[Exalted] Protectors of the River Province OOC

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Marcao
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#426

Post by Marcao »

The Nomad wrote:Teamhair: I don't recall if you payed the WP to ignore his fear aura. It doesn't matter since the combat is almost over, but remember to account for the Limit.

Marcao: sorry for the spell, but you're the one threatening his escape route and the one who sunk his ship. He could hardly vanish without sending something your way :smile:

On another note: I love necrotech. When I'll have time, I'll design some nasty little critters to send you. I'm a fan of the mother-zombie that flungs acid-bomb fetuses using umbilical cords as a sling. I'll strive to invent things in the same vein :cool:
No worries, I will write a post as soon as possible. I was under the impression however that nearly all spells took place in long tics, and as such you could not simply whip one out on the fly. *shrug* I will do what I can. :P
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#427

Post by The Nomad »

Nope, only in mass combats do spells take long ticks. Shadowlands Circle Necromancy takes a whole 5 seconds to incant.
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#428

Post by Marcao »

The Nomad wrote:Nope, only in mass combats do spells take long ticks. Shadowlands Circle Necromancy takes a whole 5 seconds to incant.
Hot damn, I stand corrected. I should be able to post today, work spiked up and I have been getting a fair amount of training and junk over the last two weeks. :(
The Peddler of Half Truths.
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#429

Post by The Nomad »

I just realized that Hungry Creeping Shadow can last up to one hour or until it kills its target, and is invulnerable to nonmagical attacks. That's a wicked, broken spell.
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#430

Post by SirNitram »

Yea. It's pretty goddamn outrageous. So is Birth Of Sanity's Sorrow.
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#431

Post by The Nomad »

Be thankful you won't face anything with BoSS any time soon. :razz:
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#432

Post by The Nomad »

Edited my last post to let others the opportunity to post if Marcao is too busy.
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#433

Post by The Nomad »

rhoenix: once your anima flares, even if you're a Night, it stays at the bonfire level for 15 minutes. It can take up to one hour and a half to dissipate.
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#434

Post by rhoenix »

The Nomad wrote:rhoenix: once your anima flares, even if you're a Night, it stays at the bonfire level for 15 minutes. It can take up to one hour and a half to dissipate.
Ah, thank you - I'll edit that out.
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#435

Post by The Nomad »

No one interested in helping Yevela?

BTW Marcao, I know I can't ask you to prioritize a pbp game over real life, though if we could end this little combat jaunt the game could fall back to its normal pace :smile: (at least drop some words regularily here so that I know you're still in the game, I've had players dropping out of other games on Rpol without so much as a word, and it makes me cranky... )
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#436

Post by Marcao »

I will be posting today. sorry about the wait. :(
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#437

Post by The Nomad »

It's nothing; I just want to be sure you are still in the game.
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#438

Post by The Nomad »

Yevela inflicted 4 levels of damage, and with the stunt dice accounted for you regain 1 mote.
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#439

Post by LadyTevar »

When my lover is being stupid, he gets hurt. :twisted:
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#440

Post by The Nomad »

Thankfully you shifted out of your warform... I'd have had to roll damage on that one :razz:
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#441

Post by LadyTevar »

The Nomad wrote:Thankfully you shifted out of your warform... I'd have had to roll damage on that one :razz:
I'm not to Injure him. But I am supposed to protect him from doing something stupid like jumping onto a ship while his intestins are hanging out. :razz:
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#442

Post by SirNitram »

LadyTevar wrote:
The Nomad wrote:Thankfully you shifted out of your warform... I'd have had to roll damage on that one :razz:
I'm not to Injure him. But I am supposed to protect him from doing something stupid like jumping onto a ship while his intestins are hanging out. :razz:
Totally on the inside.

As long as I keep my arm here.

So glad I can't bleed out and I have that HS...
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#443

Post by The Nomad »

Academia Nut has applied for joining the game, probably to play a Zenith or Dawn caste. I'll try to make a decent introduction for his character in some time.
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#444

Post by rhoenix »

The Nomad wrote:Academia Nut has applied for joining the game, probably to play a Zenith or Dawn caste. I'll try to make a decent introduction for his character in some time.
Awesome. Also, has Kolth found either of the parts he's searching for yet?
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#445

Post by The Nomad »

Which parts are you referring to? I posted that you are currently seeing the vessel at the bottom of the river, with nemissaries running away.

Also, apologies Marcao in taking so long to post, I had not seen your reply. I'll correct this shortly.
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#446

Post by rhoenix »

The Nomad wrote:Which parts are you referring to? I posted that you are currently seeing the vessel at the bottom of the river, with nemissaries running away.
He's looking for the captain's steering wheel, and the rudder of the ship to prove that he and the others both found and sank the Black Ship.
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#447

Post by Academia Nut »

I do hope I can fit in with all of you and you'll forgive my relative unfamiliarity with the system. I think I have the majority of the mechanics worked out, but I expect to make some mistakes.
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#448

Post by The Nomad »

You missed the cloud, which succeeded in its clinch and inflicted you three bashing damage. I'm waiting for LadyTevar's action before continuing to roll for the control of the clinch (you are now inactive until you regain control of the clinch, which might be a bit hard when pitting your Strength+Martial Arts against the cloud's 10-dice pool...). If Teamhair helps Kolth get out of the clinch, it will be considered limited teamwork (ie it will give Yevela a 1 die bonus to regain control of the clinch...).
Last edited by The Nomad on Fri Nov 14, 2008 5:39 pm, edited 1 time in total.
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#449

Post by LadyTevar »

I was trying to see if I had any knacks or charms that I could use to attack this cloud, since it seems only Essence hits it.

Nit's too ill right now to answer questions -- I don't even know if I can pour Essence into my fans
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#450

Post by The Nomad »

I don't think so, but on second thought, weapons made of the magical materials often count as "magic" for the purpose of creatures or objects that are immune to mundane attacks. I'll ask around on an Exalted board. Well, you should try to fan the cloud off his throat, in the meantime :razz:
Last edited by The Nomad on Fri Nov 14, 2008 5:49 pm, edited 1 time in total.
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