunt at the tender age of twelve. For the next twenty years he climbed tooth and nail through the ranks of his clan climbing all the way to the rank of Gamma. His father was proud of his rising star of a son, until Mervran, the Clan Beta, got the idea into Grath's head that his son was a threat to his control of the clan. By the time this seed of doubt had been placed Jervak was nearing forty years of age, and the youngest Alpha of a Spitz-class Hunting Cruiser ever in clan history, outdoing his father by two whole years. His father was frightened by his son's near meteoric rise through the clan hierarchy despite his son's assurances of no intentions of that kind against his father.

He was quickly sent to the Maradgra Quadrant (what Starfleet refers to as the Alpha Quadrant) to determine how good a hunting grounds it was for the clan to move to. The Razor's Edge arrived in mid-2390. Hunting well along the Romulan and Gorn borders, even venturing into Tholian space at times, the Razor's Edge was just about to turn around to return home from its twenty year Hunt when the Borg invasion of the Romulan Star Empire began. Largely ignored for the most part in the first days of the war, the Razor's Edge swung its bow for the Delta Quadrant at maximum warp. Quickly realizing that there was no viable way home through the path of destruction laid by the Borg, Jervak swung around again after his first encounter with a Borg Sphere and towards the fabled "Earth" spoken of by the crew of the USS Voyager. Contacting then Admiral Kathryn Janeway, Jervak offered a proposition, a fully crewed and gunned Hirogen ship with 1550 Hirogen aboard to aid in the fight against the Borg in exchange for protection from the Borg.

It was a choice of desperation. Having no way home, having no where to run, Jervak had come to the conclusion his fate and the fate of his hunters was all in the hands of the Federation and its allies, and if he could help them survive then maybe some day his hunters or their progeny could make it home to the Delta Quadrant with trophies never seen before by any other Hirogen.

Having fought valiantly along the side of the Federation, the Klingons, the Romulans and all others, Jervak and his crew are distinguished Borg Hunters now. Using their skills as Hunters they have kept hidden for the most part since the fall of Earth, repairing the Razor's Edge, resupplying her torpedo bays and preparing to make the run to the system known to them only as "B-jer".

Ship Name: Razor's Edge
Ship Class: Hirogen Spitz-Class Hunting Cruiser

Dimensions:
Length: 665 meters
Beam: 472.47 meters
Height: 194.42 meters

Armament:
10x Heavy Charge Tetryon Beam Arrays (Equivalent to Starfleet Type XII Phaser Arrays)
4x Fore firing Rapid Burst Fire Torpedo Launchers
2x Aft firing Rapid Burst Fire Torpedo Launchers

Torpedo Compliment: 97 Photon Torpedos, 24 Quantum Torpedos, 15 Heavy Plasma Torpedos

Crew composition: 1097 Hirogen Hunters, 205 Hirogen technicians, 1 Tholian prisioner/living trophy/curiosity to the Hirogen. Original compliment was 1400 Hirogen Hunters, 300 Hirogen Technicians.

Special Systems and other Acquisitions:
1: Two additional computer cores: These are secondary computer cores scavenged off the wreck of the Galaxy-Class USS Magellan. They are used to run the holograms for the Holo-Hunting system as well as process data for the subnucleonic scanner.

2: Holo-Hunting: Called the Artificial Hunt, the ship has been outfitted in every nook, crany, jeffries tube equivilent, corridor and room with holo-emitters allowing the Hirogen to create prey to hunt as well as additional troops to fend off boarding actions. Can remain online for an hour before being required to be shut off for fifteen minutes.

Secondary Specials (Useless against Borg opponents as they have already adapted to this technology due to previous assimilation of Hirogen technology):

1: Subnucleonic Beam Scanner A high intensity beam scanner that can shut off targeted ships systems if used at point blank range (under 15 km) by overloading their power relays temporarily but causing no permanent damage, power may be restored quickly by a well trained crew. Gives a highly detailed scan of the target vessel, down to the food in crew member's digestive tracts. Has an effective scan range of 20000 km but only disrupts systems if used within 15 km. Its effect varies based on the size of the vessel. It would cause a cascade failure in a shuttle resulting in a core breech but against a ship the size of an Excelsior it would probably cause blackouts across the ship on random systems for a few minutes. Get up to the size of a borg cube and a single light on the outer hull flickers for five seconds.

2: Monotanium Hull Plating An alloy from the Delta Quadrant, its as light as Duranium composite and just as tough but has an added effect of disrupting standard combat scanners mildly, causing an opponent unfamiliar with the armor to have to adjust their targeting protocols mildly to keep up extremely accurate fire. (Basic side effect its harder to target my sub-systems, targeting say, my weapons array or shields or engines is rendered a task that instead of being able to be done the first time, takes at least two or three tries)

3: Stealth Mode/Silent Running Disrupts long range scans of the vessel, making tracking them on long range scanners or even picking them up a difficult task. It also disrupts and disperses the warp drive's ion trail making it even more difficult to track. (Normally a ship this size can be seen halfway across a sector, this makes it much harder to notice them till they drop out of warp right on top of you.

Ship's Weakness:

1: Imminent Structural Failure in the Engine Array: The engines (Impulse and Warp) of the Razor's Edge are all arrayed around the rear of the vessel with the support structure holding them apart. A single well placed or lucky shots, or a torpedo up the aft when the shields are down will cause the struts that hold the engines apart to collapse and the engines to be crushed together rendering the Razor's Edge dead in the water for anything besides maneuvering thrusters. The nacelle equivalents would collapse in on the impulse array wreaking mass damage upon it and the change in angles would render the nacelles ineffective in creating a warp field. Repairs for the aftermath of such an issue would require months in a fully equipped dry-dock facility. Even patching up an issue is impossible in the field. (The effect can be achieved as well when her shields are up with concentrated fire on the same structural weak points)

Service history to-date:

Battle For Kithkar Pass: A subspace fast zone exists in the Kithkar region of space and was a hotly contested piece of ground during the Borg invasion. The pass fell about 12 days after the Battle for Earth ended. The Razor's Edge took part in all fifteen days of the battle. The Razor's Edge was damaged severely in the fight and has been fairly on the run since.

Encounter with FTV Profit Margin: The USS Magellan was encountered adrift and abandoned in the Psi Velorum Region of space by the FTV Profit Margin. The Profit Margin salvaged what it could off the Magellan taking to warp at the first flicker of a Borg vessel dropping out of warp. Ten days later it encountered the Razor's Edge, and not of its own volition. The Razor's Edge used it's subnucleonic beam to disable the Profit Margin and boarded the vessel, stripping it of all serviceable parts and hunting its crew down to the last lobe.

Repair Facility Turond One: Encountering an abandoned space dock facility in the Alpha Gemara sector, the Razor's Edge set in for a short time to initiate repairs and install its new systems acquired from the Profit Margin. This refit took the Hunters out of the game for nearly nine months, somehow entirely avoiding any contact with the Borg till just before the installation of equipment was complete. The Razor's Edge was almost fixed when a Borg Sphere dropped out of warp 400 km off the aft section of the vessel. Its first hit damaged the optronic relay that controls warp drive. The Razor's Edge swung with all its might, disabling the Sphere and warping out.
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov

The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
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#306

Post by Hotfoot »

When designing a weakness, one must balance how painful the weakness is with how often it can be employed against you. Creating a weakness that is so catastrophic that, were it to be used against you it would result in your ejection from play is not conductive to playing the game. Any weakness that will result in the destruction or combat kill of your ship from one round of action counts here. It's basically daring the GM to let it go untouched or risk losing you from the game. I don't know if you've picked up on this from all the years you've been playing with Havoc, but I've only ever been in this one game of his and I can tell he would call that bluff in a heartbeat.

A good weakness should make you vulnerable. It should make you go "oh shit" when it's exploited and force you to back off, change tactics, or back off for some breathing room. It should accent your strengths, not degrade them, but most of all...

IT SHOULD NOT DESTROY YOUR SHIP.

Nor should it be so incredibly minute as to be pointless.

I'll see about the rest in a bit.
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#307

Post by rhoenix »

As an aside - the Latin in my post is supposed to translate to "For the sinners without souls, there is only cleansing fire."
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#308

Post by Agent Fisher »

Ladies and Gentlemen, I apologize for taking so long to post. Life has been a little crazy lately, Minecraft a little addicting and other things have been screaming for my attention. Hopefully everything has settled down for me and I'll be able to post regularly in the game once more.
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#309

Post by Jason_Firewalker »

NOTE: Edited the weakness and replaced the stealth system with a cloaking device.


Captain's Name: Alpha Jervak
Captain's Species: Hirogen
Captain's Background: Raised in the Delta Quadrant, Jervak was a talented Hunter, an amazing warrior and son of the greatest Hunt Master his clan had ever known in recent history, Lord Grath. He made his first hunt at the tender age of twelve. For the next twenty years he climbed tooth and nail through the ranks of his clan climbing all the way to the rank of Gamma. His father was proud of his rising star of a son, until Mervran, the Clan Beta, got the idea into Grath's head that his son was a threat to his control of the clan. By the time this seed of doubt had been placed Jervak was nearing forty years of age, and the youngest Alpha of a Spitz-class Hunting Cruiser ever in clan history, outdoing his father by two whole years. His father was frightened by his son's near meteoric rise through the clan hierarchy despite his son's assurances of no intentions of that kind against his father.

He was quickly sent to the Maradgra Quadrant (what Starfleet refers to as the Alpha Quadrant) to determine how good a hunting grounds it was for the clan to move to. The Razor's Edge arrived in mid-2390. Hunting well along the Romulan and Gorn borders, even venturing into Tholian space at times, the Razor's Edge was just about to turn around to return home from its twenty year Hunt when the Borg invasion of the Romulan Star Empire began. Largely ignored for the most part in the first days of the war, the Razor's Edge swung its bow for the Delta Quadrant at maximum warp. Quickly realizing that there was no viable way home through the path of destruction laid by the Borg, Jervak swung around again after his first encounter with a Borg Sphere and towards the fabled "Earth" spoken of by the crew of the USS Voyager. Contacting then Admiral Kathryn Janeway, Jervak offered a proposition, a fully crewed and gunned Hirogen ship with 1550 Hirogen aboard to aid in the fight against the Borg in exchange for protection from the Borg.

It was a choice of desperation. Having no way home, having no where to run, Jervak had come to the conclusion his fate and the fate of his hunters was all in the hands of the Federation and its allies, and if he could help them survive then maybe some day his hunters or their progeny could make it home to the Delta Quadrant with trophies never seen before by any other Hirogen.

Having fought valiantly along the side of the Federation, the Klingons, the Romulans and all others, Jervak and his crew are distinguished Borg Hunters now. Using their skills as Hunters they have kept hidden for the most part since the fall of Earth, repairing the Razor's Edge, resupplying her torpedo bays and preparing to make the run to the system known to them only as "B-jer".

Ship Name: Razor's Edge
Ship Class: Hirogen Spitz-Class Hunting Cruiser

Dimensions:
Length: 665 meters
Beam: 472.47 meters
Height: 194.42 meters

Armament:
10x Heavy Charge Tetryon Beam Arrays (Equivalent to Starfleet Type XII Phaser Arrays)
4x Fore firing Rapid Burst Fire Torpedo Launchers
2x Aft firing Rapid Burst Fire Torpedo Launchers

Torpedo Compliment: 97 Photon Torpedos, 24 Quantum Torpedos, 15 Heavy Plasma Torpedos

Crew composition: 1097 Hirogen Hunters, 205 Hirogen technicians, 1 Tholian prisioner/living trophy/curiosity to the Hirogen. Original compliment was 1400 Hirogen Hunters, 300 Hirogen Technicians.

Special Systems and other Acquisitions:
1: Two additional computer cores: These are secondary computer cores scavenged off the wreck of the Galaxy-Class USS Magellan. They are used to run the holograms for the Holo-Hunting system as well as process data for the subnucleonic scanner.

2: Holo-Hunting: Called the Artificial Hunt, the ship has been outfitted in every nook, crany, jeffries tube equivilent, corridor and room with holo-emitters allowing the Hirogen to create prey to hunt as well as additional troops to fend off boarding actions. Can remain online for an hour before being required to be shut off for fifteen minutes.

Secondary Specials (Useless against Borg opponents as they have already adapted to this technology due to previous assimilation of Hirogen technology):

1: Subnucleonic Beam Scanner A high intensity beam scanner that can shut off targeted ships systems if used at point blank range (under 15 km) by overloading their power relays temporarily but causing no permanent damage, power may be restored quickly by a well trained crew. Gives a highly detailed scan of the target vessel, down to the food in crew member's digestive tracts. Has an effective scan range of 20000 km but only disrupts systems if used within 15 km. Its effect varies based on the size of the vessel. It would cause a cascade failure in a shuttle resulting in a core breech but against a ship the size of an Excelsior it would probably cause blackouts across the ship on random systems for a few minutes. Get up to the size of a borg cube and a single light on the outer hull flickers for five seconds.

2: Monotanium Hull Plating An alloy from the Delta Quadrant, its as light as Duranium composite and just as tough but has an added effect of disrupting standard combat scanners mildly, causing an opponent unfamiliar with the armor to have to adjust their targeting protocols mildly to keep up extremely accurate fire. (Basic side effect its harder to target my sub-systems, targeting say, my weapons array or shields or engines is rendered a task that instead of being able to be done the first time, takes at least two or three tries)

3: Cloaking Device: See any other ship with a cloak. The primary difference is this one is not of Alpha Quadrant design but compatible with local parts (it is entirely equivalent in power and ability to the ones carried on Valdore-Class vessels)


Ship's Weakness:

1: Imminent Structural Failure in the Engine Array: The engines (Impulse and Warp) of the Razor's Edge are all arrayed around the rear of the vessel with the support structure holding them apart. A single well placed or lucky shots, or a torpedo up the aft when the shields are down will cause the struts that hold the engines apart to collapse and the engines to be crushed together rendering the Razor's Edge nearly (80% loss of speed & maneuverability at warp and impulse) dead in the water for anything besides maneuvering thrusters. The nacelle equivalents would collapse in on the impulse array wreaking mass damage upon it and the change in angles would render the nacelles nearly in-capable of creating a warp field. Repairs would be difficult & require a few days in a dry-dock facility or a week or more in the field. (The effect can be achieved as well when her shields are up with concentrated fire on the same structural weak points)

Service history to-date:

Battle For Kithkar Pass: A subspace fast zone exists in the Kithkar region of space and was a hotly contested piece of ground during the Borg invasion. The pass fell about 12 days after the Battle for Earth ended. The Razor's Edge took part in all fifteen days of the battle. The Razor's Edge was damaged severely in the fight and has been fairly on the run since.

Encounter with FTV Profit Margin: The USS Magellan was encountered adrift and abandoned in the Psi Velorum Region of space by the FTV Profit Margin. The Profit Margin salvaged what it could off the Magellan taking to warp at the first flicker of a Borg vessel dropping out of warp. Ten days later it encountered the Razor's Edge, and not of its own volition. The Razor's Edge used it's subnucleonic beam to disable the Profit Margin and boarded the vessel, stripping it of all serviceable parts and hunting its crew down to the last lobe.

Repair Facility Turond One: Encountering an abandoned space dock facility in the Alpha Gemara sector, the Razor's Edge set in for a short time to initiate repairs and install its new systems acquired from the Profit Margin. This refit took the Hunters out of the game for nearly nine months, somehow entirely avoiding any contact with the Borg till just before the installation of equipment was complete. The Razor's Edge was almost fixed when a Borg Sphere dropped out of warp 400 km off the aft section of the vessel. Its first hit damaged the optronic relay that controls warp drive. The Razor's Edge swung with all its might, disabling the Sphere and warping out.


NOTE for a second time: Weakness has been edited (hopefully to meet with approval) and the stealth systems have been replaced with a cloaking device.
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov

The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
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#310

Post by LadyTevar »

Firewalker?

Give Up.
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#311

Post by Charon »

I find Marcao's post funny mostly because keeping the cube from escaping is definitely not on the mind of any of the crew of my ship. :grin: But hey, he doesn't know that we're a lot of dirty cowardly pirates.
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#312

Post by rhoenix »

*plays Jeopardy theme*

Come on guys, this Cube needs to be reduced to spare parts before it can bolt.
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#313

Post by Hotfoot »

I've been busy with wedding related things as well as other distractions, I'll get on it tonight.
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LadyTevar
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#314

Post by LadyTevar »

My FIGHTERS!!! :cry:
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General Havoc
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#315

Post by General Havoc »

Your fighters got sufficient warning after the rail cannons hit to get out, should they be so inclined.
Gaze upon my works, ye mighty, and despair...

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#316

Post by Marcao »

My apologies for not having posted. I had a spike of work and then I had preparations for a wedding. When my girlfriend is over, remarkably I can get very little work done on just about anything. Who knew. I will be posting tonight if all goes well.



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#317

Post by Charon »

He blew up my salvage operation... Dammit Marcao there were useful things on that ship. :razz:
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#318

Post by General Havoc »

For example, several thousand intact Borg Heavy assault drones...
Gaze upon my works, ye mighty, and despair...

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Charon
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#319

Post by Charon »

Details details...
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Marcao
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#320

Post by Marcao »

Charon wrote:He blew up my salvage operation... Dammit Marcao there were useful things on that ship. :razz:
You should be content with your salvage operations. ^_~
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"A dog doesn’t need to show his teeth as long as his growl’s deep enough, his food bowl is full and he knows where all the bones are buried." - Frank Underwood
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#321

Post by Charon »

Marcao wrote:
Charon wrote:He blew up my salvage operation... Dammit Marcao there were useful things on that ship. :razz:
You should be content with your salvage operations. ^_~
Content?

Content?!

My God man, I run a D'deridex with a red beard painted on it, have several hundred hot Orion women on my ship, have Ferengi as engineers, and alcohol as my ship's councilor. What makes you think I will ever be content?
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#322

Post by General Havoc »

Charon wrote:What makes you think I will ever be content?
Several thousand intact Borg Heavy assault drones...
Gaze upon my works, ye mighty, and despair...

Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
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#323

Post by White Haven »

Hey, for some people, that's just several thousand autonomous robotic assault platforms in need of a low-level format and a rewritten boot sector... *ducks* ;)
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#324

Post by Charon »

General Havoc wrote:
Charon wrote:What makes you think I will ever be content?
Several thousand intact Borg Heavy assault drones...
You're saying words, but all I hear is "Hey Nitram, you need some more Free Borg to shore up your assault party right? What are you willing to part with for them."
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#325

Post by SirNitram »

What am I willing to part with.. Another quant-torp in a trick-shot, perhaps? ;)
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