Fun With: SciFi Militaries

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rhoenix
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#26

Post by rhoenix »

PM sent. I'll add more to this thread as the concepts develop.
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frigidmagi
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#27

Post by frigidmagi »

Okay reading the concepts you PMed me.

They're going to have Marines, that's just to much a part of the culture of the humans to abandon.

The Navy is gonna be the led. Their first enemy was a pirate power that means a navy war. Lots of blowing up or storming non-planet bases more then likely to. Given the low population base and the fact this is Star Wars, I expect fighters.

Having alot of force sensitives means they're going to prefer small unit tactics when they can get away with it. What's the level of the general population using the force or being sensitive?
Last edited by frigidmagi on Wed Sep 03, 2008 2:13 pm, edited 1 time in total.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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rhoenix
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#28

Post by rhoenix »

To follow the "many eyes" clause, I'll repost the PM I send Frigid here.
To warn you - there are many plot holes and such I need to fill in the blanks for, but all I have here is more or less what I have so far, barring some sketches.

0. Protoss Civil War occurs between the events of the games StarCraft 1 & 2 - a refugee group of 60,000 Protoss (both High-Born & Dark-Born) head through the portal on Shakuras to destination unknown. They are accompanied by the entire contingent of the Terran force Raynor's Rangers, on command of Jim Raynor himself.

Exit coordinates are the planet Dathomir, in the Star Wars universe - where they discover the gate on both sides is of the same construction, and the same construction of other Xel'Naga artifacts found in their home galaxy.

1. The Force Witches of Dathomir (exiled Force users over the millenia that have been stranded there) encounter the group of Protoss and Terrans. Darkly amusing diplomacy ensues, conflicts occur, eventually Force Witches ally themselves with the group. The human contingent begins to take shape, from a stock of primarily men (and all soldiers) from Raynor's Rangers, and a stock of primarily women (the Force Witches, all Force users).

The rift between High-Born and Dark-Born Protoss is healed at last, and both groups integrate.

2. Society taking both races into account begins to take shape, Dathomir becomes their permanent home, and their homeworld.

3. A Sith, armed with a powerful long-range ship, lands on Dathomir, challenges Zeratul to a duel, and loses badly. Examination of the ship and all its technologies begins immediately.

4. Nearby solar systems are settled, the fledgeling society grows by leaps and bounds. A proper military is formed at this time, as technology is rapidly progressing, thanks to continued reverse-engineering of the Sith's spacecraft.

5. Another Xel'Naga artifact is found on a frozen world near to Dathomir's solar system, this time a holocron recording, in which they refer to themselves as the Kwa. Expeditions increase as a result.

6. Encounter with a major pirate power results in war. Many strategies and technologies are rethought as a result. Five years later, peace is found, and the hybrid Protoss/Terran Navy is reworked, both tech-wise and strategy-wise.

(begin less-concrete background)

- Hybrid society begins to look for more Kwa artifacts, learning that the Xel'Naga that had created the Protoss were originally the Kwa from the SW universe. Searches for meaning of life and additional hidden messages ensue.

- Hybrid society encounters the greater foe, that they will be at war with until the end of the story. Imperial Remnant? Empire? New Republic, led by Jedi?

- the Templar of this society are viewed with suspicion by the Jedi and Sith both, as they use both the Light & Dark sides of the force (and also believe such distinctions are silly, especially because they grew out of such a light/dark conflict)

- Ending, epilogue: origins are discovered, war is ended - the Protoss can go one of two ways now:

1. Send a contingent back through the gate on Dathomir and commit genocide on the Zerg (by this point, their ships would be orders of magnitude stronger than before, and should be able to erase the Zerg in short order)

2. Settle permanently in this strange galaxy, and become permanent residents, inheritors of the Kwa legacy.
frigidmagi wrote:Okay reading the concepts you PMed me.

They're going to have Marines, that's just to much a part of the culture of the humans to abandon.
Alright, then that settles that. So far, we have the Spacer branch (the Marines), the Navy branch, and the PO (Planetary Operations) branch. Sounds good so far.
frigidmagi wrote:The Navy is gonna be the led. Their first enemy was a pirate power that means a navy war. Lots of blowing up or storming non-planet bases more then likely to. Given the low population base and the fact this is Star Wars, I expect fighters.
So, heavy interception / counter-interception for this part. That makes sense - many of their fighter designs will be created and refined during this era.
frigidmagi wrote:Having alot of force sensitives means they're going to prefer small unit tactics when they can get away with it. What's the level of the general population using the force or being sensitive?
As for the Protoss, a full 100% of them are at least force-sensitive, even if they can't do much more with it than communicate telepathically, and sometimes move small objects with the Force (very handy for scientists or engineers). Out of those, approximately 15-20% are strong enough to become full-fledged Templar (on par or a bit ahead of Jedi or Sith).

For the Humans, continued exposure to the Khaydarin crystals (and especially the upgraded Twilight versions of those crystals) will increase the number of force-sensitives amongst this group of humans, especially coupled with the large numbers of Force users in their ancestry. By the time of the Pirate war, approximately 65% are at least force sensitive, able to communicate telepathically with the Protoss. Of those, approximately 5-10% are strong enough in the force to undergo Templar training.
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rhoenix
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#29

Post by rhoenix »

Another point as well would be the time considerations of Protoss Templar versus human Templar. Protoss live 5-8 times longer than the 150-200 year average human lifespan of this time, and therefore traditionally devote many years to the subtleties of the Templar arts.

However, humans just don't have this sort of time in their lives. Do you think a human Templar would then have specializations in their craft, to denote extensive study in one area more than others?

This also raises the question of what the Templar can do. To start with, the Templar version of Force Lightning is an area of effect anti-personnel military weapon, compared to the Sith version which...causes one target minor burns and large amounts of pain.

I suppose I can comb through Wookiepedia and look up likely equivalents for what the High Templar and Dark Templar (and Archons) can do in the games, and go from there. I would imagine though that the two combining their knowledge for future generations would result in many new discoveries as well.
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