If you'll permit me to start with the end...
P.S. "I know it's a subjective matter but your opinion is wrong" is a hilarious way to start off. Throwing in numerous appeals to popularity later on is even better. I wasn't aware opinion was made truth through democracy.
I did not say your opinion was wrong, I said it was patent nonsense. You claimed that you thought Bioware's games in general and Dragon Age in specific were lackluster because of a single game they created seven years ago. That is why I made the comparison to Blizzard. You can hold whatever opinion you like, but if you hold the opinion because of reasons that are nonsensical, you should anticipate being told that your opinion is just that.
You misunderstand my circumstances. I was playing both games at release. Morrowind came out about 3-4 months before NWN, but because of the fond memories of Baldur's Gate, I rushed through my runthrough of Morrowind to make time for NWN. I went from playing a game I was having a blast with to a game that made me want to boycott the company forever. The mods on release for NWN were practically nonexistant. Maybe if you picked up the Diamond Edition years after the original game was released, then there would be "100's of hours of top quality modified content", but for me? The best there was was the demo for Witch's Wake several months after release. Morrowind, meanwhile, had base dozens of things to do aside from the main quest line without even the mod community. Throw in that the mod community added in hundreds of hours of their own content as well, and we have an issue.
Don't get me wrong, Morrowind was unquestionably superior in my mind to NWN, with or without the modified content, and was
certainly so out of the box. I rate Morrowind as one of my favorite RPGs ever, and NWN does not cross that list. But I truly (and yes, this is merely opinion), don't think that NWN was
that bad. Yes, it had broken combat, but then Morrowind had the same. It was stupidly easy to break Morrowind in your favor from the get-go, and the combat system was... problematic... to say the least. The expansive and immersive world, the storyline, and the unique open-ended gameplay however more than redeemed Morrowind, which to-date is one of the only open-world games I can stomach (I didn't care terribly much for Oblivion, I have to admit). NWN had no such redeeming features, and the party system was non-existant, but it was diverting at the least, and I enjoyed the time I put into it. I do however understand if others did not.
I think you're overstating how good these games were. I won't deny that I really enjoyed KOTOR and that I rather liked Jade Empire, they felt very much like attempting to get back to where they were with Baldur's Gate. And yes, Mass Effect was short, very much so. My longest playthrough was 20 hours. That's infinitesimal for most RPGs, and that's with me doing every single possible side quest. My playthrough of Morrowind, cut short by NWN, amounted to over 100 hours, and that was without the expansions.
Now you see, the above is
not patent nonsense, it is reasonable opinion, opinion butressed with explanations and examples that fit the subject under discussion. Obviously, being as it's opinion, I can't gainsay it. I also enjoyed KOTOR tremendously, and Mass Effect (Jade Empire lacked something for me, but I can't put my finger on what). Perhaps it's a matter of expectations, but I don't see that Mass Effect's 20-hour playtime is at all infinitesimal. 100 hour playtimes are extremely rare, save in the most open-world of open-world games. Even Oblivion did not offer such (at least to me). Plot-driven RPGs almost never clock in above Mass Effect's timeframe. Baldur's did not (on second thought, BGII might have), neither did KOTOR, nor any other RPG I can think of in that same timeframe. Even the grind-happy JRPGs don't tend to go that far. Only Morrowind (and others like it such as Daggerfall) enter that level of timeframe, and that only with enormous repetition. I grant, I never played a lot of the truly
old-school RPGs, and so there might well be others I'm not seeing, but I found Mass Effect to be of sufficient length, though as I was still enjoying it, I would, of course, have not have turned down more.
Is this what it's like to feel like Stark?
I see you have missed the point.
Hold what opinion you like about Dragon's Age. I certainly can't gainsay it personally yet, as I haven't played the damn thing. I wasn't citing everyone else's opinion to claim that yours is "wrong", I was citing them to indicate that it might be short-sighted to condemn the game sight unseen.
Look, I had actual play time with the game at Gencon. I have actually gone through at least one of the "origin stories" at least in part. From what I played, I was not overly impressed. Every game that Bioware has made since NWN has been using some variation of the NWN engine and has tried to add in some sort of enhancement to make it more like Baldur's Gate, because that game was their magnum opus. They've been adding things here and there that bring back elements of it, but they seem to continually miss the mark. Baldur's Gate wasn't even a perfect game, it was balls to the wall hard and frustrating at times because D&D sucks. It was awesome despite those facts because of good writing and excellent characters.
Well if you are of that opinion, then you are of that opinion, and again, I certainly cannot gainsay it. Though I will point out that if you think D&D sucks, why would you even consider a game based on the conventions of that system and genre? Granted, Baldur's was flawed in various ways, but D&D was sort of intrinsic to the game. It's like trying to take the Basketball out of NBA 200X.
As far as Diablo 3, I grew to dislike Diablo 2, so I will not bother with it. Starcraft 2, same deal, I didn't like their last RTS, why should I bother with a new one?
I cited Blizzard's games as an example, not because I thought you should or should not like those games in particular. To illustrate said example, you claim that because you disliked Diablo 2, you do not wish to bother with Diablo 3. This is reasonable. I do not agree, as my opinion differs, but it is certainly reasonable. If however you were to say that you do not wish to bother with Diablo 3 because you disliked The Lost Vikings (a Blizzard game from the 90s), that would be
unreasonable. It is still an opinion, but it is patent nonsense, as the quality of the Lost Vikings has no bearing on whether or not Diablo 3 is of any good.
You have an extremely high opinion of Bioware's games after NWN that frankly, I do not share. They are not masterpieces, they are not spooge-worthy, frankly, they were fun games, but they were only steps on a ladder back up to former glory in many respects. They were pretty, sure, that helps. They even had cool stories, though the interaction with them was...less than ideal. Their best effort so far in my mind was Mass Effect, bar none. It's rare that I actually complete multiple runthroughs of any game, but I did with Mass Effect (which was possible because the game was so short).
I could not disagree with you more, and I'll thank you to take your fantasies about spooge elsewhere. I found the games in question to be masterpieces, out and out, flawed perhaps, but Masterpieces nonetheless. You did not. Perhaps it was lowered expectations on my part or perhaps it was simply a different perspective, but I felt KOTOR was one of the few games that lived up to the hype, and matched Baldur's in execution. I enjoyed it as I've enjoyed few games ever. Mass Effect was excellent, not as good perhaps, but a ride I thouroughly enjoyed. Jade Empires... well... I didn't
dislike it, but I suppose I never really got into it as much. I couldn't explain why, it just never gelled. Just my viewpoint.
One of the few reasons Bioware has the reputation it does is because it lacks any sort of serious competition. That's why they could get away with NWN and not get completely blasted. What other PC RPGs are there these days? What competition has Bioware actually had for the last seven years. Elder Scrolls and the Witcher have been the only serious competition for a while. NWN2 was decent, but riddled with bugs. KOTOR2 was supposedly better than the original until you got to the end. Alpha Protocol might be a decent game when it ever comes out, but Obsidian has been riding the Bioware wave for years now. I mean really, what games have there been to compare Bioware's supposed masterpieces to? It's easy to be the king of the hill if you're the only one playing.
Well you might have a point there. I might expand that to say what other PC
games are there these days. The pickings are slim across the board, and certainly in RPGs. I personally thought Witcher was godawful, but that's a narrative opinion more than anything, and while Elder Scrolls are a good series, I feel they peaked with Morrowind. YMMV.
Few however is not the same as none. There
have been other RPGs out there on the PC market, some of which have been excellent (in my opinion), and some less so. Anachronox for instance, Omicron (less good, but inventive at least), Avernum, Vampire Bloodlines, Temple of Elemental Evil, the Gothic series, Fable, A Bard's Tale, Deus Ex 2, Fallout 3... all of those are just ones from the last five or six years (or so). Some of them were good, and some not, but there's been at least that much competition. I'm not saying we're overflowing with RPG titles, but there have been more than just Bioware's offerings, and they're not the only ones on the hill.
Plus as I recall, the reason they got away with NWN was that opinions on it were relatively mixed. I don't think it was a great game, but quite a few people enjoyed it, including myself. There was a fair bit of flack directed their way for the broken promise of the "ultimate RPG experience", but it wasn't a Daikatana-class failure.
It's a big leap to go from liking a game to calling it a masterpiece. I liked KOTOR, even though you were screwed if you tried to bring blaster characters with you later in the game, even though you could never be a fully badass Jedi because you needed to take your first levels in a non-jedi class, even though Bastila's conversion to the Dark Side felt like total bullshit, especially after the excellent twist earlier on. Even with Carth O'whiny and the fact that he was the romance option for female characters and the ugly-ass options for male faces, I really liked KOTOR. It's definitely a game that was worth a full price purchase for the number of hours I played and the overall enjoyment I got out of it. It was also one of the VERY few good Star Wars games, and those are rare as hell. You basically have Dark Force/Jedi Knight, X-Wing/TIE Fighter, Rebellion, and KOTOR. Most everything else is shit, so it's easy to get too excited about the good games when they do come out.
That said, I would take other shooters over Jedi Knight, I would take other space sims over X-Wing/TIE Fighter, I would take other 4X games over Rebellion, and I would take other RPGs over KOTOR.
Jade Empire was good, and it was nice to see an original effort from Bioware for a change, but one of the big things that originally sold me on the game, the moral decisions, was really just a lot of smoke and mirrors. You could either be a dick, or be a saint. The philosophies built around each were horseshit beyond that point, and it's really the entire way the "moral system" is in all Bioware games. At least in the Witcher, there are things like consequences to your actions, unlike Bioware where being the good guy is the best way to play through the game.
Admittedly, that is a bit of a problem in Baldur's Gate as well, but at least there you had Viconia and Edwin to help soothe the pain.
While I agree that KOTOR was one of the few good Star Wars games out there, I suppose I never minded the things you did. I never got the sense my character was gimped by having started out as a non-Jedi (but then I enjoyed Telos, so apparently I'm insane). I thought the plot went well, I didn't find Carth too whiny, and I didn't even mind Bastilla's Heel-Face Turn. Frankly, I don't care for Star Wars games with the perennial exception of TIE Fighter (and now KOTOR), and like yourself I would take others first. KOTOR won me over on its own merits.
Jade Empires didn't gel with me, so I can't really speak with authority on its morality system, but I don't think Bioware has a habit of shafting the evil people in their games. KOTOR was notorious for the delicious things you could do as an evil character, and you mentioned Baldur's. Mass Effect had a totally different alignment system, but I didn't feel the "Renegade" path was any less fleshed out.
So, for the TL; DR version: Just because I liked a game doesn't mean I don't see the flaws inherent in it that have been there since NWN. The stink of NWN is present in all of these games, and I resent the fact that a crappy toolset was sold to me under the pretense of being a game.
Again, I disagree, but it is a reasonable opinion to have. If you see the taint of NWN in all of Bioware's games to date, it is perfectly reasonable to decide to skip Dragon Age. There are many reasonable reasons to skip Dragon Age. You don't like RPGs, you don't have the time or money, you don't own a computer/console that can run it, you just don't feel like it, etc... What is not reasonable is to skip it because you felt an unrelated game from a decade ago was bad, which was the original reason you gave, and thus the reason I objected to it.