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#1 Transformers: Steel Reign Resource thread

Posted: Wed Aug 01, 2007 6:49 pm
by Dark Silver
This thread is for GM posts only - it will include a basic resource for players to consult for information on the gameworld.

#2

Posted: Wed Aug 01, 2007 6:51 pm
by Dark Silver
History of the Transformers

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15-14.5 million years ago
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The Quintessons leave their home planet of Quintessa, and begin to conquer the surrounding planetary systems. They are eventually defeated by a unknown alien species, and their empire is scattered. The Quintessons then begin to build CyberWorlds (worlds built entirely of metal, with all lifeforms which inhabit it are of robotic nature) and Mechaform others to create new Cyberworlds.

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14.5 Million years ago
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The Quintessons create Vector Sigma and the planet Cybertron in the Alpha Centauri System. Cybertron is approximately the size of Saturn but much heavier as it is a Mechafromed from a smaller planetoid. The Quintessons use Cybertron as a massive construction facility for a line of Military and Personal robots, which they then sell to the sentient Species of the Galaxy. As the largest buyers of these machines are humanoid in shape, most models are built in bilateral form.

Vector Sigma, the spherical ultra-computer built by the Quintessons, is the only way to control most of Cybertron and the Plasma Energy Chamber. The Quintessons, being mistrustful of their own creation, make the Plasma Energy Chamber give off to much energy, so that all robots who attempt to use it will overload. The Quintessons, being primarily organic, have no such problem with the Chamber.

Many Quintessons - tired of only selling weapons and robots to the galaxy, decide to rebuild their empire. Utilizing the exsisting production lines, the Quintessons create the first true descendants of the Autobots and Decepticons. The Decepticon ancestors become the tools used to conquer new worlds, while the Autobot ancestors are utilized as garrison keepers and workers on the planets. Cybertron is retrofitted with gravitic drive thrusters at various points, allowing the planet to become a mobile War World.

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14-11 million years ago
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The robots begin to develop true sentient "souls" and begin to rebel against their Quintesson Masters, who have become fat and lazy in their millions of years of selling thier robots and acting like kings over their new empire. Thus begins the First Cybertronian War. A scientist robot, known as A3, is one of the leaders of this war. The Quintessons are banished from Cybertron, unable to stop the ever growing ranks of their former slaves. Contact is lost with the conquered worlds, and it is assumed the Quintessons destroyed the slave-robots on those worlds. The Cybertronian Robots name themselves Autobots, to denote their new freedom. During this war, the gravitic drives were heavily damaged in the fighting, and eventually hidden by the Quintessons.

A depository for the "minds" of the greatest scientist and leaders is created, known as the Matrix. As time progresses, this Matrix is later found to have strange powers of remote energy-matter transference. Only certain Autobots who have both the proper mind and body shape can make use of it. All Autobot Leaders are renamed Prime, and become the nominal Leaders of the Cybertron, backed by the Council of Ancients.

Vector Sigma and the Matrix are the only known reliable ways to create new fully sentient and intelligent Cybertronian Robots. Each Cybertronian has a individual personality at "birth". The Autobots then enjoy a time of peace and pure scientific research. This period of Cybertronian history is known as the Golden Age of Cybertron.

The Golden Age of Cybertron was a time of advancement in Cybertronian Technology and Society. They are empowered by Energon, a condensing energy-matrix that is used to convert matter to energy and then tapped for power. Thus any matter can be used for life, but the best results come from electricity.

During this time, the sport of Gladiatorial Combat becomes popular amongst the Autobots. After centuries of flagging interest, a new breed of Gladiator Robots rekindles popularity of the Sport. The greatest of these Gladiators is known as Megatron, and his Energon-thirsty and violent combat in the Arena's bring him much adulation and praise from those who gather to watch him fight.

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11 million years ago
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Megatron begins to manipulate a seething hatred, left in the military modeled Transformers even after the defeat of the Quintessons, to forge his own personal army, the Decepticons - saying the Autobot Council is deceiving the Transformers of their true origins and nature.

At a rally for the Decepticon's, elite Autobot attack squad, known as the Wreckers, attack. Many Decepticons are either outright terminated, or sent to Stasis Lock, while others are taken to the Autobot Detention Centers in Iacon. Megatron manages to escape the assault, and more potential Decepticons gather to his banner. Megatron spurred hatred for the Autobots in his followers, stating their superiority via their enhanced strength and flight capabilities. Once he has gained enough followers, the renewed Decepticon Army begins a civil war against the Autobot Regime, to conquer the planet and rule it as their own Kingdom. Thus begins the Second Cybertronian War, and the end of the Golden Age of Cybertron.

The new Decepticon Army, being superior to the Autobot's by thier own construction as Military models, swarm over Cybertron. Countless City-States fell to their attacks, until the Autobots where defeated, exiled from Cybertron. Megatron takes the throne, and sets about rebuilding of Cybertron in his own image. After several thousand years, the Autobots return to Cybertron, and assault the Decepticons, defeating their opponents. In the conflict, Megatron disappears, presumed destroyed by an Autobot Strike Force at the battle of the Grande Rift.

The next two million years in Cybertronian History brings about the Third Cybertronian War, as various Autobots and Decepticons come to rule over Cybertron. The various factions rule is marked in varying degrees, such as the violent and totalitarian rule of the viscous Decepticon Scorponok, and the benevolent and peaceful reign of Sentinel Prime. Throughout the second and third Cybertronian War, the Golden Age of Cybertron remains almost undisturbed in essence, as great advances in science are still uncovered every day. Though military technology tends to grow faster than civilian based technology. The Second Great War Ends with the coming of Sentinel Prime and the discovery of Transformation, based in part of the studies of the Energy Condensing Matrix of Energon.

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9 million years ago
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A3, now known as Alpha Trion, is one of the leading Scientist Autobots on Cybertron, and caretaker of Vector Sigma. After millions of years, Megatron returns, and begins to re galvanize the Decepticon Forces, slaughtering Sentinal Prime in the process. When Megatron terminally damages Autobots Orion Pax and two others, Alpha Trion rebuilds them as the first true Warrior Autobots, Optimus Prime, Elita-One and Ironhide. He gives Optimus Prime the Matrix of Leadership, which enhances Optimus' abilities, giving new life to the Autobots cause against the Decepticons. After a brief struggle, Optimus Prime defeats Megatron and the Third Great War begins.

During the Third Great War, the fighting between the Autobots and Decepticons intensify, slowly draining away the once immense power reserves of Cybertron. In a reconnaissance mission to find a new source of energy, then scientist robot Starscream and his partner Jetfire become separated over a small planet somewhere in the Orion Arm of the Galaxy. During this time, in order to bolster the now dwindling Decepticon Ranks, Megatron builds the Robosmasher, a device that permanently reprograms Transformers and turns them into Decepticons. Using this device, Megatron corrupts the Constructicons, and utilize their vast skills in creation of the Combiner Technologies, and the formation of the first Decepticon Combiner, Devestator. Megatron then makes use of the robosmasher to corrupt a Autobot Warrior named Jeager, having the Constructicons rebuild him into a assassin known as Reaper. Soon after, Megatron unleashes the Constructicons on a mission to destroy Cybertron's greatest landmark, the Crystal City, guarded by the only Guardian Robot with a Spark, the Autobot Omega Supreme.

In rage, Omega Supreme chases the Constructicons off of Cybertron, and across the galaxy in search of revenge, both for betraying their friend Omega, and the destruction of his beloved home. A team of Autobots leaves Cybertron, tired of the endless warfare, and finds a way to survive on the planet known as Junk. After several centuries, they rename themselves Junkions, though they continue to wear the Autobot symbol. The Quintessons, having been adrift in space for millions of years, find a planet and terraform it into a semblance of their former home world, and dub it Quintessa. They continue their weapon selling ways from this new fortified home world. At this time, Energon becomes an acceptable form of currency in most star systems.

After millions of years of countless warfare, Cybertron is laid to waste by the conflicts, nearly running low on Energy via the battles which has either drained or destroyed nearly all it's power sources.

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4 Million years ago
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Over the length of the 3rd Cybertronian War, Elita-One and Optimus Prime become separated. Prime uses his Iacon fortress to conduct his battles, while Elita-One gathers a group of Autobots and begins using guerrilla tactics. Cybertron, after suffering millions and millions of years of war, is now almost completely drained of Energy, as most sources of Energon has been either depleted or drained in the battles. Cybertron drifts aimlessly through the Orion Arm of the galaxy, eventually passing close to a G-type Yellow Star with several planets in orbit. One of these planets possess a atmosphere similar to Cybertron, which was not unlike the Quintesson's home planet. Optimus Prime leads a band of legendary Autobot warriors onboard the Ark to locate new sources of energy. Megatron and his most trusted Decepticons follow in the warship Nemesis, attacking the Ark. The Ark and the Nemesis both crash on Earth, sending the Autobots and Decepticons onboard into Stasis Lock. Shockwave tightens the Decepticon hold on Cybertron, eliminating many pockets of Autobot Resistence in the following 4 million years. Cybertron occasionally goes into a dormant cycle, deactivating all Transformers on the planet, as it seems to change itself slightly. These Great Shutdowns each last several hundred thousand years, and each time, the Decepticons maintain supremacy upon awakening. For the most part, Shockwave remains true to his word, keeping "Cybertron as Megatron left it".


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20th Century
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Mount St Helen erupts in 1984, activating the heat sinks on the Ark, empowering Teletran-1. The Autobots and Decepticons are repaired, and the Fourth Great War resumes on Earth. In 1986, a crashed autobot ship is discovered during a excavation in South America. The ship belonged to one of the many search parties sent by the Autobots to look for the Ark. Onboard, the damaged forms of the Dynobots are discovered - the bodies damaged beyond repair, yet their spark cores and personality components remain undamaged. Wheeljack and Rachet build the Dynobots new bodies, modeling them off of prehistoric dinosaurs and the new Dinobots join the war on Earth. By 1993, a joint Autobot and Human strike force defeats the Decepticons. The Autobots build the Ark II with human assistance, and agree to bring a group of ten humans with them, to study Cybertronian Technology and bring the results back to Earth. Amongst this number is Sparkplug Witwickey.

The Ark II explodes prior to leaving Earth Atmosphere - all on board assumed dead. Autobots and Decepticons crash onto Earth, primarily in the Artic circle. Eventually the Transformers are unearth by a human excavation team, who then repairs them and attempts to sell them on the black market as weapons. Megatron and Optimus Prime eventually break the control, and the Fourth Great war begins anew.

Many Autobots and Decepticons flock to Earth as the war ensues, Megatron uncovers the remains of the Omega Sentinel robot, a robot sent to locate Omega supreme and the Constructicons and return them to Cybertron. Megatron reprograms the Sentinel and holds it in reserve. Sept 11, 2001, Megatron begins his newest War on Earth, conquering most of the planet's most potent supply of natural resources.

#3

Posted: Wed Aug 01, 2007 7:10 pm
by Dark Silver
The year is 2006.

Five years have passed since Megatron and his Decepticons performed their multistage strike against the Earth, claiming the energy rich oilfields of the Middle East, all of Africa, and much of the surrounding Eurasian continent.

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*Purple indicates Decepticon held territory

The Decepticon War Machine continues to work, humans pressed into slave labor under the watchful eye of Decepticon Sentinel and Guardian robots, as well as Human servants loyal to their Decepticon masters. Due to the end of plentiful, cheap oil flowing from the Middle Eastern deserts, and the Nigerian fields, Earth's countries ground to a near standstill - the producible oil fields over the rest of the planet being unable to keep up with the humans demands. Peak Oil became a looming bogey man, to a overnight terror, almost as great as the Decepticons.

If it were not for the Autobots, and the sharing of Cybertronian Technology, human life would have taken a drastic turn for the worst. Within those first few months and years, humans left the suburban areas, moving into the cities they previously shunned - in order to assist in conserving fuels spent in travel. Public transportation in the cities became the primary means of traveling across the mega-cities which sprung up in their place - powered by new generations of Nuclear Power Plants and hundreds of acres of solar collectors. No longer was owning a gasoline powered car feasible for the average man, as most oil based fuels were diverted to allow production of pesticides, fertilizers, and the contiued operation of essential services (food and medical transportation in example).

In order to stave off the complete decimation of global quality of life, the Autobots assist the humans by sharing their technology - assisting them in developing new ways to power their transportation and supply lines. While most Cybertronian technology is far to advanced for humans, production of fuel cell vehicles in appreciable numbers, massive amounts of new power plants, and a slow weening off the reliance on petroleum has begun.

Due to the newness of Autobot technology, human militaries pose no threat to the Decepticons, the human governments spend to much time attempting to keep the peace within their own borders to try to push back the Decepticon threat. The Autobots remain the only power left in the world which can fight the Decepticons, and even they are now spread thin attempting to help their allies from being destroyed by Megatron's Master stroke....




The following are some of the things which are major points, especially in Decepticon held territory.

- Due to the effects of a Peak Oil scenario, Most vehicles on the road (of which is greatly diminished amount from five years ago) are fuel cell and alternative fuel vehicles. A very profitable business has become the production of and retrofitting of older vehicles to operate on hydrogen fuel cells. As such, a vehicle is still a good alternate disguise for newly arrived Autobots.

- Military might of the humans have been greatly diminished, the Autobots have not allowed their technology to be used to outfit human military aircraft or submarines, and the available "fuel cell".

- The Autobots have made agreements to assist the humans in finding and producing new oil prospects and Energon, as well as assisting them in researching new ways to produce and utilize Energon cubes in their technology. The Autobots refuse to help humans develop these technologies for war purposes.

- Autobot terraforming and irrigation sciences have been utilized to help increase the food output of human farms, helping to stave off the potential of mass deaths due to lack of food.




Decepticon Held Territory:
-Africa
-- The Sahara Region, once known as the Sahara Desert, has become the breadbasket of the Decepticon Empire. The entire desert has been terraformed into millions and millions of acres of usbale, airable farmland, worked by human slaves, watched over by Sentinal Robots. Semi-automated irrigation drones keep the lands moist enough to allow plant growth, while Decepticon science, keeps the weather patterns predictable and suitable to growth of crops. The area is divided into massive, multi-million acre plantations, with the humans living in specially constructed detenetion facilities when not in the fields, and closely monitored by and kept inline by explosive implants which can be activated remotely by any Decepticon or Guardian Robot.

-- South Africa, once a free independent nation, has become the crown jewel of Decepticon held Africa. the entire country has been converted to a Cybertronian landscape, factories and energy production facilities cover the metal plated landscape - producing millions of Energon cubes, Sentinel and Guardian robots and drone warriors, as well as new weapons.

-- African rain forest has been all but decimated, except for a couple hundred thousand acres near the Congo. Most of Africa has been converted to Decepticon use, the planet's crust terraformed to appear like Cybertron. Energon production facilities dot the landscape, as does Decepticon outpost, and factories. There is little of the continent which is not used to further the Decepticon War Machine in someway.

-- Any potential source of energy, from the Nigerian oil fields, to the flooding of the Nile River, to rubies, diamonds and sapphires, are utilized in the production of Energon. The Decepticons are literally, draining the planet dry, mass amounts of Energon cubes being sent back to Cybertron via Space Bridge - while they slowly mechaform the planet to look like their home. At this point in time, 75% of Africa has been mechaformed.

-Middle East
--Much like Africa, the Middle Eastern deserts are no longer. The Decepticons began the first attempts at mechaforming the planet here, and as such, nearly all of the Middle East is a near duplicate of Cybertron on a grander scale. Megatron's headquarters lie in former Qatar, a massive Cybertronian castle, which houses the central control board for the Earth-based Space Bridge systems. There are very to no traces that human beings ever built a civilization here.

-- all Middle Eastern oilfields are converted to the Decepticon cause, producing massive amounts of Energon, with the bulk of it being shipped back to Cybertron to repower the Decepticon War Machine there.

-- While not as heavy industrial as most of Africa, there are hundreds of factories in the area, producing not only Decepticon weapons, and other pieces of technology (including the rebuilding of the Nemesis) - but the production of hundreds of thousands of Decepticon protoforms, awaiting only the ignition of their Laser Cores and surge of Spark Energy to empower them.


Other Areas:
- The Decepticons keep a looser leash on the areas surronding their primary grounds, utilizing the lands to create concentration camps which would make Hitler himself weep in terror at the atrocities being delivered upon his fellow man. Decepticon War parties regularly have "target practice" in one prosperous Human cities. Humans in Decepticon held areas are little more than slave animals and cattle - to be used and eliminated at the Decepticons and ultimately Megatron's whims.

- Food production plantations are present over a great deal of Italy and the Western Bloc nations under Decepticon control, with the concentration camps spread over the entire empire, but focused primarily in Turkey and western Asia.


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Human Responses


Russia:
The Motherland is all but deserted. Moscow called for a evacuation in 2003, after two years of struggling to keep the country alive. Near continuous attacks by the Decepticons devestated the population, as well as the limited farmland in Russia.

The fertile oil and gas deposits under Siberia are a hotly contested area between the Autobots with their human allies and Decepticons.


Free Europe Union:
With a good portion of formerly free Europe now under Decepticon rule, littered with Death camps and slave labor plantations, Great Britain has taken a lead role in command of the Free European Union (FEU) The British Isles is a hotbed of scientific discovery, as European scientist and American scientist work to reverse engineer the Autobot and captured Decepticon technologies into making anti-Transformer weapons.

During the war, with limited assistance from overseas allies, the Decepticons were defeated, however briefly, at Rome. A nuclear warhead, hidden there by the British military, was detonated, killing a total of fifteen Decepticons, injuring many more, and breaking the assault for three weeks - enough time to finish the evacuation of Central Italy.


India:
Western and Northern India has seen better days, the land has been poisoned and cratered beyond use, the Indian Government made the only use of Nuclear Weapons against a force of Sentinal Robots - decimating the Decepticon battle drones, but destroying the surronding land. This Wasteland serves as a buffer zone between the Decepticon Empire, and the humans left in India.

China:
China was far enough away from the war front to not undergo extensive battles. China remains free at the moment, only because of a deal cut hastily with the Decepticon high command, providing a portion of it's population yearly towards the Decepticon's slave labor pool - allowing the Chinese Government to make use of Sentinal Robots in conquering the rest of South-eastern Asia. Chinese scientist have managed to reverse engineer the Sentinal Robots weaponry into heavy artillery weaponry. China refuses to share the technology though, quoting state secrets.

Most free governments, and the Autobots, beleive the Decepticons have infiltrated the Chinese Government with Genetic Facsimiles (artificial humans loyal to the Decepticon cause) - though little can be done at the moment to remedy the situation.


South and North America:
Temporarily decapitated when the Decepticons turned Washington D.C. into a smoking ash filled crater (leaving no survivors), the United States quickly struck back, utilizing some experimental weaponry designed just incase the Autobots decided to doublecross the humans. During the Decepticon's European campaign, US submarines and missle cruisers attempted to launch nuclear tipped ICBMs, only to have them destroyed by Decepticon Seekers, and entrenched anti-missle enplacements.

Despite the lack of oil, the United States has made great strides towards recovery, becoming a major production facility for alternative-fueled vehicles, and prototype weapons capable of injuring Transformers. Despite this, North American countries are still focused on keeping thier own borders secure, but plan on engaging in a offensive war against the Cybertronians soon.

#4

Posted: Wed Aug 01, 2007 7:15 pm
by Dark Silver
Glossary

Alternate Mode
Term for any and all other configurations of a cybertronian aside from their basic robot mode.

Audio Sensors
The primary receptors of aural sensory information for a mechanoid. Also referred to as audio modules.


Cerebro-circuits
Term for the groupings of circuitry that comprise a mechanoid's brain and control higher mental functions

Cerebro-shell
A highly complex invasive device that can be implanted within the cerebro-circuitry to enhance, control, damage and otherwise alter mental functions.

Deactivation
A shutdown phase that is akin to prolonged unconsciousness in mechanoids. Deactivation does not automatically equate to termination, althought destroyed mechanoids are considered "deactivated"

Decepticon Matrix
Central object of an age-old myth that states the Decepticons have their own Matrix

Empty
Derogatory slang term for a crippled, old and/or indignent Cybertronian. "Empties" were so named because they were perpetually low on fuel.

Energon
A condensing energy matrix used to power Cybertronians and their technology. Can be found naturally on only a hand full of worlds - though Energon can be created from nearly any form of energy rich matter (oil, natural gas, precious gems). Processed energon is normally seen as a purplish-pink plasma, while naturally occurring Energon can exsist as either a plasma or - more often a glowing crystal.

Fleshlings
Derogatory term for carbon-based biologics, coined by Decepticons.

Glitch
A colloquialism for a malfunction; can also be used as a derogatory noun or adjective (ex: glitching)

The Inferno
Place of Torment in Cybertronian mythology, also known as the Pit.

Mode Attachment
Syndrome where a Cybertronian becomes to attached to a particular alternate form that they resist upgrading or reformating to a different one.

Optic Sensors
Term for any mechanoids primary receptors for visual information. Also called Optics.

Reformatting
The process of upgrading or otherwise modifying an exsisting mechanical system or being. Can also be used to apply to other species/life forms. When referring to planet-wide changes - Mechaforming

Scrap
A Cybertronian colloquialism referring to junk or garbage; often used as a derogatory term.

Slag
In it's colloquial meaning, this is a Cybertronian expletive; usable as a noun or adjective (slagging). Can also be used to mean "terminate" (e.g. "I'm going to slag you.").

Stasis Lock
A period of involuntary deactivation brought about by physical damage or environmental effects.


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Time:
Astrosecond = .5 seconds
1 Klik = 1 second
1 Cycle = 1 minute
1 Breem = 8.3 Minutes
1 Megacycle = 1 Hour
1 Vorn = 83 Years

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Transformer Sizes:
Tiny = 3m or less (Ex: Laserbeak, Ravage, Ratbat)
Small = 3m - 4m (Example: Bumblebee, Cliffjumper, Brawn, Rumble)
Medium = 5m - 7m (Example: Hound, Mirage, Starscream, Soundwave)
Tall = 7m - 19m (Ex: Megatron, Optimus Prime, Jetfire)
Giant = 30m - 99m
Combiners = 30m average
Base/City = 100m+

Decepticon Guardian Robots
Sentinel Robots = 40m tall
Guardian Robots = 75m tall

Omega Supreme / Sentinel = 90m
Trypticon / Metroplex = 300m tall
Skorponok / Fortress Maximus = 550m
Note: Figures for Fortress Maximus and Skorponok are for post-reformat/rebuild. Prior to the rebuils, they were in Tall size class - their robots forms becoming Headmaster Components for the new, larger bodies.

#5

Posted: Wed Aug 01, 2007 7:21 pm
by Dark Silver
Decepticon NPC

Blackout
Decepticon
Function: Troop Transport - Heavy Assault (Triple Changer)
Alternate Modes:
MH-53M Pave Low
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Missle Tank
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Robot
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Profile
A powerful, hulking warrior, Blackout was the first in a line of Decepticons built and given Spark on Earth. Since coming online, Blackout as become a devout follower of Megatron, treating the Decepticon Emperor of Destruction as unto a god. To Blackout, no day can be called complete, no battle truly finished, as long as there is an Autobot chassis in range of his optics that has not been deactivated. Battle is his calling, devotion to the Decepticon cause his Energon, and Blackout has embraced them both with all his dark Spark.

Abilities
As a triple changer Blackout can convert between his three forms twice as fast as a normal Transformer. In all forms he has access to an advanced Over the Horizon (O.T.H.) sensor suite which allows him to keep track of the field of battle, and act as a relay station when placed on the rear lines.

In Robot form subject is, like all Decepticons, capable of flight through powerful antigrav thrusters mounted in his legs. His robot form is one of the most massive for a non-gestault decepticon, standing over fifteen meters tall, allowing for exceptional strength and armoring, while still allowing him above average agility. His armaments in this form include twin Gatling photon lasers mounted on his forearms just above his wrists which can unleash a sustained burst of withering fire. Blackout can disengage his rotor-blades to serve as energon charged swords, capable of slicing through titanium steel.

In Pave Low mode, Blackout is capable of carrying a squadron of Decepticon warriors within his passenger area. The dual photon Gatling cannons become his primary weapon, backed up by half 30 kiloton energon tipped missiles. In this form, subject has a flight ceiling of 25,000 feet and can travel at speeds up to 350 m.p.h.

In tank mode, Blackout becomes a near one robot army. Able to travel over most terrains at speeds up to 45 m.p.h. The normally heavily armor becomes even thicker as components compact upon itself - allowing Blackout to absorb even more punishment. The Gatling lasers transfer to forward firing points and as a multiple missile pack allows him to rain torrential artillery upon his targets.

Weakness
Subject sometimes forgets his mass in tank form, causing him to get stuck in softer terrain. Blackout's O.T.H. sensors can be fooled by strong electromagnetic readings, causing false readings. Subject's Photon Gatling lasers have a tendency to overheat and seize up with sustained use.

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Chimera
Decepticon
Function: Scientist - Terror Trooper
Alternate Mode: Twin-headed Transmetal Dragon

Robot mode
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Alternate Mode
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Profile:
(From the Data Tracks of Megatron - Decepticon Supreme Commander)
Never before have I seen a Decepticon quiet like this Chimera. Propurtedly a creation of the former Decepticon scientist Fraxyl, he has become one of my most potent weapons since his arrival. His strength is possibly greater than my own, and while lacking any true ranged firepower, his transmetal claws, energon sword and heat whip makes him a deadly close range opponent even I would have thought twice of facing in my Pit Fighting cycles.

He has a unhealthy fixation with the "evolution" of the Cybertronian form....claiming that by combining the Organic and Robot, shall we rise to a new state. Apparently this was also the target of Fraxyl's work, of which Chimera is the final result. If it would not be for Chimera's animal like and cannibalistic tendencies - especially for the consumption of the Laser Core and it's accompanying Spark of his fellow Transformers - I would say Fraxyl's experiment was a success. As it stands, Chimera is viewed as a abomination, though I cannot afford to let him go on his own - I've already disposed of his previous remit to continue Fraxyl's work.

Abilities:
Chimera is one of the strongest non-combining Transformers on Earth. He is able to shatter a six meter block of reinforced concrete to little more than dust. His Transmetal claws are accessible in either his Robot or alternate forms, and can tear through even the strongest cybertronian armors in existence, which assist in his favorite past time, tearing the still pulsing Spark from his foes and adding it to his own essence. Chimera's heat whip retracts on holster above his right forearm, and when powered, can slice through human steel, or cybertronian armor with equal ease. His gyro-inhibitor rifle can disrupt the gryo-stabilizers of the mechanoid that it hits, causing them to lose all sense of balance, enabling his favored close range carnage.

His alternate form is a cyber-dragon, a two headed beast capable of releasing concentrated bolts of pure energon at his targets, while his heat-whip becomes a lashing tail. The two "wings" of his alternate form can unleash a barrage of up to fifteen micro-bomblets at a time, though they can only cause major damage to the smaller, less armored Transformers.


Weaknesses:
though one of the physically strongest and most intelligent Decepticons on Earth, Chimera is loathed by all other Cybertronians on the planet - indeed in the very universe. His consumption of his opponents Laser Cores and the Spark Energy concentrated within serve as a violation of every Transformer's sense of morales - including Megatron's. Because he is considered an Abomination (no one knows exactly his origins, or how he came to possess his own Spark), Chimera can quickly find himself outmanned and outgunned on the battlefield. In addition, in order to preserve the essence of the Spark in a opponent, Chimera has been known to consume Laser Cores in the midst of battle, often losing himself in the experience as the energy diffuses his form. This leads him to moments of vulnerable distraction, not unlike a drug addict receiving a hit.


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Trauma
Decepticon
Function: Surgeon/Interrogator
Alternate Mode: Hummer H2 Emergency Response Vehicle
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Profile:
(from the Data Tracks of Motormaster - Stunticon Leader)
Only two things scare me in this whole stinkin universe, Megatron and Trauma. Don't you slagging laugh at me! How about you get a hole lased through your anterial servomotor and let's see you laugh when Trauma comes in to "repair" you. The creepy little mecha-worm delights more in causing pain to us, then he does in fixing our wounds. I've heard the cries of Decepticons coming from his repair bay far worse than anything I've heard while smashing through Autobrats. Even that number Optimus did to me awhile back didn't hurt nearly so bad as when Trauma got his tools into my cortical network. who would have guessed that puny little bot could be so slagging sadistic....

Abilities:
Trauma has a through grasp of Transformer physiology, and puts it to sinister use. While knowing just how to press to cause the utmost amount of pain to a subject, Trauma delights I using laser scapels and Energon blades to cut into helpless victims. Amoungst the Decepticons, there is no greater Interrogator than he, though he also puts those skills to work in the repair department also, where Decepticons cringe when told to report there.....and most choose to go into Stasis lock before Trauma gets his claws into them. His alternate mode can interface with the repair bay onboard the Decepticon's undersea base, allowing him to interface directly with the equipment to effect repairs much quicker than normal.....but it also lets him taste the pain he causes his "patients".

In battle, Trauma weilds a ion-blaster which is capable of penetrating a 6" block of industrial steel, and scrambling the electronics it comes in contact with.

Weaknesses:
Trauma is a rather small Decepticon, standing at approximatly five meters in height, and is thus, weakly armored. While he is stronger than humans, he is weak by Transformer standards.

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Omega Sentinel
Decepticon
Function: Heavy Assault
Alternate Form: rocket base
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Megatron's answer to Omega Supreme - the Omega Sentinel is the ultimate general for the despot's army of Guardian Robots. As strong and unyielding as Omega Supreme, the Omega Sentinel is a coldly efficient killing machine. Memory engrams taken from Shockwave and Megatron guide this mighty Cybertronian juggernaut. Thankfully, only one of these exsist, for like Omega Supreme, the Omega Sentinel is imbued with it's own Spark.

Abilities:
See Omega Supreme

Weakness:
Because of the memory engrams of Megatron and Shockwave imposed over it's own minimal personality programming, subject sometimes freezes in the midst of battle as it attempts to prioritize the multiple stimuli and determine the proper source of action. Although immensely powerful, the Omega Sentinel is physically slow and his rocket mode is grossly fuel inefficient.

#6

Posted: Wed Aug 01, 2007 7:22 pm
by Dark Silver
Autobot NPC's


Gridlock (Deceased)
Autobot (Traitor)
Function: Engineer
Alternate Mode: IMP-2M Multi-purpose Emergency Rescue Vehicle
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"Decepticon Parts, Autobot Parts, All made in Taiwan!"

Profile:
(From the Datatracks of Grapple - Autobot Architect)
I don't know what got into Gridlock when he landed on Earth..maybe it was all the residual radiation and fallout from the Indian nukes, maybe he spent a bit to long downloading information in that old Russian data archive...but he's never been the same since he got here. Back on Cybertron, he did some great work, he built the most elaborate houses in Ponti-helix and even the Governor's Abode in Kaon. He wasn't the most talkative Autobot back then, but he could do some great work.

But now....now he talks like a drunken cyberloon, seems to always boast about the great accomplishments of the Motherland...I just don't know what's going through his cortical processors. Though he still does some great work....I'm not sure I'd trust it all entirely without a thurough scan...

Abilities:
While not one of the greatest engineering minds on Cybertron, Gridlock can build anything you give him the plans to, and build it with percision. In his alternate mode he can pick up up to 25 tons in his clawbucket, and his dozerblade can push aside nearly any physical thing it comes across. His vehicle mode has a two pulse cannons and a high power arc-wielder gun.

In robot mode, Gridlock stands nearly ten meters tall, and can easily lift and manuver up to 15 tons of material. His pulse cannons are mounted to his upper arms, and his arc-weilder cannon makes a lethal close range weapon. While not the fastest Autobot in the planet, his heavy armor in both modes allow him to take a great deal of punishment.

Weaknesses:
Sometimes...it's hard to understand what he's saying - and he tends to drone on and on about the great accomplishments of Mother Russia, way to often. If he payed more attention to his work, rather than the stories stored in his databank, well, maybe he would get more important projects like Hoist and I do. Also, his vehicle mode is very slow..


------ ------ ------

Wideload (Imprisoned)
Autobot (Traitor)
Function: Construction
Alternate Mode: Russian Dumptruck
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"Energon? Who needs Energon! On mother Cybertron, we drink Vodka!"

Profile:
(From the Datatracks of Gridlock - Autobot Engineer)
'Is great asset to Party! Wideload is good friend, 'is strong as petro-ox, and drunker than two Russian factory workers. On mother Cybertron, he help me build great monuments, and drink many bars dry. He haul many things to and from construction sites. I could not build without Wideload with me. Decepticon neyt know what happen when he get into fight.

Abilities:
Wideload is very strong, can haul many tonnes of debris and equipment. He is almost as heavy armored as me, and very strong in robot mode. He has blacklight laser pistol which temporarily disables Decepticon optics, letting him use laser pistol to finish job.

Weakness:
Wideload is not as strong as me, and is not brightest electron in atom.

#7

Posted: Wed Aug 01, 2007 7:29 pm
by LadyTevar
Name: Crimson
Alligience: Autobot
Function: Scout/Energon Prospecter

Abilities:
Due to her primary function, Crimson has the ability to create blank cubes to use for Energon storage (energon cubes). She has also evolved a more efficient Energon Reserve, allowing her to store more Energon and share it with allies at need.

Weaknesses:
Her function leaves her underpowered compared to other Autobots and gives her a petite, almost dainty Bot-form that roughly resembles a humanoid female. This lack of armoring makes Crimson avoid fights as much as possible.

Weapons: A seperate laser pistol, stored on her back in Robot mode. In extreme need, Crimson can focus a fourth of her Energon Reserves into a compact power globe and fire it similar to a grenade from the nose of her pistol. This 'Energon Grenade' is a surprisingly powerful explosive, delivering enough force to stun multiple opponents with the energon backlash.

Alt Form: Deep crimson HarleyDavison "RoadGlide" Touring Bike. Completing the image is a holographic rider.

Profile/history: Several hundred years after Optimus lead the Autobots aboard the Ark, Elita-1 sent out smaller ships in hopes of finding and smuggling Energon back to Cybertron to continue the fight against ShockWave. Crimson was one of those who volunteered for the mission.

The escape from Cybertron was under heavy fire, and Crimson's ship took damage to its stardrive. She was still able to travel, but it would take much longer to transit between systems. Thus, Crimson spent decades powered down between solar systems, wakening once she arrived in hopes of finding minable Energon. It took a few centuries for her to gather enough Energon to make the trip back to Cybertron worth it.

The return to Cybertron was not the heros welcome she would have liked. The Decepticons locked onto her as soon as she entered Cybertron's airspace, and Crimson was forced to dump her cargo in order to escape destruction. Part of the cargo survived, but to this day she does not know if any reached Elita-1's forces, or if Shockwave's minions took it all.

Once again forced to drift among the galaxy, Crimson again tried to complete the mission she'd been given. After more centuries of slow travel and long exploration, she finally received the call to join the Autobots on Earth.

Right Cycle... WRONG COLOR. She's a Deeper Shade of Crimson
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#8

Posted: Wed Aug 01, 2007 7:32 pm
by Cynical Cat
Name: Deathstrike
Affiliation: Renegade Decepticon
Alternate Form: Space Strike Fighter
Function: Aerospace Strike Leader

Profile: Deathstrike was one of Megatron's lieutenants during the wars on Cybertron. A powerful Decepticon warrior with fast, heavily armoured, and heavily armed alternate mode that excelled at attacking ground targets and space craft, Deathstrike enjoyed a priviledged position in the Decepticon Empire. As the wars waged on and on and Cybertron's resources were depleted, Deathstrike came to see the war as a never ending exercise in futility. The mighty Decepticon left Cybertron, along with a small band of followers, and established his own empire. For a while the scheme worked, but Deathstrike's empire was eventually overthrown by a migrating band of Autobot warriors.

Forced to flee, the once formidable tyrant has been forced to scavenge for parts and energy to survive. He does not relish the welcome he will receive from Megatron due to his abandonment of the mighty Decepticon, but his slow slide has made him increasingly desperate. Deathstrike is a cold and cunning warrior, and it is likely he will seize the best available opportunity to restore his fortunes. Although he is ruled by self interest, the Decepticon lacks the megalomaniac and treacherous streaks that have characterized some powerful Decepticons.

Abilities:
In his robot mode, Deathstrike is a large robot with dark blue armour and a slender flanged cannon on his right arm. His robot form is quite strong, although he has been overpowered by Ultra Magnus. In neither form is he particularly agile, although he is a canny and experienced warrior.

Alt form: A fast (by virtue of powerful engines) and heavily armoured space fighter, which is not very maneuverable. Deathstrike excells at attacking ground forces, fortresses, and space ships. His record against other air units is less impressive, although underestimating the powerful and experienced warrior is a mistake few survive.

Weapons: His primary armament is powerful x-ray cannon, which is attached to his arm in robot form. It is capable of firing rapid pulses or acting as a continuous cutting beam. Ionizing radiation from the cannon can disrupt circuitry even if it does not breach armour. Both forms can unleash a formidable number of missiles and have heavy armour. His raw strength and fighting skill makes him a formidable opponent in hand to hand combat, although stronger or faster warriors will have the advantage.

Weaknesses:
Deathstrike is powerful warrior, but his energy needs are considerable. Adding to his difficulties is that many of his components have been repaired or replaced with low quality jury rigs due to his long exile, meaning none of his abilities are functioning at full capacity. His armour is also patched with substandard materials and is cracked in several places. His state of disrepair has added to his energy inefficiencies and he possesses only a small number of missiles.

Appearance: This is reasonably close to how I imagine him appearing.
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#9

Posted: Wed Aug 01, 2007 7:34 pm
by Agent Fisher
Name:Stryke
Alligience:Autobot
Function:Mid Ranged Combat

Profile/history: Stryke served with Optimus during the war on Cyberton. During the fighting he lost his best friend during the war, leading him to be cold and withdrawn. Stryke followed his leader to Earth to battle the new Decepticon threat. He was one of the last to awaken and as such has a much more modern form. He is a professional soldier, always ready to fight.
Weaknesses:In Alt Form and bot form, Stryke is not the most agile of the Autobots. Also his top speed in alt form is only 60 mph.
Weapons:105MM Cannon and a .50 cal Machine Gun. In bot form, the 105 is mounted on his shoulder and fires both tank shells and energy blasts. The .50 cal transforms into a energy machine pistol.
Alt Form:Stryker Mobile Gun System
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#10

Posted: Wed Aug 01, 2007 7:34 pm
by B4UTRUST
"Death is an equal oppertunity punishment."
Name: Black Ice
Alligience: Decepticons
Function: Infiltrator, assassin

Profile/history: In an army of sadists and murderers, there are very few things that they truely fear. They fear displeasing the likes of Megatron and his lieutenants. That is a very real and tangible fear, given form for all to witness when some poor 'con fails. They fear defeat at the hands of the Autobots, a sure sign of their own weakness. In the end, above all, they fear their own absolute deaths.

In the back of their minds though there is a fear that stems further back, tales of boogey-bots that would take you in your recharging cycle and cast you into an existance of nightmares. They're little believed, tales told to scare and entertain. But every now and then a Cybertronian will disappear without warning, taken mysteriously. If they're lucky their bodies will be found to give a proper burial. If they're not, they're never seen again.

Black Ice is one of those shapeless fears of the nightcycles. Kept seperate and isolated from the rest of the Decepticons, Ice is a member of a small group that the rank and file heard whispers of, and very few could confirm their existance. Their isolation made it extremely difficult for them to be given away by a glance of recognition during a raid, or a casual encounter, or worse yet, a spy in the ranks.

Ice is a vicious creature, cruel and sadistic even by Decepticon standards. He delights in the pain of others, taking perverse pleasure in it.

Ice has wandered in and out of warzones for millennia. With his talents he shifts the direction of the war, one warzone at a time, assassinating troop commanders, taking out scouts carrying vital intelligence, or whatever his mission may be. His targets lay dead and he vanishes again, popping up on another world years later to wreck his unique brand of havoc upon the fabric of the Cybertronian War.

Now Ice is on Earth, once more fulfilling his role to Megatron as his far-reaching hand of death. He moves amongst both sides of the war, playing the part of each equally well. In the interior of the Decepticon ranks he has recently finished flushing out a small group of would-be traitors. What was left when they were found was very little, with markings on their armor suggesting a long and painful death.

His current mission is to infiltrate the Autobot ranks and plant the seeds of destruction.

Weaknesses:
Black Ice's job has cast him into a limited role within the Decepticon forces. Unable to rely on help or assistance from his comrades who don't know him, he is quite often on his own without support.

He lacks long ranged weaponry. What range he does have is medium ranged at the furthest, with a weapon that was designed to incapacitate though its power to do so is dimished the further the beam goes.

His own life of lies and deceptions have made him distrustful of others though he may not say it outloud. He often finds it hard to believe what people tell him, weighing it all with heavy scepticism.

Weapons:
Photon lasers - these midranged weapons cause circuits to become temporarily electromagnatized, knocking them offline till the Cybertronian's systems can compensate and reestablish the circuit.

M-lash - the monomolecular wire is contained in spools inside his hands and accessable by a panel on the flat side edge. When used up close and personal the wire is capable of cutting through nearly any known material. The panels detach from the underside of his hand and serve as both a weight and a safe area to hold the wire by.

Monomolecular edged blades - The pair of blades are "spring-loaded" into panels in his forearms. The panels flip open and the blades swing into place along the bottom of his hand and lock into place. The blades extend out several feet beyond the front of his hands. The blades are monoedged, giving it an unsurpassed cutting ability.

Data Inhibitor pistol - a small close-range handgun that fires sticky rounds that cause the Cybertronian's processor to cease transfer of data to systems. The loss of data throughout the Cybertronian's systems results in a state similar to stasis lock, leaving the victim vulnerable.

Enhanced strength and speed - to make up for his lack of ranged combat abilities, Ice has had his strength and speed upgraded using materials and components that would normally be reserved for a larger Cybertronian. The end result is that he is physically quicker and stronger then a normal Cybertronian his size and is capable of handling his own with a larger foe.

Alt Form:
Ice's first form is his Decepticon vehicle form, that of a black RAH-66 Comanche.

His second form is his Autobot vechile form, that of a silver Chrysler ME412.

His robot form is an average sized transformer. His allegiance symbol is mounted on a spindle, allowing him to change it instantly between Decepticon and Autobot. His Decepticon form is black with ice blue optics and detailing. His current Autobot form is grey and silver with black detailing and dark blue optics. His chromatic hue shifts with his allegiance, allowing him to increase his efficency in infiltrating groups.

Edit for pics of forms:
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#11

Posted: Wed Aug 01, 2007 8:38 pm
by Charon
Name: Shellshock
Allegience: Autobots
Function: Tactical expert, long range fire
Alt Form: XS-57D Siege tank

Profile/history: Shellshock was a military model 'bot that has been around since before Megatron began his first Civil War. When Megatron came to him, attempting to convert him to his side, Shellshock told him where he could stuff his promises and was fairly badly beaten for his trouble. During the Second Cybertronian War Shellshock served the Autobots, one of the few Military models that stayed with the Autobots. During this time he was entered into the Wreckers. Shellshock is a part of the strike team that hits at the Grande Rift, but much as Megatron disappeared for millions of years, so did Shellshock. Horribly damaged he was put into stasis where he stayed during the entirity of the the Third Cybertronian War. Shellshock is later woken by Optimus Prime and serves with him during the Fourth Great war. During this time, Shellshock finds his partner Overload and they find they work together amazingly well. The two bots eventually adjusted their transformations to form into a combiner and assist to a greater effect in the war.

Eventually, when forced to leave Cybertron, Shellshock and Overload left with Optimus Prime on the Ark. After the crashlanding on Earth, Shellshock and Overload were the first to waken, during what was later called the First World War. Teleron's instructions were to scout, and so the two autobots took the advice of Teleron and scouted out the world during one of it's darkest hours. The two took on the form of an artillary train, with Overload as the engine, and Shellshock as the artillery cannon. They served during the war, and at the end went inactive, both being put in the German Historical Museum where they have been looked after until a few weeks ago when they were reactivated by the Autobots.

Weapons: Shellshock's main weapon is a double-barreled plasma cannon which is attached to his right arm. This cannon fires concentrated plasma, either from both barrels, or from one barrel at a time, doubling his firing rate but halving his power output. Shellshock also carries a 'pistol' which fires energy blasts. Shellshock also has a missile rack on his back which carries six missiles at a time, though he must load it himself. Shellshock is not a particularly strong Autobot, though strong enough to stabilize his cannon when he fires. Being an advance seige unit, Shellshock is equipped with a OTH sensor suite that allows him a full view of the battle, and a good view on which target to shell next. As an experienced warbot Shellshock still trusts his optics more than his sensors however. Shellshock is also rather heavily armored.

In his alternate form, Shellshock has access to his main double-barreled cannon, two missile racks of six each, and three low-powered high rate of fire anti-personel lasers

Shellshock's true power comes in that he is a combiner, he and Overload can combine to make Overshock, a larger and more powerful Autobot.

Weaknesses: Shellshock's alternate mode is completely cybertronian in design, and as such is highly noticable. Furthermore it has a very low top speed, at 45 mph. Secondly, Shellshock's cannon is powerful enough that he must concern himself over keeping his energy reserves up if he wishes to continue using it.

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(Not quite how Shellshock now looks, I'll be editting the image some to get it more inline with what I want.)

#12

Posted: Thu Aug 09, 2007 2:01 am
by General Havoc
Name: Hornet
Alligience: Autobot
Function: Light Reconnaisance/Mascot


History: Following the arrival of the Autobots on Earth, the Autobot scientist and engineer Wheeljack began taking an interest in the various humans that lived and aided the Autobots in their constant struggle against the Decepticon menace. A biological life form, one that was not constructed but born, and which grew into maturity rather than being created that way, fascinated the brilliant Autobot engineer, and in his spare time, he began devising a series of complicated computer algorithms that, he hoped, would permit him to replicate the unique behavioral development process that the humans called "childhood" in a transformer.

Nobody else took much of an interest in such an esoteric field of study, save that after a few years of research and work, Wheeljack decided it was time to put his theories to the test. Hand-crafting a miniaturized robotic chasis, and defying the incredulous whisperings of the other Autobots who assumed he had gone mad, Wheeljack's patient development finally produced a small, wiry Autobot imprinted with a spark enfused with Wheeljack's singular algorithms, in essence, a robotic equivelant to a young child. Wheeljack revealed this creation to an astonished group of Autobots as his personal experiment in Transformer psychology, and given the young Autobot's behavior and mannerisms, declared the experiment a complete success. Having used a human airplane heavily as his influence in crafting the vehicle chasis, he named the new Autobot after the aircraft in question, the FA-18 Hornet.

His enthusiasm was not shared by the other Autobots, who were largely horrified to discover that their master weapons engineer had been spending his free time creating what must have been the least combat-effective Transformer in history. Regardless of such concerns however, the Autobots found themselves with no other option than to adopt the little airplane as one of their own. Officially his role was declared to be "Light Reconnaisance", a term largely invented to make Ironhide feel better about having him around. In reality, Hornet quickly became a sort of mascot for the other Autobots, an often-annoying but always pleasant little kid, who needed to be protected from himself as much as from the many threats that exist in this world for any who would call themselves an Autobot.


Profile: Kind, sympathetic, and friendly to a fault, Hornet is the closest thing the Autobots (or for that matter all Transformers) have to a child, or perhaps more accurately to an idealized version of a child as seen by a Transformer Engineer. He thinks of the other Autobots as his extended family and older siblings, and stands in undisguised awe of his larger and infinitely more powerful brethren. Though reasonably smart, Hornet is extremely inexperienced, and relatively careless at the best of times, which, coupled with his light and fragile construction, often results in him getting into extreme danger without even realizing it. He tries his best to prove himself valuable to the rest of the Autobots, and hates being thought of as useless or a nuissance, though often enough his attempts blow up in his face quite spectacularly. Emotional and caring, Hornet is easily scared or upset, but usually bounces back quite quickly from even the worst cataclysms or experiences and tries again in his own inimicable fashion. He genuinely likes Humans and Earth, which he considers to be his home, and wants nothing more than to be allowed to help the others stop the Decepticons, and be accepted as one of the team. He may have his work cut out for him in that regard. Most of the other Autobots find him to be an annoying, cheerful, innocent, pleasant little kid, and many of them have come to his rescue before with guns blazing and blades flying, all the time demanding to know how he managed to get himself in such a scrape AGAIN.

At the same time however, some have begun to notice that there is something not altogether "right" about Hornet. Perhaps it is a part of Wheeljack's programming, or perhaps some strange aspect of the spark bonded to his diminuative frame, but the little Autobot often displays behavior that simply does not make sense in the context of a robot. He often claims to "dream" while shut down for maintenance, or even while wide awake and active, occasionally speaking to people who are not there or for that matter don't even exist. He occasionally makes an offhand comment or asks an innocent question that, in context, can give one pause, almost as if he had knowledge of things he could not possibly know. What's more, despite the fact that Hornet had come as close to death as one can come more times than most Autobots can count, he is still alive, and as his survival certainly cannot be attributed to skill, either Hornet is the luckiest Autobot alive, or there is some factor at work that even Wheeljack does not fully understand. Hornet of course has no idea that anything he does is at all odd, and such moments of oddity are rare and infrequent, but there are some, and it should be mentioned that Optimus is among them, who are starting to wonder if there might not be more to this little Autobot than meets the eye...



Weaknesses: To list Hornet's weaknesses is a lengthy exercise. Suffice to say that while it might be possible to build a less-effective warrior than Hornet, it would not be an easy proposition. Hornet is extremely fragile, and shots or blows that a normal Transformer would shrug off as a mere scratch can badly damage or even kill him. His weapons are reasonably powerful, but with very little experience, he is not at all a match for any single Decepticon. Easily frightened, hurt, or overpowered, Hornet is at extreme risk in any combat situation, though when push comes to shove, he has shown himself to be able to swallow his fear and do his best to help his friends. Indeed, the best that can be said for Hornet is that he tries his best, and every so often, that is enough to make a difference.

Weapons: In humanoid form, Hornet's only weapons are a pair of gatling-style laster blasters built into his wrists. These weapons are not particularly powerful, but have an excellent rate of fire, able to produce more than 4,000 shots per minute. Though useless against armor, these weapons can saturate a target, finding weak spots and causing at least superficial damage.

In vehicular form, Hornet's options are somewhat increased. In addition to his blasters, mounted on his wingtips, Hornet carries four dual-purpose ATA/ATG high explosive missiles capable of delivering a deceptively large blow to any enemy. The missiles are not miniaturized but full-sized Transformer weapons, hence why he can carry only four. His heaviest weapon however is a laser-guided, rocket-propelled, armor-piercing bomb, modelled on the french 'Durandel' anti-runway munitions. This weapon packs a major punch, and while Hornet can carry only one bomb at any given time, the shaped charge blast from this explosive is easily capable of coring even a heavily armored Decepticon warrior. The trick of course is not getting shot down while delivering it...

Forms: Smaller even than Bumblebee, Hornet stands less than half the height of even an average transformer in humanoid form, and his lightweight construction gives him roughly a third of their normal weight. His paint scheme is light blue with silver trim and sky blue optics, and his robotic form is roughly human in proportion, but posesses airplane wings (with proper joints) instead of arms, and a construction resembling a flight helmet on his head. A folded-up cockpit is built into his chest, and the Autobot logo is proudly stenciled onto both of his wings.

In vehicular form, Hornet is a small, single-engine jet fighter, very similar to the FA-18, but miniaturized and with a few modifications. His colors remain the same in this form. Hornet is extremely fast and manuverable as an airplane, but still suffers from a fragility that even other aerialbots lack. Still, he adores all aspects of flying, especially aerobatics, and through practice has become quite nimble while in the air, even if he still occasionally crashes either from enemy fire, weather conditions, or simply not paying enough attention to his surroundings.

The following picture is a decent approximation of Hornet, though of course the color scheme is wrong. It should the idea across though. Bear in mind that Hornet is half the size of a normal Transformer or jet, and as such, cannot carry a full-sized human passanger, but can only fit someone the size of a young child inside himself.

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#13

Posted: Tue Aug 21, 2007 10:49 am
by Marcao
Name: Wingnut (original name) / SkyShadow (assumed name after choosing his alt-form)
Affiliation: Autobots
Alternate Form: B2 Spirit
Function: Assault

Profile/History: A relatively new autobot Wingnut was originally trained by Ratchet in order to become an assistant and potential successor. Upon his arrival on Earth however, he decided on a radical approach to the current autobot problems. Keenly aware that the conflict which revolved around Earth was the key to human survival and the future of the autobots he came to the conclusion that he would be more valuable to the war effort as a destroyer rather than a builder. Touched by the stories of a human flying machine and what it represented to the people that had built it and utilized it, he chose to assume its form and take up its struggle.

His choice did not thrill his mentor, but he would not be dissuaded. Along with the choosing of his alt form, he chose a new name Sky Shadow one that would personify that which he hoped to accomplish. Nonetheless, the path before him was a difficult one. He had never flown before and the process of managing to control his alt form and become a competent flyer was a time consuming one. For weeks after his choice, Sky Shadow made it a point to absorb as much information as possible about his alt form seeking to understand every nuance about the aircraft that he had chosen to emulate. The process was slow and time consuming but ultimately a successful one.

Alt Form: Sky Shadow’s alt form is a B2-Spirit Stealth Bomber. In this form he relies predominantly on stealth characteristics to avoid detection long enough to deliver his payload. Even with cybertronian enhancements and technology his alt form is still not designed to go toe to toe with air superiority fighters. Sky Shadow is sub-sonic, moderately armored and moderately maneuverable.

Weapons: In robot form, Sky Shadow is predominantly a medium to long range fighter, relying on an impressive internal store of ordnance to achieve his objectives. His direct fire armament is relatively light and revolves around twin pulse laser assemblies which are found above his shoulders. These weapons are relatively light and are primarily designed to intercept incoming ordnance while in his alt form. His primary weapon in this form is mounted on his right arm a heavy laser cannon capable of pulse mode or continuous fire at low power it can double as an effective cutting torch. He possesses two drones each roughly three meters in length and about a meter in width, built around a grav-drive and a compact sensor system. The drones are unarmed but possess similar stealth characteristics as his alt-form. The purpose of the drones is to locate and designate targets for Sky Shadow’s primary armament, a withering array of ordnance.

Weaknesses
: Sky Shadow is a relatively new autobot and lacks the breadth of experience of older autobots and decepticons. Before choosing his alt form he had never flown before although he has made great strides over the last four months in this regard. In his cybertronian form as in his alt form, he relies predominantly on his ordnance to attack. He possesses no real melee weapons aside from his fists and as such attempts to avoid close quarter engagements.

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#14

Posted: Tue Aug 21, 2007 5:37 pm
by SirNitram
Name: Overload
Alligience: Autobot
Function: Logistics/Artillery

Profile/history: Overload and his partner, Shellshock, were revived to function prior to the rest of those aboard the original Ark to perform scouting and recon of the planet prior to full reactivation of those in stasis lock aboard it. Seeking out an alt form with the speed and combat capabilities necessary, Teletran-1 located and scanned a steam engine and it's attached artillery peice, and then sent the duo out.

Yet, Autobots always have felt a need to defend the weak, and in one of Humanity's darkest hours, they waded into the war. After the end of the so-called Great War, their scouting and reports to Teletran-1 complete, the two powered down in the capable hands of a war museum. Yet war never changes, and the two have been awoken to resume the fight.

Weaknesses: Lacks ranged weaponry beyond a simple ion pistol.

Weapons: Raw momentum. In alt-mode, Overload will simply accelerate to maximum speed and plow through whatever's in his way, warmachine, barricade, or Decepticon. In robot mode, his prodigious strength serves him well in close quarters. He typically lets Shellshock handle ranged combat, in whatever form they're in, though he carries a small ion pistol to deal with the ever-present threat of Decepticon strikers.

Combined, the two form Overshock, a towering Autobot with a devastating main cannon.

Alt Forms: Having been upgraded into a Triplechanger, Overload now carries two Alt Forms. A large Maglev train designed to levitate above any surface retains his incredible overland hauling capability, while his secondary form is the Venturestar suborbital cargo ship.

Just the front car, and with less windows.
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Just imagine the US flag isn't there.
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Quote: Straight to the front lines!

#15

Posted: Sat Aug 25, 2007 12:24 am
by B4UTRUST
Name: Slipstream
"High Speed, Low Drag"
Alligience Autobot
Function: High manuverability, air supremacy fighter

Profile/history:
Slipstream was an early model aerial combat bot from the beginning days of the Cybertronian War. He was engaged in a skirmish above the Cybertronian city-state of Kalis. The battle was costly on both sides as Megatron's forces in the area fought savagely to keep the engine reactors entirely in Decepticon hands. Megatron's plan to use Cybertron as a cosmic dreadnaught had progressed far enough for the massive engines to be rebuilt. Shortly after this event, Megatron was stranded on the terran homeworld, Earth.

The battle was considered a loss on either side of the war as Kalis was nearly destroyed as a result. The reactors sat inactive for many many eons prior to an Autobot scientist by the name of Flame uncovering them. Leading a salvage team, Flame began to uncover the reactors, seeking to utilize their systems as a great energy source for the Autobots. Such a claim would enable the Autobots to engage in larger operations against the Decepticons.

During the excavation the Autobot team uncovered several Cybertronians trapped and buried in the rubble. Surprisingly several were still 'alive,' buried in the rubble and greatly damaged, locked in deep stasis locks. Most did not survive the transport back to Iacon for repairs. Slipstream nearly died as well.

Making it back to Iacon he underwent extensive repairs. The repairs were mostly unsuccessful as the damage to his systems was so severe his spark chamber kept losing containment. It was decided the only way to ensure his survival was a complete rebuild. His spark chamber was carefully removed and transplanted into a new frame.

Upon his reactivation he resumed his duty with the Autobots. Currently he is being reassigned to Autobot command on Earth.

Slipstream is brash, cocky, and self-sure. He's reckless and wild, prone to being completely spontanious and seldom following any sort of preset plan or agenda. This same attitude has seemingly kept him alive for quite a long time through many battles as his luck tends to run oddly.

Weaknesses: Almost completely incapable of utilizing proper tactics or strategy - Slipstream's method of aerial combat can only be rightly described as 'flying by the seat of your pants.' High speed acrobatic manuvers, seemingly flamboyant and pointless demonstrations of ability, and actions that must be no less then absolutely suicidal. Where others would be going out of control, he seems capable of almost 'zenning' into the battle, relying on instinct and feel rather then instruments and indications. One would call this foolish, stupid, daring the Matrix to take his spark early, but for him it is the only way. This is quite literal, as his battle records show that any time he's forced into a formation or tactical strategy by a superior his preformance drops dramatically and he always ends up severely injured because of it.

Limited weapons use - Nearly of his weaponry is restricted to his alt form only, leaving him under armed in robot to robot conflicts

Reduced physical strength - Most bots are strong, some are stronger then average for their size. For Slipstream's size he's weaker then normal. Which isn't to say he's a complete weakling, just that he's incapable of going toe to toe arm wrestling someone his size and probably a size or two under him.

Complete lack of stealth - His disregard for formations and discipline, brash, loud, in your face attitude and his flying methodolgy make him completely incapable of stealth operations that require finesse or quiet. That, coupled with the loud roar of his oversized jets screaming at high speed means that most of the time the enemy would probably hear him coming long before seeing him.

Disregard for internal communications during battle - The constant chatter of comms during battle kills his zen in his opinion. He doesn't turn it completely off, but tends to tune most of it out, prefering to keep the battle tempo with selections from his library of human techno music. Where did he get techno music you ask? He overheard some humans listening something called an 'mp3 player' while off duty. He found the sounds issuing from the tiny device pleasing to his aural sensors. Utilizing base resources briefly, if for a somewhat illegitmate purpose, he 'aquired' a selection of techno music off the human's internet. Yes, this means he's a music pirate. No, the RIAA has yet to try to press charges. ..Yet..

Weapons: His primary weapon is a pulse laser cannon capable of a high rate of fire. The cannon is mounted beneath his nose in his alt form.

A-A laser emitters - Two semi-fixed laser emitters are mounted in the wings, near the base of the wing where it connects to the main body. These lasers can be fired only in his alt form and can only be aimed along the front arc with a max angle of about 45 degrees in any direction from the nose.

Two mini-missile launcher bays are concealed in the aft part of the alt form. Each of the missile clusters contains 24 of the mini-missiles which are high-manuverability medium range missiles. The missiles are unusable except in alt form.

Alt Form: Sleek futuristic jet aircraft. The jet is equiped 2 two-dimensional independent convergent/divergent exhaust for greater manuverability and V/STOL capability. Small vernier thrusters are mounted on the wingtips, nose, vertical stabilitizer and cannards for added preformance. Capable of achieving speeds of approaching mach 4 at less then 30,000meters above sea level. Above that level his speed can increase to nearly mach 5. Cruising speed is around mach 1.8
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#16

Posted: Sat Sep 08, 2007 4:40 pm
by Dark Silver
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This is a image of the Decepticon base currently sitting over the ruins of Fort Maximal, Frigid is working on a human base for me.

The base is smaller and more compact than Fort Maximal was, greatly militarized.

the red pentagons are laser, particle and missle emplacements, the oblong buildings are battle bunkers, heavily armored positions covered with autocannons for secondary defenses.

the Spacebridge is to the "rear" of the building (Magnetic North-East) and is within it's own Defensive complex connected to the main by a underground armored tunnel. The complex is built similar to the a massive open air stadium, so unless the AA is really good.....air assaults are the best bet.

#17

Posted: Mon Sep 10, 2007 12:00 pm
by LadyTevar
From the OOC Thread:

Overshock ~85ft tall
ShellShock 50ft
Overload 40ft
*Optimus Prime ~35ft
DeathStrike 30ft(?)
Stryke 25ft
SwiftShot/BlackIce ~22ft
Crimson ~14ft
Hornet ~10ft(?)

#18

Posted: Tue Oct 09, 2007 3:06 pm
by rhoenix
Name: Blindside
Allegiance: Autobots
Function: Scout / Close Quarters Combat

Profile/history: Blindside was a nearly typical Autobot on Cybertron shortly after his activation, though he had a penchant for racing. Being born into the already-raging war between the Autobots and Decepticons on Cybertron, even though he was in danger half the time, he loved exploring and racing both, without thinking enough of the consequences. In his mind, Decepticons just attacked you in a straightforward fashion, being not yet used to Decepticon trickery.

This got him into trouble when Shockwave decided he wanted a test subject. After racing out too far away from his compatriots, he was forcibly captured, and taken to Shockwave's lab for his next round of experiments with triple changers. To his unwillingly-silent and unconsenting horror, he was forcibly experimented upon by the cold and heartless Shockwave while aware and unable to move, eventually culminating many cycles later with an unwanted third form - that of a Transmetal Dire Wolf, a nearly nightmarish form inspired from the nightmares of some unfortunate Transformer.

Shockwave was just explaining to him that his experiments were complete, and that he had now outlived his usefulness when a daring Autobot raid assaulted Shockwave's lab, allowing Blindside to escape. Mistaking him for a Decepticon, he was nearly killed in the fight by his fellow Autobots. However, he managed to escape the burning ruins, get on a small interstellar transport ship, and hit the drive. As he was falling unconscious, he didn't care where he went - anywhere was better than Cybertron at that moment.

He semi-awoke when the ship crashed into an unknown planet. Crawling from the wreckage, he lost consciousness again, thinking himself dead. When he awoke, he found that his wounds were treated, and he was now in good repair, though lying in a cave of natural rock, near a small fire without memory of when or how he got there. It was then that he met his future teacher, the enigmatic Thundershot.

Thundershot had evidently lived on this small planet alone, seeking enlightenment and peace for many millenia. As they began to know one another, Thundershot agreed to take Blindside on as his student, teaching him to quiet and still his mind, and focus his body.

Blindside threw himself into this training once he got over his initial mistrust, and spent a few millenia with his teacher, learning how to be at peace with all parts of himself through the lost art of Metallikato, and later, how to use that same art for combat.

Now, his teacher has given Blindside his black belt, his sign that he has completed his basic training - but must learn the higher reaches of his art through living, exploration, and experience. Once he had learned enough, Blindside was to return to speak with his teacher again, on this desolate, forgotten planet.

He now, after learning what had transpired in the Cybertronian Wars in his absence, now leaves for Earth to rejoin the Autobots once more. After so long away from the war, not too many Transformers, either Autobot or Decepticon will remember him, from those many vorn ago.

Weaknesses: Though a very powerful and versatile close-range fighter, Blindside is single-minded when it comes to enemies, preferring to fight them one at a time; he has difficulty dealing with multiple attackers at once. He isn't prone to laughing, joking, and revelry with other Autobots, and unconsciously alienates himself from his allies by keeping to himself, and preferring to meditate than fraternize with others. Others would describe him as being a bit aloof, and monk-ish as a result of his long separation away from social interaction. He also is always honest and forthright about others, and when others are not with him, he's taken aback.

Weapons: He has no built-in weaponry, apart from his studies of Metallikato. He typically will avoid the use of long-range weaponry unless he absolutely must. In contrast, he physically is uncannily agile and strong, as well as shockingly resilient. As a result, he is sometimes able to dodge attacks he was not aware of.

Metallikato: Metallikato is perhaps the most arcane and rare of the Cybertronian combat arts. It incorporates elements of the mental conditioning of Circuit-Su, along with the hand-to-hand combat of Crystalocution, it also mixes in a strong element of spirituality, encouraging practitioners to attune themselves with powers higher than themselves to attain their goals. Metallikato has a strict code of ethics that its students are required to follow in order to achieve true mastery. The combat attacks range between standard hand to hand to edged and blunt weapon attacks, providing practitioners with a versatility in battle that is difficult to match. Although it emphasizes variety as a means to superiority, mastery of edged-weapon combat is a primary hallmark of those who study Metallikato.

Blindside limits himself to his martial arts, the claws on his hands and feet, and bladed weapons, though he does not carry them. He will avoid the use of guns if possible, though the environment of this war might change his mind.

Alt Forms: Being forcibly made a triple-changer, Blindside has three forms: dire wolf, his new Lamborghini Reventon car form, and his robot form.

Dire Wolf: Standing four meters tall at the shoulder, he appears as a huge, black wolf with silver highlights, and golden eyes. In this form, he is nearly undetectable, unless he wishes to be noticed. His weapons in this form are his powerful jaws, and monomolecular claws on all four limbs. Despite his wolfish nature, he moves and acts very cat-like, able to sneak about undetected by nearly all forms of sensors (including visual), until he's ready to begin an overwhelming close-range attack. He is capable of running nearly 80 mph in this form however, though must obviously abandon being stealthy to do so. His senses are also greatly enhanced in this form.
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Lamborghini Reventon: Appearing as silver with black highlights, he is capable of a maximum speed of a little over 300 mph over flat and level terrain - due to the design of the car however, he only uses this form on flat, even surfaces.
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Full Robot: Standing a little over 9 meters (about 28 feet) tall, he is capable of switching forms nearly instantly into his dire wolf form; changing into his car form takes a second longer. Blindside in coloring appears to be an even mix of silver and black in this form, the savage claws of his wolf form appearing on his feet and fists, sitting on the backs of his hands and feet when not in use.