Battlelords of the 23rd Century

OOC: For the creation and management of board RPG's.

Moderator: B4UTRUST

Post Reply
Jason_Firewalker
Disciple
Posts: 801
Joined: Sun May 04, 2008 8:06 pm
16
Location: Northern California

#1 Battlelords of the 23rd Century

Post by Jason_Firewalker »

The Alliance has prophesied complete development of the known universe by the turn of the millennium. Huge, powerful mega-corporations run it all from behind the scenes. The Twelve Races of the Alliance work as caretakers, testing the horizon of knowledge, extending to touch the farthest reaches of space. Frontier Colonies populate neighboring bodies: Andromeda, Fornax, Spirax (M33), and the Magellanic Clouds. Posts dot the cluster galaxy of M32 in Ursa Major, some 100,000 light years from Terra. The continuing battle rages onward to drive out the Arachnids. Reports of ghost ships all filter their way across the vast, empty nothingness to the hearts of the bold, strong, and curious. There is a demand for warriors, for men and women with the metal and vision to protect the lives of the innocent. The call for assistance can be heard across the galaxies, as colony worlds struggle to survive in the morass of conflict, uncertainty, and danger. The word goes out from the isolated reaches of The Thendrax Empire in Spirax to the urban centers of the Industrial Provinces of the Fornax galaxy. "Come. Bring your weapons. Bring your courage. Bring your honor. It's showtime!"

And so the mega-corporations have hired on a few good men to get the job done. They are referred to as Battlelords. Some are veterans of war. Others are not. But they all have one thing in common. Each believes that he can make a difference. They come from everywhere, from the vast savannahs of Cashoulis, to the infernal volcanic regions of Trishmag. From the methane hell of Eridine, to the great Seas of Pythos, these warriors come. They are energy controllers, bounty hunters, Swordsaints and changelings, aliens from different worlds, with different agendas, thrown together in a morass of danger to carve out a common destiny together.

Mega-corporations run everything from behind the scenes, wielding more power and influence than the central government, which acts more as a figurehead than a leading body. Loyalty is not to the Alliance as much as it is to the company. Loyalty to the company never upstages loyalty to the team. The mercenary team embodies everything that is valued in society, esprit de corps, honor, and valor. At least that is what the papers say. In reality, it is nothing more than a bunch of individuals, more often than not allied by common needs than by common goals. The mercenary's job is a simple one, do anything and everything to stay alive. And when in doubt, Lock-n-Load. Balance is the key to everything and a well trained mercenary unit can take on just about anything. The company gets all the press. The merc picks up his paycheck. And nothing is usually said about methods and tactics, so long as the job is done on time!
Quoted from SSDC Games homepage as description to Battlelords setting.


I am going to run a game of Battlelords, its a d100 based game where everything is a fight for survival on most planets.

I am starting the players stranded on a backwater former mining planet that went dry over 5 years ago and no one has come to pick up the garrison of soilders or the colonists and miners.

Contact me via PM or AIM for more info.
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov

The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
User avatar
frigidmagi
Dragon Death-Marine General
Posts: 14757
Joined: Wed Jun 08, 2005 11:03 am
19
Location: Alone and unafraid

#2

Post by frigidmagi »

Huh What? Can you bring up some links on this setting Jason. Don't think I've ever heard about it before and the blurb while nice doesn't tell me much.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
Jason_Firewalker
Disciple
Posts: 801
Joined: Sun May 04, 2008 8:06 pm
16
Location: Northern California

#3

Post by Jason_Firewalker »

http://en.wikipedia.org/wiki/Battlelord ... rd_Century


This is the Wiki for Battlelords, its pretty good then there is SSDC wiki which follows:

http://wiki.ssdc.com/wiki/Main_Page
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov

The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
User avatar
Haizu
Initiate
Posts: 371
Joined: Sat May 26, 2007 9:47 pm
17
Location: The blasted lands of Kilik'tor.
Contact:

#4

Post by Haizu »

Character Name: Dean
Species: Gen-Human
Model Number: ER-491
Unit Number: BX-2-45-ARR-4551
Height: 5'10"/70"
Weight: 190 lbs/SC 4
Homeworld: Chatil
Alignment: CG "Rebel"
Honor: 5

Body Points (HP): 14
+5 Vision and Hearing
+2 Smell
+2 Decidious Forest Survival due to homeworld environ

Stats and Bonuses
Str 65 +1 Melee Damage and 3% Skill Bonus

IQ 57 Max Additional Language Trade and Terran +1, 5% Skill Bonus

MD 101 +6% Ranged Attack Bonus, 20% Skill Bonus

Agi 108 Initiative Mod -2, Def Mod -10, Melee Att +12%, 10% Skill Bonus

Con 87 System Shock 78, Res Chance 70, Deaths Door -12, +2 BP, +8 to Saves except for Mental

Aggr 72

Int 50

Cha 56 +5% Reaction Mod for 1st Impressions, Minion Loyalty Base 50

Resistances
Chemical 25
Radiation 23
Biological 23
Mental 50
Sonic 28
Fire 28
Acid 28
Cold 28
Poison 28
Electricity 28

Skills
Forensics 2 (IQ)
Archaic Melee Weapons 3 (Agi)
Archaic Powder Weapons 3 (MD)
Beam Weapons 3 (MD)
Thrown Weapons 2 (MD)
Energy Weapons 1 (MD)
Stealth 3 (Agi)
Body Equilibrium 2
Acrobatics 1 (Agi)
Camouflage 1 (IQ)

Terrestrial Knowledge 45
Military Leadership 50
Persuade 48
Bargain 43

Languages
English (Native)
Erandi 3
Orion 3

Weapons
Barret M82 BMG
Accessories: Bipod, Scope
4d6 Damage
11+1 per clip
Range Bracket 1: 122% 2: 112% 3: 105% 4: 109% 5: 65% 6: 37%
7: 32% 8: 12%
Malfunction Ratio: 97
System Shock: 100
Ammo: 100 Rounds

M18-L Laser Assault Rifle
2d4 Damage
30 per clip/Recharge Time:
Range Bracket 1: 89% 2: 87% 3: 83% 4: 77% 5: 72% 6: 37% 7: 12%
8: -3%
Malfunction Ratio 95
System Shock 97
Ammo 2 clips

9mm Beretta
1d6 Damage
15+1 per clip
Range Bracket 1: 89% 2: 82% 3: 77% 4: 37% 5: -3%
Malfunction Ratio 99
System Shock 100
Ammo 200 Rounds

Broadsword
2d4+1 Damage
To Hit 77%
To Parry 57%
ROF 1/2
System Shock 85

M85 Fragmentation Grenade
Range 1/2 Str rounded down in meters
To Hit 78%
Damage: 1d6 per fragment + 2d6 concussion (Lethal) within 2 meters
1d6 per fragment + 2d6 concussion (Stun) 2-10 meters
8 fragments per person in 0-2 meters, -1 every extra meter up to 10

Armor
AKMB Body Armor
AI 120
Threshold 4
AR 40
Encumberance 8

Shallon Helmet
AI 20
Threshold 10
AR 8
Encumberance 3

Items
Long Range Binocs
Backpack
Compass
Flashlight (Threader)
Purification Tabs: 5 Food, 5 Water
Satchel
Sleeping Bag
Protien Bars
Salt Tabs
2 Man Tent
Rations 5 Days
Water 3 Days
Flex Rope 100ft
Grapplehook

Cash: 168

Background


Personality
Generally the quiet type, Dean let's his actions speak for him. Due to his Gen-Human "programming", he is willing to risk his life to save another at all costs.
Last edited by Haizu on Tue Apr 21, 2009 3:06 pm, edited 1 time in total.
Those who do evil to others...the killers, rapists, psychos, sadists...you'll come to know me well. Frank Castle is dead. Call me....The Punisher.

The world will look up and shout Save Us and I'll whisper..No.
User avatar
Haizu
Initiate
Posts: 371
Joined: Sat May 26, 2007 9:47 pm
17
Location: The blasted lands of Kilik'tor.
Contact:

#5

Post by Haizu »

I'll edit in the background and personality tomorrow.
Those who do evil to others...the killers, rapists, psychos, sadists...you'll come to know me well. Frank Castle is dead. Call me....The Punisher.

The world will look up and shout Save Us and I'll whisper..No.
Jason_Firewalker
Disciple
Posts: 801
Joined: Sun May 04, 2008 8:06 pm
16
Location: Northern California

#6

Post by Jason_Firewalker »

Haizu, statistics-wise you are approved, pending personality and history you will be full approved.
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov

The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
Jason_Firewalker
Disciple
Posts: 801
Joined: Sun May 04, 2008 8:06 pm
16
Location: Northern California

#7

Post by Jason_Firewalker »

NPC of Note:

Name: Trelll Longleaf (full name is too long to put here taking non-soraths over 15 minutes to pronounce)
Race: Sorath Tree People
Position: Scientist/Science Officer
Age: 1112
Height: 5' 10"
Weight: 220
Size Cat: 5
Body Points: 12

Strength: 60
IQ: 144
Manual Dex: 58
Agility: 55
Constitution 52
Aggression: 51
Intuition: 150
Charisma: 55

Terrestrial Knowledge: 70
Military Leadership: 41
Persuasion: 56
Bargain: 31

Special Racial Abilities:
Body Threshold 3
Needs only water, sunlight and soil
100 starting skill points
1/2 cost academic skills, 3x cost non-academic skills

Racial Tendencies:
Will not wear armor
Will not eat meat or plant life
Passive but not pacifist

Murphy's Laws Tables:
Organized: 2 ranks administration
Trivia buff: +10% General Knowledge
Intuitive: +5% Intuition related checks
Interned in a crime lab: 4 ranks Forensics
Computer Hacker: 4 Ranks of Computer Operations and Programming
Extensive Training in Computers: 4 ranks of Computer Operations and Programming
Schooled at Trishmag Acadamey of Sciences: 30 skill points to sciences, -1 science skill point cost, 10 max science ranks at start
Nortonism (His guesses are almost always 90% or more accurate)
Proficient Linguist: Starts with complete fluency and literacy in 5 extra languages

Skills:
Forensics 4 ranks
Computer Operations 8 ranks
Computer Programming 8 ranks
Fluency & Literacy in Eridani, Terran, Orion, Mutzachan, Chitillain
Administration 2 ranks
Anthropology 10 ranks
Archeology 10 ranks
Biology 10 ranks
Botany 10 ranks
Chemistry 10 ranks
Cryptography 10 ranks
Geology 10 ranks
Meteorology 10 ranks
Physics 10 ranks
ID Space Vessels 3 ranks
Astrocartography 10 ranks
Alien Technologies 5 ranks
General Knowledge 2 ranks
Archaic Powder Weapons 2 ranks
Law 2 ranks

Equipment:
Colt Anaconda
100 rounds .44 magnum
Backpack
Auto-mapper
Bio-scanner
Voice and Keyboard access portable computer (Disk Ops Speed class 9 [equivilent to 2.5 terrahertz processor], dual HD capacity each at 250 terrabytes, RAM of 350 gigs, Wireless modem speed of 1 Tps, range of 50 kilometers, LAN speed of 10 Tps, battery life 15 hours full bore, 45 hours on standby, SS 95%, 3-D holo monitor, 4 USB 6.5 ports to plug in various sensor gadgets) (Value: 25000 credits)
1000 water purification tablets
Light rig for his room/quarters
50 pounds of fresh nutrient rich soil in 5 pound sacks

Personality: A mad scientist in some ways and a taciturn one in others, he is a true researcher, dedicated to gathering knowledge and little else. He is annoyed at having been stranded on this planet for so long since it means he has had little to research but the locals and the native planet's oddities. He is anxious to get off this rock so that he can get back to bringing more knowledge back to his people.

History: Like all his people he talks little of his past and more about what he wants to learn
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov

The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
User avatar
Haizu
Initiate
Posts: 371
Joined: Sat May 26, 2007 9:47 pm
17
Location: The blasted lands of Kilik'tor.
Contact:

#8

Post by Haizu »

I need to know my Dean's "birthday" before I can make his background.
Those who do evil to others...the killers, rapists, psychos, sadists...you'll come to know me well. Frank Castle is dead. Call me....The Punisher.

The world will look up and shout Save Us and I'll whisper..No.
Jason_Firewalker
Disciple
Posts: 801
Joined: Sun May 04, 2008 8:06 pm
16
Location: Northern California

#9

Post by Jason_Firewalker »

Well the year is 2272, and you have been stuck on the world your on for 5 years and 2 months, plus the year you were there before it. Considering that you should be about 28 years old so 2244 would be a good birth year.
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov

The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
Post Reply