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#1 Rogue's, Tevar's, Nitram's, and Tortoise's D&D Campaign

Posted: Sat Apr 29, 2006 3:18 am
by Cynical Cat
So you poor pittle fools have asked me to be your DM. I accept on the following conditions:

1) I need your character sheet equivalents.

2) I need to know the basic backstory, which I understand goes FUBAR at some point so I can manage continuity.

3) Give and take and info flow from everyone.

#2

Posted: Sat Apr 29, 2006 6:57 am
by Rogue 9
Well, I don't recall asking you. :razz: But sure, sounds like fun. Gives me a motive to finish up Gaheris' second incarnation within the foreseeable future, at any rate.

I'll get you the backstory here shortly, probably by tomorrow. We've pretty much agreed on where to cut off the original timeline, I think (namely where Dahak burned the Purple Lady Festhall to the ground with a very badly placed fireball), so it shouldn't be a problem there.

Gaheris.

#3

Posted: Sat Apr 29, 2006 8:47 am
by SirNitram
Fnord? Oh, that game. I'll go find the Spellfire-dude's revamped sheet.

'Cause seriously, 700 points in one shot is broken.

EDIT:

The current sheet.

Malkamar Human Fighter 5/Shadowsmith 10

HD: 15D10+90 HP: 170

Str: 21
Dex: 15
Con: 22
Int: 14
Wis: 10
Cha: 12

BAB: +15/+10/+5
Melee: +20/+15/+10
Ranged: +17/+12/+7
Fort: +12
Ref: +10
Will: +5

AC: 24. Touch: 16.

Racial Features: Bonus Feat, Extra Skill Points.

Class Features: Touch Of Shadow(10/day), Shroud Of Shadow(10/day), Shadow Craft(5/day), Widen Shroud, Armour Of Shadow +4

Skills: Craft(Weaponsmith) 19(21), Jump 19(24), Knowledge (Planes) 19(21), Knowledge(Arcana) 19(21), Hide 14(16), Move Silently 14(16), Climb 14(19), Concentration 14(20)

Feats: Spellfire Wielder, Exotic Weapon Proficiency(Bastard Sword), Weapon Focus(Bastard Sword), Combat Reflexes, Power Attack, Weapon Specialization(Bastard Sword), Deft Opportunist, Expert Tactician, Leap Attack, Favored Mystery(Steel Shadows)

Mysteries: Steel Shadows(Spell-Like: 2/Day), Sight Eclipsed(1/day), Sharp Shadows(1/day)

Equipment: Leather Armour of Improved Shadow +4, Improved Ring Of Jumping(+10), Belt Of Giant Strength +4, Amulet Of Natural Armour +2, Improved Ring of the Smith(+10), Manual Of Gainful Exercise +2(Used), Manual Of Bodily Health +2(Used), Type IV Bag Of Holding, Adventuring Kit(IE, several thousand worth of equipment that may be useful for a stealth/power attack monkey or weaponsmith).

Preferred Shadowcraft Weapon: Greatsword +5(25 Craft: Weaponsmith DC, swift action).

5,000 GP in trade bars and gems.

"Never defenseless."

#4

Posted: Sat Apr 29, 2006 11:12 am
by Comrade Tortoise
They are images... only until I have the time to transfer the entire thing to a text file, as the site went down and I didnt save the page in such a way that I could transfer it.

Image

Image

Image

Image

#5

Posted: Sat Apr 29, 2006 12:13 pm
by Cynical Cat
Comrade Tortoise wrote:http://www.sylnae.net/3eprofiler/view.php?id=12640

There would be mine. Oh the glory!!!

(I was the one that asked)
Actually Lady T asked first and there is no way in Hell I am going to start a campaign with you being Mystra's Chosen.

#6

Posted: Sat Apr 29, 2006 1:23 pm
by Comrade Tortoise
Then it is a continuity issue we can work through

#7

Posted: Sat Apr 29, 2006 10:26 pm
by SirNitram
A question from her Ladyship.

How long after the situation of the last game are we picking up? Mostly because she'd prefer to not be a little kid in mindset.

#8

Posted: Sun Apr 30, 2006 1:34 am
by Cynical Cat
SirNitram wrote:A question from her Ladyship.

How long after the situation of the last game are we picking up? Mostly because she'd prefer to not be a little kid in mindset.
That's why I want background from you four on what happened, where exactly you left off and what was FUBAR. Simple summaries will do. That way I can make consult with you and make informed decisions.

#9

Posted: Sun Apr 30, 2006 8:36 am
by Rogue 9
To be brief, the FUBARed part happened after Tycho got bored and started doing random shit to amuse himself, culminating in giving us six levels of XP all in one go when we were 16th level. I'll write up a summary and try to get it to you later today or tomorrow morning.

#10

Posted: Sun Apr 30, 2006 12:40 pm
by LadyTevar
Personally, I'd like to say 'we won that battle, we seperated for a few years, but we're getting back together'. That way Torma could have grown from Very Young to Young (she lacked only 1-2 yrs at the time) and possibly picked up a couple starting levels of a class other than 'Dragon'.
Tormantineth ("Torma")
Young Copper Dragon 15, Wizard 1
Size Medium
HP 129 (HD 11d12+22, 1d4)
AC 24(29)
SR 16
Str 16(+3), Int 20(+5), Wis 17(+3), Dex 17(+3), Con 14(+2), Chr 14(+2)
Move 40', Fly ~100'
Saves:Fort 13, Ref 14, Will 16

Attk: Base +11/6/1
Melee Attk: +14(+16)
Ranged Attk: +14

Bite: Dam d8+4(+2)
Claw x2: d6+1(+2)
WingSlap: d4+1(+2)
BW - Acid (60' line, 30' cone) Dam 6d4(DC 17)
BW - Slow Gas (line or cone) Fort save or Slow for d6+3rounds

Draconic Abilities:
KeenSense: dark vision 120', lowlight 4x, normal x2; blindsense 60'
Immunity Acid, Sleep (magical), Paralyse
SpiderClimb

Feats: Wingover, Hover, MultiAttack, Shape Breath, Awaken Spell Resistance, Precocious Apprentice

Skills:
Appraise 15(20), Bluff 15(17), Climb 16(19), Concentration 10(12), Decipher Script 12(17), Gather Info 12(14), Hide 15(18), Intimidate 11(13), Jump 15(18), Knowledge:Arcana 7(12), Listen 17(20), Move Silently 14(17), Search 18(23), Spellcraft 11(16), Spot 18(21), Use Magic Device 10(12)

Spells:
Sorceror per day 5/3, known 4/2
0:Read Magic, Ghost Sound, Mage Hand, Presidigitation
1: Comp Language, Ventriloquism

Wizard: Spells per Day 3/3/1
0: (all)
1: Instant Diversion**, Grease, Charm Person, Enlarge Person, Silent Image, DisguiseSelf, PowerWord:Fatigue**, Greater Magehand (30lb)
2: AlterSelf

**Instant Diversion: Exact Copy, 1/4 caster lvl, AC=13
**Target must be <100HP. -2 Str/Dex, can't Run or Charge

Equipment: Saddlebags of Holding (holds horde worth $200k gp) Carried on back. Mostly gems, some platnium.. whatever makes the most value for the least volume.
Amulet of Mighty Fist: +2 Attk/Damage all Natural Weapons.
Bracers of Armor: +5
Ring of Evasion

#11

Posted: Mon May 01, 2006 1:39 pm
by Rogue 9
Lord Gaheris "Save Monkey" Trollbane. Still need to finish putting in Percival's stats and some of his mundane gear. The sheet not having a familiar/animal companion stat block is annoying. (I've been spoiled on custom character sheets that my group uses that has that and a whole bunch of other stuff.)

#12

Posted: Wed May 03, 2006 7:21 am
by Rogue 9
Sorry for the delay on the summary. I'm working on it now; not having Internet access on the computer I'm actually writing it on is something of a difficulty.

#13

Posted: Wed May 03, 2006 10:19 am
by LadyTevar
Glad someone is, cause I can't remember shit about what went on... other than a one-hit kill on a Red Wyrm

#14

Posted: Fri May 05, 2006 6:57 am
by Rogue 9
I'm reading the game threads to summarize events, and it's painful. It looks like we're only going to get through five days game time before we start cutting off stupid shit, too. The campaign started on Shieldmeet and the Purple Lady Festhall was burned on Flamerule 5...

#15

Posted: Fri May 05, 2006 9:50 am
by LadyTevar
Rogue 9 wrote:I'm reading the game threads to summarize events, and it's painful. It looks like we're only going to get through five days game time before we start cutting off stupid shit, too. The campaign started on Shieldmeet and the Purple Lady Festhall was burned on Flamerule 5...
Pity we can't just drop the whole thing and start over :mad:

#16

Posted: Mon May 08, 2006 7:42 am
by Rogue 9
Okay, here’s a general timeline and summary of the actions of the party after arriving in Westgate, starting on Shieldmeet, 1372.

Shieldmeet: Gaheris goes to the Abbey of the Blinding Truth early in the morning and offers his services to Grigor Khazar. The rest of the party went to the Arena of the Quivering Thumb, to bust up the last day of the gladiatorial tournament that afternoon. Gaheris joined them soon after they made their move. The party may or may not have rescued several slaves (Tycho was never very clear on that point), and was forced to retreat upon the arrival of the city guard on top of several elder fire elementals, but not without taking a prisoner from among the mages who appeared to drive them off. Malkamar and Tormantineth are not present at the arena, and arrive that night. The prisoner, a female wizard, is interrogated after nightfall. She reveals nothing other than her firm belief that she will be recaptured and killed for her failure. She attempts to provoke her interrogators into killing her. After disarming the traps on her spellbook, Astinius finds a note inside that simply reads “Purple Lady Festhall, 5th of Flamerule.â€

#17

Posted: Mon May 08, 2006 7:46 am
by Rogue 9
LadyTevar wrote:
Rogue 9 wrote:I'm reading the game threads to summarize events, and it's painful. It looks like we're only going to get through five days game time before we start cutting off stupid shit, too. The campaign started on Shieldmeet and the Purple Lady Festhall was burned on Flamerule 5...
Pity we can't just drop the whole thing and start over :mad:
In all honesty, it probably would be easier to do that. The attraction here is the characters and the general plot idea, not the storyline as botched by Tycho.

#18

Posted: Mon May 08, 2006 1:32 pm
by LadyTevar
Rogue 9 wrote:
LadyTevar wrote:
Rogue 9 wrote:I'm reading the game threads to summarize events, and it's painful. It looks like we're only going to get through five days game time before we start cutting off stupid shit, too. The campaign started on Shieldmeet and the Purple Lady Festhall was burned on Flamerule 5...
Pity we can't just drop the whole thing and start over :mad:
In all honesty, it probably would be easier to do that. The attraction here is the characters and the general plot idea, not the storyline as botched by Tycho.
And made worse by Lazerus and Dahak. I'm very glad Tycho let Torma rip him to shreds, he was an idiot.

#19

Posted: Mon May 08, 2006 3:31 pm
by Cynical Cat
What a train wreck. Okay, how does everyone feel about having all of that being a bizarre dream and then waking up in a cold sweat?

#20

Posted: Mon May 08, 2006 6:14 pm
by SirNitram
Cynical Cat wrote:What a train wreck. Okay, how does everyone feel about having all of that being a bizarre dream and then waking up in a cold sweat?
I prefer my dreams to involve dancing girls, but okay.

#21

Posted: Mon May 08, 2006 6:17 pm
by Cynical Cat
SirNitram wrote:
Cynical Cat wrote:What a train wreck. Okay, how does everyone feel about having all of that being a bizarre dream and then waking up in a cold sweat?
I prefer my dreams to involve dancing girls, but okay.
Well if it was a good dream, say involving dancing girls, you wouldn't have woken up in a cold sweat.

#22

Posted: Mon May 08, 2006 6:25 pm
by LadyTevar
Cynical Cat wrote:
SirNitram wrote:
Cynical Cat wrote:What a train wreck. Okay, how does everyone feel about having all of that being a bizarre dream and then waking up in a cold sweat?
I prefer my dreams to involve dancing girls, but okay.
Well if it was a good dream, say involving dancing girls, you wouldn't have woken up in a cold sweat.
No, but there would be some kind of moisture in the bed... :roll: :twisted:


So what's the New Plan to get Gaheris, Astinius, Malk, and Torma together?

#23

Posted: Mon May 08, 2006 6:32 pm
by Cynical Cat
LadyTevar wrote:

So what's the New Plan to get Gaheris, Astinius, Malk, and Torma together?
Well, is the bad dream thing acceptable to you? If so, we can move foreward from there.

#24

Posted: Mon May 08, 2006 6:34 pm
by LadyTevar
Cynical Cat wrote:
LadyTevar wrote:

So what's the New Plan to get Gaheris, Astinius, Malk, and Torma together?
Well, is the bad dream thing acceptable to you? If so, we can move foreward from there.
That's why I was joking about it... Yes, it's ok by me.

#25

Posted: Mon May 08, 2006 6:37 pm
by Cynical Cat
Okay, so how did you guys meet/know each other? Did you meet in Westgate or know each other from before?