Page 1 of 5

#1 Transformers: Ashes of Victory

Posted: Tue Dec 14, 2010 9:48 am
by Cynical Cat
Who is up to saving the galaxy?

Characters can be fairly powerful, although omnicompetence is not a virtue. Anyone overall anyone less powerful than Starscream is good. You can balance a powerful trait with a weakness, but it will have to be a real weakness.

You must be able to work with the group. I will let frigid shoot you out of hand.

Just because a fairly powerful character is possible doesn't mean you have to be one. Rebuilds can happen later if you change your mind. Yes that means Hornet is in.

rhoenix your idea will work.

#2 Re: Transformers: Ashes of Victory

Posted: Tue Dec 14, 2010 11:33 am
by General Havoc
Cynical Cat wrote:Yes that means Hornet is in.
Well, hell man, how can I refuse?

#3

Posted: Tue Dec 14, 2010 12:41 pm
by frigidmagi
*dusts off Breakout*

#4

Posted: Tue Dec 14, 2010 4:05 pm
by rhoenix
Excellent - I will confer with you about it later, Cyncat.

#5

Posted: Tue Dec 14, 2010 4:14 pm
by SirNitram
Hmmm. How long since Earth?

#6

Posted: Tue Dec 14, 2010 4:55 pm
by LadyTevar
If I can find what I did with Shimmer, the Fembot with the solid light projection ability (up to 5 decoys possible), I'm in

#7

Posted: Tue Dec 14, 2010 6:35 pm
by General Havoc
So, hang on, if this continuity is post-Transformers-the-Movie, then does that mean that all of the characters who died in that movie are dead in this game?

For reasons that should be obvious to anyone familiar with him, the implications of the above would be very significant for Hornet.

#8

Posted: Tue Dec 14, 2010 8:01 pm
by rhoenix
General Havoc wrote:For reasons that should be obvious to anyone familiar with him, the implications of the above would be very significant for Hornet.
e.g., Wheeljack. Yeah, I can see that.

CynCat, I sent you a PM with my first draft of my character.

#9

Posted: Tue Dec 14, 2010 11:38 pm
by frigidmagi
Hmmm. How long since Earth?
Like he said right after the 1986 movie.

#10

Posted: Wed Dec 15, 2010 1:28 am
by Cynical Cat
Let's say the events of the movie are the most widely spread rumors of what occurred. How accurate those rumors are is for the GM to know and you to find out.

#11

Posted: Wed Dec 15, 2010 6:42 am
by LadyTevar
Just so ya'll know.... I still have NEVER SEEN the '86 movie.

#12

Posted: Wed Dec 15, 2010 8:09 am
by rhoenix
Bah - Netflix doesn't have it on Watch Instantly. Even so, you should certainly see it.

#13

Posted: Wed Dec 15, 2010 9:46 am
by Dark Silver
LadyTevar wrote:Just so ya'll know.... I still have NEVER SEEN the '86 movie.
All you need to know is that Prime died, and Hot Rod killed him.

#14

Posted: Wed Dec 15, 2010 12:08 pm
by General Havoc
LadyTevar wrote:Just so ya'll know.... I still have NEVER SEEN the '86 movie.
Hey, when I first joined DS' games, I had never seen ANY Transformers.

#15

Posted: Wed Dec 15, 2010 1:54 pm
by SirNitram
Dark Silver wrote:
LadyTevar wrote:Just so ya'll know.... I still have NEVER SEEN the '86 movie.
All you need to know is that Prime died, and Hot Rod killed him.
And Megatron died.. ANd came back even f'ing crazier. Oh, and there was a God. He got his ass kicked by the Transformers.

Didn't Neptulos get eaten?

#16

Posted: Thu Dec 16, 2010 12:16 am
by Charon
I am considering throwing my hat in with a medic-bot.

Because you assholes are sure to get shot all to hell and Hornet is in the party.

Oh, Cat, are only Autobots playable or what are the current politics and what not? I see very few details beyond "Shit went down, it's up to the PC's to clean it up".

#17

Posted: Thu Dec 16, 2010 2:56 am
by Cynical Cat
Charon wrote: Oh, Cat, are only Autobots playable or what are the current politics and what not? I see very few details beyond "Shit went down, it's up to the PC's to clean it up".
Warriors from both sides are playable. I'll fine tune the politics and what the players know when I get a better idea of who and what are playing.

#18

Posted: Thu Dec 16, 2010 7:20 am
by rhoenix
Here's the first go at a character sheet:

Name: Novawing
Affiliation: Autobots
Classification: Interceptor/Assault
Image

Background: A relatively new Transformer, what is known about Novawing is that he was constructed relatively recently on Cybertron from a spark core found floating in space following Unicron's destruction, by someone he never saw directly, and never heard except through speakers. However, his apparent familiarity with most things, despite his attempts at times to hide it, sometimes suggest that he is much older than his frame suggests.

Personality: A Transformer of few words ordinarily, Novawing is more calculating than most, though has his spark in the right place. With the recent conflicts between Autobots however, Novawing is more reluctant to use his formidable capabilities on another Autobot, sometimes to his detriment. He has proven to have an inherent desire to protect others, with extreme aggression at times when necessary, and with restraint when not.

Alt-mode: Air/Space Superiority fighter (Su-47 "Golden Eagle")
Max. Speed: Mach 6 in atmosphere
Size: Large-Sized
Special systems:
- Agility Overdrive Engine: 64 tiny thrusters are dotted all over his frame in his fighter mode, normally gifting him with a level of maneuverability and in-flight agility that belies the craft's size. During combat, they can be used in concert to offer a level of agility that borders on horrifying to outmaneuver in-flight opponents and attacks. Doing so in this way requires an amount of energy that must be accounted for, which is one reason he consumes more energy than he used to while in combat.

Weapons systems:
- Graser Lance: With a slow refire rate and high damage, the gamma-ray laser (graser) lance is normally used only against larger, slower, and more hardened targets. When used however, it can burn a hole through even thick armor. This weapon is mounted along the body of his flightframe in his alt. mode, firing from below the nosecone. In robot form, this weapon is not available due to its size and complexity.

- Nova Cannons: Designed to be used at closer ranges than the Lance, including point-blank ranges, the particle cannons fire whitish-blue high-density blasts of energy that cause matter they strike to explode, both weakening and damaging material they strike. Their refire rate is fast, but not automatic fast - his top fire rate is one shot every half second, per cannon. The cannons lose power at longer ranges, though their refire rate and power make them devastating at medium range and closer. The cannons are mounted on the right and left sides of his flightframe, below the engines in his alt. mode. In his robot form, they are mounted on his forearms.

- Missile Launchers: Novawing is capable of mounting wing-loaded missiles, but only to a maximum of two small-sized missiles per wing, or one medium or large missile per wing. Flying with missiles loaded on the wings does affect his maneuverability, as he cannot use any vernier thrusters located near the missiles. Consequently, he does not often carry them.

Versioning:
1.0 (first post; altered original idea to simplify and improve the character)
1.1 (removed Singularity Engine as wanky, replaced with Stealth Engine)
1.2 (minor fixes to comply with GM approval)
1.2 (removed stealth, keeping hyperagility)
1.3 (cleaned up background)
1.4 (made changes to alt. mode from SR-71 Blackbird to Su-47 Golden Eagle)

#19

Posted: Thu Dec 16, 2010 9:39 am
by Charon
Could you get into more specifics over what the hell that Singularity Engine does? Because as far as I can tell if it hits something or even comes close to something this weapon kills it.

#20

Posted: Thu Dec 16, 2010 1:19 pm
by Cynical Cat
No. Bad Sweepy. *Hits rhoenix on the nose with a rolled up newspaper.*.

I said "less powerful than Starscream" not "more firepower than Megatron."

Try again.

#21

Posted: Thu Dec 16, 2010 4:14 pm
by SirNitram
Name: Edward "Shock" Markson
Affiliation: GI Joe
Classification: Headmaster/Long Range Assault Recon

Background: A veteran of Earth's military forces, Shock was assigned to perform recon on the mysterious non-biological entities that have been operating on Earth for years. When the secret became known, he remained in his recon role, primarily against the Decepticon, operating experimental weaponry. Unknown to anyone involved, Cybertronian or Human, he had recovered an Autobot killed in duty. With extensive work and parts scavenged from the battles he participated in or watched, he managed to get it working.. Sort of. The warrior is still dead, but can now be operated as a massive powersuit for the human. With the destruction on Earth and Optimus Prime's death, Shock has defied his superiors to join the Autobots in trying to stop any more destruction

Alt-Mode: Mercedes Benz SLR Roadster. I love gull-wing doors.
Speed: 200MPH
Size: Medium/Human

Special Systems:
Cybertronian-Enhanced "Joe" Warrior Equipment: As the world worked on Land Warrior, FIST, and similar enhancements, the Joes developed their own enhanced version thanks to the advanced technology assets they had. Thanks to Marksons recovery efforts, Mk III moved from a bulky and cumbersome loadout to a power-assisted personal suit. Markson's personal gear is loaded with an EMP Pistol and a XM25 personal grenade rifle, loaded with specialized armor-penetrating rounds which deliver plasma past armor.

Headmaster Linkage: Shock might not know it, but his partner isn't dead. Clinging to life in his spark core, the Autobot can't even remember his own name. But enough of him remembers fighting the Decepticons for the right reasons that the psychic link between Headmaster and Transformer is there, enhancing Shock in combat as a full transformer.

Weapons:
'Scrambler' EMP Pistol: Originating in the criminal underworld, the Scrambler can permenantly fry unhardened electronics. In combat against Cybertronians, the pistol is only effective for brief moments. Human-sized.

XM25 Personal Grenade Rifle: It's got a laser sight, and the grenades it fires can punch through weak points in Cybertronian armor to deliver white-hot plasma. It ruins Casseticons' day.

Null Rifle: A lesser version of the Seeker's Null Ray, this weapon can still hurt quite alot for full-sized Cybertronians.

Versioning: 0.9 Beta

#22

Posted: Thu Dec 16, 2010 4:27 pm
by rhoenix
Cynical Cat wrote:I said "less powerful than Starscream" not "more firepower than Megatron."
Indeed - the Singularity Engine has been replaced with the Stealth Engine, and made other minor edits as well.

#23

Posted: Thu Dec 16, 2010 5:08 pm
by frigidmagi
Nitram?

You realize that by bot standards you're running around in a corpse? I can only imagine the horror you provoke.

#24

Posted: Thu Dec 16, 2010 6:40 pm
by SirNitram
frigidmagi wrote:Nitram?

You realize that by bot standards you're running around in a corpse? I can only imagine the horror you provoke.
It's not pleasant, no. This is just how it starts. Depending on how contact is made, and such, he may change alot.

#25

Posted: Thu Dec 16, 2010 6:45 pm
by frigidmagi
What is the average size of a transformer? About 20ft?

Anyways...

"I am a Cybertronian Warmachine, I will not stop!"

Name: Breakout
Affiliation: Autobot
Classification: Hurting Decepticons and breaking their stuff (also called assault)

Background: Breakout was created by Optimus Prime during the Great War on Cybertron as a military bot with autobot programming. This was done over some protests as the vast majority of Decepticon forces were themselves military models. Despite this he served with distinction and deication, and no one was really able to doubt his loyalty to Prime. At least once Prime allowed him full operational control of a major zone of conflict where Breakout would escalate the conflict and use irregular means to increase Decepticon causalities and lost resources. During this he would start a feud with the Decepticon Blitizwing, both of them attempting their level best to kill each other at several times.

However Prime chose to leave him behind when he left on that now mythical mission that ended up on Earth. Without Prime, the autobot command had no real problems sidelinging Breakout as his strategies and tactics made them uncomfortable and were viewed as to extreme and costly. He ended up leading a small group of Autobots also created by Prime in the same vein as him. They called themselves Headhunters due to their tendency to sever the heads of the enemy and use them as markers and calling cards.

Breakout and the Headhunters would leave Cybertron with a number of other Autobots to fight and hunt down Decepticons fleeing Cybertron to found splinter empires of their own. For a period of over a million years Breakout would operate with other races (mostly biological) and governments to destroy and contain Decepticons and rogue Cybertronian techonology. Eventually Breakout found himself on a planet just reaching it's early Atomic Age under threat from 6 Decepticons. Alone and realizing if pushed to hard the last independent governments of the planet would unleash nuclear war, Breakout fought and destroyed all 6 but took so much damage that he went into stasis. The biological natives built a massive tomb for him with it's own reactor and hooked him into it in the vague idea that maybe a machine could repair itself even in a death like state. The Tomb became akin to a religious site for them. They have in recent times (within the last 10,000 rotations around the planet's star) disappeared.

Personality: Breakout is a straightforward bot. He was built to be a fighter and he's good at it. Unlike most Autobots he even enjoys it. He considers himself first and foremost a war machine. He's also Prime's creation, believing fullheartedly in the rights and dignity of sapient beings. As well as being driven by a desire to earn Prime's pride and prove that Prime was right to build him. He is however deeply pessimistic in the ability of his race to stop fighting, his experience with organic species drives home the problems of his own race's existence as such he does not believe the war will ever end nor does he have any idea how to deal with peace.

Alt Mode: Light Armoured Vehicle of alien manufacture
Max Speed: 322 kilometers per hour
Weapon Systems:

Pulse Cannon, short ranged (400 meters) but damaging, the pulse system melts armors and slags electronics.

Missile launcher, can fire 2 missiles at a time, Breakout can only carry 40 missiles in subspace. Takes 10 seconds to reload after firing.

Energon Combat Knife, exactly what it sounds like.

Special Systems

Secondary Processor, the secondary processor allows Breakout to process information and produce odds of success for a given course of action. It also tracks and evaluates the health of his own systems and aides in Friend vs Foe Identification, and other tasks. Essentially imagine a computer in the back of your head.

Backup Systems, Breakout is a large bot, much of that space isn't take up with armor or weapon systems but with secondary and tertiary backup systems for most of his systems. As Blitzwing would tell you, damaging Breakout isn't a problem, hurting him to make him slow down is.

How's this?