Dark Sun Custom System

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Cynical Cat
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#1 Dark Sun Custom System

Post by Cynical Cat »

I've spent wasted a fair amount of time fiddling with Dark Sun, a setting I really like and turning into a version of D&D, a game which I have often criticized. I have decided if I'm going to do something Quixotic, I might as well go all the way.

Comments welcome.

So here were go.

dice+attribute+skill system

Currently going with 2d10.

Attributes

Average is zero. Pluses are good, minuses are bad.

Strength
Stamina
Dexterity
Intellect
Perception
Presence
Willpower

Base Hitpoints: Race + Stamina bonus.

Thri-Kreen: The fuckers are obviously going to get a lot of racial bonuses if they're true to fluff. Convienently they are also short lived bastards. Which means . . . . . . skill point hose!

Skills
Animal Handling
Archery
Concentration
Dodge
Leadership
Melee
Ride
Sleight of Hand
Stealth
Streetwise
Subterfuge
Survival
Thrown Weapons
Talents
Druid
Fist Weapons
Preserve
Priest
Sorcerer
Tangling Weapons
Templar
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
Magnus
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#2

Post by Magnus »

Could Dark Sun setting be done using Warhammer game system... Or does it need to be D&D based?
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Hotfoot
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#3

Post by Hotfoot »

Convienently they are also short lived bastards.
Juicers? :razz:
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frigidmagi
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#4

Post by frigidmagi »

Not enough "performance enhancers" to be Juicers.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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