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#1
Posted: Fri Jun 02, 2006 11:55 am
by Comrade Tortoise
The basic premise is that the in tact set of Nether Scrolls was stolen (or rather, the tree they have been transmuted to in WIndsong Tower has been ripped from it's root base) by the city of shade as a precursor to their attempt at creating a new Netherese Empire.
The power those scrolls contain is immense. Any mage who reads them will have his power increased considerably. In addition, the last ten scrolls hold the key to the knowledge of artifact creation.
The only way to counter this, is to recover and reassemble the other set. The problem is they have been scattered throughout Faerun, and the location of 24 of the 50 scrolls is completely unknown.
It would be the party's job to find them. Starting out at level 25 (with an NPC because I cant resist... I really cant) you guys would dive through ancient ruins of netheril, cormanthor, and the High Forest, as well as fight off shadowvar and Sharan agents bent on the successof the city of shade.
If I dont get any takers, I will just have to write it out as a fic because it is in my head and it wont go away
#2
Posted: Fri Jun 02, 2006 12:01 pm
by Narsil
I'd be interested. Possibly use a middle-aged human loremaster or elven high mage.
#3
Posted: Fri Jun 02, 2006 1:26 pm
by Shark Bait
i'm in i'll come up with something later
#4
Posted: Fri Jun 02, 2006 2:43 pm
by LadyTevar
Tortoise? We need to talk about this... Nitram ran a character of mine through a game where we got a set of the scrolls, and my character and his NPC hid them well.
Talk to me tonight about it and my character.
#5
Posted: Fri Jun 02, 2006 2:50 pm
by Comrade Tortoise
Well... so it seems we have my NPC (who is a mystic theurge/loremaster, and 65 years old) and a high mage, SB is thinking about doing a monk...thing... and O havent the foggiest clue about Tev yet...
Nitram... him and I are discussing
#6
Posted: Fri Jun 02, 2006 2:52 pm
by LadyTevar
Comrade Tortoise wrote:Well... so it seems we have my NPC (who is a mystic theurge/loremaster, and 65 years old) and a high mage, SB is thinking about doing a monk...thing... and O havent the foggiest clue about Tev yet...
Nitram... him and I are discussing
Ask Nitram about BlackClaw and Jernei.
#7
Posted: Fri Jun 02, 2006 4:39 pm
by Narsil
Changed from my earlier idea of Elven High Mage...
The Trickster: male Moon Elf Illusionist 20/Epic 5; CR 25; medium humanoid; HD 22d4 plus 3d4; hp 102; Init +2; Spd 30 ft.; AC 15, touch 12, flat-footed 13; BAB +13; Grp +12; Atk: +12 melee (1d4, dagger) or +15 ray; Full Atk: +12/+7 melee (1d4, dagger) or +15 ray; Space/Reach 5 ft./5 ft.; SQ Moon Elf Traits; AL CN; SV Fort +X13, Ref +13, Will +19; Str 9, Dex 14, Con 14, Int 22, Wis 11, Cha 15.
Skills: Concentration +28, Decipher Script +28, Spellcraft +28, Knowledge (History) +28, Knowledge (Arcana) +28, Craft (writing) +28, Profession (writer) +28, Craft (painting) +28
Feats: Quicken Spell, Still Spell, Combat Casting, Craft Wondrous Item, Heighten Spell, Craft Epic Wondrous Item, Spell Focus (Illusion), Greater Spell Focus (Illusion), Intensify Spell, Eschew Materials, Ignore Material Components, Skill Focus (Spellcraft), Skill Focus (Knowledge: History).
Spells Known: (4/6/5/5/5/5/4/4/4/4) Having spent years upon years learning magic, he knows almost all spells save for those of the Necromancy and Evocation schools which he is personally opposed to.
Possessions: dozens of spellbooks, +4 Amulet of Health (16,000 gp), Ring of Protection +3 (18,000 gp), Ring of Invisibility (20,000 gp), Bag of Holding (10,000 gp), Cloak of Resistance +5 (25,000 gp), Robe of Scintillating Colours (27,000 gp), Cape of the Mounteback (10,080 gp), Dust of Disappearance x5, Dust of Appearance x5, Dust of Illusion x5, Mask of Disguise*, Dagger.
*functions just like the hat of disguise, but looks like a harlequin mask
Posted as a test, see if it's allowed or not.
#8
Posted: Fri Jun 02, 2006 4:42 pm
by Comrade Tortoise
you dont get a third attack per round. Just to let you know. Your BAB does not increase in epic levels, rather you get a bonus to attack which does not factor into your attack number
#9
Posted: Fri Jun 02, 2006 4:43 pm
by Narsil
Fixed.
#10
Posted: Fri Jun 02, 2006 6:09 pm
by Comrade Tortoise
Stofsk wrote:Epic level wasn't quite what I had in mind.
Does anyone want to play level 1 with me?
*crickets chirp*
Damn you for not specifying!
Oh, come on... you know you want to play
#11
Posted: Fri Jun 02, 2006 8:43 pm
by Comrade Tortoise
ust to let you folks know, I should be ready to start the game on either sunday or monday. The goo thing about forum game is that I can write specifics as they come without stuttering all over myself...
#12
Posted: Fri Jun 02, 2006 9:47 pm
by LadyTevar
Working on my Character, hon. I'll PM the details.
#13
Posted: Fri Jun 02, 2006 9:59 pm
by Shark Bait
Comrade Tortoise wrote:ust to let you folks know, I should be ready to start the game on either sunday or monday. The goo thing about forum game is that I can write specifics as they come without stuttering all over myself...
yeah i'll make the character eventually i'm fighting with the sight that you use to host characters and its not liking me..
#14
Posted: Sat Jun 03, 2006 3:37 pm
by LadyTevar
Jernei
LG Female Sea Elf
HP 268
AC 30(33)
Move 40/80, Swim 60/120
Spell Resist: +20
Str 24 (+7) ((DM SECRET))
Dex 18 (+4)/24(+7)
Con 17(+3)
Int 19(+4)
Wis 17 (+3)
Chr 19(+4)
Fort +16
Ref +14/+17
Will +17
Attk Bonus +18(Melee+25, Ranged +22)/13(20/18)/8(15/13)/3(10/8)
Weapons:
Trident +3 MW Holy Keen D8+7 Crit 18-20 x2
Adamant Chainmail AC 4 DR +2 (Drow Masterwork)
Ring of IronSkin DR 10/+5
Ring of Fast Healing 3
Boots of Swiftness (Evasion; x2 move; +6Dex; +20 Balance, Jump, Climb, Tumble; 3/day Haste 20rds)
*Ring of DragonShape (See DM)
Innate:
Waterbreathing
Immunity: Sleep, Paralyze
Skills
Bluff 28(32)
Concentration 28(31)
Diplomacy 28(32)
Escape 28(32/35)
Listen 28(32)
Tumble 28(32/52)
Search 28(32)
Spot 28(31)
SpellCraft 28(32)
Knowledge: Religion 7(11)
--Faerun Geography 7(11)
--Planes 7(11)
--Arcane 7(11)
Feats
((SEE DM))
((*NOTE*: Anything marked "See DM" is a little secret between him and I. I had to call upon the "Shag the DM feat" for this character, and Nitram's complaining his ass is sore now.))
#15
Posted: Sat Jun 03, 2006 3:40 pm
by Comrade Tortoise
Ah, the joys of proxies...
*hands Nitram a towel*
#16
Posted: Sat Jun 03, 2006 4:09 pm
by Rogue 9
Looks like you guys need a tank. Can do.
#17
Posted: Sat Jun 03, 2006 4:32 pm
by Comrade Tortoise
alright. Your work/sleep schedule will make things.. interesting... but then again I work in a lab while you will be asleep anyway.
#18
Posted: Sat Jun 03, 2006 4:35 pm
by Comrade Tortoise
house rule. Leap of the Clouds exists again damn it
#19
Posted: Sat Jun 03, 2006 5:04 pm
by Shark Bait
Comrade Tortoise wrote:house rule. Leap of the Clouds exists again damn it
woot! :nutkick: take that 3.5!
#20
Posted: Sat Jun 03, 2006 6:00 pm
by SirNitram
Fear him, love him, mock the fact he's a Kobold...
But it's Blackclaw!
LG Dragonwrought Kobold(Gold Ancestery).
Ftr18/WrShp4/Vas3/DrAsc1
HP 330
Move: 20(40)
Attributes:
Str: 30(+10)(38/+14)
Dex: 16(+3)(22/+6)
Con: 25(+7)(33/+11)
Int: 12(+1)
Wis: 12(+1)
Cha: 14(+2)
BAB: +25
Ref Save: +12(15)(18)
Will Save: +12(13)
Fort Save: +20(27)(31)
Melee Attack: +39/+34/+29/+24
Ranged Attack: +28/+23/+18/+13
AC: 41(+3 Dexterity, +1 size, +8 Natural, +1 Supremacy, +13 armour, +5 Deflection)
Class Features:
Morphic Immunities(Stunning, Criticals).
Morphic Weapons.(Grow natural weapons appropriate to size. If have natural weapons, increase damage.)
Morphic Body.(+4 Str&Con, applied)
Morphic Reach.(+5 feet reach, free action)
Morphic Healing.(Fast Healing 2, Full Round + Con Check Fast Healing x5 for that round)
Platinum Armour.
Shared Horde.
Dragon Senses.
Awesome Aura(Fear).(Aura of fear extending up to 300 ft. Can be switched on/off free action. Can ignore allies. DC 36, no HD cap)
Skills.
Concentration 29(36)
Tumble 29(32)(52)
Jump 29(39)(59)
Knowledge(Religion) 4(5)
Feats.
Dragonwrought.
Sacred Vow.
Improved Bullrush.
Vow Of Obedience.
Weapon Specialization: Bastard Sword.
Power Attack.
Greater Weapon Focus: Bastard Sword.
Greater Weapon Specialization: Bastard Sword.
Melee Weapon Mastery: Slashing.
Weapon Supremacy: Bastard Sword.
Armour Specialization: Platinam Armour.
Shock Trooper.
Improved Iniative.
Leadership.
Monkey Grip.
Dire Charge.
Permenant Emanation: Alter Self.
Fast Healingx2
+3 Platinum Armour Of Great Invunerability(DR 15/+3)
+5 Forceful Sending Greatsword.
+9 Longbow.
+5 Ring Of Protection.
Ring Of Mettle.
Boots Of Swiftness
Belt Of Epic Strength(+8)
Bracers Of Epic Health(+8)
Cloak Of Flickering(Quickened Dimension Door at will)
Metabolic Fire Graft.
+8 Natural Armour Bracers.
Qualities:
Fast Healing 8(40 with Con Check for one round)
+2 to hit, +4 to damage with Bastard Sword.
+2 to hit and damage with slashing melee weapons or natural weapons.
With bastard sword, can fight in grapple w/o penalty or check, +2 bonus v. disarm, +5 to any of his full round attacks, can Take 10 on attack rolls, gain +1 AC.
Can full attack after a charge.
Can utilize Directed Bullrush(Push to side or backwards), free trip during bullrush to adjacate foe, can shift Power Attack penalty to AC during charges.
Can wield weapons of a larger size than himself without penalty or changing their type.
Can Alter Self at will.
+2 Perfection Bonus to Diplomacy, +4 vs. Compulsion.
Gains DR 2/- with Platinum Armour.
No damage on successful Ref save, no effect on successful Will save.
x2 sight range as human, x4 in low light, 120ft Darkvision.
6d8 Acid Breath Weapon, every 1d4 rounds.
Aura of fear extending up to 300 ft. Can be switched on/off free action. Can ignore allies. DC 36, no HD cap
LEWT!
2 Longbow +9
2 Leather Armour +5
2 Bracers Of +8 Natural Armour.
#21
Posted: Sat Jun 03, 2006 7:48 pm
by Dark Silver
Ha ha! He's a Kobold.
.........who can kick my asss 20 ways to sunday.....
fuck.
#22
Posted: Sat Jun 03, 2006 8:19 pm
by Shark Bait
Here is my monk, and I hereby vow to be a cryptic pain in the ass.
http://www.sylnae.net/3eprofiler/view.php?id=23654
Edit: if anyone wonders how i got anything its from the feat "bribe the GM with food" though personally i think i fed him too much
you know I should probably describe him too...
Ok bald monk, dark green shirt, and ugly green button up coat with 4 pockets buttoned closed on the outside. Black pants that tie off at the ankle tucked into dark brown and black boots, and tight thin leather gloves on his hands.
Very tips of tattoos can be seen just above the collar of his shirt other than that there are no visible marks distinguishing him as a tattooed monk.
#23
Posted: Sat Jun 03, 2006 10:03 pm
by Shark Bait
And as this thread has become the OOC thread as well i should mention the mage recieveing verbal abuse in the thread was infact Narsil's character. seemed like an interesting way of putting him into the story... you can blame me for giving CT the idea
#24
Posted: Sat Jun 03, 2006 10:24 pm
by Comrade Tortoise
Indeed. I just had no way to incorporate him in otherwise. Tev and Nitram had characters that fit in so well given their backgrounds...
As did SB
Rogue, once his paladin/fighter/whatever is posted can conveniently be met along the damn road...
#25
Posted: Sun Jun 04, 2006 12:44 am
by Shark Bait
Comrade Tortoise wrote:Indeed. I just had no way to incorporate him in otherwise. Tev and Nitram had characters that fit in so well given their backgrounds...
As did SB
Rogue, once his paladin/fighter/whatever is posted can conveniently be met along the damn road...
I thought tradition demanded with the two of us that any paladin in the campaign had to be trying to arrest one of us.