I need a co-pilot, and I can buy larger seats for the shipfrigidmagi wrote:I was kinda on the fence at first but... You know... It is a Cyanical game and he is letting me shot people in the face if I can pull it off...
I'm thinking Wookie. Any thoughts?
Knights of the Old Republic Game
Moderator: B4UTRUST
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#26
Dogs are Man's Best Friend
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#27
Be a Wookie with a Lightsaber! Don't need to be a force-user. I just really want to see someone be stupid enough to try to block a swing from a Wookie.frigidmagi wrote:I was kinda on the fence at first but... You know... It is a Cyanical game and he is letting me shot people in the face if I can pull it off...
I'm thinking Wookie. Any thoughts?
Moderator of Philosophy and Theology
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#28
With help from Hotfoot, she's been re-named Trys Andrena, since most Corellians seem to have shorter names
I'm thinking skill with a blaster and vibroblade of some kind. Any suggestions?
I'm thinking skill with a blaster and vibroblade of some kind. Any suggestions?
Dogs are Man's Best Friend
Cats are Man's Adorable Little Serial Killers
#29
I'm thinking a Zabrak Commando, with a Blaster Carbine, explosives, and of course, an Astromech Droid, which I will nickname Ermey.
I'm probably going to throw in with Tev for that Dynamic Freighter so we can get some nice upgrades to it, though I may also shoot for something like an Aurek Starfighter.
The astromech is an early design sketch of T3-M4, that I happen to like more than the final version, personally.
I'm probably going to throw in with Tev for that Dynamic Freighter so we can get some nice upgrades to it, though I may also shoot for something like an Aurek Starfighter.
The astromech is an early design sketch of T3-M4, that I happen to like more than the final version, personally.
- frigidmagi
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#30
Temp Character Sheet.
Name: Dewaddik (also called Dew, Add or *Ik)
Race: Just let him win
Age: 24
Sex: Male
Height: 7'1
Weight: 360pds
Languages spoken:Shyriiwook! Thykarann
Languages understood: Basic
Character qoute: "akhuao scro achuscrawh waooohwh!"
Skills:
Small Arms
Heavy Weapons
Melee
Hand to Hand
Stealth
Athletics
Mechanic
Driving land vehicles
History (2nd draft): Dewaddik is ridiculously young for a wookie out and about in the wide galaxy and sometimes it shows. He grew up a younger son in the family of a craftsmen, a lower class family. Due to this he was often making due with castsoffs and what not. Not only did he grow up making due with less, but he felt an intense desire to get out on his own.
The Republic's military seemed a good choice, always deeply happy to have Wookies, he had few problems joining once he was of age. He joined the military for the tail end of the war fought in a quiet a few battles (none you're likely to have heard of) and carried himself well if not exceptionally. He was discharged at the end of the hostilities and found himself somewhat adrit. He hooked up with an old Army buddy, a Zabrak commando and went merc. It didn't go very well. While the pair did good jobs, their unwillingness to let go of their views on right and wrong led to them taking sub par jobs from time to time. There were also issues about getting paid on time that led to... Misunderstandings (really he healed right up, and he owed them that money anyways!).
Things looked up when they linked up with a human pilot named Trys Andrena, while she did need their help at the time another fact of the matter is the pair was dead broke. With her talking to the employers, they haven't had any trouble being paid. Which is good, because it keeps down misunderstandings.
Personality: Dewaddki may be a tad to idealistic for the mercenary trade. He believes it's wrong to for the strong to prey on the weak, that governments should take care of their people and noncombatants aren't targets. He's loyal, brave and fairly honest. His temper is somewhat explosive and vile and his humor... Well he thinks beating someone to death with their own limbs is funny as hell. His temper has from time to time overwhelmed his good sense. He's also somewhat possessive of his buddies and equipment, developing the habit of referring to Zyke and Tyrs as his Zabrak and his Human.
Gear: Land speeder (can carry driver, passenger and 500 pounds of cargo)
Heavy repeating blaster modified (originally a human crew served weapon, it has been cut down and modified for use by one wookiee)
Bowcaster
Ryyk blades
6 Directional fragmentation mine
5 fragmentation grenades
2 anti personal mines
1 wookiee sized pistol
1 survival kit
1 standard first aid kit
1 Republican Army knife, wookiee sized
*Those calling him Ik only do so once, and then require help to eat for the rest of their lives, it being difficult to eat without arms and all.
Name: Dewaddik (also called Dew, Add or *Ik)
Race: Just let him win
Age: 24
Sex: Male
Height: 7'1
Weight: 360pds
Languages spoken:Shyriiwook! Thykarann
Languages understood: Basic
Character qoute: "akhuao scro achuscrawh waooohwh!"
Skills:
Small Arms
Heavy Weapons
Melee
Hand to Hand
Stealth
Athletics
Mechanic
Driving land vehicles
History (2nd draft): Dewaddik is ridiculously young for a wookie out and about in the wide galaxy and sometimes it shows. He grew up a younger son in the family of a craftsmen, a lower class family. Due to this he was often making due with castsoffs and what not. Not only did he grow up making due with less, but he felt an intense desire to get out on his own.
The Republic's military seemed a good choice, always deeply happy to have Wookies, he had few problems joining once he was of age. He joined the military for the tail end of the war fought in a quiet a few battles (none you're likely to have heard of) and carried himself well if not exceptionally. He was discharged at the end of the hostilities and found himself somewhat adrit. He hooked up with an old Army buddy, a Zabrak commando and went merc. It didn't go very well. While the pair did good jobs, their unwillingness to let go of their views on right and wrong led to them taking sub par jobs from time to time. There were also issues about getting paid on time that led to... Misunderstandings (really he healed right up, and he owed them that money anyways!).
Things looked up when they linked up with a human pilot named Trys Andrena, while she did need their help at the time another fact of the matter is the pair was dead broke. With her talking to the employers, they haven't had any trouble being paid. Which is good, because it keeps down misunderstandings.
Personality: Dewaddki may be a tad to idealistic for the mercenary trade. He believes it's wrong to for the strong to prey on the weak, that governments should take care of their people and noncombatants aren't targets. He's loyal, brave and fairly honest. His temper is somewhat explosive and vile and his humor... Well he thinks beating someone to death with their own limbs is funny as hell. His temper has from time to time overwhelmed his good sense. He's also somewhat possessive of his buddies and equipment, developing the habit of referring to Zyke and Tyrs as his Zabrak and his Human.
Gear: Land speeder (can carry driver, passenger and 500 pounds of cargo)
Heavy repeating blaster modified (originally a human crew served weapon, it has been cut down and modified for use by one wookiee)
Bowcaster
Ryyk blades
6 Directional fragmentation mine
5 fragmentation grenades
2 anti personal mines
1 wookiee sized pistol
1 survival kit
1 standard first aid kit
1 Republican Army knife, wookiee sized
*Those calling him Ik only do so once, and then require help to eat for the rest of their lives, it being difficult to eat without arms and all.
Last edited by frigidmagi on Sun Dec 21, 2008 11:26 am, edited 5 times in total.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
- LadyTevar
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#31
*Note to self: Take Shyriiwook as a understood language.
Do not attempt to speak Shyriiwook, as it causes Dewaddik to fall over in helpless laughter.
Do not attempt to speak Shyriiwook, as it causes Dewaddik to fall over in helpless laughter.
Dogs are Man's Best Friend
Cats are Man's Adorable Little Serial Killers
- LadyTevar
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#32
HotfootB5: "ooac rroowa, ooac rroowa, scraorwo acworc caoooak! ahao'c aooooo wwhuwhwhro aooo wokahcao ahwh ra anoohoahwhrr huwhahhoworccwo!" The last words of any wookie Trys tries to talk to.
TevarTahalshia: oh god, oh god, make her stop! its too funny to exist in a loving universe!
Dogs are Man's Best Friend
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- Comrade Tortoise
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#33
I can kinda see Asarak communicating with the wookie via a combination of Empathy and pantomime until he figures the language out or obtains the SW equivalent of Rosetta Stone...
"Ok... so that howl means you are angry... got it. I gather that growl means something about ripping my lungs out... ok"
"Ok... so that howl means you are angry... got it. I gather that growl means something about ripping my lungs out... ok"
"Nothing in biology makes sense except in the light of evolution."
- Theodosius Dobzhansky
There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid
The Holocaust was an Amazing Logistical Achievement~Havoc
- Theodosius Dobzhansky
There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid
The Holocaust was an Amazing Logistical Achievement~Havoc
#35
Placeholder for Character Sheet:
Name: Zyke Sana
Race: Zabrak
Age: 28
Sex: Male
Height: 5'7"
Weight: 165 lbs.
Skin Tone: Tanned
Hair: Long black braided
Languages: Basic, Zabrak, Shyriiwook, Binary
Gear:
Modular Blaster Carbine - A specialized carbine for special operations that easily allowed for field modification from a standard carbine sized weapon to an extended marksman weapon with a significant increase in range. Due to modular construction, the carbine can break down easily into more easily concealable parts as needed.
Holdout Blaster Pistol - A subcompact blaster pistol, hidden away in an opportune place on his person.
Vibroknife - A very simple weapon with a vibrating blade, common for utility and close combat work.
Explosives - Ranging from simple grenades of various sorts to shaped charges, and even a few thermal detonators, Zyke has a nice set of explosive toys to play with when the situation arises, and he knows how to set the charges for good effect.
Zabrak Combat Suit - A lightweight armor that allows for flexibility and protection.
Flight Suit + Helmet - Self Explanatory
Aurek Tactical Strikefighter - A light fighter, similar in design and function to the A-Wings of the Rebellion Era, this light fighter served Zyke well in battles past. Has an Astromech slot, hyperdrive (x2 base) and missile bays. Highly maneuverable and fast
Astromech Droid: E-RM3 (Ermey) - Ermey is a long-running astromech droid with a biting personality. Before Zyke came along, Ermey flew with several other pilots, often denigrating their skills in flight. Zyke enjoyed the challenge, and has built up a rapport with the little droid, often treating him as an equal, rather than like a slave as some owners are wont to do. Ermey is skilled at repairs, and has even suggested and helped with modifications to Zyke's own gear.
Toolkits - Various toolkits for maintaining weapons, starships, and creating explosives.
History:
Zyke is a veteran of more than a few battles, but he manages to keep a positive outlook on things. Even though he's seen more than enough fighting and killing in his time, he saw his service in the Old Republic military as fighting the good fight. After the war, he teamed up with his friend and comrade in arms, Dewaddik and set up as a gun for hire.
<more to come>
Skills:
Stealth
Perception
Light Blasters
Starship Pilot
Starship Gunnery
Mechanic
Demolitions
Melee
Name: Zyke Sana
Race: Zabrak
Age: 28
Sex: Male
Height: 5'7"
Weight: 165 lbs.
Skin Tone: Tanned
Hair: Long black braided
Languages: Basic, Zabrak, Shyriiwook, Binary
Gear:
Modular Blaster Carbine - A specialized carbine for special operations that easily allowed for field modification from a standard carbine sized weapon to an extended marksman weapon with a significant increase in range. Due to modular construction, the carbine can break down easily into more easily concealable parts as needed.
Holdout Blaster Pistol - A subcompact blaster pistol, hidden away in an opportune place on his person.
Vibroknife - A very simple weapon with a vibrating blade, common for utility and close combat work.
Explosives - Ranging from simple grenades of various sorts to shaped charges, and even a few thermal detonators, Zyke has a nice set of explosive toys to play with when the situation arises, and he knows how to set the charges for good effect.
Zabrak Combat Suit - A lightweight armor that allows for flexibility and protection.
Flight Suit + Helmet - Self Explanatory
Aurek Tactical Strikefighter - A light fighter, similar in design and function to the A-Wings of the Rebellion Era, this light fighter served Zyke well in battles past. Has an Astromech slot, hyperdrive (x2 base) and missile bays. Highly maneuverable and fast
Astromech Droid: E-RM3 (Ermey) - Ermey is a long-running astromech droid with a biting personality. Before Zyke came along, Ermey flew with several other pilots, often denigrating their skills in flight. Zyke enjoyed the challenge, and has built up a rapport with the little droid, often treating him as an equal, rather than like a slave as some owners are wont to do. Ermey is skilled at repairs, and has even suggested and helped with modifications to Zyke's own gear.
Toolkits - Various toolkits for maintaining weapons, starships, and creating explosives.
History:
Zyke is a veteran of more than a few battles, but he manages to keep a positive outlook on things. Even though he's seen more than enough fighting and killing in his time, he saw his service in the Old Republic military as fighting the good fight. After the war, he teamed up with his friend and comrade in arms, Dewaddik and set up as a gun for hire.
<more to come>
Skills:
Stealth
Perception
Light Blasters
Starship Pilot
Starship Gunnery
Mechanic
Demolitions
Melee
Last edited by Hotfoot on Tue Dec 16, 2008 4:30 pm, edited 1 time in total.
- General Havoc
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#36
Name: RyassekA man pleads for your aid in solving some difficulty. The Jedi teach that you must give it to him, without question, for the path of the Jedi is selflessness. The Sith teach you must spurn him, without question, for he must make his own strength. Both are fools, as is any man who tells you to follow dictum without question.
The TRUE Sith accepts the gift he is being given, and understands why. The man requesting aid is offering you the strength and experience that will come from solving his dilemma. The false Sith would have you cast that gift aside! Fools! The TRUE Sith accepts the gift, gains the strength, learns the lesson, and rather than increase the power of another, he undertakes to increase his own.
Race: Rodian
Occupation: Sith Adept
Height: 1.5 meters
Weight: 51 kilos
Eyes: Red
Skin: White
Languages Spoken: Rodian, Basic, Sith
Fragmentary Language Knowledge: Mandalorian, Tythonic
Physical Description:
A small, wiry Rodian, Ryassek is an Albino. His reptilian skin is a pale white, and his eyes naturally a pinkish red. Smaller than most Rodians, his movements are precise and carefully controlled, his head perpetually inclining this way and that slightly, his eyes darting around a room even when at rest, taking in as much as he can about his surroundings. He normally dresses in layers, typicall a light set of dark grey clothing over which he wears vests, belts, parkas, jumpsuits, or combat armor as the situation requires it, often accompanied by a long (for him) open coat.
Force Skills:
Trained and skilled in the basic Sith powers, Ryassek has recently begun expanding his repertoire of Force abilities into the realms of more universal Force use, with varying degrees of success. His unique philosophical view of his own nature as a Sith serves as a rough guide in shaping what forms his Force Powers take, and what forms they will avoid.
Dark Side Powers (relatively more skilled): Force Grip, Force Drain
Neutral Powers (relatively less skilled, though working on it): Telekinesis, Precognition, Psychometry
Presently Researching: Force Lightning
Lightsabre Forms:
Primary Form: Makashi (Form II)
Secondary Form: Soresu (Form III)
Rodians are fairly small to begin with, and Ryassek is slight even by the standards of a Rodian. Consequently, he naturally gravitated towards the Sith variations on the Makashi form of Lightsabre combat, a style which emphasizes precision and elegance over strength and power, resulting in an organic, flowing style of fighting, well suited to Ryassek's strengths. When employing this form, his fighting seems less like battle and more like a ritualized dance, as his sabre winds and spins around himself and his opponent, one move bleeding seamlessly into the next.
Early on however, Ryassek realized that the inherent limitations of Makashi Style would have to be balanced out through other means, and elected to train himself in the Soresu Form, a more deflection-oriented Lightsabre form. He is not as skilled in this form, relying on it as a secondary protection against blasters and other ranged weapons, and even when employing Soresu, his style is more fluid and open than the minimalist approach that Soresu-Masters can employ, a weakness he recognizes and is trying (so far without much success) to rectify. Still, he is quite capable of holding his own in Soresu form against most opponents.
Non-Combat skills:
Well read and extremely literate, Ryassek lacks practical skills, and has next-to-no capacities with robotics or other technical elements beyond the basic capacity to maintain his own lightsabre and equipment. He is, however an extremely skilled orator and rhetorician, having trained himself diligently to speak Basic, Sith, and other languages without the slur to his words that most Rodians evidence. He has a passion for philosophy, particularly Sith philosophy, and loves debate, discussion, and other such pursuits as they relate to his 'unique' outlook on the universe.
Personal History:
A member of 'Clan Reevan', one of the many Clans on the Rodian homeworld, Ryassek was born offworld, to parents who lived on the planet Taris. His parents were poor traders, scraping a living on the lowest slums of the city-planet, scraping to avoid the worst of the upheavals that periodically rocked the planet. Ryassek himself was born after the Mandalorean War and Tarisian Civil Wars devastated the planet, and spent his early childhood in the partly-ruined slums of the lowest levels of the planet. His father died of disease shortly after he was born, and his mother was murdered by gang members when he was only five. Thereafter he survived as a petty thief and an affiliated member of one of the violent gangs that ruled Lower Taris, barely warding off death from any one of a thousand sources that lay in wait for aliens on Taris.
So it was that the conquest of the planet by the Sith during the Jedi Civil War probably saved Ryassek's life, in that the Sith sent teams of force-adepts into the lower slums to locate force-sensitives for "processing". The young Albino Rodian was caught clumsily trying to steal a Sith Officer's sidearm, and only escaped execution thanks to his status as a force sensitive. Packed off to the Sith training grounds on Korriban, he escaped the utter destruction of the planet Telos, and was trained as a Sith Accolyte from the age of seven.
Perhaps others might have resisted the temptation of the Dark Side, but training at Korriban brought out an entire side of Ryassek that he didn't even know existed. More importantly than the force and physical training, it was the Sith philosophy, his first encounter with ANY philosophical system of thought, that transformed him from a shy Rodian mutant to a disciplined student and scholar. His eyes opened to possibilities beyond mere survival, a place where his inquisitive mind could be nurtured, a place where rage, hatred, and other strong emotions were not laughably impotent, but sources of strength, Ryassek threw himself into his training like a possessed being. Before long he was one of the top students on Korriban for his age-group, one of the few who seemed to offer promise beyond that of a mere soldier or berserker, one of the few who appeared to actually grasp the meaning behind the Sith teachings, and who sought constantly to better understand the theory and the philosophy underpinning everything the Sith did and sought to do. Some of his tutors believed that Ryassek held great promise, and felt that one day he might even take his place as a Sith Lord.
But this was not to be, for if the Sith instructors perceived Ryassek as a submissive apprentice, then they had mis-judged their Rodian, for in Ryassek's eagerness to explore the philosophical and spiritual depths of Sith philosophy, he found himself pushing the limits of where even the Sith dared tread. And the more he read, and thought, and debated, and searched, the more conflicts he found between Sith theory and Sith practice. If the Sith were dedicated to the harnessing of emotions for the purposes of personal strength, why then did they have an almost religious fear of non-hostile emotions like Love? If the Sith believed in personal power at all hazards, why then did they pledge obedience to a hierarchical military structure bent on conquering the galaxy for the betterment of other Sith? Why, if Sith Lords were the masters of the Sith disciplines, did those same Lords permit their subordinates to take on tasks on their behalf, robbing themselves of the ability to learn from new experiences? These questions led to doubts, and the doubts led to further questions, which his teachers tried to cure him of through pain and force. Weaker than his teachers, he submitted to such punishments, but the questions did not go away, and soon he turned to texts and teachings named heretical by the Sith authorities for answers.
It was the teachings of Darth Traya, a mysterious Sith Lord who had been betrayed and defeated by her apprentices, that finally gelled the answers inside Ryassek's mind. In reading her works, he realized that the Sith Lords themselves had only an imperfect understanding of Sith philosophy, and that their views were constantly at odds with one another. Taking from her such elements of truth as he believed her works contained, Ryassek's doubts crystalized into a rejection, not of Sith philosophy, but of the Sith themselves. His teachers feared his questions because they had not the fortitude and clarity of mind to look past their own delusions of grandeur and pain. They wasted their time and talents on inflicting evil and destruction on the universe, when instead they should have been studying, discerning, and following the TRUE Sith path.
If they would not do so, then he would.
And so it was that Ryassek broke with the Sith Order, as his demands for answers to ever-more fine points of Sith philosophy, and his veiled and less-veiled accusations of hypocrisy and doctrinal error finally led to him being cast out of the Sith order, a painful and very nearly-fatal process, but one he had long-planned for, knowing as he did that the Sith as they stood could not help him walk the path he wished to walk. Escaping or destroying the Sith assassins sent to slay him, he made his way out into the Galaxy alone, to continue his quest for more knowledge and deeper understanding of the 'true' Sith way, a task which may take him to places unknown, and through perils unimagined, but which he is confident will finally lead to him becoming the One, True, Lord of the Sith.
Personality: Were it not for the fact that Ryassek publicly and proudly claims to be a Sith, and the arsenal of powers he wields, people who met him would have great difficulty determining what Ryassek is. Certainly his behavior is not that of most Sith, for he follows what he believes to be a higher and more exalted path. Determined, intellectual, and affecting a refined sensibility, Ryassek is nevertheless a Sith to his very bones. He wields his emotions like razor-sharp weapons, fueling his terrible and devastating powers. The major difference is the goals he sets his powers to, and the philosophy he espouses in wielding them. Unlike most Sith, Ryassek is neither cruel nor consumed with a need to inflict pain and suffering upon other beings. Having suffered both cruelty and hardships in his own life, he respects the value of such things as teachers of lessons, ones which he feels the Sith are all-too-eager to dole out to others, weakening themselves at the hands of their victims. He is absolutely dedicated to personal power, and has absolutely no interest in spreading war and destruction wantonly about, 'like a child throwing a tantrum'. Strength comes from action, experience, and trial, and consequently, rather than cause misery and pain to those around him, he often aids people in need (sometimes even for free!), not because he wishes to help others, but because he wishes to gain for himself the strength that comes in facing whatever challenge they are unwilling to face themselves.
Ryassek's "pure" Sith philosophy is perhaps best expressed through his own words:
A philosopher and a scholar to the core, Ryassek enjoys debate, discussion, and other intellectual pursuits. He is absolutely terrible at most games of strategy (having not the right mindset for them), but perversely enjoys them anyway. Indeed, for a Sith, Ryassek is strangely personable. He clearly believes himself superior to all other force users, but he equally strongly believes that the Jedi and Sith ways, flawed though they are, hold truths that are important for him to learn and meditate on. He is introspective to a degree almost unheard of among Sith, and meditates on his passions and weaknesses with the fervor of a Jedi. Unlike a Jedi, he gives himself full reign of his emotions, and unlike Sith, he does not restrict himself to painful or "dark" emotions, seeking to find ways to draw upon his entire being to fuel his neverending quest for personal power and enlightenment.The Sith teach that power is everything, that personal advancement is king, that strength is born through conflict. Yet in their lust for domination, they wall off entire schools of thought and deem them heretical or anathema, as though we are not strong enough to face them. If conflict breeds strength, and pacifism weakness, then no true disciple of the Sith can afford to ignore these teachings.
Too often, the philosophy of the Sith are subsumed in mere sociopathy and brutish hate. Too often we set ourselves up as overlords and generals and imagine this grants us power! A muscle that is not used will atrophy, and those who rely on legions of fanatics and slaves will only turn themselves into a fanatical slave of their own delusions.
The so-called Sith are masters only of hypocrisy! If emotion makes us strong, why then is Love or Friendship or Pleasure anathema? Are we Jedi? Do we willingly cast aside an entire side of our beings because it is inconvenient for us to face it? We hold that cruelty is king, and mercy a fool's folly. Yet the Jedi build EMPIRES from mercy. If the Jedi way produces weaklings, then why is it they endlessly return to burn us from the galaxy?
I am Sith! I desire power for myself. Not for the Sith Empire, not for my self-declared Masters, for me! Power is not the means to an end. Power is the end. And I will not needlessly blind myself through fear and tradition. The Jedi are weak, but there is great strength hidden in their teachings. Darth Traya was blind, but in her blindness she saw truths no other Sith Lord ever dared face. I will gather power and strength within myself without fear of the consequences from the short-sided psychotics who lay claim to my allegiance, and in so-doing, I will become the TRUE Lord of the Sith.
The Sith imagined themselves superior to the Jedi because they had transcended the fetters of compassion. I will prove myself superior to the Sith, by transcending in turn, the fetters of cruelty.
Last edited by General Havoc on Tue Dec 16, 2008 5:44 pm, edited 1 time in total.
Gaze upon my works, ye mighty, and despair...
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
- SirNitram
- The All-Seeing Eye
- Posts: 5178
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- 19
- Location: Behind you, duh!
- Contact:
#37
I decree Havoc's personal view of Sith teachings as Win Incarnate. Now I may need to revise the idea I had.
Half-Damned, All Hero.
Tev: You're happy. You're Plotting. You're Evil.
Me: Evil is so inappropriate. I'm ruthless.
Tev: You're turning me on.
I Am Rage. You Will Know My Fury.
Tev: You're happy. You're Plotting. You're Evil.
Me: Evil is so inappropriate. I'm ruthless.
Tev: You're turning me on.
I Am Rage. You Will Know My Fury.
#38
Hi, mind if I play on your guys end of the pool?
I've been interested in this, I'd like to play an assassin droid. ;)
I've been interested in this, I'd like to play an assassin droid. ;)
- Cynical Cat
- Arch-Magician
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- Contact:
#39
Dripping Sarcasm: No. I hate all of frigid's meatbag friends.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
#40
Perfect... I'll use the basic format above to lay out the character and further procrastinate from finals studying!
#41
Name: OFA-01A_3c
Race: Assassin Droid
Occupation: Rogue Bounty Hunter
Height: 3.125m extended, 2.0110m contracted
Weight: 272.005Kgs stocked, 203.636364Kgs depleted.
Eyes: High resolution visual input cluster, IR capable.
Chasis: Offtecha Force Assault experimental battle chasis.
Languages Fluent: Basic, Huttese, Ithorian, Geonosian, Jawaese, Rodian, Wookieespeak, Ryl, Binary, Capable as a protocol droid for purposes of espionage.
OFA-01A_3c, or the Oufathree as his title is often abbreviated, was designed and constructed near the middle of the mandalorian war on contract for an unidentified conspirator against the old republic. He was built for one purpose. The isolation and elimination of well defended targets. Whether that target was a smuggler, politician, crime lord, or a jedi, the OFA can get it done.
After Offtecha was forcefully dissolved by its competitors, the remaining merchandise was auctioned off to the highest bidders. However, the engineers that were going to be "put out" of the company, had other plans. With experimental personality software and the most advanced weapon of battle their company had ever created, they sent out into the galaxy their retirement plan. These far-thinking engineers realized that creating a highly efficient combat droid with a personality predisposed to assisting it's creators could be highly advantageous.
Skills
Extremely proficient with using whatever software he was loaded with, along with adapting new software and proficiencies to suite his purposes. Computers, weapons, interrogation, starship flight, and combat. All this and more wonderfully perfected in the comfort of the Offtecha factory.
Very ignorant of history and slightly poor with interpersonal skills.
Personal History
The OFA was a short lived model. The Offtecha corporation was dissolved shortly after the creation of what many of it's engineers considered to be a masterpiece, the Force Assault experimental battle chassis.
"Designed with precision and care for the most difficult conflicts, Offtecha has created the most advance battle/assassin droid known to the universe!
Two modes for two purposes, assault and subterfuge.
In subterfuge mode, the OFA has a very humanoid appearance, all it takes is a simple flowing robe or cloak to complete the guise of a regular ole fleshie; easily infiltrating enemy forces and silently completing it's objectives. The cortosis woven fibers in the FA's compacted chassis offer it the best protection on the market.
But, in a pinch, the FA chassis extends, the energy avoidance systems come online, and your own personal bringer of terror appears. Though a bit slim in the limbs, the 01A-3c operating system moves like lightening, easily dodging blasterbolts or laser-based melee weapons. With each limb moving at breakneck pace while the torso based weapons return volleys, you'll never be caught unprotected again."
Personality
Very young, Oufathree barely knows how to interact with members of other species. Tends to be rather schizophrenic due to the engineers "upgrades" before setting him free. He really has three personalities. For regular conversation and non active duty, he can seem very childlike and immature. With almost a sense of wonderment and awe in regards to the world around him.
When he is given a task to complete, he focuses intensely on his goal, becoming very serious and militaristic, bordering almost on the insane in his drive to complete his mission. In subterfuge mode, he is very soft spoken and calm, almost sociopathic. When he extends and activates into his assault mode, he tends to get slightly manic and easily distracted, moving like a jerky wildfire to adequately provide his vital parts cover from fire, spinning death and flame outwards in all directions with very little discrimination between combatants and non-combatants.
Gear: Equipped primarily with Offtecha brand weapons, the OFA models were all equipped for full military deployment as necessary. Each of it's four limbs can wield a blaster or melee weapon. The 01A_3c chooses most often to deploy with duel OPBM-65 small sized blasters, one OLRS-39 sniper rifle, and a full complement of smoke, frag, and incendiary grenades. Mounted on the chassis is a short range Offtecha brand flamethrower (only usable in assault mode), and an extreme high voltage shock system (designed for subduing unruly targets). Both upper limbs feature short retractable cortosis blades. Usable for a short time in hand to hand combat, but more useful in silently "completing objectives" .
Other gear: Detachable jet pack for short (10-30m hops) for quick deployment. Offtecha universal communications interface for using any computerized device or inferior brand droid that comes along.
Race: Assassin Droid
Occupation: Rogue Bounty Hunter
Height: 3.125m extended, 2.0110m contracted
Weight: 272.005Kgs stocked, 203.636364Kgs depleted.
Eyes: High resolution visual input cluster, IR capable.
Chasis: Offtecha Force Assault experimental battle chasis.
Languages Fluent: Basic, Huttese, Ithorian, Geonosian, Jawaese, Rodian, Wookieespeak, Ryl, Binary, Capable as a protocol droid for purposes of espionage.
OFA-01A_3c, or the Oufathree as his title is often abbreviated, was designed and constructed near the middle of the mandalorian war on contract for an unidentified conspirator against the old republic. He was built for one purpose. The isolation and elimination of well defended targets. Whether that target was a smuggler, politician, crime lord, or a jedi, the OFA can get it done.
After Offtecha was forcefully dissolved by its competitors, the remaining merchandise was auctioned off to the highest bidders. However, the engineers that were going to be "put out" of the company, had other plans. With experimental personality software and the most advanced weapon of battle their company had ever created, they sent out into the galaxy their retirement plan. These far-thinking engineers realized that creating a highly efficient combat droid with a personality predisposed to assisting it's creators could be highly advantageous.
Skills
Extremely proficient with using whatever software he was loaded with, along with adapting new software and proficiencies to suite his purposes. Computers, weapons, interrogation, starship flight, and combat. All this and more wonderfully perfected in the comfort of the Offtecha factory.
Very ignorant of history and slightly poor with interpersonal skills.
Personal History
The OFA was a short lived model. The Offtecha corporation was dissolved shortly after the creation of what many of it's engineers considered to be a masterpiece, the Force Assault experimental battle chassis.
"Designed with precision and care for the most difficult conflicts, Offtecha has created the most advance battle/assassin droid known to the universe!
Two modes for two purposes, assault and subterfuge.
In subterfuge mode, the OFA has a very humanoid appearance, all it takes is a simple flowing robe or cloak to complete the guise of a regular ole fleshie; easily infiltrating enemy forces and silently completing it's objectives. The cortosis woven fibers in the FA's compacted chassis offer it the best protection on the market.
But, in a pinch, the FA chassis extends, the energy avoidance systems come online, and your own personal bringer of terror appears. Though a bit slim in the limbs, the 01A-3c operating system moves like lightening, easily dodging blasterbolts or laser-based melee weapons. With each limb moving at breakneck pace while the torso based weapons return volleys, you'll never be caught unprotected again."
Personality
Very young, Oufathree barely knows how to interact with members of other species. Tends to be rather schizophrenic due to the engineers "upgrades" before setting him free. He really has three personalities. For regular conversation and non active duty, he can seem very childlike and immature. With almost a sense of wonderment and awe in regards to the world around him.
When he is given a task to complete, he focuses intensely on his goal, becoming very serious and militaristic, bordering almost on the insane in his drive to complete his mission. In subterfuge mode, he is very soft spoken and calm, almost sociopathic. When he extends and activates into his assault mode, he tends to get slightly manic and easily distracted, moving like a jerky wildfire to adequately provide his vital parts cover from fire, spinning death and flame outwards in all directions with very little discrimination between combatants and non-combatants.
Gear: Equipped primarily with Offtecha brand weapons, the OFA models were all equipped for full military deployment as necessary. Each of it's four limbs can wield a blaster or melee weapon. The 01A_3c chooses most often to deploy with duel OPBM-65 small sized blasters, one OLRS-39 sniper rifle, and a full complement of smoke, frag, and incendiary grenades. Mounted on the chassis is a short range Offtecha brand flamethrower (only usable in assault mode), and an extreme high voltage shock system (designed for subduing unruly targets). Both upper limbs feature short retractable cortosis blades. Usable for a short time in hand to hand combat, but more useful in silently "completing objectives" .
Other gear: Detachable jet pack for short (10-30m hops) for quick deployment. Offtecha universal communications interface for using any computerized device or inferior brand droid that comes along.
Last edited by Angelod on Tue Dec 16, 2008 9:16 pm, edited 2 times in total.
- LadyTevar
- Pleasure Kitten Foreman
- Posts: 13197
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#42
Character Posted:
Name: Trys Andrena
Race: Human (Corellian)
Occupation: Free Trader
Sex: Female
Age: 23
Height: 5'7
Weight: 125lb
Eyes: Grey
Hair : Dark Blond
Skin: Creamy, with the typical "Spacer's Pale"
Languages:
Known: Basic, Hutt, Zabrak
Understood: Shyriwook, Binary
Description: Like most Corellians, Trys Andrena is long and lean and cocky. A little over average height, trim of body and limb, she keeps her hair short, framing her face with a riot of blond curls. Her grey eyes light up with laughter, or darken stormily when angered. Well-dressed and neat when meeting clients, her usual ship-board clothing is simple overalls and tunic unless hauling passengers. Then she tries to keep up the aura of a profitable, professional shipscaptain. She's friendly, outgoing, and has a great sense of humor.
Skills: Trys, like most Corellians, is a crack pilot and knows it. However, she has found diplomacy, charm, and negotiation to be her best skills, as she haggles with buyers and sellers alike to move her cargo. She is a good shot with a heavy blaster pistol, and carries a vibro-sword or knife for those places blasters are frowned upon. She doesn't like to admit it, but she's also a decent slicer.
Ship: The Selonia Sunrise, a Dynamic-classs freighter. Her paint job is a dirty off-white with a brilliant blue detail stripe along the half-circle hull.
Trys has modified the ship to have a good set of shields as well as a better 2x hyperdrive. After meeting Zyke Sana and Dewaddik, Trys agreed for a docking clamp to hold Zyke's starfighter on long trips. There is also a 'mule' stored in the garage, a small replusor-lift cargo hauler that can also carry passengers.
Armament: Four Heavy dual laser cannon turrets (port and starboard, dorsal and ventral)
History: Trys Andrena was one of the top of her class in Corellia's flight school, but her blue-collar family could never have afforded a ship for their daughter. An old family friend stepped in at that point, and offered Trys a loan, in return for running cargo for him from time to time. Trys took the chance and the money, and ran off to the CorSec's yearly ship auction. The ship would be used, but former smuggler's vessels often had better engines and shields than stock. Something about the Dynamic-class with its white & blue shading made her place her bet, and she was delighted when she won. She got the paperwork taken care of with CorSec and renamed the ship "Selonia Sunrise", then went to talk to the old Family Friend to tell him about it.
She got her first cargo within the week, and started her career as a Free Trader out of Corellia.
A couple years later, doing another job for her benefactor, she got the feeling she might need a little bit of muscle when delivering the cargo. That was how she met (The Unnamed Mandolorian), Zyke Sana and Dewaddik, hiring the two mercenaries to cover her as she made the drop. As she'd feared, the drop went bad. Without Zyke's demolitions and (The Mandorian) and Dewaddik's fearsome fighting skills, the "Selonia Sunrise" would never have left the planet. Afterward, she asked if they wanted to stay aboard, and the four of them have been flying together ever since. Of late, Trys has been growing closer to Zyke, although she still calls him by the nickname 'horns' or 'horny'.
Name: Trys Andrena
Race: Human (Corellian)
Occupation: Free Trader
Sex: Female
Age: 23
Height: 5'7
Weight: 125lb
Eyes: Grey
Hair : Dark Blond
Skin: Creamy, with the typical "Spacer's Pale"
Languages:
Known: Basic, Hutt, Zabrak
Understood: Shyriwook, Binary
Description: Like most Corellians, Trys Andrena is long and lean and cocky. A little over average height, trim of body and limb, she keeps her hair short, framing her face with a riot of blond curls. Her grey eyes light up with laughter, or darken stormily when angered. Well-dressed and neat when meeting clients, her usual ship-board clothing is simple overalls and tunic unless hauling passengers. Then she tries to keep up the aura of a profitable, professional shipscaptain. She's friendly, outgoing, and has a great sense of humor.
Skills: Trys, like most Corellians, is a crack pilot and knows it. However, she has found diplomacy, charm, and negotiation to be her best skills, as she haggles with buyers and sellers alike to move her cargo. She is a good shot with a heavy blaster pistol, and carries a vibro-sword or knife for those places blasters are frowned upon. She doesn't like to admit it, but she's also a decent slicer.
Ship: The Selonia Sunrise, a Dynamic-classs freighter. Her paint job is a dirty off-white with a brilliant blue detail stripe along the half-circle hull.
Trys has modified the ship to have a good set of shields as well as a better 2x hyperdrive. After meeting Zyke Sana and Dewaddik, Trys agreed for a docking clamp to hold Zyke's starfighter on long trips. There is also a 'mule' stored in the garage, a small replusor-lift cargo hauler that can also carry passengers.
Armament: Four Heavy dual laser cannon turrets (port and starboard, dorsal and ventral)
History: Trys Andrena was one of the top of her class in Corellia's flight school, but her blue-collar family could never have afforded a ship for their daughter. An old family friend stepped in at that point, and offered Trys a loan, in return for running cargo for him from time to time. Trys took the chance and the money, and ran off to the CorSec's yearly ship auction. The ship would be used, but former smuggler's vessels often had better engines and shields than stock. Something about the Dynamic-class with its white & blue shading made her place her bet, and she was delighted when she won. She got the paperwork taken care of with CorSec and renamed the ship "Selonia Sunrise", then went to talk to the old Family Friend to tell him about it.
She got her first cargo within the week, and started her career as a Free Trader out of Corellia.
A couple years later, doing another job for her benefactor, she got the feeling she might need a little bit of muscle when delivering the cargo. That was how she met (The Unnamed Mandolorian), Zyke Sana and Dewaddik, hiring the two mercenaries to cover her as she made the drop. As she'd feared, the drop went bad. Without Zyke's demolitions and (The Mandorian) and Dewaddik's fearsome fighting skills, the "Selonia Sunrise" would never have left the planet. Afterward, she asked if they wanted to stay aboard, and the four of them have been flying together ever since. Of late, Trys has been growing closer to Zyke, although she still calls him by the nickname 'horns' or 'horny'.
Last edited by LadyTevar on Wed Dec 17, 2008 6:07 pm, edited 4 times in total.
Dogs are Man's Best Friend
Cats are Man's Adorable Little Serial Killers
#43
Just for fun, Zyke as an 1st Level Scout/7th level Soldier as per Saga Edition rules
(Stats are 28 point buy with 4th and 8th level +1/+1 Ability increases)
STR 12
DEX 18
CON 10
INT 14
WIS 12
CHA 12
Hit Points: 30 + 7d10 + 1d8
Trained Skills:
Initiative
Mechanics
Perception
Pilot
Knowledge (Tactics)
Stealth
Feats:
Starting
Armor (Light, Medium)
Weapons (Pistols, Rifles, Simple)
Class (4)
Point Blank Shot
Precise Shot
Weapon Proficiency (Heavy)
Vehicular Combat
Level (3)
Starship Tactics (2 Maneuvers)
Tech Specialist
Skill Training (Stealth)
Talents (4)
Battle Analysis
Demolitionist
Cover Fire
Jury Rigger
That's just a sample sheet, but there you go.
(Stats are 28 point buy with 4th and 8th level +1/+1 Ability increases)
STR 12
DEX 18
CON 10
INT 14
WIS 12
CHA 12
Hit Points: 30 + 7d10 + 1d8
Trained Skills:
Initiative
Mechanics
Perception
Pilot
Knowledge (Tactics)
Stealth
Feats:
Starting
Armor (Light, Medium)
Weapons (Pistols, Rifles, Simple)
Class (4)
Point Blank Shot
Precise Shot
Weapon Proficiency (Heavy)
Vehicular Combat
Level (3)
Starship Tactics (2 Maneuvers)
Tech Specialist
Skill Training (Stealth)
Talents (4)
Battle Analysis
Demolitionist
Cover Fire
Jury Rigger
That's just a sample sheet, but there you go.
Last edited by Hotfoot on Wed Dec 17, 2008 2:59 am, edited 2 times in total.
- frigidmagi
- Dragon Death-Marine General
- Posts: 14757
- Joined: Wed Jun 08, 2005 11:03 am
- 19
- Location: Alone and unafraid
#44
Havoc your Sith is indeed full of win. I will be very sadden if it comes to the point of Dew shooting him in the face... Have no doubts that I'll do it anyways though.
Angeloid, you come up with the weirdest shit sometimes you know that?
Angeloid, you come up with the weirdest shit sometimes you know that?
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
- rhoenix
- The Artist formerly known as Rhoenix
- Posts: 7998
- Joined: Fri Dec 22, 2006 4:01 pm
- 17
- Location: "Here," for varying values of "here."
- Contact:
#45
Speaking of which, I think I'll follow Hotfoot's excellent suggestion, and go the blaster & lightsaber dual-wield route.
However, I'll have him build both from scratch, as a Jedi might.
However, I'll have him build both from scratch, as a Jedi might.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- rhoenix
- The Artist formerly known as Rhoenix
- Posts: 7998
- Joined: Fri Dec 22, 2006 4:01 pm
- 17
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- Contact:
#46
Massive overhaul done to character sheet - please let me know if it's acceptable, and whether I should have more or fewer skills.
EDIT: forgot to give props and credit to Comrade Tortoise, without whose help the Hortek would be much less fleshed out. When one has a question about probably xenophysiology and xenopsychology, one could do worse than ask a biologist.
EDIT: forgot to give props and credit to Comrade Tortoise, without whose help the Hortek would be much less fleshed out. When one has a question about probably xenophysiology and xenopsychology, one could do worse than ask a biologist.
Last edited by rhoenix on Wed Dec 17, 2008 4:39 pm, edited 1 time in total.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- Cynical Cat
- Arch-Magician
- Posts: 11930
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- 19
- Location: Ice Sarcophagus outside a ruined Jedi Temple
- Contact:
#47
That's fine.rhoenix wrote:Massive overhaul done to character sheet - please let me know if it's acceptable, and whether I should have more or fewer skills.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
#48
I'll be posting a more detailed history for Zyke soon, but I think we've got a solid core for the non-force users. Next comes introducing the force users to the team. Do we rely on GM Fiat, or shall we work together OOC to get things moving IC?
As it stands right now, here's a basic timeline for the Mercs:
9 YBG - Mandalorian War (Zyke & Marcao Fett meet)
4-5 YBG - Sith War (Zyke & Dewaddik meet)
2-3 YBG - Aftermath, Zyke and Dewaddik team up out of military, meet up with Marcao Fett, make a merc force to be reckoned with.
1-2 YBG - Trys hires the Untouchable Trio, forms the Untouchable Trio +1
Intervening time - Shenanigans.
This is all based on the information I've seen and talks I've coordinated thus far. If Frigid wants to have Dewaddik chill with Zyke all the way back to the Mandalorian War, that's cool, we might be able to work something out there, I was just going by his age as to when it would be reasonable for the two of them to meet up. As Marcao gets a character sheet down with a name, I'll edit accordingly.
As it stands right now, here's a basic timeline for the Mercs:
9 YBG - Mandalorian War (Zyke & Marcao Fett meet)
4-5 YBG - Sith War (Zyke & Dewaddik meet)
2-3 YBG - Aftermath, Zyke and Dewaddik team up out of military, meet up with Marcao Fett, make a merc force to be reckoned with.
1-2 YBG - Trys hires the Untouchable Trio, forms the Untouchable Trio +1
Intervening time - Shenanigans.
This is all based on the information I've seen and talks I've coordinated thus far. If Frigid wants to have Dewaddik chill with Zyke all the way back to the Mandalorian War, that's cool, we might be able to work something out there, I was just going by his age as to when it would be reasonable for the two of them to meet up. As Marcao gets a character sheet down with a name, I'll edit accordingly.
#49
Personally, I am ambivilant as to how Oufathree is introduced. Whether he is an existing friend/ally/partner of someone, or encountered throughout the plot... both are good.
One thing to remember about assassin droids is that they don't always serve a master. A good number of them acted of their own accord and with their own will. In other words, Oufathree is no rare-steak's servant. ;)
One thing to remember about assassin droids is that they don't always serve a master. A good number of them acted of their own accord and with their own will. In other words, Oufathree is no rare-steak's servant. ;)
#50
Until I slap that restraining bolt on your ass, that is.Angelod wrote:Personally, I am ambivilant as to how Oufathree is introduced. Whether he is an existing friend/ally/partner of someone, or encountered throughout the plot... both are good.
One thing to remember about assassin droids is that they don't always serve a master. A good number of them acted of their own accord and with their own will. In other words, Oufathree is no rare-steak's servant. ;)