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#1 Superheroes

Posted: Sat Apr 01, 2006 2:08 am
by B4UTRUST
I'm considering starting a superhero campaign and wanted to see who all would be interested in this.

Also, if interested thoughts on a few things prior to me doing more then sketch out a few campaign ideas:
  • Independent superheroes or a Team?
    Campy and comical, dark and serious or somewhere in between?

#2

Posted: Sat Apr 01, 2006 2:36 am
by frigidmagi
Yo, I'm in, but would prefer something non-campy please.

#3

Posted: Sat Apr 01, 2006 2:48 am
by Dark Silver
likewise.

non=campy, and somewhat JLA-ish, a core teamwhich indies which can join up in circumstances.

#4

Posted: Sat Apr 01, 2006 3:42 am
by Stofsk
I'm interested.

Have a few ideas for a possible character... Need to know more about the world and setting, first.

#5

Posted: Sat Apr 01, 2006 3:49 am
by Stofsk
Independent superheroes who form a loose affiliation.

I'm thinking of Watchmen. At the start it should definitely be independent heroes doing whatever it is they do, for whatever reasons they have. Something forces them to join forces, but how and why is another matter and more than likely up to the GM.

#6

Posted: Sat Apr 01, 2006 4:00 am
by B4UTRUST
World is going to be our time frame to within a few years. As for setting I'm hoping for something serious but not as morbidly grim as The Watchmen, though I myself am a huge fan of Moore's work and have great love for it.

Hopefully the ideas I have won't be too over-the-top cheesy but I'm sure some will make their way in. After all, the heroes have to have some zany minor villians to lay the beat down on.

#7

Posted: Sat Apr 01, 2006 4:10 am
by frigidmagi
Are we using any set system for rules and character generation?

Also dibs on the energy caster.

#8

Posted: Sat Apr 01, 2006 4:43 am
by B4UTRUST
As for system, not really. I mean I have access to Champions, Hero, Mutants and Masterminds, Heroes/Villians unlimited and most of the books for the systems as well so if there is a particular system people would like to play I can endevor to accomodate, otherwise I'm foreseeing mainly just a freeform system.

#9

Posted: Sat Apr 01, 2006 4:47 am
by Dark Silver
oh...wha kind of super hero's are we talking about here?

DC type or Marvel Type?

basic guidelines for creation even if freeform?

Come on man...give me something to work with!

Obviously no Superman like guys I'm imagine....

Dibs on the Mystical/Wizard type

#10

Posted: Sat Apr 01, 2006 4:48 am
by Stofsk
Dark Silver wrote:DC type or Marvel Type?
What's the difference between the two?

basic guidelines for creation even if freeform?
Dibs on the Mystical/Wizard type
Dibs on the... dunno yet.

#11

Posted: Sat Apr 01, 2006 5:07 am
by Dark Silver
DC is more "alien beings and mystical stuff", aside from a few notables, like Steel, or S.T.R.I.P.E.S.

While Marvel seems to be more genetic mutation and technology based, (ala the X-men, Iron Man, Spiderman)

While occassionally they'll have exceptions to the rule, (Marvel has Thor for instance And Dr Strange, don't forget - Chris, the new Admin), they stick to that general motiff. Or have inmy experience.


As for the second part...Scott knows what I mean. What kind of character sheet are we looking at, what's our limits on the characters powers, etc.

#12

Posted: Sat Apr 01, 2006 5:09 am
by B4UTRUST
Either in this case. If you want your no super-powers but can still kick some measure of ass batman-esque type go for it. If you want your genetically enhanced super-soldier cap'n american wannabe go for it.

No, it's doubtful any will be quite as powerful as supes but if you want an alien for a superhero that's fine too, just as long as everyone realizes this wont be a cosmic-level power campaign. It's doubtful there will ever be a 20-member Green Latern Corps from umpteen different worlds participating.

Basic guidelines for the moment if you want a basic sheet to play around with.

Name
Sex
General body stats(height, weight, race, etc)
History
Origin of Powers
List of Powers (Limited to 2, please)
Description of powers(what it's used for, how its used, requirements for use, range, duration, etc)
Profile of character(Personality, general fluff, advanced education, particular skills[computer programming, lock-picking, advanced quantum-physics while standing on his head singing Carmen], job or duties)

That should just about cover it for generalities. Some of this may change slightly dependent on whether or not it's a team based campaign or more independent. I'll make a decision on that shortly.

#13

Posted: Sat Apr 01, 2006 5:10 am
by Narsil
Okay... edited, with a new 'archetype':

Name: Adam Thorne
Sex Male
General body stats: 6'2, 160 lbs, Human (Vampire) Anglo-Celtic descent
History: Born in Scotland, and almost died in the Battle of Stirling Bridge
Origin of Powers: Rescued by a vampire, and turned into one.
List of Powers: Supernatural Vampire skills, such as enhanced physical attributes, and the capability to hypnotise beings, fast-healing
Description of powers: Self-explanatory, Adam can outdo any olympic athlete physically, and hypnotise a normal nonpowered human with a mere stare. However, his skills cannot be used in sunlight, and Adam is turned into a mere human. He can heal quicker than most, and recover from a fight quicker, but this does not extend to Wolverine regeneration-wank. His biggest weakness is either a silver bullet or a stake through the heart.
Profile of character Adam is a sarcastic vampire with a Scottish accent, greying reddish hair, and pale green eyes.

#14

Posted: Sat Apr 01, 2006 5:14 am
by B4UTRUST
And if you have to ponder whether or not to ask if something is too powerful of an ability... it is.

Kidding, really!...well maybe. Anyhow most powers are acceptable. I'm not going to question your general run of the mill superpowers that appear in comics. This includes but is not limited too: flight, super strength, telepathy, teke, pyrokinetics, super speed, laser or energy beams, etc. If it's generally accepted as a viable super power in most comics then I'm not going to say much...

But for your mystical or divine powered heroes this is not an excuse for all powerful archmages or to be Thor *glares at DS* There will be limits. No world-ending fireballs with a thought or creation of universes with a minor ritual.

#15

Posted: Sat Apr 01, 2006 5:18 am
by Cynical Cat
Aberrant was always my favorite superhero setting. Count me in for as long as it lasts.

#16

Posted: Sat Apr 01, 2006 5:21 am
by Stofsk
What's 'aberrant'?

#17

Posted: Sat Apr 01, 2006 5:22 am
by B4UTRUST
Never played Abberant. *goes out to search for it* I've got 26+ gigs.. I've gotta have SOMETHING for it

#18

Posted: Sat Apr 01, 2006 5:25 am
by Narsil
Edited my post... and I've decided to use a toned-down version of Adam Thorne as a superhero:
Dakarne wrote:Name: Adam Thorne
Sex Male
General body stats: 6'2, 160 lbs, Human (Vampire) Anglo-Celtic descent
History: Born in Scotland, and almost died in the Battle of Stirling Bridge
Origin of Powers: Rescued by a vampire, and turned into one.
List of Powers: Supernatural Vampire skills, such as enhanced physical attributes, and the capability to hypnotise beings, fast-healing
Description of powers: Self-explanatory, Adam can outdo any olympic athlete physically, and hypnotise a normal nonpowered human with a mere stare. However, his skills cannot be used in sunlight, and Adam is turned into a mere human. He can heal quicker than most, and recover from a fight quicker, but this does not extend to Wolverine regeneration-wank. His biggest weakness is either a silver bullet or a stake through the heart.
Profile of character Adam is a sarcastic vampire with a Scottish accent, greying reddish hair, and pale green eyes.

#19

Posted: Sat Apr 01, 2006 5:43 am
by Cynical Cat
Stofsk wrote:What's 'aberrant'?
White Wolf "superhero" game. Part of a trilogy of games set in parallel Earth. Starting in 1998, humans began to erupt and become "novas", beings with extraordinary powers. By 2008 they're as popular as hell and there are about 10,000 and growing. This is sort of the high water events.

The name comes from a derogatory word for novas, one that ends up sticking in the future. The game is a lot about human fears, expectations, and dealing with being given god-like powers. Some great things are done, a lot of selfish things, and some people (baseline humans and novas) really screw things up.

#20

Posted: Sat Apr 01, 2006 9:57 am
by Comrade Tortoise
Dark Silver wrote:oh...wha kind of super hero's are we talking about here?

DC type or Marvel Type?

basic guidelines for creation even if freeform?

Come on man...give me something to work with!

Obviously no Superman like guys I'm imagine....

Dibs on the Mystical/Wizard type
Sorry man, I claimed dibs on that with B4 over AIM

Not that there is anything stopping us from having two of them

#21

Posted: Sat Apr 01, 2006 10:34 am
by Charon
Well, I can't play Marcus... as he's not exactly a Superhero by any stretch of the imagination...

I'm in.

#22

Posted: Sat Apr 01, 2006 10:37 am
by Comrade Tortoise
This sheet is no longer relevant

#23

Posted: Sat Apr 01, 2006 12:18 pm
by Agent Fisher
*deleted for now.*

#24

Posted: Sat Apr 01, 2006 12:54 pm
by B4UTRUST
So we've got a day-walking vamp who can't use his powers, a were-croc with some nature manipulation(like we don't know you're just accelerating the growth of your pot plants...), and Fisher's usual military badass type.

#25

Posted: Sat Apr 01, 2006 1:02 pm
by Narsil
So we've got a day-walking vamp who can't use his powers,
He's an Avenger of the Night(tm) :razz: