Stofsk wrote:So far I haven't really been bitten by the MMORPG bug, so I'm not terribly fussed about a ST MMORPG.
Aye, I don't think a MMORPG would be worth any time at all. It would quickly be overrun by dumbasses who just want to kill everything. Trying to act like Picard would just get you killed by some random player. It wouldn't be Trek at all.
I don't think there should be very many other Starfleet ships you would encounter at all. Maybe one or two, but in my ideal game, you would spend most your time doing the same kind of stuff they do in the shows - on your own exploring. A Star Trek game shouldn't be a fleet war game.
As to what kind of systems it would have, I see four main important things: moving around the ship normally, ship to ship battle, away missions, and talking.
I think you would probably play as Riker. Picard gives you orders, you decide specifically how to carry them out, and make the quick decisions on the planets. Or Kirk in TOS, since he also has all the fun.
Moving around the ship wouldn't have too much special to it. You would be able to set courses, read the computer, sensors, and talk to the captain, like in the Genesis game above. Perhaps let you wander, but there wouldn't be much to see. If you wander, it would probably be like the Carrington Institute from Perfect Dark (people say hi to you, you can go to the shooting range, the library, or just get to know the place - important because later in that game, you have to defend it).
Ship to ship battle. I see two possibilities: you are either on the bridge, giving orders based on the tactical display, or the game could go to a 3d outer view of the ships and you control it that way. I like the idea of it being on the bridge - you are just an officer on the ship rather than an omniscient third person observer. Yeah, that is how I'd do it, you are on the bridge, seeing tactical readouts, like we see in TWoK and The Wounded [TNG] making your decision about what to do.
Then if you beam somewhere, you pick your team and your equipment and head in. I'm not sure if I would prefer a third person view of your characters, like KOTOR, or a first person view. Maybe a hybrid, like Metal Gear Solid. That would be really cool.
Anyhow, you beam down, and you have no direct control over the away team, unless you are playing multiplayer. What you would instead do is give orders and leave them to do it themselves. ("Mr Data, work on that computer. Worf, you're with me") When they finish their work, they contact you, and it is your decision what to do next.
There would be much more puzzle and dialog action than fighting in my ideal game. When fights do occur, I would want them to be real time. No turns. NPCs would have some stats controlling them (probably accuracy, speed, and discipline), and your own guy has no stats: it is just you the player. If you get shot, even once, it is bad news. You'd want to duck behind packing crates quickly, or better yet, don't get into a shooting match in the first place! Enemies are also taken down in one shot, unless they are armoured and you are set to stun.
But if you set your phasers to kill, it makes future diplomacy with those people even harder.
Dialog would be like KOTOR. They say something, you respond, and if you have low disciplined people on the team, they might say something silly, messing up your talking! You would have to do something about that. Each little talking point can be good or bad: if these people like you (or perhaps fear you?), when you need something, they will give it up peacefully. If they hate you, you can expect to fight. Similar to light and dark side points.
Heh, what if you were pure evil, shooting the peaceful natives because they wouldn't trade you the much needed dilithium, and later on, Picard and Troi are off screen discussing this one time Jim Kirk got sent to a mirror universe by a transporter accident, wondering if the same thing has happened to Will Riker, and if they should relieve you of duty.
You know, for setting, I have been talking about the Enterprise D here, but what might have even more potential is the Voyager. You'd actually be in a hard spot out there: if the E-D can't get fuel, they just set a course for a starbase and try again later. If Voyager can't get fuel, they are doomed. Then worrying about a quick internal mutinity of your plan fails. That could make for an interesting adventure game.
But yeah, that is my ideal Star Trek game system.