Deathwatch or Rogue Trader

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Soontir948
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#26

Post by Soontir948 »

Name: Lucius Scapio
Homeworld: Void born; -5 S/+5 WP/Speak language (ship dialect)/Charmed/-5 Fel tests against non-void/Navigation (Stellar) & Pilot(Spacecraft) are untrained basic skills/Void acustomed
Birthright: Scapegrace - Sleight of Hand/+3 Per/1d5 Corruption
Lure of the Void: Free-thinker - +3 Per/-3 Wil/Gain Enemy (Ecclesiarchy)
Trials and travails: Calamity - Light Sleeper and Hardy or Nerves of Steel
Motivation: Fortune - +1 Fate
Career: Explorator
Wounds: 13
Fate: 5
Corruption: 1

WS 15 40
BS 20 45
S 10 35
T 05 35
Ag 15 40
Int 08 38
Per 9 40
WP 13 40
Fel 05 30

Skills:
Common Lore (Machine Cult, Tech)
Forbidden Lore (Archeotech, Adeptus Mechanicus)
Literacy
Logic
Scholastic Lore (Astromancy)
Speak Language (Explorator Binary, Low Gothic, (Ship Language TBD), Techna-lingua)
Tech-Use
Trade (Armouror, Technomat)

Navigation (Stellar) [basic untrained]
Pilot (Spacecraft) [basic untrained]
Sleight of Hand [basic trained]


Talents:
Basic Weapon Training (Universal)
Melee Weapon Training (Universal)
Autosanguine
Logic Implant

Enemy (Ecclesiarchy)
Light Sleeper
Nerves of Steel

Trait:
Mechanicus Implants

Gear:
Boltgun
Power axe [good-craftsmanship]
Servo-skull Familiar
Enforcer light carapace
Multikey
Void suit
Injector
Sacret unguents
Micro-bead
Combi-tool
Dataslate
Bionic Arm [Good-craftsmanship]
Bionic Respirator [Common-craftsmanship]
Common:
Clip/Drop Harness
Glowglobe
Grenade (Smoke) [1]
Grenade (Frag) [2]
Knife

XP Left: 0

XP spent: 1000
200 Bionic Arm [Good-craftsmanship]
100 each: Simple Intelligence/Strength/Toughness
100 Common Lore (Tech)
" Scholastic Lore (Astromancy)
" Trade (Armouror)
200 Autosanguine
Last edited by Soontir948 on Mon Nov 08, 2010 8:31 am, edited 1 time in total.
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#27

Post by Cynical Cat »

This is where I dish out some bad news.

Ben, you need to fix your Duty Bound and Lineage choices.

Now you have to settle on the ship.
Last edited by Cynical Cat on Mon Nov 01, 2010 1:50 am, edited 1 time in total.
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#28

Post by Cynical Cat »

If don't have an issue with the proposed ship, please say so.

If you do, please say so.
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#29

Post by Marcao »

I place my faith on the design. Sure, it will hurt our initial profit margin but it is full of win.
The Peddler of Half Truths.
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#30

Post by Karrick »

I approve of the proposed ship. I can live with the low initial profit too, as there's always more of that to be had later. Provided we don't die a fiery death or get consumed by eldritch horrors, of course.
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#31

Post by rhoenix »

The ship works for me. Balancing survival versus money is important, and though both aspects can be improved with time... I'm okay with making sure we're a bit more resilient than moneyed at the start.

P.S. I should have my character sheet posted soon.
Last edited by rhoenix on Mon Nov 01, 2010 10:22 pm, edited 1 time in total.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

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#32

Post by rhoenix »

Long ago, the Navigator house Xan'Tai utterly foreswore their planetary holdings, choosing instead to travel in the spaces between stars. They became nomads, though with fleets of starships plying the void, and the Warp - calling both their home.

They did so, according to the elders, due to wanting to never lose sight of why the Navigators are what they are - born to travel and explore, to map the unknown spaces for the Emperor, and see what few others have seen.

Though most of the house Xan'Tai are, generations later, uncomfortable even being on a planet now, they feel completely at home within the spaces of a ship - perhaps more than most.

It is for this reason that Sebastion's travails in his earlier years would be hair-raising and even frightening for most, but for a Navigator of the House Xan'Tai, nearly par for the course - though with some variations. Nonetheless, his experiences have shaped both him and his outlook on the galaxy, as he views it through sensor logs and ship's portholes with satisfaction.

He now seeks to travel in the dark places between stars, exploring and learning for knowledge's sake for the Emperor, as is his birthright - seeking to do full justice to the ethos by which his House operates.

Name: Sebastion, of house Xan'Tai (Nomadic house)
Homeworld: Void Born
Birthright: Scapegrace (+3 to PER or INT, +1d5 to Corruption or Insanity)
Lure of the Void: Renegade (Dark Soul talent & 1 Forbidden Lore, +1d5+1 Corruption or Insanity)
Trials and Travails: Dark Voyage (1 Forbidden Lore or Resistance: Fear, +1d5 Insanity)
Motivation: Knowledge is Life, Life is Knowledge (2 Scholastic Lore skills as trained & Total Recall talent, costs 300xp)
Class: Navigator

Attributes:
Weapon Skill: 30
Ballistic Skill: 40 (adv. x1)
Strength: 25
Toughness: 45 (adv. x1)
Agility: 40 (adv. x2)
Intelligence: 50 (adv. x1)
Perception: 53 (adv. x1)
Willpower: 55 (adv. x1)
Fellowship: 25
Corruption: 2
Insanity: 3
Fate Points: 4
Wounds: 9

Talents:
Navigator (makes Navigator powers available)
Pistol Weapon Training: Universal (universal proficiency with all pistol weapons)
Dark Soul (take only 1/2 penalty for Malignancy Tests)
Resistance: Fear (+10 to Fear tests)
Total Recall (May use INT test to remember obscure info, otherwise has eidetic memory)
Talented (Navigation: Warp)
A Taste for the Warp (Can spend a Fate Point to automatically succeed in using a Navigator power; success rating (if applicable) is by 1d5 degrees)
Scorn of Dirt Dwellers (When on a planetary body, character is -10 to all Fellowship tests and skills)
Initial Mutation (gain Regeneration trait, rolled 92 for Mutation)
Sound Constitution 1
Dodge
Warp Sense
Resistance: Psychic Techniques

Skills:
Dodge (Agi)
Psyniscience +10 (Per)
Awareness +10 (Per)
Navigation: Stellar +10 (Int)
Navigation: Warp +10 (Int)
Trade: Astrographer (Int)
Speak Language: High Gothic (Int)
Speak Language: Low Gothic (Int)
Secret Language: Rogue Trader (Int)
Secret Language: Navigator (Int)
Common Lore: Navis Nobelite (Int)
Common Lore: Imperial Navy (Int)
Scholastic Lore: Astromancy (Int)
Scholastic Lore: Legend (Int)
Scholastic Lore: Archaic (Int)
Forbidden Lore: Daemonology (Int)
Forbidden Lore: Navigators (Int)
Forbidden Lore: Warp (Int)
Literacy (Int)

Navigator Powers:
Lidless Stare (see RT RPG, p.180)
Void Watcher (see RT RPG, p.181)

Other Traits:
Regeneration (Each round, at the start of each turn, test vs. Toughness to remove 1 point of damage. Gained by Navigator Mutation table)

XP Purchases:
+500xp to start
-300xp: Motivation "Knowledge is Life, Life is Knowledge"
---
200xp remaining
-100xp: rank 1 skill Awareness (Per)
-100xp: rank 1 skill Trade: Astrographer (Int)
---
+300xp (in absentia for game 1)
-100xp: Secret Language: Rogue Trader
-100xp: Secret Language: Navigator
---
100xp remaining
+500xp (2nd adventure)
---
+5 to Ballistic Skill (-250)
+5 to Intelligence (-100)
+5 to Toughness (-250)
---
0xp remaining
+400xp (game 3)
+5 to Perception (-100)
+5 to Willpower (-100)
+5 to Agility (-100)
Common Lore (Imperial navy) (-100)
---
0xp remaining
+500xp (game 4)
Talent: Sound Constitution 1 (-200xp), bumped to rank 2
Dodge (-200xp)
---
100xp remaining
+500xp (game 4)
Skill: Navigation (Warp) +10 (-200xp)
Skill: Navigation (Stellar) +10 (-200xp)
Skill: Awareness +10 (-200xp)
---
0xp remaining
+400xp (game 5)
Psyniscience +10 (-200xp)
---
200xp remaining
+400xp (game 6)
---
600xp
Warp Sense (talent) (-500xp)
100xp remaining
+300xp (game 7)
+400xp (game 8)
---
800xp
+5 Agility (second advance, 750xp)
---
50xp
+500 xp (game 9)
---
550xp
Resistance: Psychic Techniques (-200xp)
---
350xp
+500xp (game 10)
---
850xp
+400xp (game 11)
1250xp
+400xp (game 12)
1650 xp total
+500xp (game 13)
+500xp (game 14)
---
2650 xp total
---
+0 (game 15)
+500 (game 16)
---
3150 xp total

(nav. powers to get)
----------------------
cloud in the warp
foreshadowing
tracks in the stars
disrupting the empyrean (ItT 189)
obliterating the immaterial wake (ItT 190)

Gear & Items:
- Best-craftsmanship hellpistol (range: 35m, dam:1d10+4E, clip40, RoF s/2)
- Best-craftsmanship metal staff
- Best-craftsmanship xeno-mesh armor (cover:arms/body/legs, AP 3)
- Emperor's tarot deck
- silk headscarf (grey & blue weave, house colors of Xan'Tai)
- Nobilite robes
- charm
- micro-bead
- Navis Prima (standard quality, no bonus)
Last edited by rhoenix on Mon May 09, 2011 9:40 pm, edited 49 times in total.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

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Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
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#33

Post by Comrade Tortoise »

Cynical Cat wrote:This is where I dish out some bad news.

Ben, you need to fix your Duty Bound and Lineage choices.

Now you have to settle on the ship.
I know. Keep in mind, I dont have the book that came from ;)
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#34

Post by Soontir948 »

Go grab Hotfoot. I hear he's available for these kind of things. :smile:
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#35

Post by Cynical Cat »

Ben, Proven to be Pure is a lineage, a subset of Witchborn.

rhoenix I'm seeing a big empty void where a character should be.

I would like to start the game on Monday and that means finished characters and final profit factor. As no one has said anything negative about Hotfoot's Dynasty design, we're going with that.

I would the characters finished up so we can determine final profit factor and people can roll for the rest of their gear. I don't want that eating up play time.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#36

Post by rhoenix »

Cynical Cat wrote:rhoenix I'm seeing a big empty void where a character should be.
I shall have this fixed by the end of the day tomorrow.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


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#37

Post by Cynical Cat »

rhoenix wrote:
Cynical Cat wrote:rhoenix I'm seeing a big empty void where a character should be.
I shall have this fixed by the end of the day tomorrow.
Excellent. *tents fingers after sentencing a hapless minion to arcoflagellation with a flick of a finger*
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#38

Post by rhoenix »

Navigator Mutation roll:
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
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#39

Post by rhoenix »

Corruption:


Insanity:
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
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#40

Post by rhoenix »

Okay - barring a sanity check for my character (especially regarding skill choices), I'm done, apart from equipment.

EDIT: And now that's done too.
Last edited by rhoenix on Sat Nov 06, 2010 6:59 pm, edited 1 time in total.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
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#41

Post by Cynical Cat »

Starting Profit is 24.
Last edited by Cynical Cat on Mon Nov 08, 2010 1:37 am, edited 1 time in total.
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#42

Post by Cynical Cat »

So I'm going to shoot to start roughly Monday at 5pm Pacific which will involve talking to everyone on Skype to coordinate and then me fumbling with Screen Monkey as everyone heroically explores exploits the galaxy.

If that isn't cool, let me know.
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#43

Post by Cynical Cat »

Soontir some of your stats seem off. Can you redo and show your math. We're working at 25 points base and 100 point buy on top of that.
Last edited by Cynical Cat on Mon Nov 08, 2010 1:45 am, edited 1 time in total.
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#44

Post by Hotfoot »

Egad, have we lost Charon? Who will run my lance? Who?
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#45

Post by Soontir948 »

WS 15 40
BS 20 45
S 10 35 (25+10+5-5)
T 05 35 (25+5+5)
Ag 15 40
Int 08 38 (25+8+5)
Per 9 40 (25+9+3+3)
WP 13 40 (25+13+5-3)
Fel 05 30

+5 S/T/Int (XP spent), WP (Homeworld)
-5 S Homeworld
+3 Per Lure of the Void
+3 Per Birthright
-3 Wil Lure of the Void

Whoops forgot to account for another 3 perception.

Wounds


Fate


Corruption
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#46

Post by rhoenix »

Cynical Cat wrote:So I'm going to shoot to start roughly Monday at 5pm Pacific which will involve talking to everyone on Skype to coordinate and then me fumbling with Screen Monkey as everyone heroically explores exploits the galaxy.
I may be a bit late, but I will be there today.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
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#47

Post by Charon »

Hotfoot wrote:Egad, have we lost Charon? Who will run my lance? Who?
*wakes up from Fallout enduced coma*

Right. Right. I'll have him up in an hour or two. Gotta get out of work first.
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#48

Post by rhoenix »

Actually, today, I cannot make it - I have errands that must be done today.

Next Monday, however, I will make sure.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
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#49

Post by Charon »

Torian "Cutter" Voltaius

Weapon Skill 40
Ballistic Skill 60
Strength 40
Toughness 50
Agility 50
Intelligence 30
Perception 45
Willpower 45
Fellowship 43
Wounds 13
Insanity 4
Fate Points 3

Origin Path
Homeworld: Battlefleet
Birthright: Stubjack
Lure of the Void: Crusade; Call to War
Trials and Travails: Calamity
Motivation: Pride
Career: Void-Master
Lineage: Heir Apparent

Skills
Common Lore (Imperial Navy)
Common Lore (War)
Common Lore (Koronus Expanse)
Common Lore (Tech)
Forbidden Lore (Xenos)
Forbidden Lore (Pirates)
Navigation (Stellar)
Pilot (Space Craft) +10
Pilot (Flyers)
Scholastic Lore (Astromancy)
Speak Language (Battlefleet War Cant)
Speak Language (Low Gothic)
Speak Language (High Gothic)
Awareness
Dodge +10
Intimidate +10
Secret Tongue (Rogue Trader)
Secret Tongue (Military)
Scrutiny +10
Literacy
Trade (Voidfarer)
Command +10
Tech Use

Talents
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Basic Weapon Training (Universal)
Nerves of Steel
Quickdraw
Light Sleeper
Hardy
Void Accustomed
Talented (Intimidate)
Peer (Military)
Hatred (Kroot)
Officer on Deck
Ship-Bound Fighter
Paranoia
Die Hard
Sound Constitution

Equipment
Power Sword (Common)
Bolt Pistol (Common) w/ Fire Selector
Guard Flak Armor
Micro-Bead
Void Suit
Blessed Ship Token
Re-Breather
Imperial Navy Uniform
Amasec (2 bottles)
Pict-recorder
Vox-caster
Ancestral Seal
Chrono
Last edited by Charon on Mon Mar 28, 2011 6:39 pm, edited 15 times in total.
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#50

Post by Soontir948 »

Updated my sheet after going over with Cam a bit:

Name: Lucius Scapio
Homeworld: Forge world - -5ws/+5int/Common lore (tech, machine cult) untrained basic/technical knock talent/+3 any one/-10 test imperial creed/-5 interacting ecc
Birthright: Scapegrace - Sleight of Hand/+3 Per/1d5 Corruption
Lure of the Void: Hunted by crime baron: +3 Per/Enemy (Underworld) Talent
Trials and travails: Calamity - Light Sleeper and Hardy or Nerves of Steel
Motivation: Fortune - +1 Fate
Career: Explorator
Ship-Role: Enginseer Prime
Wounds: 16
Fate: 4
Corruption: 1

WS 05 25 (25+5-5)
BS 05 35 (25+5+5)
S 15 45 (+5)
T 20 63 (25+20+3 [Forge]+5+5+5)
Ag 05 30
Int20 60 (25+20+5+5+5)
Per20 51 (25+20+3+3)
WP 05 35 (25+5+5)
Fel05 30

Skills:
Awareness +10
Common Lore (Machine Cult, Tech)
Dodge +10
Drive (Ground Vehicle)
Forbidden Lore (Archeotech +10, Adeptus Mechanicus)
Literacy
Logic
Scholastic Lore (Astromancy)
Secret Tongue (Rogue Trader, Tech)
Speak Language (Explorator Binary, Low Gothic, Techna-lingua)
Tech-Use +20
Trade (Armouror, Technomat)


Sleight of Hand [basic trained]


Talents:
Basic Weapon Training (Universal)
Melee Weapon Training (Universal)
Autosanguine
Binary Chatter
Electro Graft Use
Enemy (Underworld)
Feedback Screech
Light Sleeper
Logic Implant
Maglev Grace
Mechadentrite Use (Utility)
Nerves of Steel
Prosaguine
Sound Constitution x2
Technical Knock
The Flesh is Weak
Total Recall

Trait:
Mechanicus Implants

Gear:
Hellgun [Best-craftsmanship, Cadian, Targeting Scope] (50m 1d10+4 E Pen: 7 Clip: 30 Rld: 2 Full)
Boltgun (1d10+5 X Pen 4 Clip 24 Full)
Power axe [good-craftsmanship]
Servo-skull Familiar
Enforcer light carapace
Multikey
Void suit
Injector
Sacret unguents
Micro-bead
Combi-tool
Dataslate
Bionic Arm [Good-craftsmanship]
Bionic Respirator [Common-craftsmanship]
Common:
Clip/Drop Harness
Glowglobe
Grenade (Smoke) [1]
Grenade (Frag) [2]
Knife

XP Left: 0
XP spent: 6800
200 Bionic Arm [Good-craftsmanship]
500 Mechadentrite Use (Utility)
100 Trade (Armouror)
200 Autosanguine
400 Sound Constitution (x2) (Rank 1)
100 Awareness
" Scholastic Lore (Astromancy)
" Secret Tongue (Rogue Trader)
" Simple Toughness
" Simple Intelligence
" Simple Strength
" Drive (Ground Vehicle)
" Secret Tongue (Tech)
250 Intermediate Intelligence
" " Toughness
Rank 2
200 Tech Use +10
" Awareness +10
" Binary Chatter
" Dodge
" Electro Graft Use
" Forbidden Lore (Archeotech)+10
" Prosaguine
" Total Recall
500 Maglev Grace
250 Simple Ballistics
" " Willpower
400 Sound Constitution (x2)
Rank 3
200 Feedback Screech
200 Tech-use +20
200 Dodge +10
500 The Flesh is Weak
500 Trained Tougness


Gained XP:
500 Beginning XP (4.5k to 5k)
500 Bonus
G1: 400 (900)
G2: 500 (1400)
G3: 400 (1800)
G4: 500 (2300 total)
G5: 400 [-100 due to missed game]
G6: 400 (3100 total) 1/3/11
G7: 400 (3500) 1/17/11
G8: 500 (4000) 1/24/11
G9: 400 (4400) 1/31/11
G10:500 (4900) 2/7/11
G11:500 (5400) 2/21/11
G12:500 (5900) 3/14/11
G13:400 (6300) 3/21/11
G14:500 (6800) 3/28/11
Last edited by Soontir948 on Mon Mar 28, 2011 10:02 pm, edited 24 times in total.
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