#1 A potentially broken mage?
Posted: Tue Oct 13, 2009 12:31 am
Courtesy of my buddy Will. 3.5 lovers, enjoy.
Skill Progressions assume 18 or 19 intellect,
Traits: Dishonest and Suspicious, +1 Bluff, +1 Sense Motive, -3 Diplomacy, -1 Intimidate
Flaws: Feeble (-2 to str, dex and con skills/ability checks), Weak Willed (-3 to Will saves)
1 Bard 1 10x4
Bluff 4, Diplomacy 4, Intimidate 4, Knowledge (Arcana 4, Planes 4, Religion 4), Listen 4, Perform 4, Sense Motive 4, Spellcraft 4
Iron Will, Spellcasting Prodigy (Ur Priest), Retributive Spell
2-6 Wizard 1-5
Knowledge (Arcana 9, Planes 5, Religion 8), Listen 9, Perform 6, Profession (Astrologer 6), Spellcraft 6
(Scribe Scroll), Spell Focus (Evil)
7 Mindbender 1 (Wiz 6)
Bluff 6, Knowledge (Arcana 10), Listen 10, Perform 6.5
8-9 Ur-Priest 2/5
Listen 12, Knowledge (Arcana 11), Perform 10
Item Familiar
10 Mystic Theurge (Wizard 7, Ur 3/7)
Listen 13, Knowledge (Arcana 13), Spellcraft 8
11 Sublime Chord (Bard 1/2, Sub 1/8. Wiz 7/8, Ur 3/7.5)
Concentration 8
12 Ultimate Magus 1 (Bard 1/4, Sub 2/10, Wiz 7/10, Ur 3/8)
13-19 Mystic Theurge 2-8 (Bard 1/11, Sub 9/17, Wiz 7/17, Ur 10/18.5)
20 Geomancer 1 (Bard 1/11, Sub 9/18, Wiz 8/18, Ur 10/19)
21-22 Ultimate 2-3 (Bard 2/13, Sub 10/21, Wiz 10/21, Ur 10/21)
23-27 Geomancer 2-6 (Bard 2/13, Sub 10/26, Wiz 15/26, Ur 10/23.5)
26-32 Ultimate 4-10 (Bard 9/23, Sub 10/34, Wiz 20/34, Ur 10/29.5)
32-36 Geomancer 7-10 (Bard 13/27, Sub 10/34, Wiz 20/34, Ur 10/31.5)
37-44 Ultimate 11-18 (Bard 17/33, Sub 10/40, Wiz 24/40, Ur 10/35.5)
45-46 Mystic Theurge 9-10 (Bard 19/35, Sub 10/40, Wiz 24/40, Ur 12/38.5)
47-55 Evil Savant 2-10 (Bard 20/44, Sub 18/48, Wiz 24/48, Ur 12/43)
Immediate Magic, sac familiar to gain immediate effects Int bonus/day based on specialty. Good options: Divination (+2 insight to saves), Illusion (1 mirror image)
Divination specialist, gives up necromancy.
Prescience, twice/day gain intellect bonus to any roll except damage or DC.
Ultimate Magus Epic Progression:
11: +1 Spontaneous
12: +1 Prepared, Expanded Spell Knowledge (6th or lower)
13: +1 Spontaneous, Arcane Spell Power +5, Bonus Feat
14: +1 Prepared, Expanded Spell Knowledge (7th or lower)
15: +1 Spontaneous
16: +1 Prepared, Arcane Spell Power +6, Arcane Spell Knowledge (8th or lower)
17: +1 Spontaneous, Bonus Feat
18: +1 Prepared, Arcane Spell Knowledge (9th or lower)
Skill Progressions assume 18 or 19 intellect,
Traits: Dishonest and Suspicious, +1 Bluff, +1 Sense Motive, -3 Diplomacy, -1 Intimidate
Flaws: Feeble (-2 to str, dex and con skills/ability checks), Weak Willed (-3 to Will saves)
1 Bard 1 10x4
Bluff 4, Diplomacy 4, Intimidate 4, Knowledge (Arcana 4, Planes 4, Religion 4), Listen 4, Perform 4, Sense Motive 4, Spellcraft 4
Iron Will, Spellcasting Prodigy (Ur Priest), Retributive Spell
2-6 Wizard 1-5
Knowledge (Arcana 9, Planes 5, Religion 8), Listen 9, Perform 6, Profession (Astrologer 6), Spellcraft 6
(Scribe Scroll), Spell Focus (Evil)
7 Mindbender 1 (Wiz 6)
Bluff 6, Knowledge (Arcana 10), Listen 10, Perform 6.5
8-9 Ur-Priest 2/5
Listen 12, Knowledge (Arcana 11), Perform 10
Item Familiar
10 Mystic Theurge (Wizard 7, Ur 3/7)
Listen 13, Knowledge (Arcana 13), Spellcraft 8
11 Sublime Chord (Bard 1/2, Sub 1/8. Wiz 7/8, Ur 3/7.5)
Concentration 8
12 Ultimate Magus 1 (Bard 1/4, Sub 2/10, Wiz 7/10, Ur 3/8)
13-19 Mystic Theurge 2-8 (Bard 1/11, Sub 9/17, Wiz 7/17, Ur 10/18.5)
20 Geomancer 1 (Bard 1/11, Sub 9/18, Wiz 8/18, Ur 10/19)
21-22 Ultimate 2-3 (Bard 2/13, Sub 10/21, Wiz 10/21, Ur 10/21)
23-27 Geomancer 2-6 (Bard 2/13, Sub 10/26, Wiz 15/26, Ur 10/23.5)
26-32 Ultimate 4-10 (Bard 9/23, Sub 10/34, Wiz 20/34, Ur 10/29.5)
32-36 Geomancer 7-10 (Bard 13/27, Sub 10/34, Wiz 20/34, Ur 10/31.5)
37-44 Ultimate 11-18 (Bard 17/33, Sub 10/40, Wiz 24/40, Ur 10/35.5)
45-46 Mystic Theurge 9-10 (Bard 19/35, Sub 10/40, Wiz 24/40, Ur 12/38.5)
47-55 Evil Savant 2-10 (Bard 20/44, Sub 18/48, Wiz 24/48, Ur 12/43)
Immediate Magic, sac familiar to gain immediate effects Int bonus/day based on specialty. Good options: Divination (+2 insight to saves), Illusion (1 mirror image)
Divination specialist, gives up necromancy.
Prescience, twice/day gain intellect bonus to any roll except damage or DC.
Ultimate Magus Epic Progression:
11: +1 Spontaneous
12: +1 Prepared, Expanded Spell Knowledge (6th or lower)
13: +1 Spontaneous, Arcane Spell Power +5, Bonus Feat
14: +1 Prepared, Expanded Spell Knowledge (7th or lower)
15: +1 Spontaneous
16: +1 Prepared, Arcane Spell Power +6, Arcane Spell Knowledge (8th or lower)
17: +1 Spontaneous, Bonus Feat
18: +1 Prepared, Arcane Spell Knowledge (9th or lower)