Here is a cut and paste of an email I shot to KAN with a quick overview of my universe:
Overview of the revised A'millian universe
Sections
1) Introduction
2) Universe layout
3) Available technology
3a) Weapons
3b) Defenses
3c) Space ships
3d) Medical
3e) Computers
4) Political structure
5) Places
---Introduction---
You know the A'millians from Phoenix War - forget almost all of that,
because nearly all the technology and much the background has changed.
I am now going for a more hard sci-fi setting, which means much of it
is based in some way on reality, and what isn't, is well detailed.
I am still in the process of revising things, so some of the details
here might still change, but it should be generally accurate.
---Universe layout---
The ASE universe has three major political powers around a small number
of habitable planets and a great deal of minor powers and independent colonies.
Habitable planets are somewhat rare, so there aren't very many of them;
this isn't Star Trek. Most people live in orbital space colonies.
These colonies are around the major planets, many between the planet and its
moon, but they can also be much farther out. They could be in the
asteroid belt, around Saturn, or even farther out. A colony could even have
a warp drive attached and wander to where ever it wants to go (see warp drive
in the technology section). They do not need a planet at all, so a colony
might even be around an otherwise dead star.
Areas on the planets and the colonies can belong to a government. They might be
independent, a part of a small country or alliance, or a member of one of the
big powers, like the A'millian Star Empire. There are hundreds of thousands of
them, so there are many possibilities.
There could also be colonies in domes on planets, or on a new habitable planet,
but these would be pretty much on their own.
There aren't really any aliens. There are humans who have spread out over 1500
years and artificial intelligences (androids and HAL 9000 like computers), and
some humans might have cybernetic alterations. There are also the A'millians,
who are not human, but there are only a handful of them left alive, so you
wouldn't be able to play as one of them.
Then again, there might be aliens, but we haven't discovered any, so you would
be pretty much making up your own universe at that point.
---Available technology----
--Weapons--
Most weapons are basically what we know of today. Guns, bombs, etc. Some
improvements can be there, like maybe computer assisted targeting, but nothing
really sci-fi like at all. One possible exception is the hand held coilgun.
That is basically an assault rifle that is electrically powered to shoot its
bullets instead of chemically powered. It would have the same characteristics,
but there would be no spent cartridges and it would be pretty quiet, but it
would need to have a battery pack attached. It might make a decent sniper rifle
or something though.
Spaceship weapons have missiles, nukes, guns, coilguns, and particle beams.
These work pretty simply: shoot them, hit the other guy. No technobabble, no
absurd power yield.
Also possible to use as a weapon are remote controlled robots, which can be
operated by radio.
--Defenses--
Aside from the kind of stuff we have today, there is one big thing here: one
of my pieces of technobabble: the shield.
It can be worn by a person or put on a ship or building and what it does is
stops incoming energy and then sends it harmlessly away as light.
The person sized ones can stop bullets, but only for a few seconds before it
needs to recharge, which takes about 15 seconds. It doesn't make you unkillable
but it can buy you a few seconds if you make a mistake.
The ship sized ones are the same idea, but bigger. They buy the ship a few
minutes of getting hit instead of being instantly destroyed by a missile.
They collapse pretty fast though, so it gives you room for one mistake, but not
any more.
--Space ships--
There are four types of ships that need to be mentioned:
1) Shuttles. These can land and take off from a planet. They aren't very big
and cannot take off or land very fast (it takes about half an hour to get up
or down), and also need refueling often.
2) Solar system ships. These are used to shuttle people and cargo between
places in the same solar system (like between earth orbit and moon orbit).
They cannot land on a planet, but might be armed to serve as a warship.
3) Warp ships. These can make FTL jumps to different stars, and while at the
star, generally acts like a solar system ship.
The FTL jump is instant, but takes a few minutes to prepare for the jump, and
hours or days to move around inside the solar system. They need to use
regular engines to get into orbit, which is not easy to do.
In the real universe, getting into orbit might take even months and cannot be
done at any random time; you need to wait for a window. I probably won't hold
you entirely to that in STGOD, since it might not be your style. Just make up
a travel time and stick to it, and if it isn't realistic, we'll just make up
some technobabble.
4) Lastly, colony ships. These are just space colonies - cities and parks in
space - with engines attached. They move very slowly, but can have a warp
engine to be able to jump to a different star.
They are just cities in space remember, not wanktastic battleships. If they
get into a battle, they will probably get their arses kicked.
Important to note that there is no artificial gravity in this universe. The
closest you get is rotation, just like in real life.
--Medical--
Medical tech is pretty advanced. Here are the most important things:
1) Human life extension is possible. A human can get treatment so he can live
for hundreds of years, almost all of them like he was 30 the whole time - old
age has pretty much been cured.
2) Limb and organ regeneration. If you lose a limb or organ, you can have a
new one grown for you that works just fine.
3) Cyborgs. The technology exists to augment or replace biological components
of a body with mechanical parts.
You could probably make up more if you wanted to.
--Computers--
Computers like today are there, and so are androids and HAL 9000 like
mainframes. The AIs are treated like people by law in the ASE (but if you
are an independent colony, that is up to you), and act like people who
know a lot and are good at math and doing many things at once.
They can also be small, like we have in the real world. Nothing too out there
with computer tech though.
--Political structure--
Again, as I said, there are many small independent colonies and some larger
alliances, all of which can exist on the same planet or same solar system.
The big one though is the A'millian Star Empire. They have assets in 4 solar
systems, but most everything is in just one and after that, their homeworld.
They are ruled by a King and Queen (Lord Adam and Lady Leila)
There is also another large political organization, the Wivillian Republic,
which is like the ASE but a democracy. They have only two solar systems of their
own. One is pretty packed with orbital settlements and a planet, but the other
is just a planet and resource bases in orbit. They started as a colony of
Koreallia (the main solar system of the ASE, where humans originated), and got
their independence 1000 years ago, so have grown a lot on their own since then.
There are others, but they are all pretty small.
--Places--
There are only 3 solar systems you need to really know about. All the names
here are the A'millian names; the locals might call it something entirely
different.
1) The A'millius system. This is homeworld of the A'millians, and Royal Capital
of the ASE. It has one space station and one city on its planet.
It has a total population of about 50,000, and is a quiet place that doesn't do
much. Everyone here works for the Royal government in some form.
2) The Koreallius system. This is homeworld of the humans, and main solar
system of the ASE. It has one earth like planet, and tens of thousands of
orbital colonies.
It has a total population of about 800 billion, people belonging to many
different nations and many different kinds of people doing many different
things. It is the main system of activity.
3) The Wivillus system. This one is like Koreallius, but younger (it started as
a Koreallian colony), and is mostly part of the Republic rather than the ASE.
It also has many independent colonies and countries in orbit and on the planet.
It has a total population of about 250 billion, people all very different.
The other solar systems controlled by the empires and republics are scarcely
populated and act mainly as scientific outposts or tourist destinations. Some
also mine materials and build starships or have little government schools, but
nothing significant at all.
Well, that about sums it up. It is pretty small and not terrible different
than real life possibilities for technology, but it is big enough to allow
lots of diversity.
And if you want some quick verses:
ASE vs modern earth: ASE wins without taking any losses - they win by tossing
an asteroid at them.
ASE vs Star Trek: Trek wins due to greater numbers and stronger tech.
ASE vs Star Wars: Star Wars just laughs as they easily win, probably no losses.
ASE vs Stargate: Stargate wins it probably. Their ships are stronger and faster.
ASE vs nBSG: This is close. nBSG battle strategies suck ass, and the ships are
about the same strength. ASE might just take it here.
Militarily, I was going for realism, which is pretty weak compared to most
universes seen on TV. I want to write more about a possible real, and somewhat
utopian future, not about wanking to war and destruction.
If you want to know more, check out my LibArc blog:
http://libriumarcana.com/blogs/index.php?blog=1&cat=24
Here, I talk in more detail about whatever is on my mind that day, and have
written a huge amount so far and will be writing much more as time goes on.
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This is pretty accurate. There are some things I will probably want to add later, but for the most part, this should tell you what I shall be doing. I also recently had an interesting discussion about space to ground attacks on SDN and learned quite a bit of things I want to incorporate, but space to ground war probably won't be an issue for a long time here.