Star Trek: Death of the Federation

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#26

Post by rhoenix »

Agent Fisher wrote:Rheonix, where did you find that info? I checked memory alpha and didn't see any of that.
To be perfectly honest, I made it up. I didn't see much in the way of hard specs for either the Galor or Keldon-class on Memory Alpha. I was sanity-checking it against ships of a similar size, so take it for what its worth.
Agent Fisher wrote:And as it stands right now, I'm going to be redoing the stuff on the ship, so yeah. I'll post an updated version sometime today for you guys to review.
Cool. If it helps any, focus on one thing your ship will do well.
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#27

Post by rhoenix »

Fisher, one other thought I had for your ship & crew.

Remember in TNG, in the latter half of the series when Data's brother Lore freed a bunch of Borg, and made them all individuals?

Whatever happened to them, I wonder?

If they're still around, that could be a very interesting faction to play, assuming they haven't rejoined their old brethren. As I recall, that ship of theirs was battleship-sized, and no joke.
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#28

Post by General Havoc »

Sadly, those would fall under both the no-battleships and no-prototypes rules.
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#29

Post by rhoenix »

General Havoc wrote:Sadly, those would fall under both the no-battleships and no-prototypes rules.
Well, scratch those, then.
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#30

Post by Cynical Cat »

Fisher a few things to keep in mind. One a Keldon isn't that big. A Galor is less than 400 meters longs and most of its length is a rather skinny tail. On top of that, the warp nacelles are included in that tail taking up even more room.

The Valdore is just over 600 meters and has huge wings. The Sovereign is is 685 meters long, a comparatively wide saucer section, a secondary hull, and exterior warp nacelles. The Vor'cha is 512 meters and has broad wings. You simply don't have the room to compete in the brute power level department.

And you shouldn't. No one expects a Defiant to shield tank like a Sovereign. You have strengths. The base ship design is solid and tough. Cardassians have plasma torpedo technology so you can do serious damage if you're packing a respectable number of torpedo tubes. Cardassians build some nice high powered phaser/disruptor beams.
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#31

Post by rhoenix »

As an additional note, I would assume it would be easier (not "easy," but "easier") to find poloron beams traded from Dominion craft. They may not have the raw punch of a phaser or disruptor, but from what I understand, the Borg cannot adapt to them.
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#32

Post by General Havoc »

The Borg can adapt to a Polaron beam as they can to any other type of directed energy weaponry, but Polaron beams are not something they will be encountering often either in the formation itself or in the Alpha Quadrant in general. Moreover the beams themselves are more than capable of doing respectable damage alongside their more common cousins.
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#33

Post by rhoenix »

General Havoc wrote:The Borg can adapt to a Polaron beam as they can to any other type of directed energy weaponry, but Polaron beams are not something they will be encountering often either in the formation itself or in the Alpha Quadrant in general. Moreover the beams themselves are more than capable of doing respectable damage alongside their more common cousins.
EDIT: You know, in re-reading my original post, it didn't make much sense. I'll try again.

In given the "Borg can choose to adapt themselves to specific things to better mitigate damage, though within limits" rule, it therefore makes sense that they could more easily reduce damage from pure forces (e.g. all disruptor-wielding ships, or all phaser-wielding ships), but they would not be able to reduce damage from different sources in concert; e.g. phasers with disruptors with kinetic.

With that as a template, if I'm understanding this correctly - would poloron beams therefore be just another damage "type" where the Borg are concerned, and be basically no more or no less powerful on average than disruptors or phasers?
Last edited by rhoenix on Sun Aug 29, 2010 5:09 am, edited 2 times in total.
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#34

Post by LadyTevar »

I told you fisher: Submarine. Or, in D&D terms, Rogue.

Let the tanks take the pounding. You be the stab in the back, the Attack of Opportunity, the one that give the enemy the telling blow without danger to yourself. Fight smart, with tricks that cover your ass, but leave the enemy off-guard and weakened. Pity you don't have a poison that works on Borg.

The Klingons will hate you, especially if you get a Kill-Steal. The Feddies will shake their heads, but admit you're helping. The Romulans will admire your sneakiness, and snicker at the Klingons' ranting.
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#35

Post by rhoenix »

LadyTevar wrote:I told you fisher: Submarine. Or, in D&D terms, Rogue.

Let the tanks take the pounding. You be the stab in the back, the Attack of Opportunity, the one that give the enemy the telling blow without danger to yourself. Fight smart, with tricks that cover your ass, but leave the enemy off-guard and weakened. Pity you don't have a poison that works on Borg.
To add to this... 3km is knife-fighting range. Fisher, you have no enhanced shields, no cloaking device, and a very finite supply of missiles, as varied as the types may be.

Consider the ships we have so far:

Defiant (cloak, anti-installation, anti-capship)
Valdore (cloak, anti-capship, anti-escort)
Vor'cha (cloak, fleet escort, anti-capship)
Luna (science systems, treknobabble solutions for all (tm))
Sovereign ("arr, the cap'n dinnae like ye clutterin' up his sea, ye scurvy dogs! I dinnae care if ye brought a fleet with ye!")

So - we have two cloaking destroyers, a cloaking fleet escort, a science ship, and a battlecruiser.

Consider your current setup, that basically requires you to be close enough to see people waving in the windows to fight effectively. You have no cloaking device, no additional shields, and yet your ship has enough DET weaponry to make a Defiant impressed.

Yes, you have torps - but you also have a self-inflicted 3km efficacy limit.

Honestly Fisher, this is precisely why I kept suggesting the missile boat idea. It fills a gap in the present ships' capabilities (and if you sneak a cloaking device on there, you have a cloaked... missile boat... shit, I just threw up in my mouth a little bit). Additionally, it gives your ship a prominent role that cannot easily be filled by the others.

Outside of fluff, I have no problem whatsoever with you playing a Cardie ship. Just to make that clear. It'll make the fluff more interesting, but the final effect and efficacy of the ship concerns me far more than fluff.

Consider this another way - your ship, at 3km away, will likely be the physically closest one to Borg ships. How does that strike you now?

Fisher, I'm gonna do it. You're seriously going to make me quote the movie Jerry McGuire. Help us help you, Fisher. Help us help you.

I'd be glad to see you in this game, especially as Havoc isn't known for shallow or simple plotlines, or easily-defeated enemies. This will not be like shooting skeet at the fair.
Last edited by rhoenix on Sun Aug 29, 2010 9:26 pm, edited 1 time in total.
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#36

Post by Hadrianvs »

I am interested in this. Is it still possible to join? And if so, do I have to stick with the TNG races, or I can bring one in from Starfleet Command II?
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#37

Post by Hotfoot »

Chances are if you can find it at the Memory Alpha Wiki, race-wise, it will likely be acceptable. I can't imagine a game adding even MORE aliens to Star Trek than TOS, TAS, TNG, DS9, VOY, and ENT did though, especially with the movies.
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#38

Post by Hadrianvs »

I believe the Mirak appeared in the animated series, the Star Fleet Battles, and Star Fleet Command 1 and 2.

My idea in a nushell:
Captain - Humanoid Female
Strengths - Mirak warship
Weaknesses - Mirak crew

The Mirak, you see, are better known as the Kzinti.


EDIT - There appear to be significant continuity differences between the Animated Series Kzinti and the SFB/SFC Kzinti. The former got pwnt by the Federation centuries ago and are absorbed and demilitarized, the latter are a major power in their own right and allied with the Federation due to common enmity with the Klingons.
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#39

Post by Hotfoot »

http://memory-alpha.org/wiki/Kzinti

That should help, if you haven't found it already. You're on your own for the ship though.
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#40

Post by LadyTevar »

I start out chatting with Hotfoot over my ideas on how Fisher should work up his ship, and I wind up with this:

Captain's Name: Commander George Ellison
(Acting Captain) Lt. Commander Eoife Kirk
XO: Lt. Serin
Captain's Species: Human/Terran
(Acting Captain: Human/Colonial)
Acting Captain's Background: Despite the name, Eoife is no relation to the Hero of the Federation. The teasing she got from the name haunted her in the Academy made her nearly change her name, and the high expectations from some teachers in the Academy nearly had her quit. Sheer stubbornness got her through, not realizing that was one of the traits the teachers saw.

She was assigned to the USS Spector after graduation with the class of 2370, and unlike the Great Capt. Kirk she did not have a fast rise in rank, although her record would show her diligent and focused. The outbreak of the Dominion War changed that, and as the Spector served proudly at Chin'tocka, Cardassia, and by the Prometheus Incident she was serving First Watch on the Battle Bridge, coordinating fighter attacks.

The Borg Invasion and the destruction of the Federation was a hard blow. The Spector was involved in several of the first battles, with heavy cost to their fighter complement. The Battle of Earth was their last large fight, and the Spector lost nearly half her fighters that day, as well as the majority of her senior officers. ABorg Phaser sheered through the shields and scored a glancing hit to the Main Bridge. The blow out-right killed the XO and many bridge crew; Captain Ellison and few survivors managed to escape to the turbolift, but not to safety. As the hull gave way, the turbolift lost power and dropped multiple decks before the safeties caught it and also contained the hull breech. Capt. Ellison has been on medical life-support ever since, fading in and out of a coma.

Lt Commander Eoife, being the ranking officer on the Battle Bridge, was raised to Acting Captain, and with the battle lost she called in the Spector's remaining fighters and retreated to Warp. The last few years had been the hardest test of any officer.

As Acting Captain of a damaged fleeing ship, Eoife has had to make hard choices, with only occasional input from Capt. Ellison. With the fighter complement decimated, she chose to turn two of the fighter bays into replicator bays, scavenging asteroid fields and former battlefields for the parts to keep her torpedo bays full and her remaining fighters operational. She's taken a nearly maternal view of her ship and crew, not wanting to risk 'her babies' (the fighters) to any stand-up battles. So far, Capt Ellison has understood and supported her when lucid. Those moments have been growing less frequent, however.

But now the call to Bajor has come, and Lt. Commander Eoife Kirk and the Spector must answer.

Lt Serin, XO
Serin was actually an adopted child of mixed heritage. He looks like a green-haired human, due to Orion and possible Romulan genetics in his lineage. His adoption by Vulcan parents has been explained as exactingly logical, as was his own personal adherance to the philosophy of Logic. He does not recall his birth parents, although he knows they were both at the Vulcan Science Academy, and that he has distant relatives who work in various scientific and mathematic fields. Serin was encouraged to follow his birth family's inclinations towards scientific study. His decision to join Starfleet was met by no surprise from his adopted parents, who found it logically followed his interests.



Ship Name: USS Spector (NCC-65549)
Ship Class: Akira
Length: 464.6 meters
Width: 316.7 meters
Height: 87.4 meters
Mass: 3,055,000 metric tons
Decks: 26 decks
Crew: 500/4500 personnel evacuation limit
Speed: Cruise: Wp 6
Max. Cruise: Wp 9.2
Max. Emergency: Wp 9.8
Armaments: 6(4) Phaser arrays, 15 Torpedo tubes
Defences: Ablative armor, Deflector Shields
Auxiliary craft (Remaining): 10(3) Work bees, 40(20) Fighters, 10(4) Shuttlecraft, 5(4) Shuttlepods

Crew composition: Out of the standard crew composition, the Spector has only the junior officers from the Battle Bridge left, as well as the Chief Medical Officer and Engineer. Out of the 500 normal crew, only 2/3 remain, with many non--military family members attempting to cover the missing shifts.
At this point, only 15 fully trained fighter pilots remain.


Special Systems and other Acquisitions:
Fighter Complement: 20 fighters, of which only 12-15 at a time are flyable. Each fighter has 3 torpedo launchers and 2 phaser emitters, as well as deflector shields.
Using scavenged equipment, 4 of the fighters have been turned into cloaked bombers, at the cost of the phasers and all warp capability. These silent bombers are meant for sudden surprise flanking attacks, dropping a brace of torpedoes before vanishing into cloaked evasive maneuvers.


Ship's Weakness:

1. No senior officers, and just an Acting Captain. Eoife Kirk is young and unsure of herself, haunted by the weight and expectations of her last name.

2. Main Bridge inoperable due to unrepairable hull damage. Crude repairs have been attempted so the shields do protect the wound, but any shots to that section of hull have a greater chance of destroying the ship.

3. Weakened Fighter Complement. (see above)

4. One Flight Bay. The others are now replicator bays to keep the fighters armed, as well as the Spector's own torpedo launchers

Image
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Last edited by LadyTevar on Sat Dec 04, 2010 8:55 pm, edited 6 times in total.
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#41

Post by Dark Silver »

GDI....

notepad crashed...and took the USS Heritage (aka the USS Ro Sham Bo) with it....

-mutters-

I'll get it posted tomorrow morning....
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#42

Post by frigidmagi »

Wow... We are 1st fleet now aren't we?
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#43

Post by Cynical Cat »

The Kzinti (sort of) exist in canon Trek. You can thank DS9 for that. They're apparently a minor power in the Alpha Quadrant that has a history of troubled relations with the Federation. The name was slightly changed and they weren't seen on screen, but they're in there. The Tzenkethi.
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#44

Post by Stofsk »

Cynical Cat wrote:The Kzinti (sort of) exist in canon Trek. You can thank DS9 for that. They're apparently a minor power in the Alpha Quadrant that has a history of troubled relations with the Federation. The name was slightly changed and they weren't seen on screen, but they're in there. The Tzenkethi.
Doesn't TAS fall under the canon policy of Paramount? Anything filmed and televised is canon, in other words? If so, then the kzinti would be canon anyway.
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#45

Post by Cynical Cat »

Stofsk wrote:
Cynical Cat wrote:The Kzinti (sort of) exist in canon Trek. You can thank DS9 for that. They're apparently a minor power in the Alpha Quadrant that has a history of troubled relations with the Federation. The name was slightly changed and they weren't seen on screen, but they're in there. The Tzenkethi.
Doesn't TAS fall under the canon policy of Paramount? Anything filmed and televised is canon, in other words? If so, then the kzinti would be canon anyway.
TAS isn't canon, except for the Spock as a kid episode.
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#46

Post by rhoenix »

frigidmagi wrote:Wow... We are 1st fleet now aren't we?
I think we're the 1st Fleet of all nations at this point.
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#47

Post by frigidmagi »

By the way Cat, guess what book I finished this afternoon?
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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#48

Post by Cynical Cat »

frigidmagi wrote:By the way Cat, guess what book I finished this afternoon?
I have an inkling. I noticed your increase in awesome.
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#49

Post by Hadrianvs »

rhoenix wrote:3km is knife-fighting range
That's an understatement, in space 3 klicks is close enough to have sex with the enemy ship. I suppose playing Star Fleet Command - with ranges measured in tens of megametres - has spoiled me, but it would make me sad if we stuck with the silly post-TOS visual range engagements.
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#50

Post by Cynical Cat »

Hadrianvs wrote:
rhoenix wrote:3km is knife-fighting range
That's an understatement, in space 3 klicks is close enough to have sex with the enemy ship. I suppose playing Star Fleet Command - with ranges measured in tens of megametres - has spoiled me, but it would make me sad if we stuck with the silly post-TOS visual range engagements.
Some post TOS stuff was at a respectable range, even if too much of it was knife fight range.

BTW, since I'm generous:





So everyone has the option of increasing their awesome.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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