Derek wrote:For 99% of Americans, a gunfight would look something like this (NSFW, Youtube, etc.)
Derek, please don't troll threads or if you must troll threads get your numbers right. With over 7% of the US population having military training and vastly more having police training your percentage is very off. In short this is vastly below your standard operations sir.
Destructionator XV wrote:Do any of you know the how and why of real life gun battles? Is it anything like on TV?
*sigh* You know Adam you could have simply pmed me or any of the other vets on the board. I'll take y'all through it, but I won't answer any personal questions. The answer to the first part is yes. The answer to the second part is no, at least to the classic everyone standing the street opening up gun fight.
Intuitively, it seems to me that a gunfight should be over in seconds - the time it takes for one shooter to line up a shot and fire. But, this often isn't the case.
You would think that but there's this one ugly truth about a gunfight. People, at least people who want to live through a gunfight, move.
Standing still and aiming in the open is a good way to become a causality. Even in a gangbanger firefight, although frankly it's more likely you'll get hit by accident by your own side.
Very rarely is a firefight made up of two sides showing up in a clear confrontation with everyone knowing before hand there is gonna be a fight. Most of the time, firefights start by ambush. This was true in the wild west, is true in most wars and in gang violence. It's also true in most confrontations with the law as Derek's video shows.
Basically one side jumps the other and opens fire attempting to end the fight before it starts. In military we do that because well... this is war and fair fights are for suckers. We wanna live and go home. Gangsters do it because... Huh pretty much for the same reasons I think. I've never been in a gang shoot out or had much contact with a gang so I could be wrong.
In movies, you see both sides firing around the other guys; using lots of bullets, but none really have a chance to connect. I look at it and think "maybe if they would just aim, this would have been over a long time ago". But, I hear about real life gunfights and wars where hundreds or thousands of bullets are fired, and it drags out for hours, with people still walking away from it.
Ditch the movies, most of them are dead wrong. Although Saving Private Ryan, Blackhawk Down and a few others get it pretty close to right. We will use an urban example because that's where most firefights take place now. This may because that's where there are the most people and guns, both vastly necessary for a firefight. Here's how it breaks down.
Side B is moving a group of guys through Side A's turf. Side A finds out about and decides to hit them. They set up an ambush by laying in wait in a building by Side B's route. When Side B comes into view, they open up. Now even if Side B is walking before hand, zeroing in is easier said then done. Human movement can be erratic and hard to predict. It doesn't help that many cultures and sub cultures actively look down on aiming (see urban gangbanger, North America, see Militia Africa, see insurgent and terrorist Middle East and Central Asia). While aiming in you're also very hyper as a large number of naturally produced hormones and chemicals from your flight or fight reflexes are slamming through you. So your aim is crappy even if you're not from the above cultures/sub-cultures. Training can overcome this, but nothing is perfect.
Now Side B is taking fire. Being shot at is bar none the scariest moment in your life. You hear the high pitch whip crack and realize in your hind brain that was a weapon and then feel the air of a bullet whizzing by way to close. The skin on the side of your face closest to the bullet flight path will attempt to crawl it's way to the other side of your face. You will feel the insane need to scream and pee and run all at the same time. If you do that, you'll die.
Instead of that, the boys of Side B will take cover. That's top propriety in the first seconds of a firefight, cover is life. Standing in the open to aim is death. This is harder to do then it sounds. In the movies everyone automatically knows where the shooter(s) are firing from. Not so much in the real world. Someone is trying to kill you and you aren't sure where from. Impacts from bullets will provide you a good idea where not to be however and you will move quickly.
Now Side A has lost it's best chance for a bloodless (for them) victory and is trapped in everyone worst nightmare, a protracted gunfight. Assuming this is a military confrontation, anyone who can do so will call for arty or armor support, as well as broadcasting what is called a Flash Report. A Flash Report is basically declaring who you are, where you are and that you are in contact with the enemy and command should help you do something about that. Let's assuming neither side can get air, arty or armor support as that would end our firefight really quick. Both sides are under cover and not retreating, which means they pretty much have to duke it out assuming that reinforcements for the other side are en route.
Side B is gonna open up in return, which leads us to...
I googled "suppression fire", and it explains the large use of bullets, but why is it effective? Why can't you just watch the area and shoot anything that pops up, instead of just shooting the area?
Are the bullets fired just to scare the other guy into staying hidden rather than to physically keep him down? If so, what part scares him? Does he hear the gun firing, or the bullets flying by? Or is it the impact of bullets nearby?
Once you're in cover, your aggression kicks in. That nasty whore born son of a bitch tried to kill you! So you kinda want to try to kill them back... However Side A is in cover, so you're not excaltly sure where they are. You got a general idea though and you really want them to stop shooting at you. So you start popping off bursts at the building they're in. You try to direct your fire through windows in the hope of hitting side A in blind luck. Side A now has pieces of metal moving in excess of the speed of sound coming right at them. You remember everything I said about how scary that is? Well it's scary enough to make Side a duck. Sure they could try to aim their fire back, but that means exposing yourself. Giving said high speed metal a fleshy blood filled target... One you're rather fond of. Most folks prefer not to do that.
Now we come to the last and longest part of the firefight. The maneuver part. Side B is gonna try to regroup and move to flank or surround Side A. What flank means is being able to hit the other guy from 2 sides. In a fire fight you do to do that in two sides that make a L shape. This is because if the two sides are directly facing each other, you're not just shooting at the enemy but your boys across from you and every missed bullet is likely to make someone on your side want to have a long talk with you... Using a tire iron as a translator.
Side B will do this because their best bet at winning is forcing Side A from their building and out into the open, where they can be slaughtered. The best way to break an ambush after all is to attack it. Side's A best bet of winning is stopping Side B from doing this, usually by maneuvering themselves. The best way to stop an attack is to counter attack it. This means the guys on both sides will spend more time running from cover to cover then they will shooting. But don't worry someone on both sides will be shooting at all times in an effort to keep the other side from moving or shooting back.
This means the firefight will spread out. At this point more guys will likely join the firefight.
In the end Side B will either assault Side A's strongpoint (the building) force Side A out of the building and into a street where they'll be gunned down or Side A will bog Side B down and shot them down one by one. On the flip side one side or another could decide to withdraw, in order to do that they need to keep the other side from following them and doing said gunning them down. The best way to do that is to withdraw in small groups while everyone else covers you with mass fire. Those small groups do not withdraw in a mass insane run either but move to a further back covered position so they can cover their friends who have yet to fall back.