The barbarian horde is hostile but non-expansionistic. They won't fight you unless you invade their territory. They outnumber you 10 to 1, but have no form of magic using ability. The Southern seas are preyed on by pirates, who in some cases do use magic. To the east lie Mountain-orcs, who are massing for an attack on your kingdom, for reasons that could be best described as 'arseholish'.
You have a number of concerns:
- The Mountain-Orcs hope to mass numbers and invade your kingdom, therein make you all slaves. They are individually dumber than your footmen, but are stronger than two. They are less co-ordinated, but have a number of dark magics open to them. They cannot be reasoned with by appealing to mercy, as they do not have any. Their gods demand worship in the form of blood spilled and conquering. If you are to negotiate, you must find a different angle beyond "We'll give you money to stay the fuck away."
- As stated, the barbarian hordes to the north are already heavily populated, hostile, but non-expansionistic. But who knows how long that will last? They are fascinated by riches and jewels however.
- The South Seas pirates have a reputation for coming to your coastal towns and making off with plunder, booty, and women, but they haven't been making any noise lately. As in, for many years.
- There are four classes of magic: Necromancy, which involves summoning, raising the dead and using curses; Elementalism, which involves energy and fireballs and that kind of shit; Divination which is essentially intelligence gathering; and Protection, which amounts to casting barriers and strengthening your buildings and materials etc
You have to worship a god out of a pantheon. Your society gains 'favour' by building gaudy temples and having people genuflect regularly. Favour can net you boons and divine intervention. There are five gods you can worship, and you must choose one:
- Earth God. He can cause the earth to shake, and is lord of the creatures who travel over the surface. He hates the Sea Goddess, because she didn't return his calls. He is blunt and grounded, straight talker. All that is on the earth can be known by him.
- Sea Goddess. She can bring to you tamed sea creatures, as well as increasing any harvest made from fish. She's jealous of the Air Goddess, but is playful with her twin brother, the Fire God. She is cunning, she can advise on slippery tactics. Nothing passes through the sea without her being aware of it.
- Fire God. Fire from the sky happens when he is angered, or upset. He is temperamental, but honourable, as his heat protects those in winter. He can provide bravery to your people to get through hardship. He likes all his brothers and sisters.
- Air Goddess. She is quicker than the wind and can chill to the bone or lift with a warm wind, depending on her mood. She is impetuous, righteous, and free; but also fickle, and random. She sees all from above.
- The Void. The higher god, the elder sibling. This god rules the void that exists beyond all that is known. He knows all but is blind in his realm. He cannot see what transpires, but in a sense, he has already seen it in his mind's eye.
- Build up an army.
- Formulate a strategy to deal with the listed problems.
- Choose a god and begin worship.