Let's make a fucking awesome Sci-Fi Action Flick

SF: Not to be confused with SyFy....
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frigidmagi
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#101

Post by frigidmagi »

I'll be blunt I don't want write hyperspace subs, it conflicts with my idea of Hyperspace being a wild, dangerous place you don't want to lurk about in. Not to mention the mess of inter-demensional weapons. Plus you need sensors that can scan from Hyperspace into normal space and vice versa and makes our ideas about fleet combat null and void.

I vote nay.
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#102

Post by Josh »

frigidmagi wrote:I'll be blunt
You have some other way of being? :wink:
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#103

Post by frigidmagi »

You have some other way of being?
Explosive.
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#104

Post by Lord Iames Osari »

Well, we don't necessarily have to have the sub-type combat linked to being "submerged" in hyperspace. If you can accept the idea that starships could have effective stealth systems, we can have submarine-type combat in plain old n-space.
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#105

Post by SirNitram »

Lord Iames Osari wrote:Well, we don't necessarily have to have the sub-type combat linked to being "submerged" in hyperspace. If you can accept the idea that starships could have effective stealth systems, we can have submarine-type combat in plain old n-space.
'Effective Stealth Systems' is essentially just coasting. Deep space at long range is not an ideal place to spot something.
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#106

Post by Lord Iames Osari »

Coasting is one way to avoid detection, yes. But what about ECM, emissions control, only using passive sensors, and things like that?
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#107

Post by Cynical Cat »

Lord Iames Osari wrote:Coasting is one way to avoid detection, yes. But what about ECM, emissions control, only using passive sensors, and things like that?
Part of coasting. The drive system of a ship, when active, is a huge energy emitter, a giant sign saying "someone is here".
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#108

Post by SirNitram »

ECM, indeed, would make you instantly visible. You'd be pumping out huge amounts of energy to scramble sensors from getting a lock.
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#109

Post by Lord Iames Osari »

Oh, yeah. >.<

Has it been decided what kind of propulsion systems these ships will be using? Because depending on the technology used, one might be able to dial back the energy signature they produce when in operation, at the cost of lower acceleration and maneuverability.
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#110

Post by Comrade Tortoise »

I wold imagine ion-thrust or some sort of plasma-torch. I prefer ion-thrust myself. Which would IIR be capable of the aforementioned dial down.
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#111

Post by SirNitram »

Comrade Tortoise wrote:I wold imagine ion-thrust or some sort of plasma-torch. I prefer ion-thrust myself. Which would IIR be capable of the aforementioned dial down.
Use both. Ion thrust is long range, fusion torch short range. This excludes more 'exotic' high tech drives, like Wanderer ships, which would be plainly bizarre, and thus, freaking awesome to introduce.
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#112

Post by Lord Iames Osari »

What about fusion torches? I admit I'm not up to snuff on my theoretical physics, but couldn't one dial them down by restricting the flow of hydrogen to the torches?
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#113

Post by Cynical Cat »

Lord Iames Osari wrote:What about fusion torches? I admit I'm not up to snuff on my theoretical physics, but couldn't one dial them down by restricting the flow of hydrogen to the torches?
Sure you could, but your still using a highly visible plasma jet to move around with. The visual and IR traces alone are going to show up in cold dark space like a flare to every detector pointed that way. The only way to hide it would be to have something blocking reception (like a planet in the way) or hide it next to something brighter and hotter (say a small ship hiding next to a larger one).
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#114

Post by SirNitram »

Fusion/plasma torchs are ideal for maneuvering.. If you don't mind being seen. I'd restrict their use myself, but some people seem in love with the idea of big fleet-style battles, so.
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#115

Post by Lord Iames Osari »

Right, like me. :smile:

And I suppose you all are absolutely dead-set on using fusion/plasma torches for short-range maneuvering? As opposed to something less plausible but with more adaptability for stealth?
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#116

Post by SirNitram »

Lord Iames Osari wrote:Right, like me. :smile:

And I suppose you all are absolutely dead-set on using fusion/plasma torches for short-range maneuvering? As opposed to something less plausible but with more adaptability for stealth?
I have no problem with the fantastical(I really need to write up Wanderer starships), but people seem to want 'realistic', or at least what they think is. Venting small amounts of gas will produce small maneuverings fairly stealthily.
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#117

Post by Hotfoot »

That, and plasma-style engines just look cool as hell.

Anyway, as far as propulsion goes, I'd personally like to make things "realistic", but that's my personal preferance. There's a reason my script so closely resembles "Aliens".

Also, while the two main plots have been gone over and work is starting on them, I never intended this thread to simply be just about me, so if anyone else has a cool idea or wants to do a different vision of what we have so far, that'd be great. In fact, I think it would be a fascinating exercise to see how multiple people try to tell similar stories with their own takes on everything.
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#118

Post by frigidmagi »

Anyone who would like to write a story set in this universe PM and you'll get the Librium Universe Bible. Those of who already have it should make any objections or comments known as quickly as possible.
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#119

Post by Lord Iames Osari »

The Librium Universe Bible?
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#120

Post by SirNitram »

Lord Iames Osari wrote:The Librium Universe Bible?
The first 'Universe Bible' I ever heard of was the Star Trek one. It essentially boils down the most important facts of the universe, so that different people can write coherently in it.
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#121

Post by Lord Iames Osari »

Ohhhhhhhhhhh.

I see.
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#122

Post by frigidmagi »

Alright Hypering in and out of a system...

My suggestion that for every "G" a planet or star exerts you must drop or jump one light minute out from it.

For example, Sol our sun produces about 27 "G's" so you cannot drop into real space within 27 light minutes of the star.

Earth is 8 light minutes away from the sun.

Questions? Thoughts? Objections?
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#123

Post by Lord Iames Osari »

No objections from me.
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#124

Post by Comrade Tortoise »

That works, and indeed individual planets would also have their own distances... this could make hyperspace navigation interesting actually... it would add a whole new level to combat, to put it bluntly.

I would also propose that hyperspace must be traveled in straight vectors, and that ships traveling in hyperspace maintain the inertia they had entering hyperspace when they exit.
Last edited by Comrade Tortoise on Fri Mar 23, 2007 4:37 pm, edited 1 time in total.
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#125

Post by frigidmagi »

I would also propose that hyperspace must be traveled in straight vectors, and that ships traveling in hyperspace maintain the inertia they had entering hyperspace when they exit.
Uhhhh.... Why? Hyperspace is esstentally a smaller more energy free place, it may even be a parrel universe. That's all, it's more dangerous yes, because a ship that drops it's shields there will be fried, but I don't see anything that prevents ships from being able to do something as basic as a fucking turn.
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