#1 a FTL idea I saw on a oBSG tech site, and FTL in general
Posted: Thu Sep 21, 2006 9:50 pm
First, I know "oBSG TECH SITE LINK PLZ"
http://www.tecr.com/galactica/index.html
It is pretty cool. No SDN, but still pretty cool.
Anyway, on the engines page, near the bottom, the author brings up an idea on how he thinks oBSG FTL was done. FTL is never mentioned specifically on screen, but it is ridiculous to think they didn't have some method.
He takes the idea that since we see Galactica going through solar system to solar system, sending Vipers out looking for something (something he feels is more than just Cylons or possible supplies), it might be related to FTL.
His theory is they need to find a gravitational null spot (ignore for a moment the scientific plausibility of such a phenomenon) then set the ship in this spot and technobabble and boom! They pass through a jump corridor, emerging in another system, then begin the search again for another null spot so they can move on to another system (or presumable, technobabble again and return to where they were).
Now, I find FTL to be one of the most interesting technologies to explore in sci-fi because it is pretty necessary for most universes (unless you go for an earth and space colony set up like Gundam did, which is still very interesting) and no real thing exists, so you can just go nuts making something up. And, again, even the lack of FTL is an interesting idea to explore itself in sci-fi (again, Gundam or 2001 both did it well).
Since I find it so interesting a place to explore, I found this idea naturally compelling. Think of the possibilities: you could have otherwise hard sci fi in a solar system with these established points to move on to other systems. There would be no deep space stuff at all, but you could search for other points in each system that would lead to other systems, and eventually map out these points, or defend them or whatever.
Unlike Jump Gates, these would be naturally occuring, so there is nothing to destroy or build. (By the way, I find the concept of jump gates to be pretty interesting too)
Even combining a method like this with a slow FTL would be interesting. These points would be much faster then chugging along at 10c or whatever, but if need be, you could always take the long trip.
Anyhow, the point of this thread is to discuss this type of FTL, or any others you care to bring up (or make up, original ideas are fun too). Things like potential storylines, or hell, whatever you want. As I said, I just find the whole concept of different types of FTL compelling in itself.
http://www.tecr.com/galactica/index.html
It is pretty cool. No SDN, but still pretty cool.
Anyway, on the engines page, near the bottom, the author brings up an idea on how he thinks oBSG FTL was done. FTL is never mentioned specifically on screen, but it is ridiculous to think they didn't have some method.
He takes the idea that since we see Galactica going through solar system to solar system, sending Vipers out looking for something (something he feels is more than just Cylons or possible supplies), it might be related to FTL.
His theory is they need to find a gravitational null spot (ignore for a moment the scientific plausibility of such a phenomenon) then set the ship in this spot and technobabble and boom! They pass through a jump corridor, emerging in another system, then begin the search again for another null spot so they can move on to another system (or presumable, technobabble again and return to where they were).
Now, I find FTL to be one of the most interesting technologies to explore in sci-fi because it is pretty necessary for most universes (unless you go for an earth and space colony set up like Gundam did, which is still very interesting) and no real thing exists, so you can just go nuts making something up. And, again, even the lack of FTL is an interesting idea to explore itself in sci-fi (again, Gundam or 2001 both did it well).
Since I find it so interesting a place to explore, I found this idea naturally compelling. Think of the possibilities: you could have otherwise hard sci fi in a solar system with these established points to move on to other systems. There would be no deep space stuff at all, but you could search for other points in each system that would lead to other systems, and eventually map out these points, or defend them or whatever.
Unlike Jump Gates, these would be naturally occuring, so there is nothing to destroy or build. (By the way, I find the concept of jump gates to be pretty interesting too)
Even combining a method like this with a slow FTL would be interesting. These points would be much faster then chugging along at 10c or whatever, but if need be, you could always take the long trip.
Anyhow, the point of this thread is to discuss this type of FTL, or any others you care to bring up (or make up, original ideas are fun too). Things like potential storylines, or hell, whatever you want. As I said, I just find the whole concept of different types of FTL compelling in itself.