Mass Effect: Going Dark (RPG)

OOC: For the creation and management of board RPG's.

Moderator: B4UTRUST

Sabre72
Apprentice
Posts: 149
Joined: Sun Oct 16, 2011 6:01 pm
13

#176 Re: Mass Effect: Going Dark (RPG)

Post by Sabre72 »

frigidmagi wrote:I sympathize, but given the size of our group we were unlikely to able to hide our presence once they starting looking for us.
i agree am posting something so get ready to hear from junko
User avatar
Cynical Cat
Arch-Magician
Posts: 11930
Joined: Thu Jun 09, 2005 8:53 pm
19
Location: Ice Sarcophagus outside a ruined Jedi Temple
Contact:

#177 Re: Mass Effect: Going Dark (RPG)

Post by Cynical Cat »

I've done my two back to back shots and skiddaddle so I'll be out of the mix for a bit. Time for everyone else to kick ass and take names.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
Sabre72
Apprentice
Posts: 149
Joined: Sun Oct 16, 2011 6:01 pm
13

#178 Re: Mass Effect: Going Dark (RPG)

Post by Sabre72 »

fact:lots of varren around us
fact:being surrounded is bad
advantage: being inside a building would help us

So when and if you guys get to Junko my idea is to have Junko raise comms and try to talk to someone inside to get them to open up while we hack the door at the same time, since we are outnumbered outside and the blood pack are not inside we dont have to breach.

so we hold the north door and get in the varren will get us if we stay outside we need to funnel the enemy so being inside helps and lets us get the hostages safe

thats my general idea
User avatar
rhoenix
The Artist formerly known as Rhoenix
Posts: 7998
Joined: Fri Dec 22, 2006 4:01 pm
17
Location: "Here," for varying values of "here."
Contact:

#179 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

I have been dealing action-by-action so far, which is unfair due to leaving others behind, and scrabbling to catch up. So - once everyone's posted their next action (Sabre, frigidmagi, CynCat, Soleimon, Havoc, JD, Nitram, and Haven have already taken theirs), I'll reply as a block post as results.

My apologies for confusion.

EDIT: Sol and Havoc have posted
EDIT2: JD, Nitram, and Haven posted
Last edited by rhoenix on Wed Dec 07, 2011 4:52 pm, edited 2 times in total.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
User avatar
Soleimon Berserker
Apprentice
Posts: 95
Joined: Wed Oct 26, 2011 12:25 am
13

#180 Re: Mass Effect: Going Dark (RPG)

Post by Soleimon Berserker »

I was gonna mention that we might be able to take out the advance scouts quietly and maybe get our Engineers to hack their comms, send an all clear through Tallos to make em think it was all clear in that sector.

Buuut, we'd kinda already moved to attacking so it's cool haha.
User avatar
White Haven
Disciple
Posts: 752
Joined: Sat May 20, 2006 10:45 am
18
Location: Richmond Virginia, the Capitol of Treason
Contact:

#181 Re: Mass Effect: Going Dark (RPG)

Post by White Haven »

Sorry for the delay, been out of it the past few days. Not taking an action this go-round, since I haven't been around to get myself into action and such, that'd be cheap. I figured Iona would be up with the recon group as discussed, but hanging back since I wasn't actually paying enough attention. :oops:
ImageImageChronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.

Out of Context Theatre, this week starring rhoenix
-'I need to hit the can, but if you wouldn't mind joining me for number two, I'd be grateful.'
User avatar
rhoenix
The Artist formerly known as Rhoenix
Posts: 7998
Joined: Fri Dec 22, 2006 4:01 pm
17
Location: "Here," for varying values of "here."
Contact:

#182 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

White Haven wrote:Sorry for the delay, been out of it the past few days. Not taking an action this go-round, since I haven't been around to get myself into action and such, that'd be cheap. I figured Iona would be up with the recon group as discussed, but hanging back since I wasn't actually paying enough attention. :oops:
This is why I put the brakes on yesterday. :)

Iona would have gone around the opposite side of the facility as Junko, and since Junko began circling around because her way back was cut off, the two of them are probably close to meeting.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
Sabre72
Apprentice
Posts: 149
Joined: Sun Oct 16, 2011 6:01 pm
13

#183 Re: Mass Effect: Going Dark (RPG)

Post by Sabre72 »

Just waiting for lysander to get to me :P maybe Iona and a few others

ideally the WHOLE team :D

so am holding my action atm :P
User avatar
rhoenix
The Artist formerly known as Rhoenix
Posts: 7998
Joined: Fri Dec 22, 2006 4:01 pm
17
Location: "Here," for varying values of "here."
Contact:

#184 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

And with the two NPC's acting, that now just leaves Cipriani and Maraka. Marcao, Fisher, you guys are up.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
User avatar
frigidmagi
Dragon Death-Marine General
Posts: 14757
Joined: Wed Jun 08, 2005 11:03 am
19
Location: Alone and unafraid

#185 Re: Mass Effect: Going Dark (RPG)

Post by frigidmagi »

Just... how much high explosives do you think I'm carrying?
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
Sabre72
Apprentice
Posts: 149
Joined: Sun Oct 16, 2011 6:01 pm
13

#186 Re: Mass Effect: Going Dark (RPG)

Post by Sabre72 »

frigidmagi wrote:Just... how much high explosives do you think I'm carrying?

well you did say your crazy :)

EDIT

I hope I didn't go twice I was waiting for lysander to response on radio to do my distraction, which has now been posted.
User avatar
rhoenix
The Artist formerly known as Rhoenix
Posts: 7998
Joined: Fri Dec 22, 2006 4:01 pm
17
Location: "Here," for varying values of "here."
Contact:

#187 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

I should mention for the record, since a couple people have stated the use of incendiary rounds - if you don't have the Ammo Expert skill, you don't have Concussive Shot, and you don't have any other ammo types except for normal.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
User avatar
frigidmagi
Dragon Death-Marine General
Posts: 14757
Joined: Wed Jun 08, 2005 11:03 am
19
Location: Alone and unafraid

#188 Re: Mass Effect: Going Dark (RPG)

Post by frigidmagi »

Should I assume Lysander hasn't hit a damn thing?
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
User avatar
rhoenix
The Artist formerly known as Rhoenix
Posts: 7998
Joined: Fri Dec 22, 2006 4:01 pm
17
Location: "Here," for varying values of "here."
Contact:

#189 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

frigidmagi wrote:Should I assume Lysander hasn't hit a damn thing?
Dammit, I knew I missed one. Sorry, Frigid - editing now.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
Sabre72
Apprentice
Posts: 149
Joined: Sun Oct 16, 2011 6:01 pm
13

#190 Re: Mass Effect: Going Dark (RPG)

Post by Sabre72 »

frigidmagi wrote:Should I assume Lysander hasn't hit a damn thing?
i think we will be in the next post mybe :/

rhoenix wrote: Dammit, I knew I missed one. Sorry, Frigid - editing now.
wait what about me!
Last edited by Sabre72 on Wed Dec 07, 2011 8:11 pm, edited 1 time in total.
User avatar
rhoenix
The Artist formerly known as Rhoenix
Posts: 7998
Joined: Fri Dec 22, 2006 4:01 pm
17
Location: "Here," for varying values of "here."
Contact:

#191 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

Ok - everyone has received a response except for Sabre, who's on overwatch at the back entrance of the facility. Maraka and Cipriani have been skipped for this round.

New round begins now.

EDIT: Fisher, Sabre, Sol, and Havoc have posted for the new round, now waiting on the rest.

JD, your action for the round will have to be "regaining consciousness," but you'll be able to move now, and act as normal next round.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
User avatar
Cynical Cat
Arch-Magician
Posts: 11930
Joined: Thu Jun 09, 2005 8:53 pm
19
Location: Ice Sarcophagus outside a ruined Jedi Temple
Contact:

#192 Re: Mass Effect: Going Dark (RPG)

Post by Cynical Cat »

rhoenix wrote:I should mention for the record, since a couple people have stated the use of incendiary rounds - if you don't have the Ammo Expert skill, you don't have Concussive Shot, and you don't have any other ammo types except for normal.
I strongly urge you to reconsider this. We're talk about ammo you load into a gun. Requiring a special skill for to load a mag with a yellow band instead of a red one is silly.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
User avatar
rhoenix
The Artist formerly known as Rhoenix
Posts: 7998
Joined: Fri Dec 22, 2006 4:01 pm
17
Location: "Here," for varying values of "here."
Contact:

#193 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

Cynical Cat wrote:
rhoenix wrote:I should mention for the record, since a couple people have stated the use of incendiary rounds - if you don't have the Ammo Expert skill, you don't have Concussive Shot, and you don't have any other ammo types except for normal.
I strongly urge you to reconsider this. We're talk about ammo you load into a gun. Requiring a special skill for to load a mag with a yellow band instead of a red one is silly.
That's a fair point - I made the decision I did on this skill regarding ammo types as an artificial restriction, since otherwise I'd easily see everyone packing polonium ammo.

If you or anyone else has a counterproposal that takes game balance into account, I'm willing to reconsider how Ammo Expert and use of special ammo types would work in-game.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
User avatar
Cynical Cat
Arch-Magician
Posts: 11930
Joined: Thu Jun 09, 2005 8:53 pm
19
Location: Ice Sarcophagus outside a ruined Jedi Temple
Contact:

#194 Re: Mass Effect: Going Dark (RPG)

Post by Cynical Cat »

Game balance isn't an issue. We're a Spectre team so access to high quality gear goes without saying. Specialty ammo isn't magic. It comes with trade offs. Yeah it isn't well balanced in the first game, but we aren't playing Mass Effect 1. We're playing a game set in the Mass Effect universe. Load your SMG with toxic or incendiary ammo and shoot a guy in heavy armour and you might end up cratering his armour and doing jack to your target when Armour Piercing would have put a hurt on him. Phase rounds might help your slow firing gun deal with shields, which is an asset if its big enough to punch through most armour. If the shields or armour stop the bullet, then it doesn't matter how lethal the round is.

Also, Pollonium poisoning takes too fucking long to kill anyone to use in a gun fight unless you really want them dead three months from now. :rofl:
Last edited by Cynical Cat on Thu Dec 08, 2011 3:32 am, edited 1 time in total.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
User avatar
rhoenix
The Artist formerly known as Rhoenix
Posts: 7998
Joined: Fri Dec 22, 2006 4:01 pm
17
Location: "Here," for varying values of "here."
Contact:

#195 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

Cynical Cat wrote:Game balance isn't an issue. We're a Spectre team so access to high quality gear goes without saying. Specialty ammo isn't magic. It comes with trade offs. Yeah it isn't well balanced in the first game, but we aren't playing Mass Effect 1. We're playing a game set in the Mass Effect universe. Load your SMG with toxic or incendiary ammo and shoot a guy in heavy armour and you might end up cratering his armour and doing jack to your target when Armour Piercing would have put a hurt on him. Phase rounds might help your slow firing gun deal with shields, which is an asset if its big enough to punch through most armour. If the shields or armour stop the bullet, then it doesn't matter how lethal the round is.

Also, Pollonium poisoning takes to fucking long to kill anyone to use in a gun fight unless you really want them dead three months from now. :rofl:
All of these are fair points, actually. The only restriction necessary in this case would be requiring a player to state at the beginning of a mission what ammo type they've brought with them for what gun - or, to be lazy, just list it as standard loadout on one's character sheet.

In that case, consider this request granted. I will alter the rules post accordingly.

So, the following changes will be made to the rules for skills:
1. Ammo Expert will be removed, and players who chose it may select a different skill (this means Marcao). Any player may specify what ammo type is used per gun at the beginning of the mission, or specify an ammo type as "standard loadout" for a given gun on their character sheet.
2. Heavy Weapons will be changed to a Soldier-only skill, both to keep the Soldier at 4 skills, and because I don't see classes being offered for rocket launchers at one's local gun store.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
User avatar
rhoenix
The Artist formerly known as Rhoenix
Posts: 7998
Joined: Fri Dec 22, 2006 4:01 pm
17
Location: "Here," for varying values of "here."
Contact:

#196 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

And on a more immediate note, Team Five has taken care of one krogan and four vorcha so far. There is one fireteam remaining.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
User avatar
White Haven
Disciple
Posts: 752
Joined: Sat May 20, 2006 10:45 am
18
Location: Richmond Virginia, the Capitol of Treason
Contact:

#197 Re: Mass Effect: Going Dark (RPG)

Post by White Haven »

Just let me know if something visibly screws the pooch on the sneak-run towards the target. To be able to write the rest, I had to more or less assume that'd work, but if not, I'll rewrite.
ImageImageChronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.

Out of Context Theatre, this week starring rhoenix
-'I need to hit the can, but if you wouldn't mind joining me for number two, I'd be grateful.'
Sabre72
Apprentice
Posts: 149
Joined: Sun Oct 16, 2011 6:01 pm
13

#198 Re: Mass Effect: Going Dark (RPG)

Post by Sabre72 »

White Haven wrote:Just let me know if something visibly screws the pooch on the sneak-run towards the target. To be able to write the rest, I had to more or less assume that'd work, but if not, I'll rewrite.


Junko swears repeatedly lol that Iona abandons Junko

:mad:
Last edited by Sabre72 on Thu Dec 08, 2011 7:32 pm, edited 1 time in total.
User avatar
rhoenix
The Artist formerly known as Rhoenix
Posts: 7998
Joined: Fri Dec 22, 2006 4:01 pm
17
Location: "Here," for varying values of "here."
Contact:

#199 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

Fisher, Sabre, Sol, Havoc, Haven, Nitram, JD, Frigid, and CynCat have posted for this round.

We're just waiting on Marcao (and I'll give him more time, since the rules change affected just him) now before the results for this round are posted.

EDIT: Updated list x3
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
User avatar
Marcao
Disciple
Posts: 751
Joined: Wed Nov 23, 2005 7:46 pm
19
Contact:

#200 Re: Mass Effect: Going Dark (RPG)

Post by Marcao »

I will be posting tonight. I had a post basically written when the rules shift changed and it stopped making sense. I am throwing something together now.
The Peddler of Half Truths.
"Not OP, therefore weakest." - Cynical Cat (May 2016)
"A dog doesn’t need to show his teeth as long as his growl’s deep enough, his food bowl is full and he knows where all the bones are buried." - Frank Underwood
Post Reply