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Cynical Cat
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#26

Post by Cynical Cat »

A free lance ship owner-operator, specializing in salvage/treasure hunting.
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Josh
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#27

Post by Josh »

On the Navigator's Guild-

(Written with Stofsk's consent and advisement)

The Guild is the pre-eminent civilian organization for the recruiting, training, and placement of navigators within the Commonwealth.

It is not the only service for this, as the military trains its own navigators, and there are other, smaller organizations that also provide such services. However, for commercial purposes, the Guild has a near-monopoly on top-ranked, quality navigators, and it guards this near-monopoly very jealously.

Guild certifications run in four levels- Trainee, Apprentice, System, and Master. Trainees and Apprentices train under System and Master Navigators. System Navigators are licensed for any intra-Commonwealth navigation, and Master Navigators are licensed to anywhere, inside or out of the Commonwealth.

The Guild offers standard service contracts as well as special services, as negotiated by Guild arbitrators. All contracts must be Guild-approved, and fit within their standard pay schedule. Navigators can (and regularly do) negotiate their own contracts, but if they fall outside the standard guidelines, they must be approved by the local Guild chapter.

Penalties for contract violation can be quite severe. The Guild will not tolerate violations of contract by its own members, and given the exclusive nature of Guild membership, the threat of decertification is quite a club. Lesser penalties can include fines and loss of rank, but the Guild is not shy about hanging the threat of exile over its members.

The Guild is equally adamant about its dealings with employers of navigators. Fines and blacklisting from Guild services can cripple larger commercial operations, and it is rumored that particularly egregious offenders have been the target of Guild-sponsored mercenary raids against their properties and personnel. However, as yet no legal proof of such actions has been presented.

----------------------------------
For those who have read Mark Twain's Life on the Mississippi, there is something of a comparison between the Pilot's Union and the Guild, though it hasn't so thoroughly and ruthlessly consolidated its power in the fashion of the riverboat pilots. Also, navigators don't have quite the power aboard ship that the old pilots did, either.
When the Frog God smiles, arm yourself.
"'Flammable' and 'inflammable' have the same meaning! This language is insane!"
GIVE ME COFFEE AND I WILL ALLOW YOU TO LIVE!- Frigid
"Ork 'as no automatic code o' survival. 'is partic'lar distinction from all udda livin' gits is tha necessity ta act inna face o' alternatives by means o' dakka."
I created the sound of madness, wrote the book on pain
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Josh
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#28

Post by Josh »

The Chip-

The Chip is what distinguishes members of the Navigator's Guild from its competitors. Embedded in the tip of a member's index finger (or suitable substitute extremity), it carries a download of all a Guild Member's journeys. One of a Navigator's first duties upon arriving at a world with a Guild office is to perform a data exchange with the local office, depositing the records of their latest travels into the database for review by their peers. At the same time, they generally download records concerning their planned routes.

The Chips themselves are remarkable devices. Containing each Guild member's full Guild records and profile, they are virtually tamper-proof. Among the safety measures included in the chip is a sensor that insures a constant flow of microvoltage from the host's body. If this flow is interrupted, the sensor triggers a microburst capacitor that erases the chip's memory. As a guard against coercion, each Guild member is assigned a specific tap code, a rhythm with which they tap the sensor pads at both Guild offices and their own personal data units.

It's generally conceded that the only sure way to access the contents of a Chip are via the consent of its bearer.
When the Frog God smiles, arm yourself.
"'Flammable' and 'inflammable' have the same meaning! This language is insane!"
GIVE ME COFFEE AND I WILL ALLOW YOU TO LIVE!- Frigid
"Ork 'as no automatic code o' survival. 'is partic'lar distinction from all udda livin' gits is tha necessity ta act inna face o' alternatives by means o' dakka."
I created the sound of madness, wrote the book on pain
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frigidmagi
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#29

Post by frigidmagi »

Is it me or does the Commonwealth have no unionifed Navy?
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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Stofsk
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#30

Post by Stofsk »

frigidmagi wrote:Is it me or does the Commonwealth have no unionifed Navy?
I haven't decided yet. Why? Do you have any thoughts?
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#31

Post by frigidmagi »

I haven't decided yet. Why? Do you have any thoughts?
There are agruements for both sides. However if the navy is fragmented it is possible for Commonwealth members to go to war with each other. A unified command sturcture prevents this...usually.

On the flip side a unified command makes the Commonwealth more powerful and more able to enforce rules on member planets, you might not want that.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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#32

Post by Stofsk »

For those who were interested, there was going to be another info dump update, but time has run out: I know have to concentrate on packing and so on, so I can't really work on this right now. If you have any more questions about the setting please post them and i should be able to answer them in the next 3-4 hours.
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#33

Post by Stofsk »

Update: hah, fooled you!

People still interested? My ego needs salving. I have access to the internet in the form of a net cafe and possibly even a modem next week (dont hold your breath though).
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Cynical Cat
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#34

Post by Cynical Cat »

I'm definitely interested and I'm pretty sure the others are as well. It's good stuff so far. Don't forget to pick up the good Paprika while you are in the mother land.
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The Prime Necromancer
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#35

Post by The Prime Necromancer »

Well, I've arrived. And as I told Stofsk in PM over at SDN, I'm interested.

By the way, nice place you have here, Petrosjko. :)

Edit: And, having now read all of the background you've provided in the thread, Stofsk, I'm liking it more and more.
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Josh
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#36

Post by Josh »

The Prime Necromancer wrote:By the way, nice place you have here, Petrosjko. :)
Why thank you. We strive every day to make this place as tasteless, tacky, and garish as possible. Monday is Disco-Leisure Suit Night. Interested? :D
When the Frog God smiles, arm yourself.
"'Flammable' and 'inflammable' have the same meaning! This language is insane!"
GIVE ME COFFEE AND I WILL ALLOW YOU TO LIVE!- Frigid
"Ork 'as no automatic code o' survival. 'is partic'lar distinction from all udda livin' gits is tha necessity ta act inna face o' alternatives by means o' dakka."
I created the sound of madness, wrote the book on pain
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The Prime Necromancer
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#37

Post by The Prime Necromancer »

*Slicks back hair, puts on "male symbol" necklace, and strikes disco pose*

I'm there baby. Ever seen a Lich get down and boogie? 8-)
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Josh
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#38

Post by Josh »

The Prime Necromancer wrote:*Slicks back hair, puts on "male symbol" necklace, and strikes disco pose*

I'm there baby. Ever seen a Lich get down and boogie? 8-)
Once. I was the only survivor from my group, that time.

*brushes away faux tear while happily patting the Holy Avenger that used to belong to Grognar the Paladin.*

None of the others had been around for the seventies. They were... ill-prepared.
When the Frog God smiles, arm yourself.
"'Flammable' and 'inflammable' have the same meaning! This language is insane!"
GIVE ME COFFEE AND I WILL ALLOW YOU TO LIVE!- Frigid
"Ork 'as no automatic code o' survival. 'is partic'lar distinction from all udda livin' gits is tha necessity ta act inna face o' alternatives by means o' dakka."
I created the sound of madness, wrote the book on pain
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#39

Post by Stofsk »

All information was relocated and updated in the RPG reference thread.
Last edited by Stofsk on Tue Jul 26, 2005 3:39 am, edited 1 time in total.
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#40

Post by Stofsk »

All information was relocated and updated in the RPG reference thread.
Last edited by Stofsk on Tue Jul 26, 2005 3:39 am, edited 2 times in total.
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#41

Post by Stofsk »

Just a note: I have peppered my homemade setting with many homages and references to scifi works, both classic and recent. I have also been influenced by the same. As an exercise to simply pass the time, who wants to take a stab in the dark and spot the various influences?
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#42

Post by Stofsk »

All information was relocated and updated in the RPG reference thread.
Last edited by Stofsk on Tue Jul 26, 2005 3:39 am, edited 2 times in total.
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Cynical Cat
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#43

Post by Cynical Cat »

God have mercy. It's d20. Run!

I'm hiding behind Eleas. He will protect me from the d20 beast.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#44

Post by Stofsk »

Cynical Cat wrote:God have mercy. It's d20. Run!

I'm hiding behind Eleas. He will protect me from the d20 beast.
Shh you. D20 is fun if you have the right people.

EDIT: I should point out, I play fairly rules-light. So if the D20 beast is what you're afraid of, don't be. I want role-players not 'roll players'.
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#45

Post by Cynical Cat »

Sure it can be fun. I've run enough of it to agree. It's just my least favorite system.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#46

Post by Stofsk »

Tell me what you don't like about it, and let me see what I can do to address your concerns.
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Cynical Cat
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#47

Post by Cynical Cat »

Everything. I'm not trying to be pain but it is an unimpressive system. I've run enough of it to know. I'm assuming you're using the revised Core Rulebook for Star Wars as a base, which is one of the better executed d20 variants.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#48

Post by Stofsk »

Actually, no. It's a hodge podge of SW d20, Traveller T20, and my own ideas. The setting is more or less my own, with some influences from a lot of scifi.

Is this gonna be a problem? If yes I'd like to work through it if we can.
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#49

Post by Cynical Cat »

No, it's not going to be a problem. It's just my least favorite system, as I said. That doesn't mean I won't play it and the certainly doesn't mean I won't run it.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#50

Post by Stofsk »

Well ok. If you have any advice or pointers about d20's pitfalls let me know.

Any feedback on the fluff? Anybody?
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