Deathwatch or Rogue Trader
Moderator: B4UTRUST
- Soontir948
- Disciple
- Posts: 783
- Joined: Sat Jun 11, 2005 10:19 pm
- 19
- Location: Queens, NY
- Contact:
#26
Name: Lucius Scapio
Homeworld: Void born; -5 S/+5 WP/Speak language (ship dialect)/Charmed/-5 Fel tests against non-void/Navigation (Stellar) & Pilot(Spacecraft) are untrained basic skills/Void acustomed
Birthright: Scapegrace - Sleight of Hand/+3 Per/1d5 Corruption
Lure of the Void: Free-thinker - +3 Per/-3 Wil/Gain Enemy (Ecclesiarchy)
Trials and travails: Calamity - Light Sleeper and Hardy or Nerves of Steel
Motivation: Fortune - +1 Fate
Career: Explorator
Wounds: 13
Fate: 5
Corruption: 1
WS 15 40
BS 20 45
S 10 35
T 05 35
Ag 15 40
Int 08 38
Per 9 40
WP 13 40
Fel 05 30
Skills:
Common Lore (Machine Cult, Tech)
Forbidden Lore (Archeotech, Adeptus Mechanicus)
Literacy
Logic
Scholastic Lore (Astromancy)
Speak Language (Explorator Binary, Low Gothic, (Ship Language TBD), Techna-lingua)
Tech-Use
Trade (Armouror, Technomat)
Navigation (Stellar) [basic untrained]
Pilot (Spacecraft) [basic untrained]
Sleight of Hand [basic trained]
Talents:
Basic Weapon Training (Universal)
Melee Weapon Training (Universal)
Autosanguine
Logic Implant
Enemy (Ecclesiarchy)
Light Sleeper
Nerves of Steel
Trait:
Mechanicus Implants
Gear:
Boltgun
Power axe [good-craftsmanship]
Servo-skull Familiar
Enforcer light carapace
Multikey
Void suit
Injector
Sacret unguents
Micro-bead
Combi-tool
Dataslate
Bionic Arm [Good-craftsmanship]
Bionic Respirator [Common-craftsmanship]
Common:
Clip/Drop Harness
Glowglobe
Grenade (Smoke) [1]
Grenade (Frag) [2]
Knife
XP Left: 0
XP spent: 1000
200 Bionic Arm [Good-craftsmanship]
100 each: Simple Intelligence/Strength/Toughness
100 Common Lore (Tech)
" Scholastic Lore (Astromancy)
" Trade (Armouror)
200 Autosanguine
Homeworld: Void born; -5 S/+5 WP/Speak language (ship dialect)/Charmed/-5 Fel tests against non-void/Navigation (Stellar) & Pilot(Spacecraft) are untrained basic skills/Void acustomed
Birthright: Scapegrace - Sleight of Hand/+3 Per/1d5 Corruption
Lure of the Void: Free-thinker - +3 Per/-3 Wil/Gain Enemy (Ecclesiarchy)
Trials and travails: Calamity - Light Sleeper and Hardy or Nerves of Steel
Motivation: Fortune - +1 Fate
Career: Explorator
Wounds: 13
Fate: 5
Corruption: 1
WS 15 40
BS 20 45
S 10 35
T 05 35
Ag 15 40
Int 08 38
Per 9 40
WP 13 40
Fel 05 30
Skills:
Common Lore (Machine Cult, Tech)
Forbidden Lore (Archeotech, Adeptus Mechanicus)
Literacy
Logic
Scholastic Lore (Astromancy)
Speak Language (Explorator Binary, Low Gothic, (Ship Language TBD), Techna-lingua)
Tech-Use
Trade (Armouror, Technomat)
Navigation (Stellar) [basic untrained]
Pilot (Spacecraft) [basic untrained]
Sleight of Hand [basic trained]
Talents:
Basic Weapon Training (Universal)
Melee Weapon Training (Universal)
Autosanguine
Logic Implant
Enemy (Ecclesiarchy)
Light Sleeper
Nerves of Steel
Trait:
Mechanicus Implants
Gear:
Boltgun
Power axe [good-craftsmanship]
Servo-skull Familiar
Enforcer light carapace
Multikey
Void suit
Injector
Sacret unguents
Micro-bead
Combi-tool
Dataslate
Bionic Arm [Good-craftsmanship]
Bionic Respirator [Common-craftsmanship]
Common:
Clip/Drop Harness
Glowglobe
Grenade (Smoke) [1]
Grenade (Frag) [2]
Knife
XP Left: 0
XP spent: 1000
200 Bionic Arm [Good-craftsmanship]
100 each: Simple Intelligence/Strength/Toughness
100 Common Lore (Tech)
" Scholastic Lore (Astromancy)
" Trade (Armouror)
200 Autosanguine
Last edited by Soontir948 on Mon Nov 08, 2010 8:31 am, edited 1 time in total.
- Cynical Cat
- Arch-Magician
- Posts: 11930
- Joined: Thu Jun 09, 2005 8:53 pm
- 19
- Location: Ice Sarcophagus outside a ruined Jedi Temple
- Contact:
#27
This is where I dish out some bad news.
Ben, you need to fix your Duty Bound and Lineage choices.
Now you have to settle on the ship.
Ben, you need to fix your Duty Bound and Lineage choices.
Now you have to settle on the ship.
Last edited by Cynical Cat on Mon Nov 01, 2010 1:50 am, edited 1 time in total.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
- Cynical Cat
- Arch-Magician
- Posts: 11930
- Joined: Thu Jun 09, 2005 8:53 pm
- 19
- Location: Ice Sarcophagus outside a ruined Jedi Temple
- Contact:
#28
If don't have an issue with the proposed ship, please say so.
If you do, please say so.
If you do, please say so.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
#29
I place my faith on the design. Sure, it will hurt our initial profit margin but it is full of win.
The Peddler of Half Truths.
"Not OP, therefore weakest." - Cynical Cat (May 2016)
"A dog doesn’t need to show his teeth as long as his growl’s deep enough, his food bowl is full and he knows where all the bones are buried." - Frank Underwood
"Not OP, therefore weakest." - Cynical Cat (May 2016)
"A dog doesn’t need to show his teeth as long as his growl’s deep enough, his food bowl is full and he knows where all the bones are buried." - Frank Underwood
#30
I approve of the proposed ship. I can live with the low initial profit too, as there's always more of that to be had later. Provided we don't die a fiery death or get consumed by eldritch horrors, of course.
- rhoenix
- The Artist formerly known as Rhoenix
- Posts: 7998
- Joined: Fri Dec 22, 2006 4:01 pm
- 17
- Location: "Here," for varying values of "here."
- Contact:
#31
The ship works for me. Balancing survival versus money is important, and though both aspects can be improved with time... I'm okay with making sure we're a bit more resilient than moneyed at the start.
P.S. I should have my character sheet posted soon.
P.S. I should have my character sheet posted soon.
Last edited by rhoenix on Mon Nov 01, 2010 10:22 pm, edited 1 time in total.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- rhoenix
- The Artist formerly known as Rhoenix
- Posts: 7998
- Joined: Fri Dec 22, 2006 4:01 pm
- 17
- Location: "Here," for varying values of "here."
- Contact:
#32
Long ago, the Navigator house Xan'Tai utterly foreswore their planetary holdings, choosing instead to travel in the spaces between stars. They became nomads, though with fleets of starships plying the void, and the Warp - calling both their home.
They did so, according to the elders, due to wanting to never lose sight of why the Navigators are what they are - born to travel and explore, to map the unknown spaces for the Emperor, and see what few others have seen.
Though most of the house Xan'Tai are, generations later, uncomfortable even being on a planet now, they feel completely at home within the spaces of a ship - perhaps more than most.
It is for this reason that Sebastion's travails in his earlier years would be hair-raising and even frightening for most, but for a Navigator of the House Xan'Tai, nearly par for the course - though with some variations. Nonetheless, his experiences have shaped both him and his outlook on the galaxy, as he views it through sensor logs and ship's portholes with satisfaction.
He now seeks to travel in the dark places between stars, exploring and learning for knowledge's sake for the Emperor, as is his birthright - seeking to do full justice to the ethos by which his House operates.
Name: Sebastion, of house Xan'Tai (Nomadic house)
Homeworld: Void Born
Birthright: Scapegrace (+3 to PER or INT, +1d5 to Corruption or Insanity)
Lure of the Void: Renegade (Dark Soul talent & 1 Forbidden Lore, +1d5+1 Corruption or Insanity)
Trials and Travails: Dark Voyage (1 Forbidden Lore or Resistance: Fear, +1d5 Insanity)
Motivation: Knowledge is Life, Life is Knowledge (2 Scholastic Lore skills as trained & Total Recall talent, costs 300xp)
Class: Navigator
Attributes:
Weapon Skill: 30
Ballistic Skill: 40 (adv. x1)
Strength: 25
Toughness: 45 (adv. x1)
Agility: 40 (adv. x2)
Intelligence: 50 (adv. x1)
Perception: 53 (adv. x1)
Willpower: 55 (adv. x1)
Fellowship: 25
Corruption: 2
Insanity: 3
Fate Points: 4
Wounds: 9
Talents:
Navigator (makes Navigator powers available)
Pistol Weapon Training: Universal (universal proficiency with all pistol weapons)
Dark Soul (take only 1/2 penalty for Malignancy Tests)
Resistance: Fear (+10 to Fear tests)
Total Recall (May use INT test to remember obscure info, otherwise has eidetic memory)
Talented (Navigation: Warp)
A Taste for the Warp (Can spend a Fate Point to automatically succeed in using a Navigator power; success rating (if applicable) is by 1d5 degrees)
Scorn of Dirt Dwellers (When on a planetary body, character is -10 to all Fellowship tests and skills)
Initial Mutation (gain Regeneration trait, rolled 92 for Mutation)
Sound Constitution 1
Dodge
Warp Sense
Resistance: Psychic Techniques
Skills:
Dodge (Agi)
Psyniscience +10 (Per)
Awareness +10 (Per)
Navigation: Stellar +10 (Int)
Navigation: Warp +10 (Int)
Trade: Astrographer (Int)
Speak Language: High Gothic (Int)
Speak Language: Low Gothic (Int)
Secret Language: Rogue Trader (Int)
Secret Language: Navigator (Int)
Common Lore: Navis Nobelite (Int)
Common Lore: Imperial Navy (Int)
Scholastic Lore: Astromancy (Int)
Scholastic Lore: Legend (Int)
Scholastic Lore: Archaic (Int)
Forbidden Lore: Daemonology (Int)
Forbidden Lore: Navigators (Int)
Forbidden Lore: Warp (Int)
Literacy (Int)
Navigator Powers:
Lidless Stare (see RT RPG, p.180)
Void Watcher (see RT RPG, p.181)
Other Traits:
Regeneration (Each round, at the start of each turn, test vs. Toughness to remove 1 point of damage. Gained by Navigator Mutation table)
XP Purchases:
+500xp to start
-300xp: Motivation "Knowledge is Life, Life is Knowledge"
---
200xp remaining
-100xp: rank 1 skill Awareness (Per)
-100xp: rank 1 skill Trade: Astrographer (Int)
---
+300xp (in absentia for game 1)
-100xp: Secret Language: Rogue Trader
-100xp: Secret Language: Navigator
---
100xp remaining
+500xp (2nd adventure)
---
+5 to Ballistic Skill (-250)
+5 to Intelligence (-100)
+5 to Toughness (-250)
---
0xp remaining
+400xp (game 3)
+5 to Perception (-100)
+5 to Willpower (-100)
+5 to Agility (-100)
Common Lore (Imperial navy) (-100)
---
0xp remaining
+500xp (game 4)
Talent: Sound Constitution 1 (-200xp), bumped to rank 2
Dodge (-200xp)
---
100xp remaining
+500xp (game 4)
Skill: Navigation (Warp) +10 (-200xp)
Skill: Navigation (Stellar) +10 (-200xp)
Skill: Awareness +10 (-200xp)
---
0xp remaining
+400xp (game 5)
Psyniscience +10 (-200xp)
---
200xp remaining
+400xp (game 6)
---
600xp
Warp Sense (talent) (-500xp)
100xp remaining
+300xp (game 7)
+400xp (game 8)
---
800xp
+5 Agility (second advance, 750xp)
---
50xp
+500 xp (game 9)
---
550xp
Resistance: Psychic Techniques (-200xp)
---
350xp
+500xp (game 10)
---
850xp
+400xp (game 11)
1250xp
+400xp (game 12)
1650 xp total
+500xp (game 13)
+500xp (game 14)
---
2650 xp total
---
+0 (game 15)
+500 (game 16)
---
3150 xp total
(nav. powers to get)
----------------------
cloud in the warp
foreshadowing
tracks in the stars
disrupting the empyrean (ItT 189)
obliterating the immaterial wake (ItT 190)
Gear & Items:
- Best-craftsmanship hellpistol (range: 35m, dam:1d10+4E, clip40, RoF s/2)
- Best-craftsmanship metal staff
- Best-craftsmanship xeno-mesh armor (cover:arms/body/legs, AP 3)
- Emperor's tarot deck
- silk headscarf (grey & blue weave, house colors of Xan'Tai)
- Nobilite robes
- charm
- micro-bead
- Navis Prima (standard quality, no bonus)
They did so, according to the elders, due to wanting to never lose sight of why the Navigators are what they are - born to travel and explore, to map the unknown spaces for the Emperor, and see what few others have seen.
Though most of the house Xan'Tai are, generations later, uncomfortable even being on a planet now, they feel completely at home within the spaces of a ship - perhaps more than most.
It is for this reason that Sebastion's travails in his earlier years would be hair-raising and even frightening for most, but for a Navigator of the House Xan'Tai, nearly par for the course - though with some variations. Nonetheless, his experiences have shaped both him and his outlook on the galaxy, as he views it through sensor logs and ship's portholes with satisfaction.
He now seeks to travel in the dark places between stars, exploring and learning for knowledge's sake for the Emperor, as is his birthright - seeking to do full justice to the ethos by which his House operates.
Name: Sebastion, of house Xan'Tai (Nomadic house)
Homeworld: Void Born
Birthright: Scapegrace (+3 to PER or INT, +1d5 to Corruption or Insanity)
Lure of the Void: Renegade (Dark Soul talent & 1 Forbidden Lore, +1d5+1 Corruption or Insanity)
Trials and Travails: Dark Voyage (1 Forbidden Lore or Resistance: Fear, +1d5 Insanity)
Motivation: Knowledge is Life, Life is Knowledge (2 Scholastic Lore skills as trained & Total Recall talent, costs 300xp)
Class: Navigator
Attributes:
Weapon Skill: 30
Ballistic Skill: 40 (adv. x1)
Strength: 25
Toughness: 45 (adv. x1)
Agility: 40 (adv. x2)
Intelligence: 50 (adv. x1)
Perception: 53 (adv. x1)
Willpower: 55 (adv. x1)
Fellowship: 25
Corruption: 2
Insanity: 3
Fate Points: 4
Wounds: 9
Talents:
Navigator (makes Navigator powers available)
Pistol Weapon Training: Universal (universal proficiency with all pistol weapons)
Dark Soul (take only 1/2 penalty for Malignancy Tests)
Resistance: Fear (+10 to Fear tests)
Total Recall (May use INT test to remember obscure info, otherwise has eidetic memory)
Talented (Navigation: Warp)
A Taste for the Warp (Can spend a Fate Point to automatically succeed in using a Navigator power; success rating (if applicable) is by 1d5 degrees)
Scorn of Dirt Dwellers (When on a planetary body, character is -10 to all Fellowship tests and skills)
Initial Mutation (gain Regeneration trait, rolled 92 for Mutation)
Sound Constitution 1
Dodge
Warp Sense
Resistance: Psychic Techniques
Skills:
Dodge (Agi)
Psyniscience +10 (Per)
Awareness +10 (Per)
Navigation: Stellar +10 (Int)
Navigation: Warp +10 (Int)
Trade: Astrographer (Int)
Speak Language: High Gothic (Int)
Speak Language: Low Gothic (Int)
Secret Language: Rogue Trader (Int)
Secret Language: Navigator (Int)
Common Lore: Navis Nobelite (Int)
Common Lore: Imperial Navy (Int)
Scholastic Lore: Astromancy (Int)
Scholastic Lore: Legend (Int)
Scholastic Lore: Archaic (Int)
Forbidden Lore: Daemonology (Int)
Forbidden Lore: Navigators (Int)
Forbidden Lore: Warp (Int)
Literacy (Int)
Navigator Powers:
Lidless Stare (see RT RPG, p.180)
Void Watcher (see RT RPG, p.181)
Other Traits:
Regeneration (Each round, at the start of each turn, test vs. Toughness to remove 1 point of damage. Gained by Navigator Mutation table)
XP Purchases:
+500xp to start
-300xp: Motivation "Knowledge is Life, Life is Knowledge"
---
200xp remaining
-100xp: rank 1 skill Awareness (Per)
-100xp: rank 1 skill Trade: Astrographer (Int)
---
+300xp (in absentia for game 1)
-100xp: Secret Language: Rogue Trader
-100xp: Secret Language: Navigator
---
100xp remaining
+500xp (2nd adventure)
---
+5 to Ballistic Skill (-250)
+5 to Intelligence (-100)
+5 to Toughness (-250)
---
0xp remaining
+400xp (game 3)
+5 to Perception (-100)
+5 to Willpower (-100)
+5 to Agility (-100)
Common Lore (Imperial navy) (-100)
---
0xp remaining
+500xp (game 4)
Talent: Sound Constitution 1 (-200xp), bumped to rank 2
Dodge (-200xp)
---
100xp remaining
+500xp (game 4)
Skill: Navigation (Warp) +10 (-200xp)
Skill: Navigation (Stellar) +10 (-200xp)
Skill: Awareness +10 (-200xp)
---
0xp remaining
+400xp (game 5)
Psyniscience +10 (-200xp)
---
200xp remaining
+400xp (game 6)
---
600xp
Warp Sense (talent) (-500xp)
100xp remaining
+300xp (game 7)
+400xp (game 8)
---
800xp
+5 Agility (second advance, 750xp)
---
50xp
+500 xp (game 9)
---
550xp
Resistance: Psychic Techniques (-200xp)
---
350xp
+500xp (game 10)
---
850xp
+400xp (game 11)
1250xp
+400xp (game 12)
1650 xp total
+500xp (game 13)
+500xp (game 14)
---
2650 xp total
---
+0 (game 15)
+500 (game 16)
---
3150 xp total
(nav. powers to get)
----------------------
cloud in the warp
foreshadowing
tracks in the stars
disrupting the empyrean (ItT 189)
obliterating the immaterial wake (ItT 190)
Gear & Items:
- Best-craftsmanship hellpistol (range: 35m, dam:1d10+4E, clip40, RoF s/2)
- Best-craftsmanship metal staff
- Best-craftsmanship xeno-mesh armor (cover:arms/body/legs, AP 3)
- Emperor's tarot deck
- silk headscarf (grey & blue weave, house colors of Xan'Tai)
- Nobilite robes
- charm
- micro-bead
- Navis Prima (standard quality, no bonus)
Last edited by rhoenix on Mon May 09, 2011 9:40 pm, edited 49 times in total.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- Comrade Tortoise
- Exemplar
- Posts: 4832
- Joined: Thu Jun 09, 2005 1:33 am
- 19
- Location: Land of steers and queers indeed
- Contact:
#33
I know. Keep in mind, I dont have the book that came from ;)Cynical Cat wrote:This is where I dish out some bad news.
Ben, you need to fix your Duty Bound and Lineage choices.
Now you have to settle on the ship.
"Nothing in biology makes sense except in the light of evolution."
- Theodosius Dobzhansky
There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid
The Holocaust was an Amazing Logistical Achievement~Havoc
- Theodosius Dobzhansky
There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid
The Holocaust was an Amazing Logistical Achievement~Havoc
- Soontir948
- Disciple
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- Contact:
- Cynical Cat
- Arch-Magician
- Posts: 11930
- Joined: Thu Jun 09, 2005 8:53 pm
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- Location: Ice Sarcophagus outside a ruined Jedi Temple
- Contact:
#35
Ben, Proven to be Pure is a lineage, a subset of Witchborn.
rhoenix I'm seeing a big empty void where a character should be.
I would like to start the game on Monday and that means finished characters and final profit factor. As no one has said anything negative about Hotfoot's Dynasty design, we're going with that.
I would the characters finished up so we can determine final profit factor and people can roll for the rest of their gear. I don't want that eating up play time.
rhoenix I'm seeing a big empty void where a character should be.
I would like to start the game on Monday and that means finished characters and final profit factor. As no one has said anything negative about Hotfoot's Dynasty design, we're going with that.
I would the characters finished up so we can determine final profit factor and people can roll for the rest of their gear. I don't want that eating up play time.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
- rhoenix
- The Artist formerly known as Rhoenix
- Posts: 7998
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- Contact:
#36
I shall have this fixed by the end of the day tomorrow.Cynical Cat wrote:rhoenix I'm seeing a big empty void where a character should be.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- Cynical Cat
- Arch-Magician
- Posts: 11930
- Joined: Thu Jun 09, 2005 8:53 pm
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- Contact:
#37
Excellent. *tents fingers after sentencing a hapless minion to arcoflagellation with a flick of a finger*rhoenix wrote:I shall have this fixed by the end of the day tomorrow.Cynical Cat wrote:rhoenix I'm seeing a big empty void where a character should be.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
- rhoenix
- The Artist formerly known as Rhoenix
- Posts: 7998
- Joined: Fri Dec 22, 2006 4:01 pm
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- Contact:
#38
Navigator Mutation roll:
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- rhoenix
- The Artist formerly known as Rhoenix
- Posts: 7998
- Joined: Fri Dec 22, 2006 4:01 pm
- 17
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- Contact:
#39
Corruption:
Insanity:
Insanity:
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- rhoenix
- The Artist formerly known as Rhoenix
- Posts: 7998
- Joined: Fri Dec 22, 2006 4:01 pm
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- Contact:
#40
Okay - barring a sanity check for my character (especially regarding skill choices), I'm done, apart from equipment.
EDIT: And now that's done too.
EDIT: And now that's done too.
Last edited by rhoenix on Sat Nov 06, 2010 6:59 pm, edited 1 time in total.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- Cynical Cat
- Arch-Magician
- Posts: 11930
- Joined: Thu Jun 09, 2005 8:53 pm
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- Contact:
#41
Starting Profit is 24.
Last edited by Cynical Cat on Mon Nov 08, 2010 1:37 am, edited 1 time in total.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
- Cynical Cat
- Arch-Magician
- Posts: 11930
- Joined: Thu Jun 09, 2005 8:53 pm
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- Location: Ice Sarcophagus outside a ruined Jedi Temple
- Contact:
#42
So I'm going to shoot to start roughly Monday at 5pm Pacific which will involve talking to everyone on Skype to coordinate and then me fumbling with Screen Monkey as everyone heroically explores exploits the galaxy.
If that isn't cool, let me know.
If that isn't cool, let me know.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
- Cynical Cat
- Arch-Magician
- Posts: 11930
- Joined: Thu Jun 09, 2005 8:53 pm
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#43
Soontir some of your stats seem off. Can you redo and show your math. We're working at 25 points base and 100 point buy on top of that.
Last edited by Cynical Cat on Mon Nov 08, 2010 1:45 am, edited 1 time in total.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
- Soontir948
- Disciple
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#45
WS 15 40
BS 20 45
S 10 35 (25+10+5-5)
T 05 35 (25+5+5)
Ag 15 40
Int 08 38 (25+8+5)
Per 9 40 (25+9+3+3)
WP 13 40 (25+13+5-3)
Fel 05 30
+5 S/T/Int (XP spent), WP (Homeworld)
-5 S Homeworld
+3 Per Lure of the Void
+3 Per Birthright
-3 Wil Lure of the Void
Whoops forgot to account for another 3 perception.
Wounds
Fate
Corruption
BS 20 45
S 10 35 (25+10+5-5)
T 05 35 (25+5+5)
Ag 15 40
Int 08 38 (25+8+5)
Per 9 40 (25+9+3+3)
WP 13 40 (25+13+5-3)
Fel 05 30
+5 S/T/Int (XP spent), WP (Homeworld)
-5 S Homeworld
+3 Per Lure of the Void
+3 Per Birthright
-3 Wil Lure of the Void
Whoops forgot to account for another 3 perception.
Wounds
Fate
Corruption
- rhoenix
- The Artist formerly known as Rhoenix
- Posts: 7998
- Joined: Fri Dec 22, 2006 4:01 pm
- 17
- Location: "Here," for varying values of "here."
- Contact:
#46
I may be a bit late, but I will be there today.Cynical Cat wrote:So I'm going to shoot to start roughly Monday at 5pm Pacific which will involve talking to everyone on Skype to coordinate and then me fumbling with Screen Monkey as everyone heroically explores exploits the galaxy.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
#47
*wakes up from Fallout enduced coma*Hotfoot wrote:Egad, have we lost Charon? Who will run my lance? Who?
Right. Right. I'll have him up in an hour or two. Gotta get out of work first.
Moderator of Philosophy and Theology
- rhoenix
- The Artist formerly known as Rhoenix
- Posts: 7998
- Joined: Fri Dec 22, 2006 4:01 pm
- 17
- Location: "Here," for varying values of "here."
- Contact:
#48
Actually, today, I cannot make it - I have errands that must be done today.
Next Monday, however, I will make sure.
Next Monday, however, I will make sure.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
#49
Torian "Cutter" Voltaius
Weapon Skill 40
Ballistic Skill 60
Strength 40
Toughness 50
Agility 50
Intelligence 30
Perception 45
Willpower 45
Fellowship 43
Wounds 13
Insanity 4
Fate Points 3
Origin Path
Homeworld: Battlefleet
Birthright: Stubjack
Lure of the Void: Crusade; Call to War
Trials and Travails: Calamity
Motivation: Pride
Career: Void-Master
Lineage: Heir Apparent
Skills
Common Lore (Imperial Navy)
Common Lore (War)
Common Lore (Koronus Expanse)
Common Lore (Tech)
Forbidden Lore (Xenos)
Forbidden Lore (Pirates)
Navigation (Stellar)
Pilot (Space Craft) +10
Pilot (Flyers)
Scholastic Lore (Astromancy)
Speak Language (Battlefleet War Cant)
Speak Language (Low Gothic)
Speak Language (High Gothic)
Awareness
Dodge +10
Intimidate +10
Secret Tongue (Rogue Trader)
Secret Tongue (Military)
Scrutiny +10
Literacy
Trade (Voidfarer)
Command +10
Tech Use
Talents
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Basic Weapon Training (Universal)
Nerves of Steel
Quickdraw
Light Sleeper
Hardy
Void Accustomed
Talented (Intimidate)
Peer (Military)
Hatred (Kroot)
Officer on Deck
Ship-Bound Fighter
Paranoia
Die Hard
Sound Constitution
Equipment
Power Sword (Common)
Bolt Pistol (Common) w/ Fire Selector
Guard Flak Armor
Micro-Bead
Void Suit
Blessed Ship Token
Re-Breather
Imperial Navy Uniform
Amasec (2 bottles)
Pict-recorder
Vox-caster
Ancestral Seal
Chrono
Weapon Skill 40
Ballistic Skill 60
Strength 40
Toughness 50
Agility 50
Intelligence 30
Perception 45
Willpower 45
Fellowship 43
Wounds 13
Insanity 4
Fate Points 3
Origin Path
Homeworld: Battlefleet
Birthright: Stubjack
Lure of the Void: Crusade; Call to War
Trials and Travails: Calamity
Motivation: Pride
Career: Void-Master
Lineage: Heir Apparent
Skills
Common Lore (Imperial Navy)
Common Lore (War)
Common Lore (Koronus Expanse)
Common Lore (Tech)
Forbidden Lore (Xenos)
Forbidden Lore (Pirates)
Navigation (Stellar)
Pilot (Space Craft) +10
Pilot (Flyers)
Scholastic Lore (Astromancy)
Speak Language (Battlefleet War Cant)
Speak Language (Low Gothic)
Speak Language (High Gothic)
Awareness
Dodge +10
Intimidate +10
Secret Tongue (Rogue Trader)
Secret Tongue (Military)
Scrutiny +10
Literacy
Trade (Voidfarer)
Command +10
Tech Use
Talents
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Basic Weapon Training (Universal)
Nerves of Steel
Quickdraw
Light Sleeper
Hardy
Void Accustomed
Talented (Intimidate)
Peer (Military)
Hatred (Kroot)
Officer on Deck
Ship-Bound Fighter
Paranoia
Die Hard
Sound Constitution
Equipment
Power Sword (Common)
Bolt Pistol (Common) w/ Fire Selector
Guard Flak Armor
Micro-Bead
Void Suit
Blessed Ship Token
Re-Breather
Imperial Navy Uniform
Amasec (2 bottles)
Pict-recorder
Vox-caster
Ancestral Seal
Chrono
Last edited by Charon on Mon Mar 28, 2011 6:39 pm, edited 15 times in total.
Moderator of Philosophy and Theology
- Soontir948
- Disciple
- Posts: 783
- Joined: Sat Jun 11, 2005 10:19 pm
- 19
- Location: Queens, NY
- Contact:
#50
Updated my sheet after going over with Cam a bit:
Name: Lucius Scapio
Homeworld: Forge world - -5ws/+5int/Common lore (tech, machine cult) untrained basic/technical knock talent/+3 any one/-10 test imperial creed/-5 interacting ecc
Birthright: Scapegrace - Sleight of Hand/+3 Per/1d5 Corruption
Lure of the Void: Hunted by crime baron: +3 Per/Enemy (Underworld) Talent
Trials and travails: Calamity - Light Sleeper and Hardy or Nerves of Steel
Motivation: Fortune - +1 Fate
Career: Explorator
Ship-Role: Enginseer Prime
Wounds: 16
Fate: 4
Corruption: 1
WS 05 25 (25+5-5)
BS 05 35 (25+5+5)
S 15 45 (+5)
T 20 63 (25+20+3 [Forge]+5+5+5)
Ag 05 30
Int20 60 (25+20+5+5+5)
Per20 51 (25+20+3+3)
WP 05 35 (25+5+5)
Fel05 30
Skills:
Awareness +10
Common Lore (Machine Cult, Tech)
Dodge +10
Drive (Ground Vehicle)
Forbidden Lore (Archeotech +10, Adeptus Mechanicus)
Literacy
Logic
Scholastic Lore (Astromancy)
Secret Tongue (Rogue Trader, Tech)
Speak Language (Explorator Binary, Low Gothic, Techna-lingua)
Tech-Use +20
Trade (Armouror, Technomat)
Sleight of Hand [basic trained]
Talents:
Basic Weapon Training (Universal)
Melee Weapon Training (Universal)
Autosanguine
Binary Chatter
Electro Graft Use
Enemy (Underworld)
Feedback Screech
Light Sleeper
Logic Implant
Maglev Grace
Mechadentrite Use (Utility)
Nerves of Steel
Prosaguine
Sound Constitution x2
Technical Knock
The Flesh is Weak
Total Recall
Trait:
Mechanicus Implants
Gear:
Hellgun [Best-craftsmanship, Cadian, Targeting Scope] (50m 1d10+4 E Pen: 7 Clip: 30 Rld: 2 Full)
Boltgun (1d10+5 X Pen 4 Clip 24 Full)
Power axe [good-craftsmanship]
Servo-skull Familiar
Enforcer light carapace
Multikey
Void suit
Injector
Sacret unguents
Micro-bead
Combi-tool
Dataslate
Bionic Arm [Good-craftsmanship]
Bionic Respirator [Common-craftsmanship]
Common:
Clip/Drop Harness
Glowglobe
Grenade (Smoke) [1]
Grenade (Frag) [2]
Knife
XP Left: 0
XP spent: 6800
200 Bionic Arm [Good-craftsmanship]
500 Mechadentrite Use (Utility)
100 Trade (Armouror)
200 Autosanguine
400 Sound Constitution (x2) (Rank 1)
100 Awareness
" Scholastic Lore (Astromancy)
" Secret Tongue (Rogue Trader)
" Simple Toughness
" Simple Intelligence
" Simple Strength
" Drive (Ground Vehicle)
" Secret Tongue (Tech)
250 Intermediate Intelligence
" " Toughness
Rank 2
200 Tech Use +10
" Awareness +10
" Binary Chatter
" Dodge
" Electro Graft Use
" Forbidden Lore (Archeotech)+10
" Prosaguine
" Total Recall
500 Maglev Grace
250 Simple Ballistics
" " Willpower
400 Sound Constitution (x2)
Rank 3
200 Feedback Screech
200 Tech-use +20
200 Dodge +10
500 The Flesh is Weak
500 Trained Tougness
Gained XP:
500 Beginning XP (4.5k to 5k)
500 Bonus
G1: 400 (900)
G2: 500 (1400)
G3: 400 (1800)
G4: 500 (2300 total)
G5: 400 [-100 due to missed game]
G6: 400 (3100 total) 1/3/11
G7: 400 (3500) 1/17/11
G8: 500 (4000) 1/24/11
G9: 400 (4400) 1/31/11
G10:500 (4900) 2/7/11
G11:500 (5400) 2/21/11
G12:500 (5900) 3/14/11
G13:400 (6300) 3/21/11
G14:500 (6800) 3/28/11
Name: Lucius Scapio
Homeworld: Forge world - -5ws/+5int/Common lore (tech, machine cult) untrained basic/technical knock talent/+3 any one/-10 test imperial creed/-5 interacting ecc
Birthright: Scapegrace - Sleight of Hand/+3 Per/1d5 Corruption
Lure of the Void: Hunted by crime baron: +3 Per/Enemy (Underworld) Talent
Trials and travails: Calamity - Light Sleeper and Hardy or Nerves of Steel
Motivation: Fortune - +1 Fate
Career: Explorator
Ship-Role: Enginseer Prime
Wounds: 16
Fate: 4
Corruption: 1
WS 05 25 (25+5-5)
BS 05 35 (25+5+5)
S 15 45 (+5)
T 20 63 (25+20+3 [Forge]+5+5+5)
Ag 05 30
Int20 60 (25+20+5+5+5)
Per20 51 (25+20+3+3)
WP 05 35 (25+5+5)
Fel05 30
Skills:
Awareness +10
Common Lore (Machine Cult, Tech)
Dodge +10
Drive (Ground Vehicle)
Forbidden Lore (Archeotech +10, Adeptus Mechanicus)
Literacy
Logic
Scholastic Lore (Astromancy)
Secret Tongue (Rogue Trader, Tech)
Speak Language (Explorator Binary, Low Gothic, Techna-lingua)
Tech-Use +20
Trade (Armouror, Technomat)
Sleight of Hand [basic trained]
Talents:
Basic Weapon Training (Universal)
Melee Weapon Training (Universal)
Autosanguine
Binary Chatter
Electro Graft Use
Enemy (Underworld)
Feedback Screech
Light Sleeper
Logic Implant
Maglev Grace
Mechadentrite Use (Utility)
Nerves of Steel
Prosaguine
Sound Constitution x2
Technical Knock
The Flesh is Weak
Total Recall
Trait:
Mechanicus Implants
Gear:
Hellgun [Best-craftsmanship, Cadian, Targeting Scope] (50m 1d10+4 E Pen: 7 Clip: 30 Rld: 2 Full)
Boltgun (1d10+5 X Pen 4 Clip 24 Full)
Power axe [good-craftsmanship]
Servo-skull Familiar
Enforcer light carapace
Multikey
Void suit
Injector
Sacret unguents
Micro-bead
Combi-tool
Dataslate
Bionic Arm [Good-craftsmanship]
Bionic Respirator [Common-craftsmanship]
Common:
Clip/Drop Harness
Glowglobe
Grenade (Smoke) [1]
Grenade (Frag) [2]
Knife
XP Left: 0
XP spent: 6800
200 Bionic Arm [Good-craftsmanship]
500 Mechadentrite Use (Utility)
100 Trade (Armouror)
200 Autosanguine
400 Sound Constitution (x2) (Rank 1)
100 Awareness
" Scholastic Lore (Astromancy)
" Secret Tongue (Rogue Trader)
" Simple Toughness
" Simple Intelligence
" Simple Strength
" Drive (Ground Vehicle)
" Secret Tongue (Tech)
250 Intermediate Intelligence
" " Toughness
Rank 2
200 Tech Use +10
" Awareness +10
" Binary Chatter
" Dodge
" Electro Graft Use
" Forbidden Lore (Archeotech)+10
" Prosaguine
" Total Recall
500 Maglev Grace
250 Simple Ballistics
" " Willpower
400 Sound Constitution (x2)
Rank 3
200 Feedback Screech
200 Tech-use +20
200 Dodge +10
500 The Flesh is Weak
500 Trained Tougness
Gained XP:
500 Beginning XP (4.5k to 5k)
500 Bonus
G1: 400 (900)
G2: 500 (1400)
G3: 400 (1800)
G4: 500 (2300 total)
G5: 400 [-100 due to missed game]
G6: 400 (3100 total) 1/3/11
G7: 400 (3500) 1/17/11
G8: 500 (4000) 1/24/11
G9: 400 (4400) 1/31/11
G10:500 (4900) 2/7/11
G11:500 (5400) 2/21/11
G12:500 (5900) 3/14/11
G13:400 (6300) 3/21/11
G14:500 (6800) 3/28/11
Last edited by Soontir948 on Mon Mar 28, 2011 10:02 pm, edited 24 times in total.