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#1 Bloody Good D&D Campaign

Posted: Fri Oct 05, 2007 10:47 am
by Bloody Good
Rather than try to set aside a few hours a week for B4, Haizu, a third not-a-member-yet gamer, and myself to run our planned D&D campaign, it is going to be moved here. I can handle a few more people if anyone wants to join, but I'd like to keep it to 5 PC's maximum, seeing as Haizu's character has the Leadership feat.

Info: Starting level 10, Point-buy stat system (32 points), normal lvl 10 starting cash (49,000). This is a campaign for evil PC's. B4 has informed me that there's really no limit to how graphic the posts can get, but I'll want some sort of confirmation of that in type before things get rolling.

The setting is my own creation, and there are a few tweaks. Racial cultures have changed a bit, and there are a lot of organizations I encourage people to use in character backgrounds. Dwarves have been given a healthy dose of Scottish culture (Braveheart style), the orcs are being turned into nomadic horsemen, the elves are less hippy and more feudal Japan, and the halflings get a touch of the sort of idealized "Shire" culture with a hint of Irish. Elder God cults carry out their ceremonies in secret, the Long Fang barbarians waylay and eat travellers, the Black Citadel is populated by hundreds of mages lacking morals of any kind, and the southern third of the continent is a barren wasteland full of plague-ridden undead.

Unfortunately for the PC's, the good guys are more powerful. The Green Eyes organization has been methodically hunting down the Elder god cultists, several city-states have allied in a rather successful effort to push back the Long Fang tribes, a line of forts has sealed the border to the southern Plague Lands, and the last remaining drow city is under seige by the dwarven army from Maga Dun. To top it all off, the Do-Gooder's Dozen, a legendary troupe of adventuring heros, has recently retired and most of the twelve have gone on to train the next generation of goody-two-shoes. In fact, many of the "Good" organizations that are making it so hard to make an honest living as a bad guy are founded by the Dozen.

More details when I have more time.

The characters so far include the not-a-member's cannibal, Haizu's devil-worshipping cult leader, and this arcane mechanic thingie that B4 wants to try. I'm going to ask that we keep demons and demon-worshippers out of the party, simply beause we don't need the latest skirmish in the Blood War to break out in the middle of the adventuring party.