#1 Dark Sun Custom System
Posted: Sun Aug 16, 2009 4:37 pm
I've spent wasted a fair amount of time fiddling with Dark Sun, a setting I really like and turning into a version of D&D, a game which I have often criticized. I have decided if I'm going to do something Quixotic, I might as well go all the way.
Comments welcome.
So here were go.
dice+attribute+skill system
Currently going with 2d10.
Attributes
Average is zero. Pluses are good, minuses are bad.
Strength
Stamina
Dexterity
Intellect
Perception
Presence
Willpower
Base Hitpoints: Race + Stamina bonus.
Thri-Kreen: The fuckers are obviously going to get a lot of racial bonuses if they're true to fluff. Convienently they are also short lived bastards. Which means . . . . . . skill point hose!
Skills
Animal Handling
Archery
Concentration
Dodge
Leadership
Melee
Ride
Sleight of Hand
Stealth
Streetwise
Subterfuge
Survival
Thrown Weapons
Talents
Druid
Fist Weapons
Preserve
Priest
Sorcerer
Tangling Weapons
Templar
Comments welcome.
So here were go.
dice+attribute+skill system
Currently going with 2d10.
Attributes
Average is zero. Pluses are good, minuses are bad.
Strength
Stamina
Dexterity
Intellect
Perception
Presence
Willpower
Base Hitpoints: Race + Stamina bonus.
Thri-Kreen: The fuckers are obviously going to get a lot of racial bonuses if they're true to fluff. Convienently they are also short lived bastards. Which means . . . . . . skill point hose!
Skills
Animal Handling
Archery
Concentration
Dodge
Leadership
Melee
Ride
Sleight of Hand
Stealth
Streetwise
Subterfuge
Survival
Thrown Weapons
Talents
Druid
Fist Weapons
Preserve
Priest
Sorcerer
Tangling Weapons
Templar