Destructionator XV wrote:Stofsk wrote:Actually I don't think it would be calm. Tensions ought to be so thick you could cut it with a chainsaw.
Sure, what I'm thinking though is from the outside looking in - the visuals, the sounds. You'd sell the tension and action through something not like a typical battle scene in most sci fi, which is defined by the flashy things and frantic action.
Yeah. Most people will be strapped down on acceleration couches. You can use sounds like the deafening roar of missile launches and shake the camera for high gee manoeuvres and show close ups of people withstanding the strain of those manoeuvres which shows just how fast they're going and how much of an effect it has on them.
Most action scenes would have the characters standing or sitting upright looking at a console. The idea you're flat as a pancake because high gee manoeuvres are no joke isn't something I've seen in a show before.
You know, there is one big screen example that might sell this: the end of Star Wars, with the characters in the base. There was nothing Leia and the others could do - it was completely out of their hands, but the scenes still sold the situation dramatically. (That's certainly among my favorite space battles of television and movies. None of the other Star Wars fights come close to selling the human aspect I got from the original. The shots of the base and the radio chatter (and the build up) just worked far better than all the fancy models and computer graphics of the rest of the series.)
Agreed. I love it how Luke turns off his targeting computer and you see the concerned reactions people have in the Rebel HQ. It's the ultimate leap of faith because the Rebellion would literally be doomed if he misses.
Yea, it's pure awesome. I generally find the lead-up into a fight to be more exciting than the fight itself. You have that stuff, you might have attempts to get an edge elsewhere (like in TNG "The Defector" with Picard secretly putting Klingons in play - him and Tomalak talking about dying together was way cooler than any shooting could actually be), and of course any negotiations, trying to talk their way out of the actual fight, or having the characters make their hopeful decisions and maybe it doesn't turn out so good.
When you think about it, it's because the characters are being proactive towards achieving an objective. The fight is the pay-off to all the prep work the characters do.
I'd imagine surrender is still an option, even without brigs on the ship, since you do have that base. It might be a bit dicy for the attackers to use it, but the defenders should certainly be able to, so capturing surrendering attackers seems like it should be an option.
Well that might depend on the individual squadron commander or ship commander. If you're attacking a base in ships which allow for no quarter (and would probably be difficult to even do SAR stuff for a destroyed ship - do you have escape pods? Is there even a point? If your spaceship gets hit by a single missile, is it simply 'mission killed' or is everyone onboard chillin' with a lethal dose of x-rays or gamma-rays or what? There may well not be a point at all given the lethality of combat.
Though, in general, I agree this is good stuff. Let me quote myself from another forum last week:
Destructionator wrote:One last thing, on launch windows: what you call a limit, I call an opportunity. It's a classic race against the clock, in space.
Launch windows are one of the things that make alien invasions of Earth workable.
"we have two weeks left before it closes better work fast and take chances"
"can't launch yet. since we're stuck here for a while, up for some character development?"
"uhh we dont have 2 years worth of shit. wanna invade earth?"
I wrote some of this up on sdn and testingstan too. Limitations are quite the amazing enablers!
But but but but invasions being carried out by people who don't know what they're doing? That's never happened before!
And both sides realise that success or failure will depend on which side's computers make their calculations a nanosecond quicker than the other side. A quirk of the wind.
I almost think Red worked this into his book too, but the biggest heroes might be the computer scientists!
"I analyzed the data from our last battle and think I've found a bug in their threat ranking algorithm...."
Yeah Red's my primary inspiration for all this. I think his book has really changed my perceptions of what semi-hard or viagra-hard sf can look like.
Another was 'The Night's Dawn' trilogy by Peter F. Hamilton (but that's comfortably jelly-soft sf) which showed space combat depends on high-gee manoeuvres and missile spam, and the missiles themselves have numerous types and subtypes and include bomb-pumped lasers, e-war, kinetic-kill, submunitions etc.
(Some would say this can't happen because the military is omfg perfect, but thankfully, reality disagrees!)
Relativity actually works like that too - you can accelerate forever from your own perspective, but never break lightspeed from anyone else's perspective. The time and length changes in relativity allow that. Of course, getting a rocket to allow that isn't so easy..
Supposedly the humans in Avatar used a very interesting method for accelerating their interstellar spaceship - most of it is done by lasers aimed at deployable sails which gives a constant acceleration over a period of half a year which then allows the ship to traverse the distance between Sol and Alpha Centauri in a few years (from the outside perspective) but I imagine time would be quicker onboard. (I got all this from Atomic Rockets btw, what's his name, Nyrath, seems to really like the film's onscreen depiction of the spaceship)
But if you waved your hands to allow that kind of thing*, and then again to get some aliens of the week to play with, it'd totally work. Not only do we get what you're saying, but it could also really explore things like city in space. They are going far away, best to take a slice of home with them.
Aircraft carriers have set this precedent for being a mobile city at sea, so it's not a huge stretch I would think. Carriers have thousands of crew onboard and need so much shit to cater to everyone.
Then when they return, it isn't just with knowledge of the galaxy, but also with knowledge of Earth's own past: some of their cargo might be a kind of time capsule thing, stuff people wanted preserved into the future to show to their grandkids and whatnot.
Epic idea. Another idea is that these star cruisers might also be colonisation projects. Or would that dilute the purpose too much? I got this idea from a Heinlein novel where torchships went from star to star looking for potential sites for habitation. The amusing thing is that they used a drive system that had to take relativity into account but they used telepaths for 'real time communication' (yeah this was one of his juvenile novels) between twins. So the brother onboard this particular ship keeps earth updated by talking to his twin who stayed behind. As the novel progresses and the ships gets farther and farther away, the 'lag' becomes more and more noticeable as the brother onboard the ship notes his brother getting older and older and eventually disinterested in the whole affair as he becomes a grandfather and so on (and the telepathy gene is apparently passed on to subsequent generations). Then after a disastrous landing where the natives attack the landing party and kill off quite a number of them, the crew vote to return to earth because the attrition rate had become too much (there was a plague that took place at some point earlier in the story, and the landing on the final planet which caused a number of deaths was the straw that broke the camel's back essentially).
Then a new ship from earth comes into the system complete with brand new FTL which makes relativity its bitch. :) The all go home that day to a world unlike the one they left. Then the hero of the story marries his great-grandniece because... uh, Heinlein is like that.
http://en.wikipedia.org/wiki/Time_for_the_Stars
neat
Ships would be huge, would have everything you could think of, kind of like the Enterprise in that regard and though everyone would be officers or whatever you'd still at some point go 'holy shit ensign jane is preggers because she's been fucking ensign steve, what do we do???'
On the other hand, this might be expected and accounted for. It probably depends on if it was a 5 year (subjective) mission or more - short trips might be expected to have people more under control than long ones. A longer one would be a kind of mobile colony with a mission, and internally treated like that.
It also depends on how mature the space civilisation is. Not just on attitudes relating to sex between workers and stuff, but also child-rearing in space. If Earth is still where most people live (and it will be regardless I guess) then there might be a reluctance to treat it with the due weight it requires. If you sign on for a 5 year (subjective) mission, you might be like 'eh, I will have a kid when I get back at the end of it.' On the other hand, if you already have numerous island-3 habitats orbiting earth and most of the population for the ship's crew come from that kind of background anyway, there might be a different perspective from the outset.
When you are born in space, live and work in space, and die in space, the cycle of life becomes natural. If you come from a planet, lol I was born on Iowa I only work in outer space lol - you might feel like you won't start a family until you return to that planet.
It would be interesting actually to show divisions in the crew about this issue. Perhaps such a venture would necessitate the crew be made up of spacers, to operate the ship and conduct repairs and EVA stuff (and if we're being semi-hard or viagra hard, then those spacers might not have the physique to land on a planet - even if you assume artificial gravity can be made, it will almost certainly still be less than earth-standard), as well as people from the O'Neill habitats and perhaps even earth to come along and be the 'landing party'. The spacers would have grown up with the notion that you can take your family with you into space, while the earthers will have the opposite attitude. Also you can mine a lot of tension out of the idea that the earthers would be the ones most at risk when exploring planets if there are any hostile flora and fauna there or even intelligent aliens.
I wonder if there'd be Federation colonies for the ship to visit too. Maybe and older, slower ship launched along time ago and the Erecterprise goes to check up on them too. TOS did that one or two times I believe, it'd be fun to see.
Perhaps. Or maybe they're the first batch of starships to go out and explore the local cluster of stars for suitable habitable planets and systems. In which case there might even be a colonisation aspect to these expeditions.
Those don't need to be military though, just regular civilian ports could work in a lot of situations. (I guess that's like an aircraft carrier coming in) Or it might be built into the mobile base, though that's dangerous. Still, back in the old days, civilians would follow armies around, so maybe something that is officially discouraged but unofficially relied on by the grunts.
lol you mean 'camp followers' and 'camp whores'?
On the other hand, they might not be armed, after all, they're supporting have a fleet to do that stuff!
That's a point. It's possible to account for this in the form of treaties between space nations who seek to limit the number of 'battlestations' at all. It might become a kind of interplanetary arms race.
But, what if there's loyalists our there who ask for help? Is the home country still going to abandon them? Maybe yes, though that wouldn't be a very friendly message for people in the future; loyalty has to go both ways.
Well any colonisation effort is going to be resource-intensive to get up and running. Getting people there, getting them resupplied etc. What about terraforming a place like Mars? Not going to be cheap redirecting all those icy comets to hit the planet and to deploy solar mirrors to redirect the sun's light as well as seeding the surface with geneered lichen to help increase oxygenation of the atmosphere. Somebody has to pay for them.
Actually I already referred to it, but Hamilton's 'Night's Dawn' setting noted how the settlers of the Moon were the ones who pushed to terraform Mars where everyone else decided to opt for an O'Neil Halo of habitats orbiting earth. The reason being that the Moon has a similar gravity to Mars (similar in the sense that a Lunaran is able to acclimatise to Martian gravity a whole hell of a lot easier than to earth gravity). If you assume fusion power has become the norm, the expense could be paid for by the copious amounts of he3 deposits on the Moon, making it the energy capital of the solar system or one of them (the other would be the solar power stations).
Wait I don't think I answered your question. I don't think the home countries would abandon them. At least I hope they wouldn't. Obviously if you go through the effort to colonise and terraform another planet, you're in it for the long haul especially when dividends aren't going to come for decades or perhaps even centuries (any sort of realistic terraforming of Mars won't really be completed in any short span of time).
What if the martians know this, so instead of going 'we're the United Polity of Mars Settlements now bitches!' they went 'shit Canada is neutral so how about we all pretend we joined Canada?' Because there are of course three colonies on Mars. Then Canada back on earth reacts by going 'WHAAAAT'
Now that's something hilariously win.
All good stuff anyway!
Thanks! I just wanted to illustrate how politics is often times silly and irrational and this won't change in the future even if we have fusion rockets and space people.
Yes. In that trek fleet counts thread over there, I speculated that a starship might be assigned to defend/generally help out a populated sector, but since they aren't needed most the time, they spend most the time exploring to keep from doing nothing.
Those specifics aren't needed, but having the ships to multiple jobs is cool stuff.
Generally speaking that's what militaries do anyway, although with the proviso that there are obviously different aims and methods. But generally, when in peace time, a third of your guys are sitting in port doing onshore training, a third are being refitted for deployment, and the final third is actually on deployment. Missions are also varied as well. Obviously in war time you're in it to win it, so defence is prioritised. But in peace time there's a wide range of shit that you can do, wargames being a comparatively minor part of it (because it would be expensive to deploy everything for an exercise and because there are heaps of other jobs that you need to do). Stuff like patrolling one's territory looking (mainly) for illegal fishers (this is one of the Australian Navy's primary duties), people smuggling and other kinds of smuggling, as well as search and rescue operations and disaster relief (Lonestar over on TOB once related how his ship responded to the Tsunami that devasted Indonesia five years ago or was it six? I keep forgetting whether it was Xmas 2004 or 2005).
A lot of milwankers assume the military's only purpose in life is to defeat the Enemy and that you either Go Hard or you Go Home. We have been blessed that since the end of WW2 there hasn't been many naval engagements and what wars have occurred since 1945 hasn't been on the scale that required huge battles between fleets of warships. In light of that many ships have multi-role requirements in the face of strategic concerns since 'The Next Jutland' isn't likely to happen. While Trek gets a lot of flak for showing pyjama-wearing softcocks doing nancy-boy stuff like exploring the galaxy in their 'dress shoes' and other ludicrous strawmen, it's not even that far divorced from reality. Hell many navies have non-combat ships, and some research is even employed by the military using survey craft (submarines are especially well-suited for mapping the ocean floor). Oh noes suspension of disbelief ruined!!!
I get a huge kick out of watching 'The Cage' actually. It is so different even from TOS.
I haven't seen it for a long time... I should watch it again, I don't remember most the little details you mentioned.
The story is also one of my favourite Trek ideas. The whole premise of the Talosians were that they fucked themselves up due to their awesome power of illusion acting as a narcotic. When dreams become more important than reality you give up building, working, creating. You become more interested in living and reliving other lives.
Plus I loved the character of Pike. A man who was self-tortured and infinitely hard on himself and very introspective who had some dark impulses too - like his fantasy at the start of the episode about resigning and becoming a merchant in the Regulus or Orion colonies (which Doctor Boyce noted dealt in green animal women), which was picked up on by the Talosians later in the episode when they made Vina into an Orion slave girl. (Vina's line was very telling - 'A person's strongest dreams... are about what he can't do. Yes. A ship 's captain-- always having to be so formal, so decent and honest and proper.')
For that matter I loved the character of Vina, so tragic. It actually was nice to see the conclusion to 'The Menagerie' had Pike be reunited with her.
I liked how Kirk kept many of those character traits as well, though he was less prone to introspection. In TOS the prevailing theme is that humans are flawed creatures, but we're striving to better ourselves. I think this changed by TNG, where it seemed like the Federation was better than everyone. Richard Matheson wrote an episode of TOS where Kirk was split in half by the transporter - a 'good' Kirk who was kind and decent and intelligent but limp-wristed and indecisive, and a 'bad' Kirk who was aggressive and violent and tried to rape Yeoman Rand, but whose qualities are still necessary for Kirk to function as a commander of men. That sort of commentary is missing from TNG really. In effect TOS was saying how we as a species have an ugly nature that we can't and shouldn't hide from, but should try to understand instead. I mean wow, Kirk nearly had Scotty commit planetcide on the Eminarans in 'A Taste of Armageddon'. What a badass.