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#1 Gear Selection System (Please Critique)

Posted: Tue Jul 24, 2007 2:04 pm
by Hotfoot
Okay, so I'm sick and barely thinking right, but a thought has been in my head since the con and I'd like to run it by ya'll to see what you think of it.


Basically, this is a streamlined gear selection system for my homebrew Stargate conversion kit. Currently the gear is designed for DP9's SilCORE system, but I'll be branching it out to GURPS, WEG D6, and Fuzion systems, plus others if suggested.

Here's the grid:

Image

I'm looking at setting standardized levels for certain missions, like free levels of X, Y, and Z for stuff the team absolutely needs for the mission. For example, a standard recon might include basic survival gear, consumables, weaponry, ammo, and so on.

What I'm looking for help on is pricing details on various aspects (obviously, level 5 gear should be prohibitively expensive to prevent teams from taking a Prometheus on each trip to provide Ortillery Support. Of course, any suggestions for better ideas for various gear sections would be nice as well.

Concerning ammo and upgrades, and most other sections with [blank]/[blank], it's an exclusive "or", with the option of splitting up the totals. So with Rank 5 Upgrades, you could have 2 scopes and +3 armor, for example. With ammo, you can swap out ammo for one weapon (pistol) for ammo of another weapon (SMG/Grenades/etc.). AP or other specialty ammo is double cost, however, meaning instead of getting 2 spare mags at level 1, you'd get 1, and 2 for level 2, and so on.

So yes, thoughts, suggestions, critiques, and chastisements are all welcome.

#2

Posted: Tue Jul 24, 2007 4:51 pm
by frigidmagi
Rifles should be level one. Pistols and SMGs are not normal issue for anyone (expect officers) but rifles are. Hell SMGs are barely used at all.

#3

Posted: Tue Jul 24, 2007 4:57 pm
by Hotfoot
frigidmagi wrote:Rifles should be level one. Pistols and SMGs are not normal issue for anyone (expect officers) but rifles are. Hell SMGs are barely used at all.
I plan on making rifles easy to get for players who want them, but part of what's driving this is game balance (SMGs are not as good as ARs for range and stopping power), and the general feel of the show. MP5's and P90's are far more commonly used by most non-assault teams than M-4's and such.

The idea is that, bare minimum, Archaeologists and Science teams get at least pistols and SMGs that can easily be brought to bear.

I can definitely tweak the point system so that enlisted get easier access to AR's and such than the civvies and officers.

#4

Posted: Tue Jul 24, 2007 5:02 pm
by frigidmagi
I plan on making rifles easy to get for players who want them, but part of what's driving this is game balance (SMGs are not as good as ARs for range and stopping power), and the general feel of the show. MP5's and P90's are far more commonly used by most non-assault teams than M-4's and such.
I was never happy with that. The range and stopping power of the weapons used were lesser then the standard rifle and frankly seemed ill suited for dealing with Jaffa.

Still you make a good point.