#1 Why The City Never Sleeps (Modern Nights Vampire)
Posted: Sat Aug 06, 2016 11:45 pm
I've been talking about this one for a while, and it's time to get the ball rolling. I still need to settle on some finer points, so I don't expect super-finalized characters right away, but I would like to see concepts coming first regardless, as White Wolf is a more narrative system anyway.
So, some starters, the game will be taking place in New York City, circa 2016, though I may use comic book time to my advantage on some level for the year, there will be definitive dates when we play in so far as the short form time scale is concerned. The Camarilla recently engaged in a rather impressive campaign to beat, burn, and otherwise kick the Sabbat out of the Big Apple. There are still occasional holdouts, but for the most part, the Camarilla won. However, the vampire who was to be Prince until someone else could be chosen stepped down early, leaving a significant power vacuum in the city, one being looked at by a number of Kindred in the area, not the least of which being the head of the city's Anarchs, Boss Callahan.
The players will start out in the territory of the Anarchs, Staten Island, under the protection of Boss Callahan. Your true allegiance, loyalty, and even clans are going to be entirely up to you and you may keep them secret from other players as you see fit. I'm not looking to make this into a pure PVP game, but I will not shy away from it if that is the way things go, so just keep in mind that if you come in with a psychopathic serial killer with a humanity of two or the path of evil shit for giggles, other players (and some NPCs) may not want to put up with that shit and will throw down. If you hand the humanity seven toreador a sacrificial axe to murder a twelve year old, you might get your head chopped off with celerity.
Books we will be using include Vampire 20th Anniversary Edition and subsequent books that are relevant. As of the time of this post being written, the core rules and several supplemental books are on sale over on DriveThruRPG, with the core book being only about $6 US by itself.
Now, as with all games, especially ones that have been around as long as Vampire, we will come to house rules and rules options. By and large, we will be using the V20 book at its core, but we'll be changing a few things. Celerity being the biggest example. I haven't decided which version I intend to use, as it should be good and powerful, but not necessarily a must have for all characters for combat. I will take suggestions for that and for Thaumaturgy, specifically with regards to Rites of the Blood and the Core Book's version. Right now, I'm leaning towards the core book's version, but I'm willing to hear arguments for some of the alternate rules from Rites of the Blood. One rules change that I am pretty confident in making a change to is to the core dice mechanics. 1's will remove successes in all rolls, 10's will give an extra success in all rolls, and specializations will lower target numbers by 1.
For character creation, assuming 0 XP for skeletal character creation to help with the flowing of ideas, but I will likely be giving you somewhere in the vicinity of a bit to a lot of extra XP to start, but I'm not going to tell you what so people don't get upset when I go with a number lower than what I originally estimated. Almost all clans and bloodlines are possible options for characters, but that doesn't mean that you should give me a laundry list of weird esoteric shit just because it exists. I reserve the right to veto any character, but I promise I will explain my reasoning and work with you to create a character I will not reject that you will enjoy playing.
That said, I have some things for everyone to write up for their characters before I will accept any collections of numbers on a page. This can and probably should be sent to me privately, I recommend that you do it via email as my inbox here is not something I check often.
1. Who was your character in life?
2. Why were they embraced?
3. Who embraced them? Are they still around? What is your relationship with them?
4. How did they cope with being made into a bloodsucking abomination?
5. Why are they in New York?
6. Why are they useful to someone like Boss Callahan (or whoever they are really loyal to)?
Additionally, while I know I can't stop anyone from reading New York by Night, I will recommend that nobody read it and the general or specific details of what is going on there. I'll be changing enough up that it won't all be useful, but regardless, don't.
Finally, let me throw in some reminders of things, just so that we're clear about it later on. The Masquerade is in full effect and there are other edicts that have been passed down by the Camarilla's former Prince that will remain enforced until such time as a new Prince is appointed. These include no new sirings, the Scourge and Sheriff act as the Prince in their duties, and any remaining Sabbat are to be destroyed on sight. If you come in with a Sabbat character making shit tons of shovelheads, all I can say is that you had best get good or prepare to get got. If you flash around transforming into bears in Times Square or throwing fireballs around Columbus Circle, expect your Bell to be rung.
That said, there are things going on other than just politics, and without the Sabbat, there are a lot of things that go bump in the night.
I'd like general characters to be posted here or to my email by Wednesday, August 17th, 2016. I will set a hard date for final characters once more has been nailed down.
So, some starters, the game will be taking place in New York City, circa 2016, though I may use comic book time to my advantage on some level for the year, there will be definitive dates when we play in so far as the short form time scale is concerned. The Camarilla recently engaged in a rather impressive campaign to beat, burn, and otherwise kick the Sabbat out of the Big Apple. There are still occasional holdouts, but for the most part, the Camarilla won. However, the vampire who was to be Prince until someone else could be chosen stepped down early, leaving a significant power vacuum in the city, one being looked at by a number of Kindred in the area, not the least of which being the head of the city's Anarchs, Boss Callahan.
The players will start out in the territory of the Anarchs, Staten Island, under the protection of Boss Callahan. Your true allegiance, loyalty, and even clans are going to be entirely up to you and you may keep them secret from other players as you see fit. I'm not looking to make this into a pure PVP game, but I will not shy away from it if that is the way things go, so just keep in mind that if you come in with a psychopathic serial killer with a humanity of two or the path of evil shit for giggles, other players (and some NPCs) may not want to put up with that shit and will throw down. If you hand the humanity seven toreador a sacrificial axe to murder a twelve year old, you might get your head chopped off with celerity.
Books we will be using include Vampire 20th Anniversary Edition and subsequent books that are relevant. As of the time of this post being written, the core rules and several supplemental books are on sale over on DriveThruRPG, with the core book being only about $6 US by itself.
Now, as with all games, especially ones that have been around as long as Vampire, we will come to house rules and rules options. By and large, we will be using the V20 book at its core, but we'll be changing a few things. Celerity being the biggest example. I haven't decided which version I intend to use, as it should be good and powerful, but not necessarily a must have for all characters for combat. I will take suggestions for that and for Thaumaturgy, specifically with regards to Rites of the Blood and the Core Book's version. Right now, I'm leaning towards the core book's version, but I'm willing to hear arguments for some of the alternate rules from Rites of the Blood. One rules change that I am pretty confident in making a change to is to the core dice mechanics. 1's will remove successes in all rolls, 10's will give an extra success in all rolls, and specializations will lower target numbers by 1.
For character creation, assuming 0 XP for skeletal character creation to help with the flowing of ideas, but I will likely be giving you somewhere in the vicinity of a bit to a lot of extra XP to start, but I'm not going to tell you what so people don't get upset when I go with a number lower than what I originally estimated. Almost all clans and bloodlines are possible options for characters, but that doesn't mean that you should give me a laundry list of weird esoteric shit just because it exists. I reserve the right to veto any character, but I promise I will explain my reasoning and work with you to create a character I will not reject that you will enjoy playing.
That said, I have some things for everyone to write up for their characters before I will accept any collections of numbers on a page. This can and probably should be sent to me privately, I recommend that you do it via email as my inbox here is not something I check often.
1. Who was your character in life?
2. Why were they embraced?
3. Who embraced them? Are they still around? What is your relationship with them?
4. How did they cope with being made into a bloodsucking abomination?
5. Why are they in New York?
6. Why are they useful to someone like Boss Callahan (or whoever they are really loyal to)?
Additionally, while I know I can't stop anyone from reading New York by Night, I will recommend that nobody read it and the general or specific details of what is going on there. I'll be changing enough up that it won't all be useful, but regardless, don't.
Finally, let me throw in some reminders of things, just so that we're clear about it later on. The Masquerade is in full effect and there are other edicts that have been passed down by the Camarilla's former Prince that will remain enforced until such time as a new Prince is appointed. These include no new sirings, the Scourge and Sheriff act as the Prince in their duties, and any remaining Sabbat are to be destroyed on sight. If you come in with a Sabbat character making shit tons of shovelheads, all I can say is that you had best get good or prepare to get got. If you flash around transforming into bears in Times Square or throwing fireballs around Columbus Circle, expect your Bell to be rung.
That said, there are things going on other than just politics, and without the Sabbat, there are a lot of things that go bump in the night.
I'd like general characters to be posted here or to my email by Wednesday, August 17th, 2016. I will set a hard date for final characters once more has been nailed down.