#1 Taloran Star Empire Order of Battle/tech thread.
Posted: Wed Aug 22, 2007 9:56 pm
The Taloran Imperial Starfleet. One of a series of articles on the ships of the Taloran Star Empire, this document has particularly good information due to the lack of information control in the Empire. However, it should be noted that ship numerical figures are production lists unless otherwise noted, and do not represent any sort of knowledge of losses in action, or decommission due to mechanical problems or age.
Large Taloran ships universally resemble old oceanic vessels in overall form and imagery, but the major difference is the inverted double-hull style, as though two identical ship hulls were taken, one flipped over, and attached to the top of the other. The superstructure is then placed on the dorsal surface, what would be the bottom of the upper and inverted "hull". The ventral surface repeats this, though usually with a far more modest superstructure, giving the ship a distinct dorsal and ventral appearance, rather than a mirrored one, but not by much. Sharp underhang characterizes the sterns of the ships, where the hull plunges down from the considerable heights of the main deck down to a much shorter fantail area, sort of like a double-cruiser or yacht stern in style. A bent X- shape of extremely heavy gravito-magnetic vanes is usually mounted here, not protruding above the top and bottom of the main hull surface to avoid masking the guns.
The bows of the ships are usually extremely sharp, and in the schooner style, in some cases with ceremonial rams/bowsprits added forward at the centreline of the "double hull" form. Amidships along the centreline it is normal for there to be two more larger and extremely thick gravito-magnetic fins; these also serve as the attaching points for multirole cigar-shaped mission specific pods, the largest of which for the newest dreadnoughts can mass three million tonnes and reach almost a thousand meters in length; only the leading and trailing edges of the stub-wings, which are called sponsons in Taloran starfleet terminology, have gravito-magnetic impellers installed in them. This frees up the centre of the often extremely thick and broad sponsons on the largest of dreadnoughts for the mounting of additional turrets. As these are frequently masked by the multirole pods, these are almost exclusively used as missile-pods on these ships, which are then dropped after firing their initial attack salvoes to unmask the wing turrets.
All ship classes larger than Destroyer Leaders, with two exceptions, follow this basic hull pattern. Destroyer Leaders, destroyers, and destroyer escorts have a double-ended, sheer-sided style to their design, with flat bows, which creates a very different look. Frigates, Corvettes, and light pickets tend to have cigar-shaped hulls with casemated guns and semi-retractable conning towers, seeming like nothing other than Jules Verne's original depiction of the Nautilus, with gravito-magnetic impellers in the form of circular hoods mounted well aft. Ships based off of merchant designs tender to resemble more modern submarine designs of the conventional type.
In all cases, the result is that the ships are much longer than they are wide. No Taloran combatant or even semi-combatant exceeds a length to beam ratio of 8.5:1; the typical is 10:1 or 10.5:1, and ships of 11.5:1 have been built. This means that the largest Taloran ships are in all cases extremely long for their mass, and incredibly thin and spindly. One aspect of the double-hull style to the design is that the ships are universally either as high as they are wide, or more frequently, noticeably higher than they are wide, even before the superstructure is added, giving them a tall and looming presence when viewed end-on. The design and the placement of the gravito-magnetic impellers tends to result in ships capable of extremely great acceleration for their class size, making Taloran ships, particularly their heavy ships, the fastest in the multiverse. However, it also makes them extremely difficult to manoeuvre, preventing delicate and intricate fleet manoeuvres that other powers' ships are capable of, and tending to reflect the Taloran preference for quick and devastating initial strikes followed by using their superiour acceleration to keep the enemy in range while they are systematically pounded from a distance, without any close range manoeuvre being required or sought. When close ranges are sought in Taloran ships it is almost exclusively for slashing attacks with short-range torpedoes at high velocity rather than a sustained engagement.
Talorans use primarily particle cannon for their larger weapons, and powerguns, using energetic matter as sort of a combination between a particle and plasma weapon, for small guns. Generally speaking all Taloran weapons are focused toward very high power single shots but have very slow recharge times, so that devastating but infrequent broadsides are given compared to the continuous fire favoured by most other powers. Flak accelerators and short-range RAMs (16 cell + automatic reloading system for another 16 missiles at a time. This is reloaded via internal tubes in turn, and there are about 512 reload RAMs for each launcher + 1 missile in the reload tubes, one in the RAM launcher itself, and 1 in the transfer tube at any one time, or a total of 560 countermissiles per each RAM launcher) are used for point-defence. A smaller version carries only 64 reload missiles + 48 = 112 and is used on some large frigates; beyond this, the RAM missiles can also be fitted in bolt-on, non-reloadable (except when docked to a tender or in the yard) packs of 24 missiles on very small ships. These packs can also be fitted on bombers, interceptors and gunboats instead of torpedoes (4, 1, and 2 respectively), allowing them to be used as missile-defence craft in extremely missile heavy environments in which a torpedo strike is inadvisable, to provide dual-use for those heavy fighters. Also used are tractor beams (two are mounted on any ship, but of varying power based on that ship's reactor size), which are projected over broad areas with their power set on reverse to shove, break, and damage incoming missiles or projectiles when possible, as sort of a defensive graser. Extremely long range missiles with small warheads but very extensive penaids and their own integral defences are the main missile armament against enemy ships, with the magazines and launchers shared in a dual-purpose tasking with long-range antifighter missiles. The 21cm powergun, firing 256kT shots up to 4 times a second, is used both in an anti-missile and anti-fighter role, and occupies a role not dissimilar to the 40mm Bofors in WW2.
Very Long Range anti-ship missiles have 256 MT warheads, acceleration of 9,000g's sustained over ranges in the tens of light-minutes (the missiles have an operational range of thirty-five light minutes), are 28 meters long and a continuous 1.5 meters in diameter over their entire length except a short tapered nosecone and have ion-fusion drives initiated by small anti-matter charges; long-range anti-fighter missiles have 32 MT warheads, acceleration of 18,000g's over an effective range of 4 light-minutes against fighters and .5 - 1 light minute against missiles, have a maximum diameter of 1.5 meters with three stages of pure anti-matter rockets and a length of 25 meters and are intercompatible between launchers. The launchers for these missiles consist of the Mk.30, a quadruple-arm launcher with a variable magazine size, the Mk.25, a twin-arm launcher with a fixed magazine size of 48 missiles per rail for use in light cruisers and destroyers, and the Mk.34, a tiny, lightweight launcher with a single-arm that has a fixed 16-round magazine capacity for use on frigates and missile boats.
For close range, multi-stage torpedoes are used to attack the enemy. These normally have a "zero" stage and eight to twelve strap-on chemical boosters which operate at 950g's for 2 seconds to clear the ship; Metallic-hydrogen/anti-matter based progressively exploding rocket stages are used next, the first burning for a second, the last for four seconds, four in all, with accelerations of 91,000g's. The warhead is a 25 tonne device containing a terminal manoeuvring stage of 91,000g's acceleration which can last for four seconds. These incredible weapons mount a 10 gigatonne anti-matter warhead, and the total weight of the missile is 150 metric tonnes. They are used for extremely-short range attacks where their lack of penaids, general lack of range due to short engine life (the stages are literally ejected just before they blow themselves up) and extreme vulnerability to destruction are made up for by their incredible velocity. Cumbersome and fickle devices, however, their loading and firing are subject to many advanced calculations to improve their chances and to maintain the safety of the ship. The 25-tonne terminal attack section is used as the Starfighter torpedo fitted to the Taloran Starfighter Corps' Jump Bombers and Gunboats at even more daringly close ranges. The missiles are not aerodynamic and versions of the warhead with a stealthed casing for slow reentry-deployment as gravity bombs are used for planetary assault instead. A similar warhead is fitted to the immense, 3,500-metric tonne assault missiles which are being phased out on ships other than heavy cruisers in the main Imperal Starfleet in favour of starfighters. These missiles, with their own impellers and shields, were intended to deliver a 10 gigatonne warhead to an enemy ship across the solar system at incredible accelerations and being extremely difficult to intercept; the immense cost of the missile, more than a fully operational gunboat, however, made it exceptionally prohibitive for the Imperial Starfleet. The smaller navies of the Empire still use them because the manning, training, and maintenance costs of starfighter carriers are greater than simply putting a missile in a tube, and short of a major war where cost is not an option, the missiles would not need to be used, unlike with the Imperial Starfleet's constant skirmishing on the borders.
The Taloran Starfleet's designations for these ships come out only as approximation. One thing to remember is that the main large cruiser element in the fleet, with some thousand in service, are Battlecruisers. Heavy cruisers have an energy armament identical to light cruisers; they are simply faster, armed with missiles, and have the internal space for long deployments and numerous fighters for scouting, whereas light cruisers are close fleet support elements with all-energy batteries. Other than the Dreadnoughts, Taloran ships tend to be considerably smaller in tonnage than their Habsburg counterparts, though comparable to the newest of Alliance designs. Taloran ships throughout have extremely large crews; the largest dreadnoughts boast compliments of up to 55,000 personnel.
Taloran Dreadnoughts:
The mainstays of the fleet, 560 Dreadnoughts are in commission in the Taloran Starfleet, which makes no distinction between Superdreadnoughts and Dreadnoughts unlike most powers; therefore these ships are comparable in their whole range from the Empress Saverana II class, which with the mass of its multirole pods added is the largest true warship (rather than mobile battle platform) in the multiverse, to the Queen Drimarka class, elderly vessels retained in service due to the threat multiplication of multiversal contact which are only 2.5 megatonnes larger than a Habsburg Siegreich-class Battleship, and probably compare to said class at the best due to their age.
Dreadnought mission-specific pods range from 1.5 megatonnes to 3 megatonnes for the largest on the largest ships. The standard compliment of gunboats and starfighters is 16 gunboats, 16 torpedo bombers, 16 interceptors, and 16 light space superiourity fighters, along with 32 assault landers for their brigade-scale Marine landing forces. Smaller and older classes, however, have only 8 gunboats, 8 - 16 assault landers, and 8 space superiourity fighters. In both cases, however, an additional 8 interceptors are provided to service the four ready catapults with craft on continuous watch for rapid launch for scouting purposes.
Empress Saverana II-class Dreadnought: (3,775 x 340 x 375 meters, b.c. .5; 205.7 million m^3 hull volume; 60.45 megatonnes empty mass.) number in commission: 40. Number building: 28. Number planned: 60. Energy Armament: 56 x 1.5 GT p.c. in 14 quadruple turrets; 48 x 50 MT p.c. in 24 twin turrets. Missile Armament: 16 x 10 GT short-range torpedo tubes per broadside; 4 x TTs fore and aft, 40 in all, eight reloads per tube. 112 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 224 in all, 300 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 128 x twin 21cm p.g. turrets; 256 x sixteen-cell missile interceptor launchers; 256 x flak projectors. Weapons busbar capacity: 7.1 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 192 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,500g's.
Empress Narvinia II-class Dreadnought: (3,500 x 320 x 350 meters, b.c. .5; 192 million m^3 hull volume; 56.5 megatonnes empty mass.) number in commission: 80. Energy Armament: 52 x 1.5 GT p.c. in 10 quadruple and 4 triple turrets; 48 x 50 MT p.c. in 24 twin turrets. Missile Armament: 16 x 10 GT short-range torpedo tubes per broadside; 4 x TTs fore and aft, 40 in all, eight reloads per tube. 112 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 224 in all, 300 missiles per rail (variable mix of anti-fighter/anti-ship rounds).Point-Defence Armament: 128 x twin 21cm p.g. turrets; 256 x sixteen-cell missile interceptor launchers; 256 x flak projectors. Weapons busbar capacity: 6.7 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 180 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,450g's.
Empress Jinarsha II-class Dreadnought: (3,500 x 320 x 350 meters, b.c. .5; 192 million m^3 hull volume; 56.5 megatonnes empty mass.) number in commission: 32. Energy Armament: 50 x 1.5 GT p.c. in 8 quadruple and 6 triple turrets; 48 x 50 MT p.c. in 24 twin turrets. Missile Armament: 16 x 10 GT short-range torpedo tubes per broadside; 4 x TTs fore and aft, 40 in all, eight reloads per tube. 112 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 224 in all, 300 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 128 x twin 21cm p.g. turrets; 256 x sixteen-cell missile interceptor launchers; 256 x flak projectors. Weapons busbar capacity: 6.5 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 175 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,450g's.
Queen Sidarnya-class Dreadnought: (3,350 x 315 x 340 meters, b.c. .5; 175 million m^3 hull volume; 52.5 megatonnes empty mass.) number in commission: 40. Energy Armament: 48 x 1.5 GT p.c. in 10 quadruple and 4 twin turrets; 48 x 50 MT p.c. in 24 twin turrets. Missile Armament: 16 x 10 GT short-range torpedo tubes per broadside; 4 x TTs fore and aft, 40 in all, eight reloads per rail. 112 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 224 in all, 300 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 128 x twin 21cm p.g. turrets; 256 x sixteen-cell missile interceptor launchers; 256 x flak projectors. Weapons busbar capacity: 6.3 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 170 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,450g's.
Empress Nivarna-class Dreadnought: (3,200 x 310 x 330 meters, b.c. .5; 166 million m^3 hull volume; 49 megatonnes empty mass.) number in commission: 128. Energy Armament: 42 x 1.5 GT p.c. in 14 triple turrets; 32 x 50 MT p.c. in 16 twin turrets. Missile Armament: 16 x 10 GT short-range torpedo tubes per broadside; 4 x TTs fore and aft, 40 in all, five reloads per tube. 112 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 224 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 112 x twin 21cm p.g. turrets; 208 x sixteen-cell missile interceptor launchers; 208 x flak projectors. Weapons busbar capacity: 5.8 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 160 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,350g's.
Empress Vinara IV-class Dreadnought: (3,150 x 305 x 320 meters, b.c. .5; 154 million m^3 hull volume; 45.3 megatonnes empty mass.) number in commission: 140. Energy Armament: 40 x 1.5 GT p.c. in 14 triple turrets; 32 x 50 MT p.c. in 16 twin turrets. Missile Armament: 12 x 10 GT short-range torpedo tubes per broadside; 4 x TTs fore and aft, 32 in all, five reloads per tube. 80 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 160 in all, 256 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 112 x twin 21cm p.g. turrets; 208 x sixteen-cell missile interceptor launchers; 208 x flak projectors. Weapons busbar capacity: 5.6 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 150 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,350g's.
Empress Mikela IV-class Dreadnought: (3,150 x 305 x 320 meters, b.c. .5; 154 million m^3 hull volume; 45.3 megatonnes empty mass.) number in commission: 44. Energy Armament: 38 x 1.5 GT p.c. in 12 triple and 2 twin turrets; 32 x 50 MT p.c. in 16 twin turrets. Missile Armament: 12 x 10 GT short-range torpedo tubes per broadside; 4 x TTs fore and aft, 32 in all, five reloads per tube. 80 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 160 in all, 256 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 112 x twin 21cm p.g. turrets; 208 x sixteen-cell missile interceptor launchers; 208 x flak projectors. Weapons busbar capacity: 5.4 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 145 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,350g's.
Queen Irulasi V-class Dreadnought: (3,100 x 290 x 315 meters, b.c. .5; 143 million m^3 hull volume; 42 megatonnes empty mass.) number in commission: 24. Energy Armament: 36 x 1.5 GT p.c. in 10 triple and 4 twin turrets; 32 x 50 MT p.c. in 16 twin turrets. Missile Armament: 12 x 10 GT short-range torpedo tubes per broadside; 2 x TTs fore and aft, 28 in all, five reloads per tube. 80 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 160 in all, 256 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 112 x twin 21cm p.g. turrets; 208 x sixteen-cell missile interceptor launchers; 208 x flak projectors. Weapons busbar capacity: 5.2 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 144 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,350g's.
Queen Drimarka-class Dreadnought: (2,850 x 280 x 310 meters, b.c. .5; 124 million m^3 hull volume; 36.5 megatonnes empty mass.) number in commission: 32. Energy Armament: 42 x 1 GT p.c. in 14 triple turrets; 24 x 50 MT p.c. in 12 twin turrets. Missile Armament: 8 x 10 GT short-range torpedo tubes per broadside; 2 x TTs fore and aft, 20 in all, five reloads per tube. 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 256 missiles per rail (variable mix of anti-fighter/anti-ship rounds). 16 x assault missile tubes, no reloads. Point-Defence Armament: 96 x twin 21cm p.g. turrets; 144 x sixteen-cell missile interceptor launchers; 144 x flak projectors. Weapons busbar capacity: 4.4 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 128 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,250g's. This elderly class is both the last dreadnoughts with assault missiles and is maintained in service primarily due to the CON-5 contacts of the Taloran Star Empire as a stopgap measure. All other ships are serving in the secondary reserve fleets (the fleets of the Imperial Demesne) or have been decommissioned and reduced to secondary roles.
Battleships of the Imperial Starfleet:
These vessels are very short-ranged and slow craft designed to support fixed system defences. They have little in the way of onboard stores and fuel and are exceptionally heavily armoured and power-packed for their size, but of very limited cruising and combat endurance and lacking in fleet speed accelerations. Production has slowed as the Dreadnought fleet and more forward-operational doctrines have taken prominence, and, for the Imperial Starfleet, has ceased almost entirely with the new focus post-contact with the ADN on quickly building up a large carrier fleet.
Queen Ilahmsi III-class battleship: (2,600 x 260 x 275 meters, b.c. .56; 107 million m^3 hull volume; 31.5 megatonnes empty mass.) number in commission: 8. Number under construction: 8. Number planned: 24. Energy Armament: 40 x 1.2 GT p.c. in four quadruple and eight triple turrets; 16 x 50 MT p.c. in 8 twin turrets. Missile Armament: 4 x 10 GT short-range torpedo tubes per broadside; 1 x TTs fore and aft, 10 in all, five reloads per tube. 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 64 x twin 21cm p.g. turrets; 144 x sixteen-cell missile interceptor launchers; 144 x flak projectors. Weapons busbar capacity: 4.4 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 144 GTs. (note only half this energy is available to each broadside.) Acceleration: 950g's. Notes: This class is in slow serial production to keep battleship building lines open as the vast majority of slips of that size have been shifted to the construction of fleet carriers.
Ikranilisi (Renowned seafairer of the Honaki islands)-class battleship: (2,500 x 255 x 270 meters, b.c. .55; 95 million m^3 hull volume; 28 megatonnes empty mass.) number in commission: 128. Energy Armament: 36 x 1.2 GT p.c. in twelve triple turrets; 16 x 50 MT p.c. in 8 twin turrets. Missile Armament: 4 x 10 GT short-range torpedo tubes per broadside; 1 x TTs fore and aft, 10 in all, five reloads per tube. 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 48 x twin 21cm p.g. turrets; 96 x sixteen-cell missile interceptor launchers; 96 x flak projectors. Weapons busbar capacity: 4 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 128 GTs. (note only half this energy is available to each broadside.) Acceleration: 800g's.
Prince Krial-class battleship: (2,450 x 245 x 260 meters, b.c. .55; 84 million m^3 hull volume; 25 megatonnes empty mass.) number in commission: 80. Energy Armament: 36 x 1 GT p.c. in four quadruple and eight triple turrets; 16 x 50 MT p.c. in 8 twin turrets. Missile Armament: 4 x 10 GT short-range torpedo tubes per broadside; 1 x TTs fore and aft, 10 in all, five reloads per tube. 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 24 x twin 21cm p.g. turrets; 96 x sixteen-cell missile interceptor launchers; 96 x flak projectors. Weapons busbar capacity: 3.5 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 128 GTs. (note only half this energy is available to each broadside.) Acceleration: 650g's.
Princess Ouranili-class battleship: (2,400 x 242 x 256 meters, b.c. .55; 81 million m^3 hull volume; 24 megatonnes empty mass.) number in commission: 96. Energy Armament: 32 x 1 GT p.c. in eight quadruple turrets; 16 x 50 MT p.c. in 8 twin turrets. Missile Armament: 4 x 10 GT short-range torpedo tubes per broadside; 1 x TTs fore and aft, 10 in all, five reloads per tube. 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 24 x twin 21cm p.g. turrets; 96 x sixteen-cell missile interceptor launchers; 96 x flak projectors. Weapons busbar capacity: 3.25 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 112 GTs. (note only half this energy is available to each broadside.) Acceleration: 650g's.
Queen Jhikhama-class battleship: (2,350 x 235 x 245 meters, b.c. .56; 75 million m^3 hull volume; 22 megatonnes empty mass.) number in commission: 112. Energy Armament: 28 x 1 GT p.c. in four triple and eight double turrets; 16 x 50 MT p.c. in 8 twin turrets. Missile Armament: 4 x 10 GT short-range torpedo tubes per broadside; 1 x TTs fore and aft, 10 in all, five reloads per tube. 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 24 x twin 21cm p.g. turrets; 96 x sixteen-cell missile interceptor launchers; 96 x flak projectors. Weapons busbar capacity: 3 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 112 GTs. (note only half this energy is available to each broadside.) Acceleration: 650g's.
Queen Sipamert IV-class battleship: (2,300 x 230 x 240 meters, b.c. .54; 69 million m^3 hull volume; 20 megatonnes empty mass.) number in commission: 64. Energy Armament: 24 x 1 GT p.c. in twelve double turrets; 16 x 50 MT p.c. in 8 twin turrets. Missile Armament: 4 x 10 GT short-range torpedo tubes per broadside; 1 x TTs fore and aft, 10 in all, five reloads per tube. 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 24 x twin 21cm p.g. turrets; 96 x sixteen-cell missile interceptor launchers; 96 x flak projectors. Weapons busbar capacity: 2.75 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 104 GTs. (note only half this energy is available to each broadside.) Acceleration: 600g's.
Fleet Carriers of the Imperial Starfleet:
Most of these craft are smaller support vessels designed with only limited fighter capacity and a heavy offensive battery which is uncommon for a carrier. They are lightly armoured like battlecruisers and as fast as they are. Originally designed for fleet support, strike concept testing is under review.
The general shape of the carriers is the same as other Taloran ships: A long ship-shaped hull with two detachable multirole combat pods, one on each of the extended centreline, broadly midships wings, which also contain gravitic drive elements and sometimes gun turrets. In the case of the carriers the multirole pods are always used to contain part of the wing and so their storage statistics are included here, though their mass is not.
Inalashi ("Seahawk")-class Fleet Carriers (2,600 x 250 x 260 meters; b.c. .58, 94.5 million m^3 hull volume; 28.7 megatonnes empty mass.) None in commission; eight under construction and seventy-two planned. Energy armament: 14 x 1.5 GT p.c. in two triple and two quadruple turrets, 24 x 50 MT p.c. in twelve twin turrets. Missile Armament: 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 72 x twin 21cm p.g. turrets; 144 x sixteen-cell missile interceptor launchers; 144 x flak projectors. Weapons busbar capacity: 2.3 GT/S. Fighter Wing Capacity: 8 space superiourity fighter squadrons, 7 torpedo bomber squadrons, 6 interceptor squadrons, 2 EW squadrons, 1 gunboat squadron + support craft. 368 combat starfighters and 16 gunboats in all. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 128 GTs. (note only half this energy is available to each broadside.) Acceleration: 2,450g's.
Empress Thsarta class Fleet Carriers (2,500 x 245 x 255m; b.c. 57, 87 million m^3 hull volume; 25.6 megatonnes empty mass) Number in commission: 40 + 24 building + 16 planned. Energy armament: 12 x 1.5 GT p.c. in four triple turrets, 24 x 50 MT p.c. in twelve twin turrets. Missile Armament: 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 64 x twin 21cm p.g. turrets; 144 x sixteen-cell missile interceptor launchers; 144 x flak projectors. Weapons busbar capacity: 2.1 GT/S. Fighter Wing Capacity: 7 space superiourity fighter squadrons, 6 torpedo bomber squadrons, 5 interceptor squadrons, 2 EW squadrons, 1 gunboat squadron + support craft. 320 combat starfighters and 16 gunboats in all. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 128 GTs. (note only half this energy is available to each broadside.) Acceleration: 2,400g's.
Arkhuna (Warrior)-class fleet carriers (2,400 x 235 x 245m; b.c. 57, 79 million m^3 hull volume; 23 megatonnes empty mass) Number in commission: 32. Energy armament: 12 x 1.5 GT p.c. in four triple turrets, 24 x 40 MT p.c. in twelve twin turrets. Missile Armament: 60 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 120 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 64 x twin 21cm p.g. turrets; 144 x sixteen-cell missile interceptor launchers; 144 x flak projectors. Weapons busbar capacity: 1.95 GT/S. Fighter Wing Capacity: 6 space superiourity fighter squadrons, 5 torpedo bomber squadrons, 5 interceptor squadrons, 2 EW squadrons, 1/2 gunboat squadron + support craft. 298 combat starfighters and 8 gunboats in all. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 112 GTs. (note only half this energy is available to each broadside.) Acceleration: 2,300g's.
Empress Intalasha III class Fleet Carriers (2,260 x 225 x 232m; b.c. .58, 71 million m^3 hull volume; 21 megatonnes empty mass) Number in commission: 144. Energy armament: 10 x 1.5 GT p.c. in two twin and two triple turrets, 24 x 40 MT p.c. in twelve twin turrets. Missile Armament: Missile Armament: 60 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 120 in all, 150 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 64 x twin 21cm p.g. turrets; 144 x sixteen-cell missile interceptor launchers; 144 x flak projectors. Weapons busbar capacity: 1.75 GT/S. Fighter Wing Capacity: 6 space superiourity fighter squadrons, 5 torpedo bomber squadrons, 4 interceptor squadrons, 1 EW squadrons, 1/2 gunboat squadron + support craft. 256 combat starfighters and 8 gunboats in all. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 112 GTs. (note only half this energy is available to each broadside.) Acceleration: 2,250g's.
Empress Kishala class Fleet Carriers: (2,230 x 220 x 226 meters; b.c. .57, 63 million m^3 hull volume; 18.5 megatonnes empty mass); Number in commission: 112. Energy armament: 10 x 1.2 GT p.c. in two twin and two triple turrets, 24 x 40 MT p.c. in twelve twin turrets. Missile Armament: Missile Armament: 40 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 80 in all, 120 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 48 x twin 21cm p.g. turrets; 128 x sixteen-cell missile interceptor launchers; 128 x flak projectors. Weapons busbar capacity: 1.55 GT/S. Fighter Wing Capacity: 5 space superiourity fighter squadrons, 4 torpedo bomber squadrons, 3 interceptor squadrons, 1 EW squadrons, 1/2 gunboat squadron + support craft. 208 combat starfighters and 8 gunboats in all. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 96 GTs. (note only half this energy is available to each broadside.) Acceleration: 2,250g's.
Empress Cithala class Fleet Carriers: (2,150 x 215 x 220 meters; b.c. .57, 58 million m^3 hull volume; 17 megatonnes empty mass) Number in commission: 112. Energy armament: 8 x 1.2 GT p.c. in four twin turrets, 24 x 40 MT p.c. in twelve twin turrets. Missile Armament: Missile Armament: 40 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 80 in all, 80 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 48 x twin 21cm p.g. turrets; 128 x sixteen-cell missile interceptor launchers; 128 x flak projectors. Weapons busbar capacity: 1.4 GT/S. Fighter Wing Capacity: 4 space superiourity fighter squadrons, 4 torpedo bomber squadrons, 3 interceptor squadrons, 1 EW squadrons, 1/2 gunboat squadron + support craft. 192 combat starfighters and 8 gunboats in all. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 96 GTs. (note only half this energy is available to each broadside.) Acceleration: 2,250g's.
Imperial Taloran Starfleet Battlecruisers:
Battlecruisers are the main-line ships of the Starfleet intended to engage and destroy enemy cruisers systematically. Because of this they have immense, battleship-scale main batteries and the fastest speed of any large ships in the fleet at the expense of almost any armour at all save for ERA around the outer hull and internal subdivision. Their shield banks are prodiguous, however, and can be briefly charged to dreadnought scale with the immense energies diverted from their massive impeller banks. Battlecruisers of the newest type carry 16 gunboats, 24 interceptors, 16 torpedo bombers, 16 space superiourity fighters, and 32 assault landers. Of the older type, 8 gunboats, 16 interceptors, 8 torpedo bombers, 16 space superiourity fighters, and 16 assault landers. In all case four ready-catapults are fitted.
Kalammi ("High Tower")-class battlecruiser. (2,475 x 235 x 250 meters; b.c. .58, 85 million m^3 hull volume; 25 megatonnes empty mass) 3 in commission and 7 building + 30 planned. Energy Armament: 24 x 1.5 GT p.c. in four triple and six twin turrets. Missile Armament: 12 x 10 GT short-range torpedo tubes per broadside; 2 x TTs fore and aft, 28 in all, five reloads per tube. 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 64 x twin 21cm p.g. turrets; 144 x sixteen-cell missile interceptor launchers; 144 x flak projectors. Weapons busbar capacity: 3 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 104/192 GTs*. (note only half this energy is available to each broadside.) Acceleration: 2,450g's. *=shields can only be boosted to higher figure by dropping power to the engines to the point that only 1,500g's of acceleration can be achieved.
Kriulosh (A small reptilian predator of Lelola Colenta with a venomous bite)-class battlecruisers. (2,300 x 230 x 245 meters; b.c. .6, 77.8 million m^3 hull volume; 22.9 megatonnes empty mass) 96 in commission. Energy Armament: 20 x 1.5 GT p.c. in ten twin turrets. Missile Armament: 12 x 10 GT short-range torpedo tubes per broadside; 2 x TTs fore and aft, 28 in all, five reloads per tube. 64 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 128 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 64 x twin 21cm p.g. turrets; 128 x sixteen-cell missile interceptor launchers; 128 x flak projectors. Weapons busbar capacity: 2.6 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 96/176 GTs*. (note only half this energy is available to each broadside.) Acceleration: 2,400g's. *=shields can only be boosted to higher figure by dropping power to the engines to the point that only 1,450g's of acceleration can be achieved.
Ralsimas (Capital of Dalamar Province)-class Battlecruisers (2,230 x 220 x 230 meters; .58 b.c., 65.5 million m^3 hull volume; 19.25 megatonnes empty mass.) Number in commission: 512. Energy Armament: 20 x 1.2 GT p.c. in ten twin turrets. Missile Armament: 8 x 10 GT short-range torpedo tubes per broadside; 2 x TTs fore and aft, 20 in all, five reloads per tube. 56 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 112 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 48 x twin 21cm p.g. turrets; 128 x sixteen-cell missile interceptor launchers; 128 x flak projectors. Weapons busbar capacity: 2.2 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 88/160 GTs*. (note only half this energy is available to each broadside.) Acceleration: 2,350g's. *=shields can only be boosted to higher figure by dropping power to the engines to the point that only 1,350g's of acceleration can be achieved.
Helishna (Fanged large predator of Midela Colenta) -class Battlecruisers (2,150 x 215 x 225 meters; .6 b.c., 62.4 million m^3 hull volume; 18.35 megatonnes empty mass.) Number in commission: 416. Energy Armament: 20 x 1 GT p.c. in ten twin turrets. Missile Armament: 8 x 10 GT short-range torpedo tubes per broadside; 2 x TTs fore and aft, 20 in all, five reloads per tube. 56 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 112 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 48 x twin 21cm p.g. turrets; 112 x sixteen-cell missile interceptor launchers; 112 x flak projectors. Weapons busbar capacity: 2 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 80/160 GTs*. (note only half this energy is available to each broadside.) Acceleration: 2,300g's. *=shields can only be boosted to higher figure by dropping power to the engines to the point that only 1,300g's of acceleration can be achieved.
Dhrauma (Legendary Lelolan warrior)-class Battlecruisers (2,015 x 200 x 210 meters; .6 b.c., 51 million m^3 hull volume; 15 megatonnes empty mass.) Number in commission: 87. Energy Armament: 16 x 1 GT p.c. in ten twin turrets. Missile Armament: 8 x 10 GT short-range torpedo tubes per broadside; 2 x TTs fore and aft, 20 in all, five reloads per tube. 48 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 96 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). 16 x Assault missile tubes, no reloads. Point-Defence Armament: 32 x twin 21cm p.g. turrets; 104 x sixteen-cell missile interceptor launchers; 104 x flak projectors. Weapons busbar capacity: 1.7 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 72/128 GTs*. (note only half this energy is available to each broadside.) Acceleration: 2,250g's. *=shields can only be boosted to higher figure by dropping power to the engines to the point that only 1,250g's of acceleration can be achieved.
Large Taloran ships universally resemble old oceanic vessels in overall form and imagery, but the major difference is the inverted double-hull style, as though two identical ship hulls were taken, one flipped over, and attached to the top of the other. The superstructure is then placed on the dorsal surface, what would be the bottom of the upper and inverted "hull". The ventral surface repeats this, though usually with a far more modest superstructure, giving the ship a distinct dorsal and ventral appearance, rather than a mirrored one, but not by much. Sharp underhang characterizes the sterns of the ships, where the hull plunges down from the considerable heights of the main deck down to a much shorter fantail area, sort of like a double-cruiser or yacht stern in style. A bent X- shape of extremely heavy gravito-magnetic vanes is usually mounted here, not protruding above the top and bottom of the main hull surface to avoid masking the guns.
The bows of the ships are usually extremely sharp, and in the schooner style, in some cases with ceremonial rams/bowsprits added forward at the centreline of the "double hull" form. Amidships along the centreline it is normal for there to be two more larger and extremely thick gravito-magnetic fins; these also serve as the attaching points for multirole cigar-shaped mission specific pods, the largest of which for the newest dreadnoughts can mass three million tonnes and reach almost a thousand meters in length; only the leading and trailing edges of the stub-wings, which are called sponsons in Taloran starfleet terminology, have gravito-magnetic impellers installed in them. This frees up the centre of the often extremely thick and broad sponsons on the largest of dreadnoughts for the mounting of additional turrets. As these are frequently masked by the multirole pods, these are almost exclusively used as missile-pods on these ships, which are then dropped after firing their initial attack salvoes to unmask the wing turrets.
All ship classes larger than Destroyer Leaders, with two exceptions, follow this basic hull pattern. Destroyer Leaders, destroyers, and destroyer escorts have a double-ended, sheer-sided style to their design, with flat bows, which creates a very different look. Frigates, Corvettes, and light pickets tend to have cigar-shaped hulls with casemated guns and semi-retractable conning towers, seeming like nothing other than Jules Verne's original depiction of the Nautilus, with gravito-magnetic impellers in the form of circular hoods mounted well aft. Ships based off of merchant designs tender to resemble more modern submarine designs of the conventional type.
In all cases, the result is that the ships are much longer than they are wide. No Taloran combatant or even semi-combatant exceeds a length to beam ratio of 8.5:1; the typical is 10:1 or 10.5:1, and ships of 11.5:1 have been built. This means that the largest Taloran ships are in all cases extremely long for their mass, and incredibly thin and spindly. One aspect of the double-hull style to the design is that the ships are universally either as high as they are wide, or more frequently, noticeably higher than they are wide, even before the superstructure is added, giving them a tall and looming presence when viewed end-on. The design and the placement of the gravito-magnetic impellers tends to result in ships capable of extremely great acceleration for their class size, making Taloran ships, particularly their heavy ships, the fastest in the multiverse. However, it also makes them extremely difficult to manoeuvre, preventing delicate and intricate fleet manoeuvres that other powers' ships are capable of, and tending to reflect the Taloran preference for quick and devastating initial strikes followed by using their superiour acceleration to keep the enemy in range while they are systematically pounded from a distance, without any close range manoeuvre being required or sought. When close ranges are sought in Taloran ships it is almost exclusively for slashing attacks with short-range torpedoes at high velocity rather than a sustained engagement.
Talorans use primarily particle cannon for their larger weapons, and powerguns, using energetic matter as sort of a combination between a particle and plasma weapon, for small guns. Generally speaking all Taloran weapons are focused toward very high power single shots but have very slow recharge times, so that devastating but infrequent broadsides are given compared to the continuous fire favoured by most other powers. Flak accelerators and short-range RAMs (16 cell + automatic reloading system for another 16 missiles at a time. This is reloaded via internal tubes in turn, and there are about 512 reload RAMs for each launcher + 1 missile in the reload tubes, one in the RAM launcher itself, and 1 in the transfer tube at any one time, or a total of 560 countermissiles per each RAM launcher) are used for point-defence. A smaller version carries only 64 reload missiles + 48 = 112 and is used on some large frigates; beyond this, the RAM missiles can also be fitted in bolt-on, non-reloadable (except when docked to a tender or in the yard) packs of 24 missiles on very small ships. These packs can also be fitted on bombers, interceptors and gunboats instead of torpedoes (4, 1, and 2 respectively), allowing them to be used as missile-defence craft in extremely missile heavy environments in which a torpedo strike is inadvisable, to provide dual-use for those heavy fighters. Also used are tractor beams (two are mounted on any ship, but of varying power based on that ship's reactor size), which are projected over broad areas with their power set on reverse to shove, break, and damage incoming missiles or projectiles when possible, as sort of a defensive graser. Extremely long range missiles with small warheads but very extensive penaids and their own integral defences are the main missile armament against enemy ships, with the magazines and launchers shared in a dual-purpose tasking with long-range antifighter missiles. The 21cm powergun, firing 256kT shots up to 4 times a second, is used both in an anti-missile and anti-fighter role, and occupies a role not dissimilar to the 40mm Bofors in WW2.
Very Long Range anti-ship missiles have 256 MT warheads, acceleration of 9,000g's sustained over ranges in the tens of light-minutes (the missiles have an operational range of thirty-five light minutes), are 28 meters long and a continuous 1.5 meters in diameter over their entire length except a short tapered nosecone and have ion-fusion drives initiated by small anti-matter charges; long-range anti-fighter missiles have 32 MT warheads, acceleration of 18,000g's over an effective range of 4 light-minutes against fighters and .5 - 1 light minute against missiles, have a maximum diameter of 1.5 meters with three stages of pure anti-matter rockets and a length of 25 meters and are intercompatible between launchers. The launchers for these missiles consist of the Mk.30, a quadruple-arm launcher with a variable magazine size, the Mk.25, a twin-arm launcher with a fixed magazine size of 48 missiles per rail for use in light cruisers and destroyers, and the Mk.34, a tiny, lightweight launcher with a single-arm that has a fixed 16-round magazine capacity for use on frigates and missile boats.
For close range, multi-stage torpedoes are used to attack the enemy. These normally have a "zero" stage and eight to twelve strap-on chemical boosters which operate at 950g's for 2 seconds to clear the ship; Metallic-hydrogen/anti-matter based progressively exploding rocket stages are used next, the first burning for a second, the last for four seconds, four in all, with accelerations of 91,000g's. The warhead is a 25 tonne device containing a terminal manoeuvring stage of 91,000g's acceleration which can last for four seconds. These incredible weapons mount a 10 gigatonne anti-matter warhead, and the total weight of the missile is 150 metric tonnes. They are used for extremely-short range attacks where their lack of penaids, general lack of range due to short engine life (the stages are literally ejected just before they blow themselves up) and extreme vulnerability to destruction are made up for by their incredible velocity. Cumbersome and fickle devices, however, their loading and firing are subject to many advanced calculations to improve their chances and to maintain the safety of the ship. The 25-tonne terminal attack section is used as the Starfighter torpedo fitted to the Taloran Starfighter Corps' Jump Bombers and Gunboats at even more daringly close ranges. The missiles are not aerodynamic and versions of the warhead with a stealthed casing for slow reentry-deployment as gravity bombs are used for planetary assault instead. A similar warhead is fitted to the immense, 3,500-metric tonne assault missiles which are being phased out on ships other than heavy cruisers in the main Imperal Starfleet in favour of starfighters. These missiles, with their own impellers and shields, were intended to deliver a 10 gigatonne warhead to an enemy ship across the solar system at incredible accelerations and being extremely difficult to intercept; the immense cost of the missile, more than a fully operational gunboat, however, made it exceptionally prohibitive for the Imperial Starfleet. The smaller navies of the Empire still use them because the manning, training, and maintenance costs of starfighter carriers are greater than simply putting a missile in a tube, and short of a major war where cost is not an option, the missiles would not need to be used, unlike with the Imperial Starfleet's constant skirmishing on the borders.
The Taloran Starfleet's designations for these ships come out only as approximation. One thing to remember is that the main large cruiser element in the fleet, with some thousand in service, are Battlecruisers. Heavy cruisers have an energy armament identical to light cruisers; they are simply faster, armed with missiles, and have the internal space for long deployments and numerous fighters for scouting, whereas light cruisers are close fleet support elements with all-energy batteries. Other than the Dreadnoughts, Taloran ships tend to be considerably smaller in tonnage than their Habsburg counterparts, though comparable to the newest of Alliance designs. Taloran ships throughout have extremely large crews; the largest dreadnoughts boast compliments of up to 55,000 personnel.
Taloran Dreadnoughts:
The mainstays of the fleet, 560 Dreadnoughts are in commission in the Taloran Starfleet, which makes no distinction between Superdreadnoughts and Dreadnoughts unlike most powers; therefore these ships are comparable in their whole range from the Empress Saverana II class, which with the mass of its multirole pods added is the largest true warship (rather than mobile battle platform) in the multiverse, to the Queen Drimarka class, elderly vessels retained in service due to the threat multiplication of multiversal contact which are only 2.5 megatonnes larger than a Habsburg Siegreich-class Battleship, and probably compare to said class at the best due to their age.
Dreadnought mission-specific pods range from 1.5 megatonnes to 3 megatonnes for the largest on the largest ships. The standard compliment of gunboats and starfighters is 16 gunboats, 16 torpedo bombers, 16 interceptors, and 16 light space superiourity fighters, along with 32 assault landers for their brigade-scale Marine landing forces. Smaller and older classes, however, have only 8 gunboats, 8 - 16 assault landers, and 8 space superiourity fighters. In both cases, however, an additional 8 interceptors are provided to service the four ready catapults with craft on continuous watch for rapid launch for scouting purposes.
Empress Saverana II-class Dreadnought: (3,775 x 340 x 375 meters, b.c. .5; 205.7 million m^3 hull volume; 60.45 megatonnes empty mass.) number in commission: 40. Number building: 28. Number planned: 60. Energy Armament: 56 x 1.5 GT p.c. in 14 quadruple turrets; 48 x 50 MT p.c. in 24 twin turrets. Missile Armament: 16 x 10 GT short-range torpedo tubes per broadside; 4 x TTs fore and aft, 40 in all, eight reloads per tube. 112 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 224 in all, 300 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 128 x twin 21cm p.g. turrets; 256 x sixteen-cell missile interceptor launchers; 256 x flak projectors. Weapons busbar capacity: 7.1 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 192 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,500g's.
Empress Narvinia II-class Dreadnought: (3,500 x 320 x 350 meters, b.c. .5; 192 million m^3 hull volume; 56.5 megatonnes empty mass.) number in commission: 80. Energy Armament: 52 x 1.5 GT p.c. in 10 quadruple and 4 triple turrets; 48 x 50 MT p.c. in 24 twin turrets. Missile Armament: 16 x 10 GT short-range torpedo tubes per broadside; 4 x TTs fore and aft, 40 in all, eight reloads per tube. 112 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 224 in all, 300 missiles per rail (variable mix of anti-fighter/anti-ship rounds).Point-Defence Armament: 128 x twin 21cm p.g. turrets; 256 x sixteen-cell missile interceptor launchers; 256 x flak projectors. Weapons busbar capacity: 6.7 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 180 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,450g's.
Empress Jinarsha II-class Dreadnought: (3,500 x 320 x 350 meters, b.c. .5; 192 million m^3 hull volume; 56.5 megatonnes empty mass.) number in commission: 32. Energy Armament: 50 x 1.5 GT p.c. in 8 quadruple and 6 triple turrets; 48 x 50 MT p.c. in 24 twin turrets. Missile Armament: 16 x 10 GT short-range torpedo tubes per broadside; 4 x TTs fore and aft, 40 in all, eight reloads per tube. 112 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 224 in all, 300 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 128 x twin 21cm p.g. turrets; 256 x sixteen-cell missile interceptor launchers; 256 x flak projectors. Weapons busbar capacity: 6.5 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 175 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,450g's.
Queen Sidarnya-class Dreadnought: (3,350 x 315 x 340 meters, b.c. .5; 175 million m^3 hull volume; 52.5 megatonnes empty mass.) number in commission: 40. Energy Armament: 48 x 1.5 GT p.c. in 10 quadruple and 4 twin turrets; 48 x 50 MT p.c. in 24 twin turrets. Missile Armament: 16 x 10 GT short-range torpedo tubes per broadside; 4 x TTs fore and aft, 40 in all, eight reloads per rail. 112 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 224 in all, 300 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 128 x twin 21cm p.g. turrets; 256 x sixteen-cell missile interceptor launchers; 256 x flak projectors. Weapons busbar capacity: 6.3 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 170 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,450g's.
Empress Nivarna-class Dreadnought: (3,200 x 310 x 330 meters, b.c. .5; 166 million m^3 hull volume; 49 megatonnes empty mass.) number in commission: 128. Energy Armament: 42 x 1.5 GT p.c. in 14 triple turrets; 32 x 50 MT p.c. in 16 twin turrets. Missile Armament: 16 x 10 GT short-range torpedo tubes per broadside; 4 x TTs fore and aft, 40 in all, five reloads per tube. 112 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 224 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 112 x twin 21cm p.g. turrets; 208 x sixteen-cell missile interceptor launchers; 208 x flak projectors. Weapons busbar capacity: 5.8 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 160 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,350g's.
Empress Vinara IV-class Dreadnought: (3,150 x 305 x 320 meters, b.c. .5; 154 million m^3 hull volume; 45.3 megatonnes empty mass.) number in commission: 140. Energy Armament: 40 x 1.5 GT p.c. in 14 triple turrets; 32 x 50 MT p.c. in 16 twin turrets. Missile Armament: 12 x 10 GT short-range torpedo tubes per broadside; 4 x TTs fore and aft, 32 in all, five reloads per tube. 80 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 160 in all, 256 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 112 x twin 21cm p.g. turrets; 208 x sixteen-cell missile interceptor launchers; 208 x flak projectors. Weapons busbar capacity: 5.6 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 150 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,350g's.
Empress Mikela IV-class Dreadnought: (3,150 x 305 x 320 meters, b.c. .5; 154 million m^3 hull volume; 45.3 megatonnes empty mass.) number in commission: 44. Energy Armament: 38 x 1.5 GT p.c. in 12 triple and 2 twin turrets; 32 x 50 MT p.c. in 16 twin turrets. Missile Armament: 12 x 10 GT short-range torpedo tubes per broadside; 4 x TTs fore and aft, 32 in all, five reloads per tube. 80 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 160 in all, 256 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 112 x twin 21cm p.g. turrets; 208 x sixteen-cell missile interceptor launchers; 208 x flak projectors. Weapons busbar capacity: 5.4 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 145 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,350g's.
Queen Irulasi V-class Dreadnought: (3,100 x 290 x 315 meters, b.c. .5; 143 million m^3 hull volume; 42 megatonnes empty mass.) number in commission: 24. Energy Armament: 36 x 1.5 GT p.c. in 10 triple and 4 twin turrets; 32 x 50 MT p.c. in 16 twin turrets. Missile Armament: 12 x 10 GT short-range torpedo tubes per broadside; 2 x TTs fore and aft, 28 in all, five reloads per tube. 80 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 160 in all, 256 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 112 x twin 21cm p.g. turrets; 208 x sixteen-cell missile interceptor launchers; 208 x flak projectors. Weapons busbar capacity: 5.2 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 144 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,350g's.
Queen Drimarka-class Dreadnought: (2,850 x 280 x 310 meters, b.c. .5; 124 million m^3 hull volume; 36.5 megatonnes empty mass.) number in commission: 32. Energy Armament: 42 x 1 GT p.c. in 14 triple turrets; 24 x 50 MT p.c. in 12 twin turrets. Missile Armament: 8 x 10 GT short-range torpedo tubes per broadside; 2 x TTs fore and aft, 20 in all, five reloads per tube. 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 256 missiles per rail (variable mix of anti-fighter/anti-ship rounds). 16 x assault missile tubes, no reloads. Point-Defence Armament: 96 x twin 21cm p.g. turrets; 144 x sixteen-cell missile interceptor launchers; 144 x flak projectors. Weapons busbar capacity: 4.4 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 128 GTs. (note only half this energy is available to each broadside.) Acceleration: 1,250g's. This elderly class is both the last dreadnoughts with assault missiles and is maintained in service primarily due to the CON-5 contacts of the Taloran Star Empire as a stopgap measure. All other ships are serving in the secondary reserve fleets (the fleets of the Imperial Demesne) or have been decommissioned and reduced to secondary roles.
Battleships of the Imperial Starfleet:
These vessels are very short-ranged and slow craft designed to support fixed system defences. They have little in the way of onboard stores and fuel and are exceptionally heavily armoured and power-packed for their size, but of very limited cruising and combat endurance and lacking in fleet speed accelerations. Production has slowed as the Dreadnought fleet and more forward-operational doctrines have taken prominence, and, for the Imperial Starfleet, has ceased almost entirely with the new focus post-contact with the ADN on quickly building up a large carrier fleet.
Queen Ilahmsi III-class battleship: (2,600 x 260 x 275 meters, b.c. .56; 107 million m^3 hull volume; 31.5 megatonnes empty mass.) number in commission: 8. Number under construction: 8. Number planned: 24. Energy Armament: 40 x 1.2 GT p.c. in four quadruple and eight triple turrets; 16 x 50 MT p.c. in 8 twin turrets. Missile Armament: 4 x 10 GT short-range torpedo tubes per broadside; 1 x TTs fore and aft, 10 in all, five reloads per tube. 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 64 x twin 21cm p.g. turrets; 144 x sixteen-cell missile interceptor launchers; 144 x flak projectors. Weapons busbar capacity: 4.4 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 144 GTs. (note only half this energy is available to each broadside.) Acceleration: 950g's. Notes: This class is in slow serial production to keep battleship building lines open as the vast majority of slips of that size have been shifted to the construction of fleet carriers.
Ikranilisi (Renowned seafairer of the Honaki islands)-class battleship: (2,500 x 255 x 270 meters, b.c. .55; 95 million m^3 hull volume; 28 megatonnes empty mass.) number in commission: 128. Energy Armament: 36 x 1.2 GT p.c. in twelve triple turrets; 16 x 50 MT p.c. in 8 twin turrets. Missile Armament: 4 x 10 GT short-range torpedo tubes per broadside; 1 x TTs fore and aft, 10 in all, five reloads per tube. 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 48 x twin 21cm p.g. turrets; 96 x sixteen-cell missile interceptor launchers; 96 x flak projectors. Weapons busbar capacity: 4 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 128 GTs. (note only half this energy is available to each broadside.) Acceleration: 800g's.
Prince Krial-class battleship: (2,450 x 245 x 260 meters, b.c. .55; 84 million m^3 hull volume; 25 megatonnes empty mass.) number in commission: 80. Energy Armament: 36 x 1 GT p.c. in four quadruple and eight triple turrets; 16 x 50 MT p.c. in 8 twin turrets. Missile Armament: 4 x 10 GT short-range torpedo tubes per broadside; 1 x TTs fore and aft, 10 in all, five reloads per tube. 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 24 x twin 21cm p.g. turrets; 96 x sixteen-cell missile interceptor launchers; 96 x flak projectors. Weapons busbar capacity: 3.5 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 128 GTs. (note only half this energy is available to each broadside.) Acceleration: 650g's.
Princess Ouranili-class battleship: (2,400 x 242 x 256 meters, b.c. .55; 81 million m^3 hull volume; 24 megatonnes empty mass.) number in commission: 96. Energy Armament: 32 x 1 GT p.c. in eight quadruple turrets; 16 x 50 MT p.c. in 8 twin turrets. Missile Armament: 4 x 10 GT short-range torpedo tubes per broadside; 1 x TTs fore and aft, 10 in all, five reloads per tube. 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 24 x twin 21cm p.g. turrets; 96 x sixteen-cell missile interceptor launchers; 96 x flak projectors. Weapons busbar capacity: 3.25 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 112 GTs. (note only half this energy is available to each broadside.) Acceleration: 650g's.
Queen Jhikhama-class battleship: (2,350 x 235 x 245 meters, b.c. .56; 75 million m^3 hull volume; 22 megatonnes empty mass.) number in commission: 112. Energy Armament: 28 x 1 GT p.c. in four triple and eight double turrets; 16 x 50 MT p.c. in 8 twin turrets. Missile Armament: 4 x 10 GT short-range torpedo tubes per broadside; 1 x TTs fore and aft, 10 in all, five reloads per tube. 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 24 x twin 21cm p.g. turrets; 96 x sixteen-cell missile interceptor launchers; 96 x flak projectors. Weapons busbar capacity: 3 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 112 GTs. (note only half this energy is available to each broadside.) Acceleration: 650g's.
Queen Sipamert IV-class battleship: (2,300 x 230 x 240 meters, b.c. .54; 69 million m^3 hull volume; 20 megatonnes empty mass.) number in commission: 64. Energy Armament: 24 x 1 GT p.c. in twelve double turrets; 16 x 50 MT p.c. in 8 twin turrets. Missile Armament: 4 x 10 GT short-range torpedo tubes per broadside; 1 x TTs fore and aft, 10 in all, five reloads per tube. 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 24 x twin 21cm p.g. turrets; 96 x sixteen-cell missile interceptor launchers; 96 x flak projectors. Weapons busbar capacity: 2.75 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 104 GTs. (note only half this energy is available to each broadside.) Acceleration: 600g's.
Fleet Carriers of the Imperial Starfleet:
Most of these craft are smaller support vessels designed with only limited fighter capacity and a heavy offensive battery which is uncommon for a carrier. They are lightly armoured like battlecruisers and as fast as they are. Originally designed for fleet support, strike concept testing is under review.
The general shape of the carriers is the same as other Taloran ships: A long ship-shaped hull with two detachable multirole combat pods, one on each of the extended centreline, broadly midships wings, which also contain gravitic drive elements and sometimes gun turrets. In the case of the carriers the multirole pods are always used to contain part of the wing and so their storage statistics are included here, though their mass is not.
Inalashi ("Seahawk")-class Fleet Carriers (2,600 x 250 x 260 meters; b.c. .58, 94.5 million m^3 hull volume; 28.7 megatonnes empty mass.) None in commission; eight under construction and seventy-two planned. Energy armament: 14 x 1.5 GT p.c. in two triple and two quadruple turrets, 24 x 50 MT p.c. in twelve twin turrets. Missile Armament: 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 72 x twin 21cm p.g. turrets; 144 x sixteen-cell missile interceptor launchers; 144 x flak projectors. Weapons busbar capacity: 2.3 GT/S. Fighter Wing Capacity: 8 space superiourity fighter squadrons, 7 torpedo bomber squadrons, 6 interceptor squadrons, 2 EW squadrons, 1 gunboat squadron + support craft. 368 combat starfighters and 16 gunboats in all. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 128 GTs. (note only half this energy is available to each broadside.) Acceleration: 2,450g's.
Empress Thsarta class Fleet Carriers (2,500 x 245 x 255m; b.c. 57, 87 million m^3 hull volume; 25.6 megatonnes empty mass) Number in commission: 40 + 24 building + 16 planned. Energy armament: 12 x 1.5 GT p.c. in four triple turrets, 24 x 50 MT p.c. in twelve twin turrets. Missile Armament: 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 64 x twin 21cm p.g. turrets; 144 x sixteen-cell missile interceptor launchers; 144 x flak projectors. Weapons busbar capacity: 2.1 GT/S. Fighter Wing Capacity: 7 space superiourity fighter squadrons, 6 torpedo bomber squadrons, 5 interceptor squadrons, 2 EW squadrons, 1 gunboat squadron + support craft. 320 combat starfighters and 16 gunboats in all. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 128 GTs. (note only half this energy is available to each broadside.) Acceleration: 2,400g's.
Arkhuna (Warrior)-class fleet carriers (2,400 x 235 x 245m; b.c. 57, 79 million m^3 hull volume; 23 megatonnes empty mass) Number in commission: 32. Energy armament: 12 x 1.5 GT p.c. in four triple turrets, 24 x 40 MT p.c. in twelve twin turrets. Missile Armament: 60 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 120 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 64 x twin 21cm p.g. turrets; 144 x sixteen-cell missile interceptor launchers; 144 x flak projectors. Weapons busbar capacity: 1.95 GT/S. Fighter Wing Capacity: 6 space superiourity fighter squadrons, 5 torpedo bomber squadrons, 5 interceptor squadrons, 2 EW squadrons, 1/2 gunboat squadron + support craft. 298 combat starfighters and 8 gunboats in all. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 112 GTs. (note only half this energy is available to each broadside.) Acceleration: 2,300g's.
Empress Intalasha III class Fleet Carriers (2,260 x 225 x 232m; b.c. .58, 71 million m^3 hull volume; 21 megatonnes empty mass) Number in commission: 144. Energy armament: 10 x 1.5 GT p.c. in two twin and two triple turrets, 24 x 40 MT p.c. in twelve twin turrets. Missile Armament: Missile Armament: 60 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 120 in all, 150 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 64 x twin 21cm p.g. turrets; 144 x sixteen-cell missile interceptor launchers; 144 x flak projectors. Weapons busbar capacity: 1.75 GT/S. Fighter Wing Capacity: 6 space superiourity fighter squadrons, 5 torpedo bomber squadrons, 4 interceptor squadrons, 1 EW squadrons, 1/2 gunboat squadron + support craft. 256 combat starfighters and 8 gunboats in all. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 112 GTs. (note only half this energy is available to each broadside.) Acceleration: 2,250g's.
Empress Kishala class Fleet Carriers: (2,230 x 220 x 226 meters; b.c. .57, 63 million m^3 hull volume; 18.5 megatonnes empty mass); Number in commission: 112. Energy armament: 10 x 1.2 GT p.c. in two twin and two triple turrets, 24 x 40 MT p.c. in twelve twin turrets. Missile Armament: Missile Armament: 40 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 80 in all, 120 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 48 x twin 21cm p.g. turrets; 128 x sixteen-cell missile interceptor launchers; 128 x flak projectors. Weapons busbar capacity: 1.55 GT/S. Fighter Wing Capacity: 5 space superiourity fighter squadrons, 4 torpedo bomber squadrons, 3 interceptor squadrons, 1 EW squadrons, 1/2 gunboat squadron + support craft. 208 combat starfighters and 8 gunboats in all. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 96 GTs. (note only half this energy is available to each broadside.) Acceleration: 2,250g's.
Empress Cithala class Fleet Carriers: (2,150 x 215 x 220 meters; b.c. .57, 58 million m^3 hull volume; 17 megatonnes empty mass) Number in commission: 112. Energy armament: 8 x 1.2 GT p.c. in four twin turrets, 24 x 40 MT p.c. in twelve twin turrets. Missile Armament: Missile Armament: 40 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 80 in all, 80 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 48 x twin 21cm p.g. turrets; 128 x sixteen-cell missile interceptor launchers; 128 x flak projectors. Weapons busbar capacity: 1.4 GT/S. Fighter Wing Capacity: 4 space superiourity fighter squadrons, 4 torpedo bomber squadrons, 3 interceptor squadrons, 1 EW squadrons, 1/2 gunboat squadron + support craft. 192 combat starfighters and 8 gunboats in all. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 96 GTs. (note only half this energy is available to each broadside.) Acceleration: 2,250g's.
Imperial Taloran Starfleet Battlecruisers:
Battlecruisers are the main-line ships of the Starfleet intended to engage and destroy enemy cruisers systematically. Because of this they have immense, battleship-scale main batteries and the fastest speed of any large ships in the fleet at the expense of almost any armour at all save for ERA around the outer hull and internal subdivision. Their shield banks are prodiguous, however, and can be briefly charged to dreadnought scale with the immense energies diverted from their massive impeller banks. Battlecruisers of the newest type carry 16 gunboats, 24 interceptors, 16 torpedo bombers, 16 space superiourity fighters, and 32 assault landers. Of the older type, 8 gunboats, 16 interceptors, 8 torpedo bombers, 16 space superiourity fighters, and 16 assault landers. In all case four ready-catapults are fitted.
Kalammi ("High Tower")-class battlecruiser. (2,475 x 235 x 250 meters; b.c. .58, 85 million m^3 hull volume; 25 megatonnes empty mass) 3 in commission and 7 building + 30 planned. Energy Armament: 24 x 1.5 GT p.c. in four triple and six twin turrets. Missile Armament: 12 x 10 GT short-range torpedo tubes per broadside; 2 x TTs fore and aft, 28 in all, five reloads per tube. 72 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 144 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 64 x twin 21cm p.g. turrets; 144 x sixteen-cell missile interceptor launchers; 144 x flak projectors. Weapons busbar capacity: 3 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 104/192 GTs*. (note only half this energy is available to each broadside.) Acceleration: 2,450g's. *=shields can only be boosted to higher figure by dropping power to the engines to the point that only 1,500g's of acceleration can be achieved.
Kriulosh (A small reptilian predator of Lelola Colenta with a venomous bite)-class battlecruisers. (2,300 x 230 x 245 meters; b.c. .6, 77.8 million m^3 hull volume; 22.9 megatonnes empty mass) 96 in commission. Energy Armament: 20 x 1.5 GT p.c. in ten twin turrets. Missile Armament: 12 x 10 GT short-range torpedo tubes per broadside; 2 x TTs fore and aft, 28 in all, five reloads per tube. 64 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 128 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 64 x twin 21cm p.g. turrets; 128 x sixteen-cell missile interceptor launchers; 128 x flak projectors. Weapons busbar capacity: 2.6 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 96/176 GTs*. (note only half this energy is available to each broadside.) Acceleration: 2,400g's. *=shields can only be boosted to higher figure by dropping power to the engines to the point that only 1,450g's of acceleration can be achieved.
Ralsimas (Capital of Dalamar Province)-class Battlecruisers (2,230 x 220 x 230 meters; .58 b.c., 65.5 million m^3 hull volume; 19.25 megatonnes empty mass.) Number in commission: 512. Energy Armament: 20 x 1.2 GT p.c. in ten twin turrets. Missile Armament: 8 x 10 GT short-range torpedo tubes per broadside; 2 x TTs fore and aft, 20 in all, five reloads per tube. 56 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 112 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 48 x twin 21cm p.g. turrets; 128 x sixteen-cell missile interceptor launchers; 128 x flak projectors. Weapons busbar capacity: 2.2 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 88/160 GTs*. (note only half this energy is available to each broadside.) Acceleration: 2,350g's. *=shields can only be boosted to higher figure by dropping power to the engines to the point that only 1,350g's of acceleration can be achieved.
Helishna (Fanged large predator of Midela Colenta) -class Battlecruisers (2,150 x 215 x 225 meters; .6 b.c., 62.4 million m^3 hull volume; 18.35 megatonnes empty mass.) Number in commission: 416. Energy Armament: 20 x 1 GT p.c. in ten twin turrets. Missile Armament: 8 x 10 GT short-range torpedo tubes per broadside; 2 x TTs fore and aft, 20 in all, five reloads per tube. 56 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 112 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). Point-Defence Armament: 48 x twin 21cm p.g. turrets; 112 x sixteen-cell missile interceptor launchers; 112 x flak projectors. Weapons busbar capacity: 2 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 80/160 GTs*. (note only half this energy is available to each broadside.) Acceleration: 2,300g's. *=shields can only be boosted to higher figure by dropping power to the engines to the point that only 1,300g's of acceleration can be achieved.
Dhrauma (Legendary Lelolan warrior)-class Battlecruisers (2,015 x 200 x 210 meters; .6 b.c., 51 million m^3 hull volume; 15 megatonnes empty mass.) Number in commission: 87. Energy Armament: 16 x 1 GT p.c. in ten twin turrets. Missile Armament: 8 x 10 GT short-range torpedo tubes per broadside; 2 x TTs fore and aft, 20 in all, five reloads per tube. 48 x Mk.30 very-long-range quadruple-rail accelerative missile launchers per broadside, 96 in all, 250 missiles per rail (variable mix of anti-fighter/anti-ship rounds). 16 x Assault missile tubes, no reloads. Point-Defence Armament: 32 x twin 21cm p.g. turrets; 104 x sixteen-cell missile interceptor launchers; 104 x flak projectors. Weapons busbar capacity: 1.7 GT/S. Maximum instantaneous shield absorption capacity (impact of greater energy than this in the space of a milisecond will burn out and destroy all the ship's shield genators): 72/128 GTs*. (note only half this energy is available to each broadside.) Acceleration: 2,250g's. *=shields can only be boosted to higher figure by dropping power to the engines to the point that only 1,250g's of acceleration can be achieved.