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#1 The Glitch V: Taste of Fear...
Posted: Mon Feb 08, 2010 6:55 pm
by Dark Silver
Crystal City, Planet Transverse, Digi-verse
....15 years after the Reckoning
After the Glitch's horrendous assault on the Game-verse, and it's invasion of the Human World, the Digi-verse was forever changed.
Though defeated, and it's Code dispersed, the Glitch has left it's mark. Game Worlds were decimated, worlds once vibrant and glimmering left dark husks of rock...or worse deleted - only barest shreds of their mass left drifting in the void between worlds.
Slowly, the pieces of destroyed worlds drifted inwards, gathering together around the decimated remains of the Nexus Planet, to the Shattered Ruins of the Crystal Palace. Over the span of a months, the pieces of shattered worlds melded together, molding and creating a new World from the ashes of the many gone.
The drifting survivors of the Final Glitch War and it's terrible Reckoning found this new, shining jewel in the darkness, and they fell upon it in triumph. Heroes, both the Ascended Humans who defeated the Glitch, and the survivors of the Digi-verse itself, found the fully formed world, with it's great Crystal City, and rejoiced. Slowly, they spread across it's surface, forming Nations, and attempting to turn to a normal life.
After a decade and a half, they have succeeded.
Nation-Kingdoms spread over the grand bulk of the Planet, called Transverse by the citizens, and it's glowing Crystal City remains a place of gathering for all rulers, a place of Peace and Prosperity - glittering more brightly as the people's happiness and wealth expanded. The city is a Neutral Ground, where the Ruler's of the various Nations which cover Transverse gather to discuss who best to work together. No one person rules the entire planet, and each Kingdom is left to govern itself as it would. There is little to no crime within this city, the people remember nothing but peace here. It was Utopia. Heroes and Villains continued on, but it was not the same as the old days. Things changed. Some choose to no longer play the game as it once was.
The Ascended Humans which remained discovered a way back home, deep within the Crystal Palace at the heart of the City - a Warp Zone; the last surviving one back to the Human Worlds. Some chose to return to their home, some chose to stay; despite the diminishing of their powers after the Reckoning. Occasionally, other humans would cross through the Warp Zone, into the Digi-verse. Many decided to remain on the world, obtaining their own form of Ascension - though never so strong as the Firsts.
Though the city Crystal City is a gleaming mecca upon the jewel that has become Transverse, it is soon to become dimmer. Within the area known as "Old Town" - a place where refugees and immigrants who had no place else to go lived - shadows flit between the streets. In allies, whispers are spoken, and for the first time in years, the residents feel a emotion they had thought impossible to feel.
Fear.
The first time a victim of the creature which simply became known simple as "The Cannibal", was found the Crystal City Police descended upon it, attempting to keep the locals hushed. They were almost successful, though soon other bodies were found, always members of the Immigrant caste, portions of their bodies consumed.
Fear grows in the hearts of the Citizens of the Crystal City, the Police force are at a loss, unable to find any clues as to who the Cannibal could be, or where he might strike next.
As rumors of the Cannibal spread throughout the City, and into the Nation's all over the planet, the Council has called upon Heroes to take up the call.
Some few of the Digi-verses greatest has answered the call....natives and Ascended alike....
-----------------------------------
Welcome to the Glitch V. As you can see, things have changed in the Digital Universe yet again. And they are changing in the game also.
Where as Glitch IV was more on a universal scale, Glitch V is going to be smaller in scope, but no less powerful emotionally.
Where-as last time, players were humans who were pulled forcibly into the Game-verse and had to adapt on the fly, this time players will be taking up the role of humans who have been residents of the Crystal City for some time. Their Ascension has come and gone, though it allows them the same abilities as any native of the Game-verse, even allowing them to raise to the vaunted status of Hero.
All Ascended have greater Strength, speed and resilience in Transverse than human, as well as finding their own forms Idealized. Eventually, if they so choose to, come gain other abilities - either through some form of training, or bestowed upon them by the equipment they may eventually obtain (Example: Obtaining Materia/Magicite to allow them to use a school of spellcasting). Returning players can bring their PC's from Glitch IV back for another round in Glitch V...if they dare.
#2
Posted: Mon Feb 08, 2010 11:48 pm
by Dark Silver
Character Creation:
Character Sheet:
Name
Age
Paragon/Archetype
[Clarification: If your a Paragon, you place Paragon in this position, and what character you've "cloned". If your creating a Archetype character, you place what Archetype you're chosing for your character (not one of the subclasses)]
Powers / Items
Physical Description
Biography
-------------
There are two options to character creation in Glitch.
When a human first crosses over into the Game-verse, they are what is termed a "Mario", a blank slate for the Ascended they are to become. Upon the time of Awakening (which could occur either when the Portal is first crossed, or when a "Moment of Clarity" occurs), the soon to be Ascended choose a Path, upon which their powers are obtained.
Most Ascended make the choice to follow in the steps of a previous Hero (or in some cases, Villain) and mimic their abilities. This branch of Ascension is called the Paragon. For all intents and purposes, the Ascended becomes a duplicate of the selected Being - obtaining their skills, weapons, mode of dress, and powers. Unfortunatly, while they obtain the benefits of this Hero or Villain, they also inherit their failures and drawbacks. Also, the inherited powers do not always come right away, sometimes coming in gradually - lest the flood of raw power and being overwhelm the newly Ascended.
(Example Paragons: Link (Legend of Zelda), Cloud Strife (Final Fantasy VII), Sora (Kingdom Hearts), Alucard (Castlevania), etc)
The other path is the Archetype. Those Ascended who do not have the Clarifying Moment to choose their Paragon, instead find themselves drawn to the Archetype. The Archetype is considered a "Black Slate", there is no set Path to follow behind, each Ascended who assumes a Archetype must create his own path to forge ahead, claiming his own Powers and Items. Some may become truly great, while others who lack the will to walk their new path, end in mediocrity.
-The Archetypes-
NOTE: Archetypes do NOT Equal Class. They are the Path chosen to walk by the Ascended. They impose some limitations of their own. Archetypes are defined by the powers available to those who choose to walk them.
.:The Mario:.
Named after the Super Mario Brothers, the Mario Archetypes are the default that all Ascended fall into once they cross the portal into Transverse. The human becomes Idealized in looks, while gaining greater strength, stamina, and resilence. No other powers are inferred to the Ascended without the use of tools and Power-Up Items (ex: Power Suits, Growth Mushroom, Fire Flowers, Materia), though they are the "Jack of all Trades" to the truly Skilled Archetypes and Paragons. Some even choose this Archetype for themselves permanantly. Some of the greatest Heroes of the Game-verse, were simple Marios who had a Destiny behind them.
Notable Examples: Mario and Luigi, Batman
.:The Warrior:.
As long as there has been civilization, there has been need for those who are truly skilled in the arts of War - Warriors are these beings. Skilled in the usage of weapons, the warrior is capable of weilding most weapons with contemptous ease. Though they lack any "supernatural" ability without the use of Power Ups and Items, Warriors are capable of performing otherwise amazing feats of skill and power with thier chosen weapons.
Types: Soldier, Demolitionist, Swordsman, Berserker, Bounty Hunter
Notable Examples: Link, Samus Aran, Varian Wyrnn, The Vault Dweller, Conan
.:The Knight:.
As warriors filled the world, some rare few rose above their brethern, showcasing prowess with weapon and arms, while possessing the ability to wield otherworldly powers. From these ranks, rose the Paladin, the Death Knight, and the Templars - warriors of Great Skill, who complimented martial ability with magical ability. Though not capable of performing the great feats of weapon skill that the Warrior Archetype can, the Knights are unique in their own abilities. Often, the Knight forgoes the benefit found in Items and Power-ups, focusing on their own gifts. Weapon-wise, Knights tend to favour Melee weapons over ranged.
Types of Knights: Paladins, Death Knights, Arcane Templars, Grey Guard,
Notable Examples: Cecil (Final Fantasy IV), Lord British
.:The Arcanist:.
Beings of great power, but ultimatly fragile frames. They wield magicks for their own purpose. There are as many schools of Magick and Paths as there are stars in the sky, and the Arcanist may specialize in one, or learn many to broaden their abilities, though they never obtain the true hieghts of power the Specilized do.
Branches of Arcanist: Elemental Magics (further broken into Fire, Lighting, Ice, Primal), Temporal, Psychic, Necromantic, Diabolic, Nature (Druidic), Restorative, Mimics, Blue Mages
Notable Arcanist: Black Mage (Vivi), Tellah, Lord Blackthorn, Gau
.:The Rogue:.
Masters of subterfuge, guile and ranged weapons, the Rogues often find themselves needed by others. Unlike the Warrior and the Knight, Rogues prefer to stay out of the thick of battles, striking from the unprotected flanks, or from a distance. They prefer to allow themselves a sense of freedom in their movements and actions. In battle, they prefer ranged weapons, only utilizing melee weapons if forced into HtH ranges - and even then, their weapons allow them a sense of movement and freedom. Because they dislike direct confrontation, one would be remiss in assuming a Rogue a easy mark in a straight fight....they are indeed very skilled.
Types of Rogues: Rangers, Thieves, Assassins, Spys, Scouts, Hunters
Notable Rogues: Altiar, Sly Cooper, Thief, Coran
Edit I: Clarified Archetypes
Edit II: Added Explination of Paragons, added in revised Character Sheet
Coming Soon: Nations of Transverse, Characters of Note, Locations of Note
#3
Posted: Tue Feb 09, 2010 11:40 am
by Agent Fisher
Name: Jack Martin a.k.a. The Alchemist
Age: 37
Physical Description: 5'11", short brown hair, though gray hairs and baldness are starting to creep in, five scars from claws running down the right side of his face from just infront of his ear to the edge of his mouth.
Bio: Fifteen years. Fifteen years since he and the others had defeated the Master, defeated the Glitch. During the war, all he hoped for was for things to go back to normal, to live in the real world, serve his country, meet a wonderful girl and settle down. But then he met her. Samus Aran. The most beautiful bounty hunter in the digital and real universe. After months of fighting side by side, watching friends die, the two grew close and when the chance was offered to return home, he refused. Living in Crystal City, he helped where he could, being the Hero he had become. He helped build the city, parts of Old Town were formed from his Alchmey. He was there with Al and Leandra when his niece was born. He used to baby sit little Liz-Bet. Occasionaly, he would go off-world with Samus, visiting various planets, even living on the Citadel Station for a few months.
For thirteen years, everything was perfect. But soon things slowed, Samus was off world more and more, the conflicts and battles that Jack had thrived on, the struggles for justice that had brought out the best in him, they seemed to be gone. The Transverse was settling down. It didn't need the old fashioned gunslinger law man type that Jack represented. Now it was a world for police, P.I.s, detective. The heroes of old weren't need anymore. He grew restless, arguing with Samus, shouting matches. Until finally one day, she announced she was headed off world, to do her job again, that she wouldn't be back for a good while, and that they could use the time apart.
Now, Jack spends his time at the bars, sitting in the back corner, nursing his drink and wallowing in his misery of pissing away the best thing that ever happened to him. Of course, the citizens of Crystal City still try to talk to him, convinced he must be the same valiant hero, a paragon of goodness and justice. The reality is much more depressing.
Abilities: Matter Manipulation through Alchemy for various purposes.
Master martial artist
Special Equipment:
'Fancy metal' gauntlet: Covers his right forearm. he uses alchemy to turn it into a foot long razor sharp blade.
Sidearm: Mass Effect pistol.
Entry on weapons technology.
Omni-Tool: A tech device mounted on a band on the left wrist. When activated, a holographic display is enabled, enshrouding hte forearm. Able to preform a large number of functions: data storage and collection, communication, rudimenterary electronic lock breaking, and a large assortment of other minor abilities.
#4
Posted: Sat Feb 13, 2010 11:42 am
by B4UTRUST
"How does one tell the good from the bad, when your sins are darker than theirs?"
Name: James Poe
Age: 31
Paragon/Archetype: Arcane Knight/Templar [GM Clarification: Knight Archetype]
Powers / Items:
Accelerated Healing(Self) - Speeds up healing from wounds. Cuts and bruises heal within moments to hours, though very bad ones might take a few days. Broken bones mend in days instead of weeks or months.
Disable Powers(Close Ranged, Targeted) - Able to lock down the use of powers, be they based on magic, psi or augmentation at a close range, in essence reducing the target back to a "Mario" state temporarily. Close ranged ability and can only target a single individual at once. Effect is removed once target is out of range.
Disabling Touch(Touch range) - Induces nausea, vomiting, debilitating migraines and dizziness, preventing the affected individual from concentrating on anything or moving with any real speed or surety as they fight off the effects. Effect lasts approx 10-15 minutes.
Kinetic Enhancement(All Ranges, Enchantment?) - Increases the kinetic impact of the enhanced attack, be it hand to hand, melee, or ranged to increase the damage of the attack.
Physical Description:
James stands just shy of six foot tall. His body is well toned in the way one gets from physical labor on a job rather than the gym. His hair is a dark reddish-brown color, longer than is professional, almost shaggy looking like he desperately needs a good haircut. He has an almost constant five o'clock shadow, always seeming like he needs to shave. His face seems rather untouched by his profession, while his body is a road map of scars, each a reminder of a past conflict. A few puckered scars from bullet holes, thin lines from cuts, a thicker one across his abdomen from a stabbing.
Biography:
In the real world, the human world, James had been a cop at one time. A naive rookie who had thought law and order were all that mattered and that the good guys always won. That the world really did operate on principles and the only reason evil triumphed was there simply wasn't enough good guys to go around.
The harsh realities of life soon slapped him awake, throwing cold water in his face and yanking him up by the hair, demanding he see the truth. Demanding that he see that the laws designed to protect, only protected those who they were suppose to stop. The ones the laws hurt were the innocents and the victims, while the guilty got away.
This started as the usual cop irritation. Spending months on a case only to have some asshole flaunt a loophole and walk. Hauling in a drug dealer only to find him out on the streets again the next day, free on bail. It grew into a deep anger at the system, and gnawed at him, a darkness consuming him. Having his hands tied, again and again, by the system, bound by the laws he swore to uphold. Being forced to sit back and watch and wait when he knew a little girl was going to be abused again by her monster father. Told to do nothing when a convicted killer walked free, only to have him complete his kill by shooting his wife. So many times it happened. Different characters, different days, same old song and dance.
He had managed to climb up the ladder and had made detective. It took him years to do but he made it. The problem was his permanent record was constantly tarnished by complaints filed against him. And as the years went by, and criminal after criminal got away, they mounted. He was in danger of losing his shield. He was sent to classes on sensitivity and refresher courses on proper procedures. Eventually he was sent to the department shrink. While his issues weren't uncommon in themselves, the depth of them was worse in him than in many others. After working with him for awhile, the shrink advised James that perhaps he should find a safe outlet for his aggressions and frustrations. James ended up doing that through FPS video games. There was a slight enjoyment there of the notion of slaughtering the bad guys en masse with automatic weapons, mowing them down by the dozens. Or running over them in cars. Or any of a hundred other violent ways used to cause death in those games.
Some people get sucked into video games. Usually this is a figurative notion, a polite way of calling someone an addict. In James case, however, this took on a much more literal meaning. He really did get sucked in.
It took him awhile, once he arrived, to convince himself he wasn't having some sort of breakdown, that he hadn't lost his god-damned mind. But it was all too real. Scary in some ways, amusing in others. Weeks turned to months as he tried to figure out what had happened, how he got here, how to get back, if he could.
But as he came to know more about this new home of his as he explored it in an attempt to find a way out, he came to discover that there were other people like him here. There were laws here, there were police here and bad guys here in large numbers. But there were people who didn't let the law stop them from doing the right thing. People who had no problem taking matters into their own hands, breaking the law to uphold the law. Kindred spirits.
Sadly, though, even amongst those he could relate too, he was still divided. He still had a lot of faith in the system and the laws and wanted to do the right thing. Some of the others, however, no longer cared. They were just as bad as the people they were trying to catch. He couldn't accept that, personally. And it scared him that he understood why. The part of him understood and even agreed with their actions. That maybe, just maybe, the only way to control these animals is to beat them at their own game. He tried to reign himself in from such actions, tried to be better than that. Sometimes he slipped when he didn't think he would. And that bothered him too.
He still wanted to help people. Still tried. He ended up setting up shop as a P.I. in Crystal City. He had been trained by the police, had had years of experience pulling in suspects, tracking down leads. He had the skills, background and knowledge to do the job and be fairly good at it. It gave him a decent living and let him do what he wanted to do. Make things right.
In the time that he had come to live here in the Digiverse, it had changed him. Not just mentally, but physically as well. He knew he was better than he had been. Stronger, faster, surer of himself. It was still confusing though, coming to experience some of other changes this place had made on him. He was getting use to playing on an unfair field, going against people who could hurl balls of fire at him, or run faster than most cars. And it seemed that as his familiarity with this place grew, he adapted to it. He found himself at times able to do things he would never have thought possible. He was able to level the playing field and even the score. He had his way to make things right.
#5
Posted: Sun Feb 14, 2010 3:19 am
by Dark Silver
.:Nations of Transverse:.
After the Reckoning, the Game-verse was decimated. The Glitch, in it's insatiable hunger, had consumed the Source code of many Gameworlds, shattering those once gleaming planetary bodies - leaving only a few precious peices of those worlds left. No world was left unscathed, though some came out of the Reckoning better off than others.
Eventually, the peices of space floatsam that was once entire worlds, drifted together, to the long thought dead Crystal Palace, near the center of the Game-verse. Powers long dormant since the first imprisoning of the Foe drew the world-peices together, forming from the debris and floatsam, a new world, a new hope for the refugees. The first visitors to the planet noticed a virgin world, sharing many features from some of the greatest Gameworlds now past, and near it's Northern Pole, the shining Crystal Palace, restored to former spleandor, a small town already sprung up around it's base.
Word spread quickly, refugees flocked to the planet, and slowly, those who could, found new homes amoungst the replicas of the past. The Crystal City was declared Neutral Ground, no single power held sway over the city, and thus it has remained for since. A council presides from within the Crystal Palace, chosen heroes of the Game-verse, representitives of the various Nations which have grown in the interveining times.
-Crystal City-
The Gleaming Jewel of Transverse, the Crystal City is named for the great landmark at it's center, the Crystal Palace. The city, by it's very nature as Neutral Ground for the various Kingdom's of Transverse, is home to many different beings. It is not uncommon to see Toads, Goblins, Elves, Asairi and Solarians walking the streets. It is a city where the homeless find homes.
Many forms of Technology and Magic can be found within the city, nearly anything can be bought...weapons, spells, enchantments...even pleasures.
-Old Town: When Transverse was young, the first arrivals found the Crystal Palace in the center of Old Town. As more people arrived, as civilization grew and the city expanded, Old Town was pushed away from the gleaming lights of the Palace. Old Town is a dangerous place, back alley deals are done regularly and vagrants and gangs roam the streets. It is within Old Town that one with less than sincere motives go....it is also the place where those who do not fit into the more..glimmering sections of the Crystal City spend their days.
-The Megatropolis: A place of High Magic and High Technology, the Metropolis is where the elite of Crystal City spend their days. Glittering towers of durasteel and iron-glass reach into the sky, forever dwarfed in granduer and size by the Palace itself. Those who can afford the life, remain in the Metropolis, their needs attended to with the best Credits and Gold Coins can buy...
-The Pleasure Dome: Want to have some fun while in the Crystal City? Looking for a good time, or a good drink? The Pleasure Dome can provide you with anything you want. No matter what your looking for, you can find it here. From Toad Slaves to Succubi Sluts...everything is for sale in the Pleasure Dome. If you have the Credits.....
-Dreamland-
Lead by King Dedede, Dreamland is a paradise found only in a man's dreams. Rolling hills, verdant plains, bubbling streams and luxorious hotsprings, Dreamland is a nightmare's width from being the planet's premeir Vacation spot....to being it's greatest Hell-hole. The land conforms to expectations of the populace, settling upon the configuration that the Concensus beleives is paridise.
-Mushroom Nation-
Ruled by Princess Peach, protected by the Mario Brothers, the Mushroom Nation is the ragged remains of a once gleaming, vibrant world. Vibrant grasslands and ports dot this Kingdom, a growing economy and large standing Army and Airship Navy make the Mushroom Nation one of the most powerful on Transverse, and it's voice is well heeded by the Council. Much of this has to do with it's resident Heroes, as well as the charismatic beacon that is Princesses Peach and Daisy.
-Hyrule-
A land of Gorgons, Hylians and Geurdians, Hyrule is a Kingdom on the precipice. Once a great Kingdom that spanned a planet, empowered and watched over by the Three Goddesses of Magic, the Hyrule of Transverse finds itself fighting for dominance against the Mushroom Nation, the Eastern Kingdom and the Citadel. Hyrule was once a Kingdom of Wisdom, protected by Courage.....but now, it seeks is Power. It's protector Link and Princess Zelda work to make their Kingdom once again great, despite it's their hardships. The South-Eastern portion of their Kingdom are taken up by the Geruda Desert...though no one knows how the sun-parched land appeared in what was mountains and grassland.
-Eastern Kingdom-
On the Planet of Azeroth, many races vied for power. Here, those who are left gather amoungst the Eastern Kingdoms. Lead by the Council of Tirisfal in the Magical City of Dalaran, the Eastern Kingdom boasts one of the largest armies on Transverse - second only to the Mushroom Kingdom itself.
-Citadel-
Home to various races would do not fit into the "Near-Human" category, the Ciadel is more of a towering fortress than a true nation or city. Built of metal, it's spires rise miles into the air, and deep beneath the ground. Within it's walls, High Technology reigns, any numbr of species can be seen living here - almost as many as within the Crystal City itself. Security Mechs patrol the walk-paths in every district, Neon lights shine from the various stores, and transport can be taken by hover-car, or fast-lift. Little in the way of magic can be found here, as within, Technology reigns.
-Kingdom of Figaro-
(Until I can come up with a better description....this will do. "Steam-Punk land").
-Empire of Geshalt-
(Until I come up with something better....Magitek Land)
-Genosha-
Ruled by the Emporer Magnus the First, advised by his long friend the Professor, Genosha is hailed as a Utopia by those who live within it's borders. Though it's populace is almost entirely of the race known as Mutants. Here Technology reigns, though it is technology that has been advanced and helps to advance the natural powers of it's Mutant populace.[/b]
#6
Posted: Sun Feb 14, 2010 11:24 pm
by LadyTevar
Character Sheet:
Name : Elizabeth Hope Thogschylde (Liz-bet)
Age : 15
Archetype: Arcanist: Mimic
Powers: All abilities obtained through association with powered beings. Does not include powers given by power-ups. Only one Special Ability may be used at a time. Special abilities last for 5-10 minutes, or for the full length of battle.
As a mimic, she has a bonus to learn any physical activity by watching someone else perform it. This is not an automatic success, however. Practice does make perfect.
Current Specials Known:
1. Feline. + Spd, + Coordination, + Claw/Shred attack
This ability, learned from a great cat, gives a bonus to speed and coordination. Large sharp claws are grown, giving a dangerous slicing attack.
2. Ghost. + Concealment
This ability, learned from a Boo-spirit, allows invisibility and intangibility. Walking through walls is possible, if the wall is not too thick.
3. Wyvern. + Dex, + "Float" ability
This ability, learned from a mini-dragon, allows miniature fireballs to be spat at range. While flight is not an option, the dragonic magic gives a lighter-than-air effect. Good against earth-based attacks.
4. Brawler. +Str, + small-area EarthQuake attack
This ability, learned from the Hero Al/Thog, gives limited enhanced strength as well as the ability to punch the ground and knock opponents off-balance, and often off their feet.
5. Hands-Free.
This ability mimics the power of the Heroine Leandra (Lee-Dra). Two semi-visible telekinetic arms are formed, each with a tri-fingered hand able to manipulate objects at range.
Physical Description :
This 15yr old wouldn't look out of place in any Japanese video game: long reddish-blond hair worn back from her face with hairclips, large blue eyes in a heart-shaped face, and an athletic body just a touch too developed for her age. She wears trendy black or blue skirts, knee-high boots, and a jewel-toned oxford shirt over a complimentary-colored tanktop.
Biography :
After the Glitch was defeated, two of the Hero Paragons decided to stay in the Digi-world: Al, known to many as Thog, and his beloved Leandra. They did not know it at the time, but Leandra was expecting a daughter. Elizabeth was the first of an extreme few: a human child born inside the Digi-world to parents from the Human world.
Elizabeth grew up with Crystal City, in a way. She played in the first streets with the young Digi-beings that migrated from the broken Transverse. She was fussed over by the elites of the Nations, before the nations took shape again. The Princesses Peach, Daisy, and Zelda are all her 'aunties', and her wardrobe has many hand-me-down gowns from them. Link taught her to use a slingshot. Lugi taught her Italian. Professor X tested her for mutant powers...
... and that is how her ability as a Mimic became known.
Because Elizabeth had played with cats of all shapes and sizes as often as possible, the first true Mimic Ability identified was her Feline. As she was tested further, Ghost and Hands-Free became apparent, solving a few mysteries of missing cookies and other sneaky tricks. Brawler was discovered by Professor X after he deduced that she was learning by association, and therefore had to have absorbed something from her father.
As Elizabeth was barely ten by that time, Professor X cautioned against over-exposure to individuals of strong physical power, as all of Elizabeth's learned abilities were physical in nature. Her later acquisition of Wyvern raised a doubt, as dragonic powers were seen to be magical in nature. (That started a debate on dragon physiology that still runs amongst digi-world scholars. The dragons themselves are silent on the matter.)
While Elizabeth has been some-what protected by the status of her Parents, and by her own unique position, she is of the age where sneaking off to Old Town is An Adventure. Her father tries to be stern, but it's hard when he's wrapped around her finger, and when he knows she's got powerful abilities that can keep her out of most trouble.
However, the mystery of "The Cannibal" is enticing, and the call for Heros to save Crystal City has been made. With her heroic parents and her growing power, how could Elizabeth NOT answer the call?
#7
Posted: Mon Feb 15, 2010 11:52 am
by Charon
Character Sheet:
Name: Matthew Hiemler
Age: 42
Paragon/Archetype: Warrior/ Guts
Powers / Items
Stubbornness- Even his enemies say that Matt is too damn stubborn to let little things like "crippling injuries" and "death" stop him.
Expert Weaponeer- Matt is proficient in just about every weapon that has ever been produced. If it can maim, kill, or incapacitate there are good odds that Matt knows how to use it.
Hand Cannon- Matt has an iron prosthetic left forearm, there used to be a normal cannon hidden there, but since the fall of the Glitch, Matt has had it replaced with a powerful beam weapon. Due to size constraints, the weapon can only be fired three times before needing to be recharged, but the blasts are truly devastating.
Physical Description
Physically, Matt is a group of paradoxes. His hair has gone nearly completely white, but he remains as strong as the day he became ascended, if not stronger. Matt for the most part wears single tone shirts, blue jeans, and a leather jacket, though he owns a suit of enhanced armor, what skin isn't covered though shows scars, dozens of scars, both large and small.
Biography
All of the old heroes who defeated the Glitch are spoken of with awe. They are the heroes of an entire world and for most of them, anywhere they go they are greeted with cheers and smiles. Matt "The Bloody" is not among them. His name is still remembered, but his name is only whispered, he has become almost a boogie man of legend. Gaining monikers such as "The Bloody", "The Berserk", and "The Black Swordsman". He has also, to the best of most people's knowledge, been dead for ten years.
When Matt ascended, he took up an immensely powerful suit of cursed armor. It gave him an even greater strength, making him powerful enough to fight even the most powerful of the Glitches minions on an equal footing. But as time went by, Matt lost more and more of himself to the cursed armor, slowly but inexorably going insane. After the Glitch was defeated, Matt found himself a warrior in a world that no longer needed warriors, but his thirst for battle could never be stopped and he wandered off on his own, seeking out battles wherever he could find them. Not particularly picky about who they were with. For five years, Matt went on what some would consider to be a rampage, but eventually he was confronted by a powerful group of wizards, and stories began to be spread that Matthew had died by their hands.
The truth is that he survived. The wizards tore the Berserker Armor from his flesh through mighty magic. By then, Matthew had survived solely off of the armor and thus the wizards healed Matt as much as they could to allow him to survive the process. Once the armor was removed, the wizard council whisked it away to be hidden, fearing the power that such armor possessed, but were unable to destroy it. After the battle, the council nursed Matthew back to health for several years, slowly tending to his injuries which were prodigious by then and helping to heal him mentally. It took three years of magical healing before Matt was in good enough shape to be left to his own devices.
Since then, Matt has been haunting Old Town, staying out of the spotlight as best he can and simply trying to live his life from day to day as his psyche continues to heal from the wounds that were inflicted upon it. Still, there are rumors that "The Berserk's spirit haunts Old Town".
#8
Posted: Mon Feb 15, 2010 12:31 pm
by SirNitram
Name: Unknown/Malkamar, The Light Of Dawn.
Age: Unknown.
Archetype: Knight/Death Knight.
Powers/Items:
The Runeaxe Shadowmourne. A weapon forged to meet Arthas Menehil in combat and best him, this axe is incredibly powerful, not merely a dark, potent blade for assault, but able to rip small peices of the essence of a being out when he kills, magnifying the user's strength until the eventual discharge, unleashing a horrific chaos-blast.
Master Of Pestilence. The Death Knights all choose a dark path to walk, and Malkamar was no different. Embracing the dark natural of unholy power, he now commands plagues and diseases not possible without his maintenence. He is careful to control the spread, even in combat, in the newly reduced Eastern Kingdoms.
Lord Of The Dead. Able to temporarily revive the corpses of men, Malkamar can easily control these dead things to fight on. They are ultimately fragile, however, held together by thin weaves of dark magic.
Bio: Have I always been here? Is there a house here with my name? Is there a family, perhaps long dead?
I.. Don't remember. The trauma of the Reckoning wiped me clean. I only have glimpses; battling The Light King and his lackeys, places of lights and technology, and so many other odd things. All my true memories come after. Am I human or digital?
But these things are minor nuisances. With a terrible journey between Northrend's remains back to the planet which now houses the Eastern Kingdoms, I have survived, with some of the other survivors of the Horde and Alliance. Now we find ourselves in a new world, with new borders. Peace was fragile enough with the Horde; now we have no diplomatic ties. And Variann is the same hothead as always.
So I head for Crystal City, and the rumors of the Cannibal. Politics to the politicians. I'll fight. It's all I remember.
#9
Posted: Tue Feb 16, 2010 8:38 am
by rhoenix
Name: Matthew Corvin
Age: 28
Physical Description: Matthew stands 6'1" tall, with unruly silver hair, piercing blue eyes, and a medium frame in very good shape. He wears plain t-shirts beneath a long, black wool trenchcoat, with paratrooper boots under jeans.
Biography: Appearing suddenly near Old Town, Matthew only knew his name when he appeared in this world and began to wander, having lost all memory of who he was before he came to this place. Since then he's been doing what he must to survive, following the path of the Invoker by instinct.
He used his fists and feet to stand up for justice when he felt it was necessary, which unfortunately can be often near Old Town. He wanders to find his purpose, and who he was before he came here, and in the meantime, to explore this strange world he somehow knows isn't his own.
Matthew is a reserved, though direct man with a curious and intelligent mind, something that has served him well in the time he's been here.
Archetype: Knight (Fusion)
Powers / Items: Unarmed Combat Specialist, Uncanny Senses, Invoker
* Unarmed Combat Specialist: Matthew is an expert at combat using nothing but his hands, feet, elbows, knees, and head. Having studied MMA fighting of various styles, striking and holds are his bread and butter in battle.
* Uncanny Senses: Besides having preternaturally sharp senses, Matthew also has a danger sense that can alert him even when all other senses fail to detect a threat. Due to this ability, he is nearly impossible to surprise-attack.
* Fusion: Like Summoners, once an Invoker defeats a particular monster, they can use that monster's power to aid them in battle. Unlike Summoners, who bring the monster beside them to fight for a short time, Invokers claim that monster's form and powers as their own, physically becoming them in battle. Matthew may only Invoke one monster at a time.
* * Duros - The spirit of a man who gave his life to protect his family, Duros appears to be a skeleton wearing plate armor, with spiked gauntlets, and bright stars for eyes. While active, Duros increases Matthew's natural strength and endurance, but reduces his speed due to reduced flexibility.
* * - Heaven's Touch: By a single touch, Duros can use his Light-aligned energies to heal the living, and agonize the undead. (Heals a single wound of a living ally without scarring or pain, or causes double damage for this strike against an undead foe.)
* * - Light Armor: By calling upon Light energies, Duros can create a thin layer of arcane protection against harm on himself or an ally against damage, appearing as a vague glowing shimmer around them. (Reduces damage to the bearer against harm from all directions, and lasts for the remainder of the encounter. If used against an undead foe, it weakens that undead foe's defense against harm for the rest of the encounter.)
(ver. 1.1)
#10
Posted: Tue Feb 16, 2010 6:52 pm
by Dark Silver
I know this is a first version (and I know how much you love to revision character sheets...)
But...I get nothing from this sheet rheonix. I have no history, no sense of who the character is. It reads more like a technical spec sheet instead of a character sheet.
And while I have no problems with the Invoker character type (Nitram played a Invoker with Al in the last game).....i have to question a Rage Spirit and a Undead Paladin. The only video Game Undead Paladin I know of, is the one from World of Warcraft...and he was a bastard to take down.
I'll let any others who might have something to say say it....but the lack of..well...personality in the sheet leaves it to banal for me. Not saying I'm not allowing you to play the character, just...I need more.
#11
Posted: Tue Feb 16, 2010 8:55 pm
by Comrade Tortoise
Early Version
Name: Alexander Dortmund in original world, took the name Aledrund upon Ascension and Training as an Arcanist. One cannot be a wizard without a proper wizard name after all.
Archtype: Arcanist
Powers.
Combat spells
Telekinesis
Exactly what it sounds like. Work capable of being performed scales with effort.
Pure Magic Assault
A versatile attack spell which can take the form of a bolt, blast or cone of pure magical energy, damage scales with effort.
Blind
Creates light, which blinds a target
shield
creates a mobile shield around the caster that protects him from physical attacks and spells that cause physical damage. Better against these things than anti-magic circle, but it is mobile.
anti-magic circle
A drawn circle creates an immobile barrier that defends against magic (and things like it, such as mutant power lighting bolts), and prevents the caster from using magic until the barrier is physically broken(drag a foot over it, put their hand through the invisible wall etc), can also be used to dispel persistent effects if drawn around an area. Sufficient power can of course crack the spell. Protects better against spells and abilities that are not based upon raw energy.
Non-Combat Utility Spells
Detect Magic
Detects the presence of magic, and allows analysis of effect.
Pass Without Trace
Allows the wizard to pass through an area without leaving physical evidence
Non-Combat Divinations
Tracking spell
Creates a magical link between objects that were once part of the same thing (broken link from mail, hair from someone's head) and uses one to locate the other through a chosen sensory modality. Can be blocked by anything that blocks magic (like running water, or one of any number of magic blocking spells) in its line of effect, or cleverness (shaving off one's hair if being tracked using a fallen hair). In practice, it is equivalent to manufacturing one's own physical trail that one has to follow, and many of the same things that will throw that off can throw this off.
Non-power skills: He is a lawyer and mathematician. Also has the mundane skills like computer use, cooking etc.
Relevant gear: Iron shod staff, dagger, some chalk rope, manacles, a camera and a few other useful items.
Physical Description: Before his ascension, Alex was 30 years old six feet and 160 lbs. He had dirty blonde-light brown hair and blue eyes, with young features. He tended to dress in funny T shirts with math or philosophy jokes and tenis shoes when not dressed for work. He was clean cut and wore glasses due to severe myopia.
When he ascended, his body matched what was in his soul. His face became ten years older, worn with the age of his heart, a short brown beard tinged with red and gray grew upon his face.
Now he is clad in a set of robes with a feathered mantle, with a metal skull cap with a pentacle etched on the forehead. He carries a staff. All of this is of course when not at work. There he wears a suit.
Biography: As a child, Alex was one of those kids who annoyed his parents with incessent questions like "How do I know I exist?" and "Why is there a universe?" As a student he majored in philosophy and mathematics, then went to law school, having this bizarre notion that the law as was written was also how it was practiced. He loved the law, and the decision making processes that went into it. Unfortunately the market was over-saturated and most work in law firms came from having connections that he never developed, and he wound up overworked and underpaid in the DA's office. Forced to deal with what he called "systemic evil" in the criminal justice system, he took to reading fantasy literature and playing RPGs in order to escape the reality that was, and enter the reality that in his mind could be. A universe where good and evil were clear cut and where those who used the law for evil would eventually be put down. It appealed to him on some deep level.
During a particularly stressful set of cases, he got home late at night and hooked into his HDD in order to play through one of his favorite games, and eventually fell asleep. He woke up in Transverse. After ruling out the other possibilities, he accepted the fact that he was in an alternative universe that seemed to conform to the rules of every game universe ever created. Needless to say he decided to stay rather than go back to the torment he lived in prior. He found the opportunity to live in a world that maybe, just maybe, conformed to his expectations. He found a teacher, and started learning how to do magic. He still had to make a living of course, so he joined the Crystal City Attorney's office after learning the law there, and passing the necessary exam.
Then he started doing what he really wanted. His transition over to Transverse had changed him inside. In addition to making him look older, it took all of the frustration and anger he felt watching good people be punished, and the guilty go free from his former life, and melded into him in the form of bright hot anger. He just learned the last spell he would need in order to make good on something he had always wished he could do. Bring the ones who get away to justice. Permanently
#12
Posted: Tue Feb 16, 2010 9:32 pm
by Agent Fisher
CT, couple things. One: Looks like you got way to much listed, you could condense that and still have a good set of powers to work with. Plus, I feel that he is way to powerful for running a medical practice. Powers like that would be what someone would develop after years and years of fighting.
And second: He's been in the digital verse for fifteen years? That's the same amount of time all the original heroes have been there, Matt, Jack, Leandra, Thog. Drop the amount of time, ten years would be fine.
#13
Posted: Tue Feb 16, 2010 9:48 pm
by Comrade Tortoise
Agent Fisher wrote:CT, couple things. One: Looks like you got way to much listed, you could condense that and still have a good set of powers to work with. Plus, I feel that he is way to powerful for running a medical practice. Powers like that would be what someone would develop after years and years of fighting.
And second: He's been in the digital verse for fifteen years? That's the same amount of time all the original heroes have been there, Matt, Jack, Leandra, Thog. Drop the amount of time, ten years would be fine.
Well, I asked DS what would be most appropriate. The thing with magic is that it is versatile, and a lot can be done with it and when I asked DS basically said that broad categories and improvisation would also work, but I elected to list his most used spells in each portion of elemental magic.
He is not running a medical practice. Full time wizard who never forgot anatomy and how to do the stuff he learned in med school. What he can actually do depends on the situation he is in. Most times it will be about the level of a really well educated combat medic.
From my impression, a LOT of people came over 15 years ago with varrying degrees of heroism, with only intermittent individuals coming through since them. But the timing does not matter so much. I can shift things around easily enough pending clarification on that point. It just made the most sense regarding how he managed to cross over.
#14
Posted: Tue Feb 16, 2010 9:55 pm
by B4UTRUST
My first comment towards Dr. House, PHWizardry... well, that pretty much sums up my thoughts on that bit. Knows it all, does it all and no bedside manner to make him likable. The only difference is that apparently Alex sucks at it since he's always failing to save his patients.
2) Primal is not an elemental set. Earth. Fire. Wind. Water. So unless you're hauling around a howler monkey named Suchi and wearing a magic ring of Heart...
3) Speaking of magical sets... This is him reduced and diminished? Did his original spell list include Polymorph Self: God, Bigby's Crushing Tactical Nuke, and Mordenkainen's Faithful Demigod?
4) So is he a doctor? A wizard? A hero? A lady in waiting? I've read that last paragraph of what he's done for 15 years and I'm still trying to figure out what it is he does. Does he teach people magic? Does he run a PI firm? Does he work at a hospital? Does he go out running through the streets saving damsels and urchins in distress? Does he own and operate a brothel on the side?
#15
Posted: Tue Feb 16, 2010 10:06 pm
by Dark Silver
The last phase of the war, prior to the Reckoning had the Glitch invading Earth. Most of those who stuck with the game will remember that. Prior to that, those who were "sucked in" were not kept there, they never Ascended. Only the PC's from the last game were the Ascended who gained various powers.
And it was only the PC's from the last game who kept those powers for any length, or had the option to stay or return.
Since the Reckoning which saw the end of the Glitch War, created Transverse and made basic travel between the various Game Worlds (not to mention restored the Crystal Palace and the singular Warp Point), there are only a handful of humans who have been able to cross over, and of that, all those are accidents. It happens only occasionally, which explains why there's not a huge Ascended community on Transverse.
usually the Ascended on Transverse falls into the Mario (the unascended Ascended) category, while some few wake to true Potential and become a Paragon or Archetype. Even then...it takes TIME for the Ascended to come into power...they start off with some few abilities, but they start off small.
With that said....unless your a returning PC from the previous game..I seriously doubt your character has been on Transverse for 15 years....and has been able to do enough to let him get some advanced spells in each of those Disciplines in Magic that you have. Not only that, a lot of your spells are redundant...and some are beyond what should be your ken. If this is your guy powered down after the Reckoning...I'd hate to see him at max. You're more like Sage Tellah from FFIV...only without the memory loss which crippled him most of the game...and the cute granddaughter.
Scale it back, and give me a bit more info in the history. What have you been doing since you got on Transverse? How do you make a living? what have you done? Most everyone else gives me SOME idea of what their doing on the planet, aside from being a "Hero in waiting". Just because you're Ascended on Transverse, doesn't mean you don't worry about the day to day minutia everyone else has to as well.
#16
Posted: Tue Feb 16, 2010 11:57 pm
by frigidmagi
You know we never did work out what happened to Magneto. Did he die when he was ejected into a meat body that wasn't there anymore? Is he adrift in limbo?
#17
Posted: Wed Feb 17, 2010 12:52 am
by Dark Silver
ah...dear Magneto...
the first Paragon Ascended who actually thought he was who he followed....
Well, beginning of chapter 2 actually had Magneto in his normal human form, in the wheelchair on the run about, so your character is still out there...somewhere, I'm sure, unless you wanted him to not be. He may have even survived the Reckoning, and be floating around Transverse, in one of the various unnamed nation-states on the planet....or have some role in the Crystal City
The "Real" Magneto (the one your character cloned his powers from) heads the nation state of Genosha in the southern hemisphere of Transverse, as Emperor Magnus the First.
#18
Posted: Wed Feb 17, 2010 7:24 pm
by Comrade Tortoise
The only difference is that apparently Alex sucks at it since he's always failing to save his patients.
concerns addressed in post edit.
Though a forensic pathologist by definition cannot save their patients. Said patients are already dead when they reach the pathologist.
I was referencing an old joke about different types of doctors.
General practitioners know everything and do nothing
Surgeons know nothing and do everything
psychiatrists know nothing, and do nothing
pathologists know everything, do everything, but always arrive too late.
#19
Posted: Wed Feb 17, 2010 7:50 pm
by Agent Fisher
He took a shit and ended up in the digital verse? Um, ok.
#20
Posted: Wed Feb 17, 2010 9:53 pm
by Comrade Tortoise
Agent Fisher wrote: He took a shit and ended up in the digital verse? Um, ok.
It is random apparently when you get transferred over post Glitch War.
#21
Posted: Thu Feb 18, 2010 7:24 pm
by LadyTevar
Comrade Tortoise wrote:Agent Fisher wrote: He took a shit and ended up in the digital verse? Um, ok.
It is random apparently when you get transferred over post Glitch War.
Usually there is a game console involved somehow.
#22
Posted: Thu Feb 18, 2010 7:34 pm
by SirNitram
Seriously, you have to have a better means of transfer.
I'm sticking to Shadowmourne. Easier, simply, detonates a massive energy assault after a few hits.
#23
Posted: Thu Feb 18, 2010 8:38 pm
by B4UTRUST
LadyTevar wrote:Comrade Tortoise wrote:Agent Fisher wrote: He took a shit and ended up in the digital verse? Um, ok.
It is random apparently when you get transferred over post Glitch War.
Usually there is a game console involved somehow.
Personally, I'm wondering if my character ends up taking one of those zen-like near orgasmic morning-after-a-drinking-binge pisses if he'll wind up with psychic powers.
I mean, shitting yourself into unconsciousness results in magic, so I can only see a great piss giving you psychic powers at least...
#24
Posted: Thu Feb 18, 2010 8:47 pm
by rhoenix
Hey, I'm curious - does it work any better if you drop a number two in the tank instead of the bowl?
#25
Posted: Thu Feb 18, 2010 8:51 pm
by Dark Silver
CT: When I told you "could happen while taking a shit" I didn't mean that literally. The "Real World" hasn't changed a whole great deal from the last game, so you still have the HDD devices. Come up with a better way of crossing over, if you're intending to explain how he crossed over (not that anyone else did...)