#1 Character Shield as Game mechanic
Posted: Sat Dec 09, 2006 5:12 am
The Reasoning:
In video games, comics, books, T.V and movies we all see them. The reason why a hero can get shot in the shoulder and still punch out Mike Tyson with that same arm. Why FF characters can survive attacks that level cities in the cutscenes. How Kirk can face the great alien menace and walk away with just a torn shirt. That's right boys and girls, the character shield.
Now lets face it, when you roll up that character alot of the times you aren't thinking to yourself "this will be great, he'll die before even getting to 2nd level, it'll be so realistic and awesome!" Are ya? You wanna be not just a hero, but the hero. So why not just bite the bullet and cop to it. Here we're ditching high HP in favor of a new stat that may or may not work as intended. The Character Shield.
How it works:
The character shields purpose is to reduce damage directed at the hero to a surivivable level. To protect him form any real lasting damage that could hinder his heroing. Character shields are however weakened when in direct opposition to another character shield, the weakening varies according to the strengths of the sheilds in question. Some weapons ignore character sheilds completely. Nuclear weapons always ignore character shields for example. Why? Because they're that fucking scary to the average mind, get it?
As levels exist mainly to tell us just how bad ass a certain character is. We will tie character shields into levels. A tenth level character's sheild should be bigger then a 1st level and so on. NPCs for the most part don't have one, unless they're importent. Most NPCs at least evil ones, exist just to be stabbed in the face by characters however, so there's no point in giving them one.
More to come...
In video games, comics, books, T.V and movies we all see them. The reason why a hero can get shot in the shoulder and still punch out Mike Tyson with that same arm. Why FF characters can survive attacks that level cities in the cutscenes. How Kirk can face the great alien menace and walk away with just a torn shirt. That's right boys and girls, the character shield.
Now lets face it, when you roll up that character alot of the times you aren't thinking to yourself "this will be great, he'll die before even getting to 2nd level, it'll be so realistic and awesome!" Are ya? You wanna be not just a hero, but the hero. So why not just bite the bullet and cop to it. Here we're ditching high HP in favor of a new stat that may or may not work as intended. The Character Shield.
How it works:
The character shields purpose is to reduce damage directed at the hero to a surivivable level. To protect him form any real lasting damage that could hinder his heroing. Character shields are however weakened when in direct opposition to another character shield, the weakening varies according to the strengths of the sheilds in question. Some weapons ignore character sheilds completely. Nuclear weapons always ignore character shields for example. Why? Because they're that fucking scary to the average mind, get it?
As levels exist mainly to tell us just how bad ass a certain character is. We will tie character shields into levels. A tenth level character's sheild should be bigger then a 1st level and so on. NPCs for the most part don't have one, unless they're importent. Most NPCs at least evil ones, exist just to be stabbed in the face by characters however, so there's no point in giving them one.
More to come...