#1 Traveller game recruitment
Posted: Fri Jul 17, 2009 9:24 am
This is a call to adventure! I'm planning to run a play-by-post traveller adventure and I am wondering if there anyone who is interested?
I don't know when I'll be in a position to start, but I felt it would be a good time to ask if people were busy or not. The Mongoose version of Traveller is the proposed ruleset, although I imagine play-by-post won't necessarily need very high rules arbitration. But it's still necessary for character generation.
Some links:
Traveller Wiki
A Traveller reference site
Another reference site
A map of Charted Space
The above is useful if you want to look up the setting in detail and any terms that might crop up in-game.
Basic Synopsis: The Third Imperium is currently at war with the Solomani Confederation. The year is 993. The game will take place in the Gateway Domain, which is removed from the front lines of the conflict and is a bit of a backwater/frontier region. Much of it is actually non-aligned territory, full of smaller pocket empires that have variable attitudes to the Imperium, and it borders the empires of both the K'Kree and the Hivers. However, Solomani agents and commerce raiders have extended themselves into the domain in the hopes of distracting Imperial focus. Recent political upheavals have resulted in the promotion of a commoner to the role of Archduke, by the Emperor himself, as a censure to the established house which let the region fall under cronyism and economic mismanagement. This has created something of a boom, as money is being injected into the region in the hopes that the economy will pull itself up.
Amidst this backdrop, ships are going missing, and corsair/raider activity can only account for some disappearances, not all. The players will be part of a crew of a prototype courier vessel, officially it's a jump-5 courier, unofficially its a vessel designed for 'special' missions. The players will effectively be specialist covert operatives. They may belong to a particular service like the Scouts or the Marines or Navy, and obviously any background needs to be worked out with me for final approval. Aliens like vargr are permitted and even encouraged, any other alien race will need to be worked out with me to determine a backstory that can fit into the setting. Psionics is provisionally approved - background needs to be worked out with me, of course.
The players will be assembled as part of a special team as crew onboard this ship. The mission will start off as a search-and-rescue. A ship and its crew has gone missing, and your team is tasked with finding it. As the adventure progresses, the mystery of the missing ship is revealed but also leads into a bigger one, one that has larger, galaxy-shaking implications.
Style: Aiming for a cinematic, big scope and scale feel to the game. The players will be a small party, onboard a small ship, but the events they get caught up in will have larger ramifications. There will be combat, and you succeed or fail based on team work and tactics. This is also planned to be a three-part campaign. I welcome any discussion or questions anybody has about it so far.
Not looking for a huge number of players, say 4-6. This all depends on interest for it of course.
I don't know when I'll be in a position to start, but I felt it would be a good time to ask if people were busy or not. The Mongoose version of Traveller is the proposed ruleset, although I imagine play-by-post won't necessarily need very high rules arbitration. But it's still necessary for character generation.
Some links:
Traveller Wiki
A Traveller reference site
Another reference site
A map of Charted Space
The above is useful if you want to look up the setting in detail and any terms that might crop up in-game.
Basic Synopsis: The Third Imperium is currently at war with the Solomani Confederation. The year is 993. The game will take place in the Gateway Domain, which is removed from the front lines of the conflict and is a bit of a backwater/frontier region. Much of it is actually non-aligned territory, full of smaller pocket empires that have variable attitudes to the Imperium, and it borders the empires of both the K'Kree and the Hivers. However, Solomani agents and commerce raiders have extended themselves into the domain in the hopes of distracting Imperial focus. Recent political upheavals have resulted in the promotion of a commoner to the role of Archduke, by the Emperor himself, as a censure to the established house which let the region fall under cronyism and economic mismanagement. This has created something of a boom, as money is being injected into the region in the hopes that the economy will pull itself up.
Amidst this backdrop, ships are going missing, and corsair/raider activity can only account for some disappearances, not all. The players will be part of a crew of a prototype courier vessel, officially it's a jump-5 courier, unofficially its a vessel designed for 'special' missions. The players will effectively be specialist covert operatives. They may belong to a particular service like the Scouts or the Marines or Navy, and obviously any background needs to be worked out with me for final approval. Aliens like vargr are permitted and even encouraged, any other alien race will need to be worked out with me to determine a backstory that can fit into the setting. Psionics is provisionally approved - background needs to be worked out with me, of course.
The players will be assembled as part of a special team as crew onboard this ship. The mission will start off as a search-and-rescue. A ship and its crew has gone missing, and your team is tasked with finding it. As the adventure progresses, the mystery of the missing ship is revealed but also leads into a bigger one, one that has larger, galaxy-shaking implications.
Style: Aiming for a cinematic, big scope and scale feel to the game. The players will be a small party, onboard a small ship, but the events they get caught up in will have larger ramifications. There will be combat, and you succeed or fail based on team work and tactics. This is also planned to be a three-part campaign. I welcome any discussion or questions anybody has about it so far.
Not looking for a huge number of players, say 4-6. This all depends on interest for it of course.