Name: Corundil, of House Muirithor
Race: Wood Elf
- Forest Walk: May ignore terrain-based penalties, and up to 2 black dice of misfortune penalties to movement an actions while in woodland terrain.
- Nature Bond: Gain one white fortune die to Initiative in combat, to Observation, and to Stealth checks while in woodland terrain.
- Orion's Favoured: At character creation, may train one of (Ballistics Skill, Nature Lore, Observation, or Stealth) before investing creation points.
- Night Vision: Reduces penalties in rolls by up to 2 black misfortune dice for any effects related to darkness, or lack of sufficient light.
Wound Threshold: 12 (8 + Toughness +1 (Waywatcher))
Corruption Threshold: 13 (10 + Toughness)
Corruption: 1 (gained from messing with an evil boar's innards)
Strength: 3
Toughness: 3
Agility: 5 (+2 white die to all checks)
Intelligence: 3
Willpower: 4
Fellowship: 2
Fortune: 1
Class: Waywatcher
- Your combat initiative checks gain two white fortune dice.
Class Advances: Action: 2, Talent: 1, Skill: 2, Fortune: 2, Conservative 1, Reckless 1, Wound 1
Action (1/1): Combat Focus
Talent (1/1): Foresight
Skill (3/1): Stealth, Ballistics, Discipline
Light Wound Threshold (1/1): +1
(Base advancements - 4/4)
Additional Advancement: +1 Fortune die (Ag)
Additional Advancement: +1 Fortune die (Ag)
Additional Advancement (Skill): Ballistic Skill
Additional Advancement (Talent): Cat-Like Reflexes
Additional Advancement (Skill): Discipline Skill
Additional Advancement:
(Additional advancements - 5/6)
=-=-=-=-=
(1 conservative stance upgrade, 1 reckless stance upgrade remaining to complete Waywatcher)
Primary Characteristics: Agility, Willpower
Career Skills: (Athletics, Ballistics Skill, Coordination, Nature Lore, Stealth)
[table=][tr=]
[td=]
Skill[/td]
[td=]
Attr.[/td]
[td=]
Tier[/td]
[td=]
Specializations[/td]
[/tr]
[tr=]
[td=]Athletics[/td]
[td=]St (3)[/td]
[td=]1[/td]
[td=]-[/td]
[/tr]
[tr=]
[td=]Ballistics Skill[/td]
[td=]Ag (5 + 2 white)[/td]
[td=]1[/td]
[td=]Bows (+1 white die to checks)[/td]
[/tr]
[tr=]
[td=]Coordination[/td]
[td=]Ag (5 + 2 white)[/td]
[td=]1[/td]
[td=]-[/td]
[/tr]
[tr=]
[td=]Nature Lore[/td]
[td=]In (3)[/td]
[td=]1[/td]
[td=]-[/td]
[/tr]
[tr=]
[td=]Observation[/td]
[td=]In (3)[/td]
[td=]1[/td]
[td=]-[/td]
[/tr]
[tr=]
[td=]Stealth[/td]
[td=]Ag (5 + 2 white)[/td]
[td=]1[/td]
[td=]-[/td]
[/tr][tr=]
[td=]Discipline[/td]
[td=]Wp (4)[/td]
[td=]1[/td]
[td=]-[/td]
[/tr][/table]
Weapons:
Longbow (Damage 5+Ag(5), Pierce 1, Crit 3)
Armor:
Mail Shirt (Defense 1, Soak 2(+3 Toughness))
Talent Slots:
Focus: Foresight
Tactics:: Cat-like Reflexes
Talents:
[table=][tr=]
[td=]
Talent[/td]
[td=]
Type[/td]
[td=]
Effect[/td]
[/tr]
[tr=]
[td=]Foresight[/td]
[td=]Focus[/td]
[td=]During Initiative checks, count all advantages as successes[/td]
[/tr]
[tr=]
[td=]Cat-like Reflexes[/td]
[td=]Tactics[/td]
[td=]During any Ag check, add 2 white dice to your pool; alternatively, add 2 black dice to a Dodge pool against you. Recharge: 4.[/td]
[/tr][/table]
Actions:
-
Improved Dodge - (recharge: 2) Add 1 purple die to the difficulty of an incoming attack check. If the incoming attack misses, you may immediately perform a free maneuver. (p.279)
-
Combat Focus - (recharge: 4) Before making a Discipline check vs. 2 black die, you may suffer up to 2 stress - each stress suffered reduced difficulty of the check by 1 black die. Each time you hit with a ranged attack, remove 1 recharge token from this card. 1 success: while this card is recharging, you may add 1 white die to your ranged attacks. 3 successes: as above, and ranged attacks inflict +1 damage. 1 advantage: add 2 recharge tokens to this card for each stress suffered before making the Discipline check.
- Ranged Shot - (recharge: 0) Ballistic Skill (Ag) vs. Target Defence. 1 success is normal damage, 3 successes is +2 damage. You may spend two advantages to maneuver for free. (p.183)
-
Rapid Shot - (recharge: 2) if you hit with this attack, you may immediately perform this action again, choosing either the same target or a new target in the same engagement as the first, while adding one purple die to your die pool. You may only do this once and only if you still meet the requirements for the attack. In both Stances, 1 success is normal damage, 3 successes is +2 damage. You may spend two advantages to maneuver for free. Recharge: 2 conservative /3 reckless. (p.235)
Gear
Comfortable Clothes (enc 0)
Dagger (Enc 2)
Improved Longbow (Enc 4, Damage 5(+1 white) + Ag, Pierce 1)
Mail Shirt (Enc 4, def 1, soak 2)
Arrows (x24, Enc 2)
Encumbrance
Total Encumbrance: 15
Current Encumbrance: 12
Character creation:
Creation Points: 20/20
Increase Nature Lore from 0 to 1 (Orion's Luck)
Strength 2 > 3 : 3 CP
Toughness 2 > 3: 3 CP
Intelligence 2 > 3 CP
Agility 4 > 5: 5 CP
(attributes total: 14)
2 advances (for free-making a character):
- purchase 1 point each of skills Stealth and Athletics
Wealth 1: 1 CP (start with dagger + 50 silver)
Skills: 3 CP (3 skills, and 1 specialisation)
Talents: 0 CP
Actions: 1 CP (2 actions, start with Improved Dodge and Rapid Shot)
(other total: 6)
Money Nonsense
50 silver (to start from Wealth 1)
-40 silver (longbow)
-5 silver (leather armor)
-0 silver (dagger, for free with wealth 1)
-2 silver (24 arrows)
3 silver remaining
+4 gold
-4 gold (purchase improved longbow)
3 silver total
Advances:
2 Advancements (game 1)
-1 (purchase Focus talent Foresight (1 advantage = 1 success on Init checks))
-1 (purchase Tactics talent Cat-like Reflexes (gain 2 white fortune dice to an Ag check, or add 2 black dice to a Dodge attempt; recharge 3)
total: 0
+4 Advancements (game 4)
-1 (purchase Fortune die to Agility)
-2 (purchase skill Discipline)
-1 (purchase Action: Combat Focus)
total: 0
+2 Advancements (game 5)
-1 (purchase Fortune die to Agility)
-1 (purchase increased Wound threshold)
total: 0