Star Trek: The Quadratic War
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- Josh
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#26 Re: Star Trek: The Quadratic War
WOOF WOOF
When the Frog God smiles, arm yourself.
"'Flammable' and 'inflammable' have the same meaning! This language is insane!"
GIVE ME COFFEE AND I WILL ALLOW YOU TO LIVE!- Frigid
"Ork 'as no automatic code o' survival. 'is partic'lar distinction from all udda livin' gits is tha necessity ta act inna face o' alternatives by means o' dakka."
I created the sound of madness, wrote the book on pain
"'Flammable' and 'inflammable' have the same meaning! This language is insane!"
GIVE ME COFFEE AND I WILL ALLOW YOU TO LIVE!- Frigid
"Ork 'as no automatic code o' survival. 'is partic'lar distinction from all udda livin' gits is tha necessity ta act inna face o' alternatives by means o' dakka."
I created the sound of madness, wrote the book on pain
#27 Re: Star Trek: The Quadratic War
Pfft. He only went back to the first successful space flight in human history.
The Rocket Chair
Captain's Name: Wan Hu
Early in the sixteenth century, Wan decided to take advantage of China's advanced rocket and fireworks technology to launch himself into outer space. He supposedly had a chair built with forty-seven rockets attached. On the day of lift-off, Wan, splendidly attired, climbed into his rocket chair and forty seven servants lit the fuses and then hastily ran for cover. There was a huge explosion. When the smoke cleared, Wan and the chair were gone, and was said never to have been seen again.
Of course, the truth is that the explosion was actually a temporal rift that opened briefly, launching Wan Hu into the distant future to continue his brilliant engineering designs.
Ship Specs: Built of several dozen pounds of wood with several hundred pounds worth of force of rockets underneath it, the Rocket Chair is capable of achieving flight, this gets much easier out of atmo where things like air drag don't get in the way as much.
Advantages:
Ancient Chinese Secrets- Wan Hu was from ancient China, and is thus well versed in their methods and brilliant scientific achievements.
Disadvantages:
One and Done- The Rocket Chair, being fueled by rockets, is only capable of short bursts of movement. After all the rockets fire, which takes approximately 10 seconds, the process of replacing these rockets is a laborious process that can take hundreds of man hours. Replacing this system however would require a massive overhaul.
One is the Loneliest Number- Wan Hu is alone on his ship, with no crew to keep him company... or a space suit to keep out the vacuum of space.
Houston, We Have a problem- As the rocket chair is fueled by, well, rockets, there are good odds on the rocket exploding any time it is lit.
The Rocket Chair
Captain's Name: Wan Hu
Early in the sixteenth century, Wan decided to take advantage of China's advanced rocket and fireworks technology to launch himself into outer space. He supposedly had a chair built with forty-seven rockets attached. On the day of lift-off, Wan, splendidly attired, climbed into his rocket chair and forty seven servants lit the fuses and then hastily ran for cover. There was a huge explosion. When the smoke cleared, Wan and the chair were gone, and was said never to have been seen again.
Of course, the truth is that the explosion was actually a temporal rift that opened briefly, launching Wan Hu into the distant future to continue his brilliant engineering designs.
Ship Specs: Built of several dozen pounds of wood with several hundred pounds worth of force of rockets underneath it, the Rocket Chair is capable of achieving flight, this gets much easier out of atmo where things like air drag don't get in the way as much.
Advantages:
Ancient Chinese Secrets- Wan Hu was from ancient China, and is thus well versed in their methods and brilliant scientific achievements.
Disadvantages:
One and Done- The Rocket Chair, being fueled by rockets, is only capable of short bursts of movement. After all the rockets fire, which takes approximately 10 seconds, the process of replacing these rockets is a laborious process that can take hundreds of man hours. Replacing this system however would require a massive overhaul.
One is the Loneliest Number- Wan Hu is alone on his ship, with no crew to keep him company... or a space suit to keep out the vacuum of space.
Houston, We Have a problem- As the rocket chair is fueled by, well, rockets, there are good odds on the rocket exploding any time it is lit.
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#28 Re: Star Trek: The Quadratic War
...You know...if this keeps up, Leyton will end up in command of the most advanced starship in the fleet.
*strokes chin speculatively*
*strokes chin speculatively*
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.
Out of Context Theatre, this week starring rhoenix
-'I need to hit the can, but if you wouldn't mind joining me for number two, I'd be grateful.'
Out of Context Theatre, this week starring rhoenix
-'I need to hit the can, but if you wouldn't mind joining me for number two, I'd be grateful.'
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#29 Re: Star Trek: The Quadratic War
What... I....
What the hell is going on here?
What the hell is going on here?
Gaze upon my works, ye mighty, and despair...
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
- Josh
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#30 Re: Star Trek: The Quadratic War
Dave's winning the day, sadly.
When the Frog God smiles, arm yourself.
"'Flammable' and 'inflammable' have the same meaning! This language is insane!"
GIVE ME COFFEE AND I WILL ALLOW YOU TO LIVE!- Frigid
"Ork 'as no automatic code o' survival. 'is partic'lar distinction from all udda livin' gits is tha necessity ta act inna face o' alternatives by means o' dakka."
I created the sound of madness, wrote the book on pain
"'Flammable' and 'inflammable' have the same meaning! This language is insane!"
GIVE ME COFFEE AND I WILL ALLOW YOU TO LIVE!- Frigid
"Ork 'as no automatic code o' survival. 'is partic'lar distinction from all udda livin' gits is tha necessity ta act inna face o' alternatives by means o' dakka."
I created the sound of madness, wrote the book on pain
#31 Re: Star Trek: The Quadratic War
If this keeps up, someone will have to use Captain Kirkstone and the USS Magnetize as the ultimate trump card.
Chatniks on the (nonexistant) risks of the Large Hadron Collector:
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
#32 Re: Star Trek: The Quadratic War
Short Form version
USS Empryean
Class: Modified Luna-Class Recon Science Vessel
Crew Complement: 350 (70% Human, 10% Bajoran, 5% Vulcan, 15% Mixed, including Trill, Betazoid, Andorian, Bolian, etc.) 330 crew are holographic representations, 20 are physical life forms.
Dimensions: 450m
Weapons Systems: 5 Beam Arrays, 3 Torpedo Tubes
Auxiliary Craft: Four Type-9 Shuttlecraft (Normal Complement is Six), Captain’s Skiff
Design Notes: The Luna Class was designed for long distance scientific survey and study into the Gamma Quadrant. Though the project was sidelined by the Dominion War, upon its conclusion exploration of the Gamma Quadrant with Luna Class vessels leading the way. The first of its class, the USS Titan, was commanded by William T. Riker, former first officer of the USS Enterprise-D. Designed to operate for long periods of time without resupply or support, the Luna Class is capable of handling itself in a fight if pressed, but is designed for research. Building on the advanced computer systems of the Intrepid Class, the much larger Luna Class contains some of the most advanced computer systems ever installed on a starship.
Combat Profile
Total Weaponry: 5 Beam Arrays, 3 Torpedo Tubes
Arc Breakdown:
Fore: 3 Beam, 2 Torpedo
Flank: 5 Beam
Aft: 2 Beam, 1 Torpedo
Supplementary Systems
Sensors:
The Empyrean has been fitted with some of the most powerful sensors on board any Federation ship. It possess greatly increased range and resolution compared to the sensors of most other ships, which can further be increased by launching sensor drones, linking to other ships, or a combination of the two. It has been theorized that under the right circumstances, it is possible that with enough power to the sensors and an appropriate linkage to ships or sensor nets, that cloaks could be defeated, but doing so would make the Empyrean vulnerable due to the power requirements.
Electronic Warfare Suite:
Electronic Warfare is one of the Luna-Class’s primary functions in a fleet action, and can be achieved by channeling power from weapons and shields to the ship’s sensors and deflectors. The effectiveness of the defensive bonuses granted by ECM increases the further one is from the target, and appropriately decreases the closer one is. Each function requires more and more power to operate (with the limit to be set by the GM for how much power it takes from weapons and shields and how many functions can be allowable at once).
ECM Functions:
Jam Communications: This mode is capable of brute-force jamming communications of given area, preventing enemies from coordinating properly.
Degrade Sensors: This mode is capable of reducing the effectiveness of enemy sensors within the zone, reducing the accuracy of enemy weapons.
Spoof Attack: This mode attempts to focus defense on a single target, greatly increasing its survivability, particularly against missiles and torpedoes.
Counter ECM: This basic ECCM mode allows for the Luna-Class to level the field against one hostile ECM function at a time.
Reduce Hostile ECM Range: This mode reduces the range of all enemy ECM functions, limiting the utility of hostile ECM.
Ship Enhancements
Computer Assisted Control/Holographic Crew: Under normal operations, the ship is able to react with increased speed due to the enhanced automation on board the ship. Additionally, the ship is resistant to boarding actions due to the holographic nature of the crew.
Salvaged Polaron Beams: Salvaged technology, these beam weapons do not seem to be affected by Borg frequency adaption technology, meaning that they can be used effectively in extended engagements, though their overall damage output is somewhat less than Federation Standard Issue Phaser Arrays.
Quantum Torpedoes: The Empyrean has a full complement of 116 Quantum Torpedoes.
Borg Matrix Incursion System: Through extensive study of the Borg Matrix, the Empyrean can perform several operations to compromise the Borg Matrix in the local area, including isolating small groups of Borg ships from the Collective, masking itself and other ships with Borg signatures, and so on.
The two most common functions include linking to other ships within 100 km of the Empyrean in order to have each ship within the link transmit signals that report the ships as assimilated and under Borg control, including mimicking Borg life signs and technology. The cover is not perfect and will not stand to scrutiny at closer ranges.
The second most common function involves isolating the communications of Borg ships from the Collective. The range on this mode is greater than the Borg masking systems, but requires that the targeted Borg ships remain within standard combat ranges (Roughly 20,000 km). It is capable under normal operations of subverting communications from the Borg ships and the Collective, sending false signals to each, allowing the destruction of Borg ships without the immediate knowledge of the Collective.
Normally, these functions are mutually exclusive from each other. However, by draining virtually all power from shields and weapons, a limited version of each can be run simultaneously. The range of the Borg Masking Function is reduced to 50 km, and the Collective Subversion Function will only be able to subvert the signal of the local Borg ships to the Collective, not the signal of the Collective itself to the local Borg ships.
Ship Weaknesses
Ghost Ship: The Empyrean has only 20 living crew members. The remainder of the ship is crewed by holographic recreations of the original crew. When the ship needs to perform any extensive diagnostic, use its Borg Matrix Incursion System, or is compromised in any significant way, the ship’s computer system must shut down the crew’s holographic matrices, leaving the ship with only the living crew. Additionally, any benefits of Computer Assisted Control are lost, as the ship’s automation system is now simply attempting to compensate for the lack of crew. The holographic crew are unable to leave the ship, and if the holoemitters in a section of the ship are destroyed, they are unable to manifest there.
Heavy Modifications: In order to remain operational, the Empyrean has had to make several major modifications to nearly every aspect of the ship. As a result, the ship is prone to several glitches, often at the worst possible times. The ship itself must undergo low-level diagnostics fairly frequently, and high-level diagnostics more often than normal.
Crew
Holographic Crew: Unlike Voyager’s notable EMH “The Doctor”, the holographic crew on board the Empyrean are not programs, but rather living beings that have had their brains recorded into the ship’s computer system and given form through the ship’s holoemitters. The crew does not commonly discuss what happened before their existence as holographic life forms, preferring to rather focus on the present and possible future.
Living Crew: Very few of the original crew survived the terrible event that resulted in the loss of over 90% of the souls on board the Empyrean. These are the only members of the ship that can leave its confines for away missions.
USS Empryean
Class: Modified Luna-Class Recon Science Vessel
Crew Complement: 350 (70% Human, 10% Bajoran, 5% Vulcan, 15% Mixed, including Trill, Betazoid, Andorian, Bolian, etc.) 330 crew are holographic representations, 20 are physical life forms.
Dimensions: 450m
Weapons Systems: 5 Beam Arrays, 3 Torpedo Tubes
Auxiliary Craft: Four Type-9 Shuttlecraft (Normal Complement is Six), Captain’s Skiff
Design Notes: The Luna Class was designed for long distance scientific survey and study into the Gamma Quadrant. Though the project was sidelined by the Dominion War, upon its conclusion exploration of the Gamma Quadrant with Luna Class vessels leading the way. The first of its class, the USS Titan, was commanded by William T. Riker, former first officer of the USS Enterprise-D. Designed to operate for long periods of time without resupply or support, the Luna Class is capable of handling itself in a fight if pressed, but is designed for research. Building on the advanced computer systems of the Intrepid Class, the much larger Luna Class contains some of the most advanced computer systems ever installed on a starship.
Combat Profile
Total Weaponry: 5 Beam Arrays, 3 Torpedo Tubes
Arc Breakdown:
Fore: 3 Beam, 2 Torpedo
Flank: 5 Beam
Aft: 2 Beam, 1 Torpedo
Supplementary Systems
Sensors:
The Empyrean has been fitted with some of the most powerful sensors on board any Federation ship. It possess greatly increased range and resolution compared to the sensors of most other ships, which can further be increased by launching sensor drones, linking to other ships, or a combination of the two. It has been theorized that under the right circumstances, it is possible that with enough power to the sensors and an appropriate linkage to ships or sensor nets, that cloaks could be defeated, but doing so would make the Empyrean vulnerable due to the power requirements.
Electronic Warfare Suite:
Electronic Warfare is one of the Luna-Class’s primary functions in a fleet action, and can be achieved by channeling power from weapons and shields to the ship’s sensors and deflectors. The effectiveness of the defensive bonuses granted by ECM increases the further one is from the target, and appropriately decreases the closer one is. Each function requires more and more power to operate (with the limit to be set by the GM for how much power it takes from weapons and shields and how many functions can be allowable at once).
ECM Functions:
Jam Communications: This mode is capable of brute-force jamming communications of given area, preventing enemies from coordinating properly.
Degrade Sensors: This mode is capable of reducing the effectiveness of enemy sensors within the zone, reducing the accuracy of enemy weapons.
Spoof Attack: This mode attempts to focus defense on a single target, greatly increasing its survivability, particularly against missiles and torpedoes.
Counter ECM: This basic ECCM mode allows for the Luna-Class to level the field against one hostile ECM function at a time.
Reduce Hostile ECM Range: This mode reduces the range of all enemy ECM functions, limiting the utility of hostile ECM.
Ship Enhancements
Computer Assisted Control/Holographic Crew: Under normal operations, the ship is able to react with increased speed due to the enhanced automation on board the ship. Additionally, the ship is resistant to boarding actions due to the holographic nature of the crew.
Salvaged Polaron Beams: Salvaged technology, these beam weapons do not seem to be affected by Borg frequency adaption technology, meaning that they can be used effectively in extended engagements, though their overall damage output is somewhat less than Federation Standard Issue Phaser Arrays.
Quantum Torpedoes: The Empyrean has a full complement of 116 Quantum Torpedoes.
Borg Matrix Incursion System: Through extensive study of the Borg Matrix, the Empyrean can perform several operations to compromise the Borg Matrix in the local area, including isolating small groups of Borg ships from the Collective, masking itself and other ships with Borg signatures, and so on.
The two most common functions include linking to other ships within 100 km of the Empyrean in order to have each ship within the link transmit signals that report the ships as assimilated and under Borg control, including mimicking Borg life signs and technology. The cover is not perfect and will not stand to scrutiny at closer ranges.
The second most common function involves isolating the communications of Borg ships from the Collective. The range on this mode is greater than the Borg masking systems, but requires that the targeted Borg ships remain within standard combat ranges (Roughly 20,000 km). It is capable under normal operations of subverting communications from the Borg ships and the Collective, sending false signals to each, allowing the destruction of Borg ships without the immediate knowledge of the Collective.
Normally, these functions are mutually exclusive from each other. However, by draining virtually all power from shields and weapons, a limited version of each can be run simultaneously. The range of the Borg Masking Function is reduced to 50 km, and the Collective Subversion Function will only be able to subvert the signal of the local Borg ships to the Collective, not the signal of the Collective itself to the local Borg ships.
Ship Weaknesses
Ghost Ship: The Empyrean has only 20 living crew members. The remainder of the ship is crewed by holographic recreations of the original crew. When the ship needs to perform any extensive diagnostic, use its Borg Matrix Incursion System, or is compromised in any significant way, the ship’s computer system must shut down the crew’s holographic matrices, leaving the ship with only the living crew. Additionally, any benefits of Computer Assisted Control are lost, as the ship’s automation system is now simply attempting to compensate for the lack of crew. The holographic crew are unable to leave the ship, and if the holoemitters in a section of the ship are destroyed, they are unable to manifest there.
Heavy Modifications: In order to remain operational, the Empyrean has had to make several major modifications to nearly every aspect of the ship. As a result, the ship is prone to several glitches, often at the worst possible times. The ship itself must undergo low-level diagnostics fairly frequently, and high-level diagnostics more often than normal.
Crew
Holographic Crew: Unlike Voyager’s notable EMH “The Doctor”, the holographic crew on board the Empyrean are not programs, but rather living beings that have had their brains recorded into the ship’s computer system and given form through the ship’s holoemitters. The crew does not commonly discuss what happened before their existence as holographic life forms, preferring to rather focus on the present and possible future.
Living Crew: Very few of the original crew survived the terrible event that resulted in the loss of over 90% of the souls on board the Empyrean. These are the only members of the ship that can leave its confines for away missions.
- frigidmagi
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#33 Re: Star Trek: The Quadratic War
Don't all of these belong in the bio section?
Anyways, I see it's old times already.
Anyways, I see it's old times already.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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#34 Re: Star Trek: The Quadratic War
I asked people to drop their short-form characters in here just as a present sign.
Gaze upon my works, ye mighty, and despair...
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
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#35 Re: Star Trek: The Quadratic War
Someone fill me in on what the Klingons think my ship did wrong? It's been too long so I don't recall what happened and why I'm being thought of "breaking orders"
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#36 Re: Star Trek: The Quadratic War
Never mind, I found it in the old thread.
Two torpedos were hit by a plasma blast, exploding one and sending the other into the Riskadh. The other hit the Humboldt for the simple reason the Humboldt's little straffing run happened to intersect with it.
Thus, not my fault. :-D
Two torpedos were hit by a plasma blast, exploding one and sending the other into the Riskadh. The other hit the Humboldt for the simple reason the Humboldt's little straffing run happened to intersect with it.
Thus, not my fault. :-D
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#37 Re: Star Trek: The Quadratic War
Klingons, Tev. Always holding grudges over the most minor shit. I mean what's a little multi-megaton antimatter impact between friends?
Gaze upon my works, ye mighty, and despair...
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
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#38 Re: Star Trek: The Quadratic War
Really. You'd think they'd know if I was going to torpedo them I'd ram it down their bow, not hit them from behind like a koward.
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#39 Re: Star Trek: The Quadratic War
You were specifically ordered not to fire torps at that target, thus very much your fault.LadyTevar wrote: Thus, not my fault. :-D
Or all frigid's fault because he hasn't learned when to knife a guy in the kidneys instead of charging screaming with an axe.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#40 Re: Star Trek: The Quadratic War
Argonaut was specifically ordered to fall back and not engage at all. Nobody was following orders all that well during that fight :).
Last edited by General Havoc on Sat Jun 08, 2013 10:01 pm, edited 1 time in total.
Gaze upon my works, ye mighty, and despair...
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
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#41 Re: Star Trek: The Quadratic War
No, I was specifically ordered to concentrate my fire on the Tender. By Immortal's XO.
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#42 Re: Star Trek: The Quadratic War
Who was the XO of the Immortal only while Kadon was made second in command of the fleet and Anderson, who was first, was not in communication. So yes, you disobeyed orders in combat and as a result, struck Kadon's ship with photon torpedoes when its shields were being torn up. So yes, its a problem.LadyTevar wrote:No, I was specifically ordered to concentrate my fire on the Tender. By Immortal's XO.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#43 Re: Star Trek: The Quadratic War
So he's mad because she followed orders from the Immortal, and not from him. I see.
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#44 Re: Star Trek: The Quadratic War
Ladies, Gentlemen, there will be plenty of time to hash this out In Character at the meeting.
Gaze upon my works, ye mighty, and despair...
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
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#45 Re: Star Trek: The Quadratic War
She disobeyed direct orders from her superior in combat which resulted in her hitting his wounded ship with photon torpedoes. Yes, its a thing.LadyTevar wrote:So he's mad because she followed orders from the Immortal, and not from him. I see.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#46 Re: Star Trek: The Quadratic War
Without assigning rights and wrongs on a subject that is quite obviously going to be subjective, I will strongly suggest that this is a conversation best taken to IC at the appropriate moment. Please take this suggestion in the spirit it is meant. I'd rather not start an actual out of game fight over an event that took place well over eighteen months ago in the heat of combat.
Gaze upon my works, ye mighty, and despair...
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
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#47 Re: Star Trek: The Quadratic War
I don't particularly care about it, but my captain and crew would. I'm perfectly willing to handle it IC, but it very much does matter.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#48 Re: Star Trek: The Quadratic War
Yes it does, but it matters primarily in-character. As I'm sure we will soon discover.
Gaze upon my works, ye mighty, and despair...
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
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#49 Re: Star Trek: The Quadratic War
I gotta agree with Havoc.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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#50 Re: Star Trek: The Quadratic War
And I'm agreeing. I'm just emphasizing its importance, because it is.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.