WH40K: Bunch 'O Questions

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Bloody Good
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#26

Post by Bloody Good »

Cynical Cat wrote:Orks are shitty warp navigators, often just randomly riding a space hulk. One should remember their race was engineered in the time of the Old Ones, when the warp was a much calmer and easier to travel place. It wouldn't have been a priority to engineer it in too them, although if they had wanted to the Old Ones could have made them that way. Since the warp didn't start to go to hell and a handbasket until the end of the war, that didn't happen.
Funny that a race that can't navagate managed to plan not one but two assaults on Armageddon with near-perfect coordination. Orks know damn well where they're going. The Imperium has been saying that ork navagation is random as a propaganda tool to keep the populace feeling nice and safe. Orks even weaponized warp travel in the form of the Shokk Attack Gun. It opened a very short tunnel in the warp and they stuffed snotlings through it (more accurately, the snots were trained to run through tubes to get to the food at the other end). The shrieking, flailing, biting, generally insane snots come out the other end, usually inside an enemy tank. After all, if you subject a creature with only slightly above animal intellegence to the warp and then toss him into the crew compartment of a tank, the results are YouTube-worthy.

As a side note, orks have a long and glorious tradition as masters of force fields and teleportation. Given that we get next-to-no fluff depicting orks during warp travel, it would not be much of a stretch that they just teleport most of the way.

If you want, I can open a discussion thread on this in the Waaagh and see what the dust farters who remember all the fluff from first edition to the present day can add. The offer also goes for RT fluff. A lot of the Waaagh'ers are old gamers who started back when there were still squats.
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Cynical Cat
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#27

Post by Cynical Cat »

Orks can't Navigate. Neither can Tau. That does fuck them for long distance travel, but doesn't prevent them from travelling or coordinating movement, it justs means they are (very) slow compared to Navigators. Armaggedon in no way supports Orks having the ability to Navigate nor is there any support for a ridiculous "just teleported there" super teleporters. It just means that one warlord was able to gather a large force and since he had refurbished Imperial cruisers, Rokks, and ork battleships at his disposal for the Armaggedon campaign, there isn't any mystery on how they arrived.

I remember the fluff all the way back to first edition, back when they had most orks hopping onto a space hulk with teleporters and then wandering the warp and teleporting onto likely worlds as a way of travel. 'ere we go and all that.

Orks are good with force fields and teleporters though.
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