#1 Iron Kingdoms: Skulls and Skullduggery
Posted: Tue Jun 17, 2014 1:47 am
The game will be Sunday nights. The players will be members of the illustrious (or possibly infamous) Old Thuria Lodge and starting off in the ancient and storied city of Ceryl.
Old Thuria Lodge
The Old Thuria Lodge is an arcane order that is rumoured to descend from a secret society by those who are aware of its existence. Less concerned with appearances of propriety (and less stuffy) than the vastly larger and wealthier Fraternal Order of Wizardry, the Lodge has a long history of recruiting experimenters, eccentrics, and military veterans as members of faculty and pushing the boundaries of magic in unconventional directions with perhaps less caution than might be advisable. The Lodge was briefly outlawed following a violent clash with Vinter Raelthorne IV's Inquisition, only to be restored following the Lion's Coup. At present the Old Thuria Lodge is merely a minor magical order whose main lodge house in the city of Ceryl still bears bullet scars and blast marks on its stone exterior.
Unofficially, the lodge has long had tides to Cygnar's military and intelligence establishment and has acted as a resource and a deniable source of agents and activity. It still does today.
Benefits: Gifted members gain an additional level of the skill Lore (Arcane) and treat it as a career skill. They also gain the Arcane Scholar ability. Non-Gifted members are usually veterans of Cygnar's military or intelligence organizations and are "retired". They either gain the Language ability or an additional occupational skill level in one of the following skills: Bribery, Climbing, Cryptography, Deception, Detection, Disguise, Escape Artist, Etiquette, Forgery, Interrogation, Intimidation, Lock Picking, Negotiation, Pickpocket, Research, Riding, Rope Use, Seduction, Sneak, or Streetwise.
Post characters in this thread for now. We'll move them over to Obsidian Portal as we settle in.
Old Thuria Lodge
The Old Thuria Lodge is an arcane order that is rumoured to descend from a secret society by those who are aware of its existence. Less concerned with appearances of propriety (and less stuffy) than the vastly larger and wealthier Fraternal Order of Wizardry, the Lodge has a long history of recruiting experimenters, eccentrics, and military veterans as members of faculty and pushing the boundaries of magic in unconventional directions with perhaps less caution than might be advisable. The Lodge was briefly outlawed following a violent clash with Vinter Raelthorne IV's Inquisition, only to be restored following the Lion's Coup. At present the Old Thuria Lodge is merely a minor magical order whose main lodge house in the city of Ceryl still bears bullet scars and blast marks on its stone exterior.
Unofficially, the lodge has long had tides to Cygnar's military and intelligence establishment and has acted as a resource and a deniable source of agents and activity. It still does today.
Benefits: Gifted members gain an additional level of the skill Lore (Arcane) and treat it as a career skill. They also gain the Arcane Scholar ability. Non-Gifted members are usually veterans of Cygnar's military or intelligence organizations and are "retired". They either gain the Language ability or an additional occupational skill level in one of the following skills: Bribery, Climbing, Cryptography, Deception, Detection, Disguise, Escape Artist, Etiquette, Forgery, Interrogation, Intimidation, Lock Picking, Negotiation, Pickpocket, Research, Riding, Rope Use, Seduction, Sneak, or Streetwise.
Post characters in this thread for now. We'll move them over to Obsidian Portal as we settle in.