Old players are familiar with the Glitch game, and may be familiar with the previous version of Glitch IV. While this reboot happens on the same world, the previous 2 games have no bearing what happens in this game. The story is similar, but it is being told from a different viewpoint. You can bring in old characters, with the realization they will be different versions of said characters.
Players will create Two sheets: One for their "in-game" character (For the Destiny MMO character) while the other will be for the person who plays in Zion, back on Earth (the "real" character).
Interaction will take place both in Zion, and possibly the "Real World", through out of game mediums (Message Boards, emails, IM's between the characters, phone calls, face to face meetings, etc).
Character Sheet - Real World wrote: Name:
Age:
Description:
Background
Character Sheet - Destiny MMORPG wrote: Name:
Level:
Description:
Race:
Background: (this tells stuff you've done in the game, more than anything really)
Equipment:
Skills:
Aside from what is listed below, The "Special Skills" of the various Characters in the MMORPG I will for you to come up with as apart of your character. Destiny is a very advanced MMORPG with massive amounts of customization in it's entire structure, to best suit the player.
No better is this showcased than in the Magic System. While there are spells available to every spellcaster in Destiny, the magic system is such that players can craft their own spells, utilizing the Spheres of Magical Influence, and save them to personal spellbooks. The magical system is limited only by the players imagination, and game-balancing needs. Please feel free to put any special abilities and or spells in the Destiny Sheet, to be gone over, or PM/IM me for discussion. I'm being open ended with the races available to play, PM me for discussion if you have any questions, otherwise basic fantasy races will work.
Below is the guide for creating your "Destiny MMORPG" character's
Destiny Character Creation:
Players start off with 70 points, able to divide them amoungst any
of the skills listed. Players gain additional skill points for every level they gain after the first five levels (approximately 5 points per level), up to a maximum of 500 skill points. Each skill ranking goes from 0-100. You only have to list which skills you are versed in, and their point allotment, Characters can level up to Level 90, which is the current designed cutoff.
Zion Character Skills:
Combat Skills wrote: Swords
Mace
Polearms/Staffs
Fencing - the use of primarily thrusting, hand-held weapons (such as daggers, rapiers, fist weapons, etc)
Archery/Guns - the use of crossbows, bows, and guns
Throwing - Use of throwing weapons in combat (throwing daggers, darts, etc)
Parrying - the ability to block a weapon with your own weapon
Shields - use of shields in combat
Wrestling/Unarmed - Fighting an opponent unarmed
Poisoning (Knowledge of poisons and their use - especially on weapons)
Anatomy (helps determine critical damage you inflict with melee weapons)
Tactics (helps determine base damage for weapons you hold)
Healing - The use of conventional means to heal damage, cure poisons, etc
Animal Skills wrote: Animal Taming - Allows you to tame certain animals in the game, gaining them as allies in combat and pets.
Herding - the ability to make tamable creatures follow you, though you exert no other control over them.
Veterinary - the ability to heal animals through non-magical means
Magical Skills wrote: Magical Power is separated into Spheres of Influence, which the Spell-crafter may utilize in creating spells involving, one, or multiple spheres. Spheres may only be used if the player has points in them - some spells requiring more knowledge of a Sphere before it can be utilized.
These Spheres Are:
Divination (The Ability to find what is lost or hidden from ones sight)
Transmutation
Summoning
Elementalism (Manipulation and control of the various elements)
Necromancy
Ethermancy (Manipulation of the Innate Mystical Forces of the Universe)
Enchantment (Empowering a Object through magical means)
Restoration (Healing)
Spectramancy (Manipulation of Light)
Holy
Bardic Skills are another form of magic that progresses through the power of music, most often, this is done with a instrument, and is often accompanied by the Musicianship skill
Provocation (the ability to set two monsters against each other through the power of music)
Discordance (debuffing/weakening opposing foes)
Peacemaking (the ability to calm the rage in those who hear the music, causing them to case fighting)
Crafting Skills wrote: Blacksmithing
Carpentry
Cartography
Bowcrafting & Fetching
Gunsmithing
Alchemy (potion crafting)
Cooking
Inscription
Tailoring
Engineering
Musicianship
Item Identification
Taste Identification